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Minor Bugs V11


Jan

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When you talk to Professor Hawthorne and you show him your Pokedex, he decides to give you a Magby or a Elekid egg. The problem is that you can get as many of those eggs as you can and he will still say this:

FpdDYL4.pngjoGMKdI.png

 

And here is a screenshot of me having both a magby egg and a Elekid egg at the same time:

XXkw7Wb.pnggfwVLkv.png

 Maybe I must have misread what he said, but I thought I only have the choice to get one of the eggs? Or was this intentional and not some sort of bug? I'm gonna use this as an advantage to shiny hunt the two by hatching those eggs over and over again lol

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I put the Alolan Vulpix you get from a trade in with my Primarina at the Day Care Center in Sheridan. After getting her out she now switches between Snow Warning and Snow Cloak as her ability. She originally had Snow Warning.

 

W3wUGo.jpg

 

NYeCro.jpg

 

In battle it appears she still has Snow Warning anyway. 

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poliwaggo causes surf on land error: https://prnt.sc/mi9mne

 

this rock in evergreen cave respawns when going from icy to water, unsure about other direction. probably you gotta tie it to a normal switch :[

https://prnt.sc/miaz7z

https://prnt.sc/miazl7

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This isn't technically a new bug but I don't really know where to put it, so I'll just put it here. I know that Aboodie has done a very thorough item guide and there are several items that are unobtainable that he has reported (a bunch of minor ones that aren't much of a problem and then two zygarde cells and the pokeflute), so I was just wondering if there are any plans to fix them? I know that development on V12 has started, but in particular the pokeflute seems like a major enough bug that might warrant a fix (I've just been hoping for a way to finally get some leftovers lol). So it would definitely be nice to know if there are any plans to make a fix. 

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I'm in a bit of a predicament right now from a major oversight, so it would be cool if it was fixed or if there was a good solution:

 

My current problem is that I'm trying to EV train some mons, and I figured I should level them before training to make it easier and I could just remove the HP evs later. Problem is, I finished the Turnabout Mosely sidequest too long ago to have a save I can go back to and after that quest the kid who sells EV berries in the lost camp stops selling them. This is technically not fatal, but I would argue is a major enough oversight that it could warrant a solution of sorts, as EVs are effectively permanent once you run out of berries if you didn't buy enough in advance. This could be more or less fixed with the debug menu mod in Dreamblitz' modpack (not the debug mod itself, as that seems to not function correctly) if you mess with EVs, but I'd rather not have to cheat to EV train.

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I dont have a print for this (and i guess it will be pretty hard to reproduce) 

Spoilers lol

Spoiler

 

Y'know that giratina guy that leads with persian and marowak?

Pretty sure the rest of the team for that fight is Haunter, Masquerain, Clefable and Giratina

I somehow managed to get both leads with 10%~hp with consecutive moves 

Then he switched

Both.

And then there where 2 haunters on my screen and i was like wuuuut m8 double team doesnt work like that and he was like pey shadow ball haunter and i was like oooh nooo 

Well, pretty sure the AI selected haunter for both the lead switchs(?) But i have no clue what caused this

 

Yet it didnt change anything (since i got stomped anyways sorwy) i guess reporting was the right thing(?)

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There are some tile bugs at karrina's base

But thats not the thing that ill talk about here

 On Venam's secret room there is a strange tile thingy that i dont know if it is intentional or not

Im too far away so ill just mark some random gameplay print from youtube lol

You can walk in the marked line of tiles

received_2350379488327766.jpeg

Edited by Yahen
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Spoiler

Sup ppl, so I tried rescueing that poor Oshawott near Grand Dream Gate (Route 7). But first thing, the game bugged out like: https://prnt.sc/mnu7hk (the story-event was actually working when entering). After returning Oshawott the train is displayed normal

 

Also, when you trigger the story-event while having Oshawott follow you, makes Erin walk straight into Oshawott. (Didnt test this one, but couldnt you just take Oshawott with you to GDC 😄 ?)

 

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I don't have screenshots sorry, but here's a couple I've seen today

 

Some of the sprites clip through the ground in the lost future during the cutscene after Yveltal fires its lazer

 

The text for "the holy energy resonated with the attack" displays twice when using nature power on the blessed field

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Hey, all. In the previous version, I believe there was the option to lower volume of both sound effects and music.  Apparently in the previous version my music volume was low and my sound effect volume was high.

 

Now there is only one volume button, so now the different sounds are disproportionate (music quiet, opening menu/selection super loud).  Is it possible to get back into v10 and fix this without the game freaking out?

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https://imgur.com/a/cKZdDgq

 

I'm not crazy, right? There's supposed to be a Zygarde cell here, I'm sure of it. I know the one by the help center is currently bugged and missing, but I didn't see anything on this one.

 

Haha, I found a different bug, but still totally hilarious.

 

https://i.imgur.com/zAlN06N.jpg

 

If you throw a Poke Ball while Aelita's Hawlucha is in the air using Bounce, it will just never come back down. This screenshot was taken three turns later.

Edited by YoMoves
New bug!
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I have a problem with the lost children sidequest. The last kid is nowhere to be found. I saw the guides, went to all the places but its still missing. Can we fix this somehow? Its not a v11 issue but i dont know where else to post it.

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Dunno if it's been reported yet, but at least on casual, the Shadow Cacnea in Goldenwood forest isn't shadow, and the guy still talks about how he still has cacnea, after you beat him. Also getting the egg bug where you can't pick them up, yeah. I feel like V11 might have needed some more rounds of testing before being shipped out...

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10 hours ago, gryson said:

my woobat has the move body slam, is this even possible?

Naamloos.png

Uh... According to Bulbapedia... no. Not even a little. Level, tm, tutor, breeding - by all accounts, Neither woobat NOR it's evolution should be able to TOUCH the move body slam, unless the rejuv devs added it in for some reason.

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