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[IC]TotMG:V2 - Hyperdimension: Return of the Four Felons


StormLord

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"That would run counter to our objectives, I'm afraid," Saejik stares at the mound with no small amount of trepidation, though he keeps most of his feelings off his face, "I don't suppose you've decided to do the reasonable thing and discuss the terms of your surrender and how we're going to shut down this... thing you've created?"

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Lyra said nothing, simply moving to CFW's side and wondering how well negotiation would go. If CFW Magic had gone this far, she'd probably already made up her mind.

 

She turned her gaze to the pile of junk. Something about it... didn't seem quite right, but she wasn't sure what. Maybe there was something inside of it? Lyra made sure to grip her wrench more securely. If things went the way she thought they might, she'd need it soon enough.

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A rumbling can be heard in the distance, from the direction the party walked into the clearing.

"What a waste.  To miss such a momentous unmaking all because you'd rather die by my hand."

The rumbling grows louder as Magic twists her scythe in her hand, letting light glint off the blade.
"I hope you don't mind, I invited some friends to the show.  Hahahaha...."

As Magic's deep laughter slowly dies off a small tidal wave of monsters pours around the corner, threatening its way into the clearing.  She lifts up her off hand and slowly beckons the party to draw closer.
Uni whips around as the monsters arrive, leveling her weapon and preparing to start firing.
"Damnit!  They've got us surrounded."

She glances to the side gesturing to a few others, the Twins, the Falcoms, and Square. 

"I think we can hold them off, but the main group needs to take care of Magic before she does anything too drastic!"

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"Of course she has an army," Saejik sighs, "And of course she doesn't want to do things the peaceful way.  Well, I have a few ways to possibly even the odds here, but not while this shield is up.  Rather inconsiderate of the enemy to have it.  Very inconvenient."

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Lyra frowned, trying to shake off the feeling of inner dread the whole situation was giving her. And trying to ready herself for what she was about to say. At the very least, it might distract Magic while the others got into position...

 

She just hoped this wouldn't result in a repeat of last time...

 

"What an amazing

fucking

dumbass!

You got ears on you like a snake, and the planning skills of a tapeworm! Did you really think the universe would just sit back and let you destroy it? In case you haven't got it through that thick skull of yours, we're here after putting all of your previous criminal colleagues in the dirt! You're the only one left! And that means your only options are to give up this harebrained scheme, or get your skull turned concave by yours truly! And since you just spat on the first choice, that narrows down things a whole hell of a lot!"

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As Lyra finishes her statement she can practically feel the arrogant judgement as Magic rolls her eyes.
"Perhaps you don't understand the concept of a distraction?"
There's a rumble from above as the barrier shakes, and then shatters.  A beam of light descends from directly above the mound, causing the earth to quake.  Patches of new junk is brought to the surface of the clearing as the shaking comes to an end.
"Hahaha.  My colleagues were weak because they were disposable.  But with this Avatar, this Deity of Greed and Consumption.  I'll be able to take my revenge on the brats that ruined my plans and the one who failed me most!"

The mound begins to shift and rise up as Magic loses herself in ominous laughter.  Translucent images appear over several of the patches in the clearing, before large pieces of debris and junk fly from the mound and start to assemble themselves into structures.

 

Saejik gets an all-clear from his communicator, the barrier is down and they have clear line-of-sight to his position.

 

 

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Lyra nearly rushed at Magic right then, but stopped when the structures appeared. Something told her that they were going to be the key to bringing forth the 'Deity of Greed and Consumption' that Magic had gone on about. And that meant they had to go down.

 

Luckily, as an ex-Glitcher, Lyra knew a little about breaking things.

 

Lyra attacks the Power Plant with Rush, attacking it twice for 1d8+4 damage each! If Lyra then attacks the Power Plant with a move other than Rush, she will add 1 damage die to that move!

 

Adrenaline: Ready!

Blur: 0/3 Attacks left!

Fiasco: Ready!

Concussion: Ready!

Taunt: Ready!

Swapper: 1/1 Charge left!

 

Loadout:

https://docs.google.com/document/d/1jUJNdZRBFSjJKpAIqAFU4L1_UXf1qcSLfgr7KRJtwsU/edit?usp=sharing

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Mira

 

For a while, Mira simply stared at the final CFW, red orbs clearly judging her as she took the time to speak with the Captain and Lyra. The arrival of the monsters over the hills of garbage merely got a tilt of the head from the Dark Knight, only to swiftly refocus on her target, watching the mound behind rise up and begin assembling itself into different structure. That seemed to be the "Deity of Greed" Magic commented on, but it was inconsequential to Mira. Her target was Magic, nothing more, nothing less.

 

"Deal with her 'deity'. I'll handle Magic."

 

Mira charges forth attacks CFW Magic with Black Heart, dealing 6d8+11 damage and gaining a stack of Greed. She also uses the Helmet of Judge to cast Libra on Magic, giving her a small bit of info on her if possible. Mira currently has 1 Magra and will gain 1 extra in two turns.

 

Loadout

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"Got it.....Mira, right?"

Gabriel, for his part, was still a little confused about what was going on. This world, these people....made very little sense to him. What did make sense, however, was that Perlita (and probably everyone else) needed him to do his best, and that, he could almost certainly do, here or at home.
Freila on Deity of Greed inflicting Sun Arcana.

 

Freila: Utilising Oppenheimer, Gabriel blasts an opponent with the power of nuclear radiation, unleashing a miniature nuclear blast onto them. Gabriel does 6d6+SYN (14) damage to a single target.

Sun Arcana: Gabriel's Persona is of the Sun Arcana, the searing light that burns all who are revealed to it. Nuclear and fire attacks used by Gabriel inflict a burn on the opponent, dealing SYN/2 (7) piercing damage for three turns, each subsequent nuclear or fire attack adding an extra stack of burn. Enemies who resist radiation and fire cannot be affected by Sun Arcana's effect.

Optimism: Even the worst kinds of situations can't bring a downer onto Gabriel's easygoing attitude. As the Persona is a reflection of the soul, Oppenheimer reflects Gabriel's unyielding optimism. Ailments have halved durations on Gabriel.

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Combat Preparation Triggers! Apply Deflection Protocol and Retaliation Protocol.

 

Free Action: Confrontation Protocol on CFW Magic

 

Action: Induce Rage on CFW Magic.

 

Lightning Speed Count: 1 

 

 

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Bridgett use Gusisnautar on the Power Plant dealing 6 damage to it 5 times.

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 Bridgett stuff to remember 

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Actions

 

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Punch laughs, putting her hands on her hips for a moment before looking around at the battlefield
"Really? This is your master plan?"
Punch leaps into the air spinning like a tornado as she practically flies at the factory, building up kinetic energy, and a swirling flow of power inside and around her body.
"The weakness is all to obvious!"
Before her foot collides with the factory and imparts all that energy into it, swirling magic races through the structure, spreading over everything while the force of the kick lances through it.
 

Vortex kick on the Factory : Deals STR+1d6 and Inflicts Dizzy for two rounds. This move has a three-round cooldown. Dizzy causes the afflicted target to have a 50% miss chance.

Whatever that means in this case.

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Not for the first time and certainly not for the last, Perlita found herself in a disturbing environment and fighting a crazy megalomaniac. Viewing it from that suddenly distant lens, Perlita felt a part of herself suddenly begin to get very tired of the multiverse and its abundance of people who felt entitled to trying to kill her and everybody else that she was trying to protect. But... well... not tired enough of it to stop defending it, she guessed.

 

While everybody else strategized to deal with the deities and buildings and resources and crazy lady, Perlita set herself and prepared to fight, taking a deep breath and getting braced for combat. "...okay..." She let out a breath. "Let's do this, I guess. Um, let's see, nobody's hurt yet, and most people here are going for Magic, so I think I'll help out with..." Perlita descended into mumbling as she finished thinking it out, before her voice returned with more confidence. "I'll help you for a little bit, Bridgett!" She clapped, and swung her hand up through the air, gesturing violently as if grabbing something very much firmly. "Crawford!! Hama!" And a sphere of yellow light coalesced around the factory, rotating and rotating and--

 

Perlita uses Hama on the Factory, dealing 1d4+SYN (14) damage, with a 30% chance to deal double that amount of damage!

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Magic dashes forward with a blur of speed blowing past Mira and swinging her scythe at Lyra who deftly dodges!
The cracks in reality around her strain and grow as she moves.

 

Bridgett peppers the Power Plant with a cluster of magical arrows, it takes 25 damage and detonates with a small mushroom cloud.

 

Magic prepares to use Gravity Slam.

 

6D reinforces herself!
6D does her best to irritate CFW Magic!


Gabriel launches nuclear hellfire at Magic, dealing 36 damage!
The cracks in reality around her splinter out as he attacks dealing 2 damage to Gabriel.

 

Magic shifts her focus to 6D, swiping at her this time and dealing 17 damage.

 

(7) Perlita uses Hama on the Factory dealing 12 damage.

 

Saejik calls in heavy armor and a twinkle appears in the sky.

 

As the Power Plant explodes Lyra turns her attention to the factory being erected, her wrench slams against the metal structure for 2, and 4 damage.

 

Magic keeps the pressure up on 6D swiping again for another 17 damage.

 

Punch spins into the Factory with her Vortex Kick dealing 5 damage to it.  The building cannot become dizzy.

 

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Mira’s attack catches Magic by surprise, her weapon slashing against Magic’s side for 44 damage.

The fracturing reality around Magic lashes out at Mira dealing 2 damage to her.

Gravity Slam triggers!  She turns sharply and drives the back end of her scythe into Mira’s chest dealing 30 damage.  A rush of force sends Mira flying back.  She cannot target Magic with melee attacks on her next turn.
The fractures around Magic spread again.


The mound shifts and shakes, metal groans, signs flicker and shatter, a large disc protrudes from one side.  Fragments of neon signs slowly bind together to form a pair of huge jaws as more of the mound shifts upward.
Several large chunks of metal and tech are flung free and land with a thud near the party before pulling themselves together into a large rectangular box.  A glowing screen lights up on the front of the scrap vending machine to read off text as a cheery distorted jingle plays.
“Get Elder-Coins when you need’em and fast!  Today only flash sales:  We buy Souls!  We buy Gold!  We buy Life Essence!  We buy Random Junk!”

 

As the Factory finishes construction conveyor belts materialize between it and the vending machine.  The belts quickly start to fill with gears, mechanisms, and circuit boards being fed to the vending machine.  Ghostly images of coins etched with tentacles appear to float from the vending machine towards the mound before disappearing.

 

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Mira

 

In a way, Mira was somewhat surprised to have been able to get so close to Magic in the first place, especially in a way that caught the scythe-wielder by surprise. Unfortunately for the Dark One, however, Magic was quick to respond, slamming the end of her scythe into Mira's torso and sending the latter flying, clawed gauntlets digging into the dirt and debris in order to bring herself to a stop. For a moment, Mira stayed in her position, still as a statue, before suddenly letting out an annoyed huff, standing back up and resuming her march towards her opponent, slashing at the nearby factory parts in an almost offhanded way.

 

 

Mira attacks the Factory with Black Heart, dealing another  6d8+11 slashing damage and gaining a second stack of greed, reducing her damage resistance by 1 but also gaining 1 Syn. Mira currently has 3 Magra, and will gain 1 extra in the next turn.

 

Loadout

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Lyra froze for a moment when the vending machine began advertising its services. Elder coins? That didn't sound good... but Lyra's wrench wasn't exactly making a whole lot of progress, and the thought of picking things up for money tempted her too much pass the opportunity by.

 

Lyra tries to harvest from Metal Patch B to sell for Elder Coins!

 

Adrenaline: Cooling down. 0/3 turns left...

Blur: 2/3 Attacks left!

Fiasco: Ready!

Concussion: Ready!

Taunt: Ready!

Swapper: 1/1 Charge left!

 

Loadout:

https://docs.google.com/document/d/1jUJNdZRBFSjJKpAIqAFU4L1_UXf1qcSLfgr7KRJtwsU/edit?usp=sharing

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".....eh?"

This was new. Elder Coins or whatever were definitely not a thing he'd ever had to deal with back home. Fighting weird things with abnormally long tongues, yes. Fighting what apparently seemed like the manifestation of capitalism, not so much.
"....you guys wanna check that out? I, uh....don't have anything to pick them up with."

A pair of hatchets and the manifestation of Gabriel's psyche that apparently identified itself with the father of the nuclear bomb were, all told, not the best mining tools. He goes back to doing what he's best at.

Freila on Deity of Greed re-inflicting Sun Arcana and activating Beat of My Blood.

 

Freila: Utilising Oppenheimer, Gabriel blasts an opponent with the power of nuclear radiation, unleashing a miniature nuclear blast onto them. Gabriel does 6d6+SYN (14) damage to a single target.
 

Sun Arcana: Gabriel's Persona is of the Sun Arcana, the searing light that burns all who are revealed to it. Nuclear and fire attacks used by Gabriel inflict a burn on the opponent, dealing SYN/2 (7) piercing damage for three turns, each subsequent nuclear or fire attack adding an extra stack of burn. Enemies who resist radiation and fire cannot be affected by Sun Arcana's effect.

Beat of My Blood:  Any Frei-line skills (including his basic attacks) upon enemies with Burn, Shock or Frozen statuses (or any analogues) deals x1.3 damage. Sun Arcana's effects qualify as Burns for Beat of My Blood.

Optimism: Even the worst kinds of situations can't bring a downer onto Gabriel's easygoing attitude. As the Persona is a reflection of the soul, Oppenheimer reflects Gabriel's unyielding optimism. Ailments have halved durations on Gabriel.

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  • 2 weeks later...

"Come on, Mira, you can't let a hit like that bring you down.  Give 'em what for!" Captain Saejik shouts, "Gabriel, keep the pressure up, we need to get as much damage in as possible before she realizes she's focusing too much on offense.  Punch, good thinking going after the support structures.  Keep at it!"  He uses Lead From the Front, giving Gabriel, Mira, and Punch 20 temporary HP and +6 attack damage for 3 rounds!  Temporary HP is lost before normal HP, and replaced if a higher amount of temporary HP is applied.

Lead From the Front is on cooldown for 5 rounds.

The AT-TE will arrive next round!

 

Loadout

https://docs.google.com/document/d/1Y2p_ofBRFbFPFAFbpyB8TC1eEvUUjg84Pjvg_GpeejU/edit?usp=sharing

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Perlita spend a moment hemming and hawing, torn between providing some healing in a scenario that didn't really need it, and getting the party a supply of Elder Coins through a... risky but hopefully effective. Eventually, though, she opted for the latter, especially considering that the Star Wars empire guy (uh.... Captain Sae-something, oh no, she was absolutely going to be too awkward to ask later) seemed to be turning to tend to them. "Uh-- um-- I'm going to-- I'm going to get some of those Elder Coins! I think this should be enough for everybody for a little while, too, as long as this doesn't really horribly mess up!"

 

Perlita let out a slightly strangled noise of pain as she offered up a large amount of her very life force to the machine selling Elder Coins, but started taking deeper breaths not long after that. Then, having calmed herself sufficiently: "Okay, Crawford...! Diarama!" She promptly suffused herself with pink healing energy.

 

Perlita trades 60 HP for Elder Coins, and then immediately heals herself with Diarama, healing herself for an astounding 7d4+SYN (14)+SYN from Better to Give... (14)+SYN from Altruism (14), or 7d4+42 damage!

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Stunning Strike on CFW Magic

 

Lightning Speed Count: 2

 

 

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Bridgett charges Mythril Buster.

 

Bridgett stuff to remember 

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  • 2 weeks later...

Music:

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Magic slashes at 6D for another 15 damage.

 

Energy in the air ripples around Bridgett as she begins charging an attack.

 

Magic prepares Gravity Slam.

 

6D lunges at Magic attempting to stun the corrupted Divinity, but she’s too quick!

Divine Grace triggers as Magic dodges the attack!

The fissures in reality eat at 6D’s being dealing 4 damage.

Gravity Slam triggers and Magic hooks her scythe around 6D and sends her flying in the opposite direction as Mira.  6D takes 21 damage and can’t attack Magic in melee with her next action.

6D Regenerates.

 

Gabriel blasts the Deity of Greed with nuclear fire, dealing 28 damage and inflicting Sun Arcana.

Sun Arcana ticks, Magic takes 7 damage.

 

Magic swipes at 6D again, dealing another 15 damage.

 

Perlita pays the Piper earning 60 Elder Coins for the party...whatever they’re good for…
Then she heals herself, restoring 61 HP!

 

Saejik gives a potent pep-talk granting bonus damage and THP to Gabriel, Mira, and Punch!

 

Lyra manages to scrape up enough scrap metal to sell for 16 Elder Coins.  A few of the bits of metal look like old discarded bits of armor too, so she grabs a couple granting her and her allies a 10% damage reduction for a round!


A dim orange light casts itself around Magic as she takes a step back, charging something.

 

Mira’s attack obliterates the factory without issue.

 

The mound shifts again, loudspeakers slowly moving to key places on the outer edge before blaring out with the voice of an annoyingly enthusiastic announcer.

“L-l-l-ladies and Gentlemen!  Prepare yourself for the GAME OF THE DECADE.”

A foul energy permeates the air around the mound, clinging to everyone as the voice of the announcer distorts into something more sinister and monstrous.

“ŅȬƜ Ἁὐ⍶ɪɭᾷƃḻē ғöӷ öňɫў á Şḿᾃḽḹ Ҏѓɨⅽë.”

 

Launch Day DLC activates!

Bridgett’s Valkyrie Breaker action becomes locked!

Gabriel’s Mafrelia action becomes locked!

Perlita’s Media action becomes locked!

Saejik’s Combat Medic action becomes locked!

Lyra’s Rush action becomes locked!

Mira’s Lunar Stance action becomes locked!
Each individual locked action may be unlocked for a payment of [18] Elder Coins(simply declare they are spent and the action is unlocked).

 

A strange box floats out of the Deity of Greed into the air above the battlefield, something glows a bright golden light from within.

A Loot-Crate is up for auction!

The Deity of Greed bids 12 Elder Coins on it, anyone else can counter its offer with a better one and win the crate for their team!

 

 

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Lyra wasn't sure what the hell was going on, but she knew that scavenging the metal pile had proven helpful, and she doubted her wrench could do much of use to Magic - so she decided to continue searching for resources - this time going over the shrubs.

 

Lyra tries to harvest from the Shrubs Patch to sell for Elder Coins! She also bids 13 Elder Coins on the Loot-Crate!

 

Adrenaline: Cooling down. 1/3 turns left...

Blur: 2/3 Attacks left!

Fiasco: Ready!

Concussion: Ready!

Taunt: Ready!

Swapper: 1/1 Charge left!

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Mira

 

Completely tuning out the existence of the so called "Diety of Greed", Mira continued her march back to CFW Magic, taking out the one STR Booster she had taken... Only to crush it within her hand, allowing its energy to pour into her.

 

Mira uses her STR Booster Z, boosting her STR by 50% (5.5). Currently she has two stacks of Greed, giving her +1 Syn and reducing her DR by 1, along with 6 Magra. Mira will also gain an extra bit of Magra from her passive in two turns.

 

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