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1 Protect 2: Beating Pokemon Reborn With Only 3 Pokemon (through Hardy)


Paperblade

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I've managed to pull myself away from Smash Ultimate and Artifact long enough to create this thread.

 

In E17, I did a personal challenge to see if the game could be cleared with just using 6 pokemon ever on Set mode with no items and having none of those pokemon be from Mix events (things like mystery egg where it can be one of multiple pokemon, but which one is determined at the start of the game)--pokemon of those species obtained outside of the mix event were fair game. All things considered, it was pretty easy even without Torchic. In E18, there's been two minor changes that would up the difficulty of that:

 

A) Magnemite, one of the pokemon I used, was pushed back about 7 gyms

B) Badge boost is removed, which makes the game post-Serra just a little bit harder as your pokemon lose a bit of speed (also other stats later but the speed is the most important--it allowed average speed mons to have good speed in tandem with +speed natures and fast mons to run adamant/modest natures)

 

However, with how easy the run was, I wanted to see how many Pokemon are really needed to clear the game on Set mode with no items. So, opening my ban on Torchic and mix event pokemon, I was left with the following limitations

 

Run Limitations:

-Set mode

-The Bag command in combat can't be used except to throw pokeballs at wild pokemon

-Only 3 pokemon ever can be switched into battle. If other pokemon are to get EXP and level up (for trade/evolution purposes), it must be done through Rare Candy, EXP Share, or the Daycare.

-Shade's relationship points must be maxed. This means: Rescuing all 5 police officers and uncovering Corey, defeating Solaris at Pyrous Mountain, causing Saphira to get taken captive at Tanzan Cove, siding with Radomus at Citae, declining Blake's offer all three times, and refusing to fight Taka at the Water Treatment Center.

 

Three pokemon seemed most likely. Two was too few--even with Torchic, I'd need an early game pokemon who could scale into late game and carry fights that Blaziken couldn't handle on its own. As good as Torchic is, I doubt it can solo PULSE Tangrowth or the Taka&ZEL double battle. And never mind Corey. And this secondary pokemon would also need to be able to deal with stuff like Solaris... Yeah. I would be impressed if someone could do this with two. Maybe with items enabled it's doable?

 

Anyway.

 

Part 1: Ignite (Start of game through Julia)

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Next update should cover everything up to Florinia. I would've liked to get into the stuff after that sooner, but there's a lot of boss fights between Julia and Florinia (all 3 rivals, ZEL, and Scraggy Gang) and they all deserve their own write-up because they are all uniquely challeng-okay I can't even joke about this, Fern is the only interesting encounter of the five. Anyway, next update will either be in a few days or I'll forget about this and it'll be in a few months.

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Part 2: Rising (through Florinia)

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Part 3: I'm the One

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  On 12/30/2018 at 6:51 PM, doombotmecha said:

I don't think so, the whole point is to only use 3 specific mons all run, not just only 3 at a time. it's why he was so picky about his natures and IVs--he's gonna be stuck with them for the whole run.

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Yeah this is accurate. Meowstic is in for the long haul. Its offense falls off since 83 Special Attack just isn't that great when everything else is final form, but it's still good enough for things weak to Psychic and its support only gets better as the game goes on. 

 

Part 4: Wings (through Shade)

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Part 5: Armed and Ready (through Aster&Eclipse 3)

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Part 6: Time to Say Goodbye (through Sirius @ Yureyu HQ)

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Part 7: Bad Luck Charm (through Sigmund at Tanzan Cove)

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  On 1/13/2019 at 12:02 PM, doombotmecha said:

I just realized you're naming your chapters after rwby themes. As a fellow rwby fan, I salute you.

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black out the sky

 

Part 8: All Things Must Die (through Radomus)

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  • 2 weeks later...

Part 9: Smile (through Charlotte)

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  On 1/29/2019 at 5:12 PM, doombotmecha said:

I love how Charlotte is the commonly-agreed-on "hardest gym in the game" and you just kinda....run her over. I suppose that's the value of good EVs and level grinding.

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She's far from that honestly, if anything she's the mid-late game's wake up call. Hugely brutal offense that initially seems to have no weak spots because you tend to just instantly get disintegrated.

 

I think hardest probably goes out to Titania or Terra, but that's just my experiences. I imagine that this run would be the one where Amaria poses the hugest threat purely due to team selection though. I don't see him beating the doubles fight.

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  On 1/29/2019 at 5:30 PM, not Azery said:

She's far from that honestly, if anything she's the mid-late game's wake up call. Hugely brutal offense that initially seems to have no weak spots because you tend to just instantly get disintegrated.

 

I think hardest probably goes out to Titania or Terra, but that's just my experiences. I imagine that this run would be the one where Amaria poses the hugest threat purely due to team selection though. I don't see him beating the doubles fight.

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I've never really struggled with Terra in my runs, but a lot of people seem to. Titania is up there for me as well, though.

 

Cool challenge, OP! I'm looking through threads trying to find some interesting spin on the game. Might go for a monotype, but something like this or something else more 'unique' seems cool.

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Personally, I think Adrienn is the hardest gym leader without specific preparation for that fight. Fairy is a good defensive and offensive type, doubles are rough, and double Intimidate + field boosting their Special Defense by 50% makes the whole team annoyingly bulky. Without the Sludge Bomb, Poison Jab, or Flash Cannon TMs, many pokemon are limited in anti-Fairy coverage options, including pokemon who would be using them as STABs.

 

As far as I know, beating Amaria in singles or doubles doesn't matter for Shade/Anna points (and I just double checked the event in rpgmaker), it's just on Reshiram route you fight the opposite of what you select when she asks, and if you lose and don't reload your save it's then randomized on further attempts.

 

This update took a while because the forum software decided to not convert my image links into images automatically and I just didn't want to deal with that until I realized I had a workaround of pasting them into another forum's reply box where it would work then copying them over here. This is the sort of ingenuity you're reading this thread for, right? Right?

 

Part 10: Neon (through Terra)

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Should update title given it goes up to Terra now.

 

Some notes;

- Ice is neutral on Fire in gen 1 so that was it's best move.

- iirc Nidoking is spatk invest so the special stat is it's higher spatk stat. That might have been affecting calculations if you did not account for it. 

- While risky, wouldn't giving Prometheus focus energy to ensure crits have been more beneficial? You outspeed everything and crit right through the +1 defense on Quagsire meaning you wouldn't have had to risk dying as much. Set up opportunities are scarce here though, so it's understandable.

 

Adrienn has a rough lead but the rest of their team is very underwhelming. Last playthrough k swept through with Solar Power Charizard and Honchkrow almost effortlessly while the spdef boost from misty terrain was still going.

 

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  • 2 weeks later...

I had no idea saving the officers affected corey's IVs. 

 

So Gassy Corey's crobat would be slightly slower and weaker? 

 

This might explain why some people find him easier than Corrosive Gorey.

 

Also like, high jump kick missing is one of the WORST feelings when you're the one missing. You don't crash so much as jump into your own grave. 

 

 

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  On 2/20/2019 at 8:13 AM, Monochrome_Complex said:

I had no idea saving the officers affected corey's IVs. 

 

So Gassy Corey's crobat would be slightly slower and weaker? 

 

This might explain why some people find him easier than Corrosive Gorey.

 

Also like, high jump kick missing is one of the WORST feelings when you're the one missing. You don't crash so much as jump into your own grave. 

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Yeah--it's not a huge difference for most of his mons (see here), but it's fairly significant for his Crobat and Skuntank. Croagunk and Mareanie not having items in the Corrosive Mist field is also kinda strange. But more than that, the biggest thing that makes Corrosive Mist easier imo is that in that field, his Crobat cannot do anything to Steel types as Air Cutter becomes Flying/Poison. This means you can go catch a Klink in the Underground Railnet and it will solo his Crobat at base level.

 

And yes, agreed on HJK. I run Wide Lens maybe more than I should because of it.

 

@not Azery

I accounted for the nidoking thing, but I forgot about the other stuff (it doesn't explain why he likes to tbolt Meowstic though)--straight up forgot Blaziken learns Focus Energy for example. I think in that regard I got tunneled on that it was close and I just needed things to go my way rather than creating a better, more efficient strat.

 

Part 11: Nevermore (through Ciel)

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wow my dude right here sweeping Reborn with 3 mons and I had to battle Shade ~30 times with a team of 6 psychic mons xD

thanks to you I realized my meowstic could actually outspeed gengar if EV trained a tad bit, without that I'd still be stuck in endless resetting oof

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Man you're a monster, it's incredible you're already this far. 30 tries? You've got killer dedication.  I never knew that thing about corey's crobat not being able to hit steel types, that's actually hilarious.

 

Funnily I find solaris/john slightly harder than fern/blake and whenever I lose this fight it's because of them. 

 

How does the game determine your partner anyway? I've only gotten Flobot on the solaris fight once but never again, it's always Julia now. 

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  On 2/21/2019 at 9:23 AM, Monochrome_Complex said:

Man you're a monster, it's incredible you're already this far. 30 tries? You've got killer dedication.  I never knew that thing about corey's crobat not being able to hit steel types, that's actually hilarious.

 

Funnily I find solaris/john slightly harder than fern/blake and whenever I lose this fight it's because of them. 

 

How does the game determine your partner anyway? I've only gotten Flobot on the solaris fight once but never again, it's always Julia now. 

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when you defeat Solaris on the top of Pyrous Mountain, your partner is Julia, if you lose against that garchomp, your partner is Florinia

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