Popular Post Pyrolusite Posted March 2, 2019 Popular Post Share Posted March 2, 2019 INCOMPATIBLE WITH 19.5, IT WILL CRASH YOUR GAME. This is currently being integrated in the base game, so I will not port this mod to Reborn 19.5. @Zelly_9191 was kind enough to port the LITE version for 19.5, you can find it HERE ! Thanks a lot ! ---------------- Pyrolusitium-Z2 is an UI overhaul for Reborn, with a tech aesthetic. Type in battle is from SWM modular modpack. This is NOT bundled into this mod, I'm just using (and providing) new assets for it that fits my mod better. PLEASE READ THE Q&A SECTION BEFORE REPORTING CRASHES. Thanks in advance. [27/06/2023] - Updated Reatomized compat so that you guys don't have to replace a file by another for some type displays - Updated custom shinies with a new entry : Golisopod ! The default Reborn shiny was shipped with v1.5 for some reason (which is not mine) and I decided to fix this by making my own. POKEMON REBORN E19 MAIN FILES Pyrolusitium Z2 v2.3b - FULL (Texture Pack + Advanced UI Tweaks) Pyrolusitium Z2 v2 - LITE (Texture Pack only : maximum compatibility) ADDONS PZ2 Custom Shinies v1.6 PZ2 Clock HUD v1.1 COMPATIBILITY PATCHES PZ2 SWM Modular Modpack Compat v1.2 PZ2 Reatomized v0.3 (PZ2 FULL) (Includes SWM compat) PZ2 Radiation Compat v1.1 (PZ2 FULL) PZ2 Radiation Compat v1.1 (PZ2 LITE) Strange Ball -> Premier Ball Patch Screenshots : Spoiler Full album here : https://imgur.com/a/UO2OuQV Installation : All you have to do is extract the content of the archives you are interested in, directly in your Pokemon Reborn installation folder. Most of the time you will be asked if you want to replace files that already exist, accept. If you are lost on how to install all of these, here are some guidelines : - As a rule of thumb, ALWAYS install Pyrolusitium Z2 FULL or LITE (not both !) before installing anything else on this page. - If you want to use my SWM modpack textures, install SWM first, then install my compatibility pack after. - If you use Radiation Reborn : -> Radiation Reborn -> SWM modpack if you want it -> PZ2 FULL/LITE -> SWM compat pack if using SWM -> Appropriate PZ2 Radiation compat pack Q&A : Q : Types in battle don't appear or look vanilla, wat do ? A : You need THIS. Install "SWM - TypeBattleIcons" first, then install my compatibility patch "PZ2 SWM Modular Modpack Compat". Q : Help, I installed the FULL version and font is weird, wat do ?? A : You forgot to install the mods provided in the archive. The "Data" folder is not a "Bonus Features" folder, don't ignore it. Q : I only installed the LITE version and the game crashed, wat do ??? A : The texture pack hasn't been installed properly. Make sure you or your operating software (especially if you are a Mac user) didn't delete the whole graphics folder before installing. This isn't a total graphics folder replacement, it's meant to replace only a handful of textures. So if the game can't find files, it will crash on you. Q : ClockHud crashes with a NoMethodError exception, wat do ???? A : Make sure Reborn is properly updated, with the updater.exe file at the root of your installation. ClockHud uses methods that only exist since the Pokegear Time & Weather menu exists, which wasn't ready for the initial community release. Q : Every time I update, the stats display in battle is reverted back to vanilla, wat do ????? A : Don't panic, it's normal, just reinstall Pyrolusitium-Z2 (or just its statdis1.png file in Graphics>Pictures>Battle) and it will be fine. Q: Chrome says Clockhud and the Pokegear mod are dangerous and blocks them. A: Files are absolutely safe, there's nothing that can be executed by itself in these archives. Chrome is just seeing a Ruby script file extension and panics. Force the download from Chrome's downloads list and you should be fine. Wallpaper names : Spoiler Monochrome = Grass Urban = Normal Beach = Ground Forest = Electric Wasteland = Fighting Wilderness = Fire Rustic = Ice Snowy = Rock Desert = Poison Lake = Water Volcano = Dragon Crystal Cave = Flying Library = Ghost Chess = Steel Moon = Psy Sword = Bug Ruby = Fairy Sapphire = Dark Emerald = Typeless (Radiation) Amethyst = Simple dark background (Typeless) Checks = Centered pokéball Reborn = Reborn Logo Meteor = Team Meteor Arceus = Centered Egg Changes : Spoiler [9/7/2022] - Changes to the summary UI : - Page 1 : -> Has a proper HP display, with a bar and numerical values, that has been moved on top - Page 3 : -> Displayed stats are now total stats, gauges have been split in 2 -> A bigger gauge for total stat comparison with the highest possible for level 100 or level 150 depending on current level -> A smaller gauge displaying base stats like it used to be -> Shifted green palette to turquoise -> Nature effect on stats are now displayed on the right as arrows on both page 3 and 4 now - Page 4 : -> Total stats have been removed, only EVs and IVs are left, which should improve readability -> Moved nature effect on stats on the right - Changes to the battle UI : - Due to popular demand, gender display is back ! - Small tweaks to font placement to minimize overlap when using a very long Pokemon name in capslock [8/31/2022] - Small Empoleon shiny tweaks [8/28/2022] - The main mod is now split between 2 versions : -> FULL : Texture Pack + what used to be called Advanced UI Tweaks, in a single package -> LITE : Texture Pack only (semi-dark theme) - Massive changes to Summary and Move Learning pages ! This is what caused the split described above, because we are going beyond simple font recolorization. -> Everything has been dark theme'd. -> The common part for all pages have been slightly trimmed down - gender icon disappeared to avoid overlap with very long names, font relocation... -> First page (Summary) now also displays a health bar, ability name, nature, and pokémon gender. -> Second page no longer displays nature, giving more space for capture trivia and personality. -> Third page now shows the species' base stats in numerical and gauge form. -> Fourth page shows nature influence on stats, total stats, EVs and IVs. -> Both third and fourth page still shows ability description. -> Move details and move learning pages have been reworked to have moves on the left, and descriptions on the right. - Pokeball icons reworked to fit with the new summary. Subject to improvements. [8/21/2022] - [Main] Adjustments to level cell width in summary files - [AUIT] Main script file has been split, DELETE Data/Mods/P_PyrolusitiumZ2.rb after updating ! - [AUIT] Small tweaks to the load save screen - [AUIT] Pokemon Storage : changed marks, backgrounds finally have the correct names ingame ! - [AUIT] Pokemon Summary : refactoring, changed some offsets and some font colors for hopefully a better result - [AUIT] v1.3 : Fix crash when replacing moves [08/20/2022] - [Radiation] Added compatibility packs for Radiation Reborn, and probably any gameplay mod overwriting Shadow with Nuclear in its graphics files. - [Radiation] v1.1 : Fixed wrong name for type (Nuclear, not Radiation), added a variant of my SWM compat with Nuclear instead of Shadow. [08/19/2022] - [Main] Fixed save selection not having a big enough box for some names - [Main] Pulse 11 file improvements - [Main] Mega prompt rework, Z-Crystal prompt improvement (not reworked yet) - [Main] Some adjustments on battle UI stuff - [Mod] Advanced UI Tweaks ! A new mod that integrates the Pokegear cloak display, and more, including : -> A fix for the player-side mega icon display that can't be handled otherwise -> Complete dark theme for the combat UI ! -> A lot of subtle adjustments to the combat UI, we're talking about hp bar color, text color and offsets, disappearance of the gender icon, etc... [05/12/2022] - [Shinies] Added Blaziken line [05/06/2022] - [Main] Added multi-select sprite and a trade background I missed - [Main] Restored summary Pokerus indicator - [Main] Minor changes to all pokegear-related backgrounds - [Main] New shiny indicator - [Main] New party hud in pause menu - [Main] Window 11 now has a dark background by default, making the font white - [SWM] New Itemfinder sprite - [PCH] New mod : Clock Hud ! -> Doesn't actually require the main resource pack, but works best with it. -> Displays a stylized clock with time, day and weather on the top-left of your screen while paused. - [PZ2G] New mod : "Pokegear Mod" -> Requires Pyrolusitium-Z2. -> Makes all the fake clocks on pokegear-related backgrounds functional. And some small changes. Only exception is the online stuff. HOTFIX [PCH/PZ2G] : Fixed sprite positions when using Screen Border. Small optimization. Shinies v1.2 : - Added Flygon and Vikavolt line PZ2 v1.3 + Shinies v1.1 : - Fixed Pulse 00 file typo - Tweaked battle bars - Tweaked Empoleon shiny PZ2 v1.2 + Shinies v1 : - Fix shiny icon display for single battles, player side - Fixed Pulse 00 file not using the correct sprite - Tweaked Pokedex info screen - Added Greninja and Empoleon custom shinies PZ2 v1.1 + SWM compat 1.1 : - Better HUD under menu - Fix Pulse symbol offset in battle - Window skin tweaks - SWM Type display rework for better scaling across resolutions PZ2 v1 : - Updated for Episode 19. - Improvements and reworks across more than an hundred files. - Complete Pokegear coverage, including Field and Pulse documentation. - Item Box UI, Menu Hud UI - The return of a custom window skin, #11. - No mod support for now. PZ v1.12 : - Minimalist Indicators support ! With 3 presets : default, bright types (low contrast variant) and SINFUL (full text, half pixels) for people wanting the clarity of SWM type displays. - Uniformized all the box backgrounds and made the neutral ones. 14 left to finish. - Battle UI tweaks (text offset from game-z.exe is no longer here) PZR v0.3 : - Party screen ! - Status effects and types ! - Tweaks on summary to reflect the new types PZ v1.11 : - Updated the online UI stuff - Removed the trainer card background logo - Small improvements to the "party ball" (changes on : tradebackground, tradebottom, onlinewaiting, partyBall, partyBallSel, trainer card) PZ v1.10 : - Fixed inconsistencies between Stats and EV/IV summaries. PZR v0.2 : - Enhancements to Battle UI - Added all Summary UI v1.9 : - Small improvements to Pokemon Info GUI (graphical tweaks and better font compatibility) - Badge tweaks - Added a WIP light-theme variant of this pack, intended for Rejuvenation. Battle UI only for now. v1.8 : - Last iteration for the default, amethyst and sapphire theme trainer cards [trainercard.png] - Steel icon tweak (Battle buttons + box background) [box13.png, battleFightButtons.png] - New battle command buttons [battleCommandButtons.png] v1.7 : - New iteration for the trainer card ("neutral" by default, "team meteor" in bonus content) - New battle status display - Minor changes to battle bars - Trainer cards for Cobalt & Amethyst themes, but based on the old variant, rework is planned. v1.6 : - Reworked trainer card - Reworked badges v1.5 : - Improvements on the Milotic custom shiny. - Fully added the Clefable custom shiny, it wasn't intended to be available as soon as 1.4 since the backsprite was missing. - Some changes to the file architecture : -- SWM Modular Modpack support now opt-out. If you use (or want to use) SWM, install it before installing my pack. -- Custom shinies are now opt-in. I'm well aware it's a mixed bag, so from now on you'll have to grab them from the "Bonus Content" folder. - Probably some other small changes I forgot about. v1.4 : - Partial rework of everything : -- Slight changes to the Pokedex Screen -- Default Pokegear theme is a bit less colorful -- Party screen changes -- Improved battle-related buttons (actions, moves and z-type/megaevol) v1.3 : - New Pokemon details UI ! - Milotic custom shiny changes. - Types are now center-aligned. - Small tweaks everywhere. - Adjusted "Amethyst Edition" Pokegear jukebox. v1.2 : - A new custom shiny you've never seen coming. - Bag UI rework, with available alternatives like the Pokegear ! - A new Pokegear/Bag theme has been added, "Amethyst Edition" ! - Small box backgrounds tweaks. - Reworked/Recolored online trading UI. v1.1 : - New SWM MultiSelectPC selector, the old one didn't fit with the boxes backgrounds anymore. - Added PC Party reskin, I forgot to rework it before the first release. - Minor tweaks on the Reborn Ball used on the Party screen. - Tweaks on the PC pokemon summary and in-battle moves UI. - Big improvements on the Pokegear menu : a new "Reborn" theme is the default, and an improved variant of the "Cobalt Edition" theme is available in the "Moar Stuff" folder. - New online waiting screen. 21 2 3 Quote Link to comment Share on other sites More sharing options...
Maqqy Posted March 2, 2019 Share Posted March 2, 2019 Those two custom shinies made my life a better place. 1 Quote Link to comment Share on other sites More sharing options...
Pyrolusite Posted March 6, 2019 Author Share Posted March 6, 2019 And here's the first update ! Here are the new additions and changes in screenshot form : Spoiler If you want a full list, check the changelog on the main post. 2 Quote Link to comment Share on other sites More sharing options...
Pyrolusite Posted March 18, 2019 Author Share Posted March 18, 2019 Spoiler Bag : Cobalt Theme Pokegear : Amethyst Theme (I failed my screencap but it's okay, you've seen what you need to see) Another update ! A new custom shiny (Empoleon), a rework of the bag UI, a new Pokegear theme, and some little changes here and there. I don't know if the new shiny will stay, it was an one-off thing for the lulz. If it doesn't fit I'll remove it. EDIT : I just noticed that the shade of purple used for the amethyst theme was too dark for the jukebox menu, will fix next update. 1 Quote Link to comment Share on other sites More sharing options...
Pyrolusite Posted April 10, 2019 Author Share Posted April 10, 2019 New update, was finally able to make an Imgur album again, so everything is there. New additions include a complete rework of the Pokemon information windows, custom shiny tweaks, and a fix for the purple theme pokenav jukebox. Spoiler 2 Quote Link to comment Share on other sites More sharing options...
Pyrolusite Posted November 12, 2019 Author Share Posted November 12, 2019 Hey there, back from the dead again. A little update with various tweaks everywhere, updated download link and imgur album. Enjoy ! Spoiler 2 Quote Link to comment Share on other sites More sharing options...
Veterans Pikaclone God Posted November 13, 2019 Veterans Share Posted November 13, 2019 20 hours ago, Pyrolusite said: Hey there, back from the dead again. A little update with various tweaks everywhere, updated download link and imgur album. Enjoy ! Reveal hidden contents I am a potato. And a god. 1 Quote Link to comment Share on other sites More sharing options...
Pyrolusite Posted November 26, 2019 Author Share Posted November 26, 2019 v1.5 update : Custom shinies are now opt-in. I'm well aware that my spritework is a mixed bag, so if you don't want them, you'll be relieved to know you don't have to manually remove them after every update. If you do enjoy them, they are available in the Bonus Content folder. I had a good chuckle reading the reactions of some people, unaware that my stuff changed some shinies, but I guess it's better this way for the end user. It won't stop me from working on them or making more though, because I like all of them. SWM support is now opt-out. If you use (or want to use) SWM Modular Modpack, install it first, then my pack. If you don't, SWM will overwrite my content for it, and you'll have to do everything manually like before. - Finished the Clefable custom shiny (that wasn't supposed to be in yet because no backsprite). - Small improvements to the Milotic custom shiny. - Probably some other things I forgot. 1 Quote Link to comment Share on other sites More sharing options...
Pyrolusite Posted December 8, 2019 Author Share Posted December 8, 2019 v1.6 update : - Trainer card ! - Badges ! Spoiler 1 1 Quote Link to comment Share on other sites More sharing options...
Souizen Posted December 8, 2019 Share Posted December 8, 2019 Great stuff! I was thoroughly pleased with the UI changes, especially within the battle interface. The Pokegear Amethyst version gave me VA-11 Hall-A vibes which was a welcomed surprise as well. Will be looking forward to future updates of your texture pack. 1 Quote Link to comment Share on other sites More sharing options...
Pyrolusite Posted December 8, 2019 Author Share Posted December 8, 2019 2 hours ago, Souizen said: Great stuff! I was thoroughly pleased with the UI changes, especially within the battle interface. The Pokegear Amethyst version gave me VA-11 Hall-A vibes which was a welcomed surprise as well. Will be looking forward to future updates of your texture pack. Glad you're enjoying my pack ! I'm actually planning on extending the bonus themes to the newly added trainer cards, so if you like that theme, there's more coming. Quote Link to comment Share on other sites More sharing options...
Nadhira Posted December 9, 2019 Share Posted December 9, 2019 I installed this a few days ago and it's working great, I love how the game looks now 1 Quote Link to comment Share on other sites More sharing options...
Pyrolusite Posted December 16, 2019 Author Share Posted December 16, 2019 Little update with some improvements : - New iteration for the trainer card ("neutral" by default, "team meteor" in bonus content) - New battle status display - Minor changes to the battle bar - Trainer cards for Cobalt & Amethyst themes, but they are based on the old variant Currently planning on renaming the "Cobalt" theme into "Sapphire", and make small changes accordingly (new pokegear gem, some color tweaks). That and upgrading the themed trainer cards to the new variant I came up with. Spoiler Quote Link to comment Share on other sites More sharing options...
Perkunos Posted December 17, 2019 Share Posted December 17, 2019 Amazing pack, love the Amethyst version, though I wonder if for future updates you could put the modified/new images in another folder, so it would be easier to update the texture pack if we have made some changes ourselves to some files? Thanks and I'll be looking forward to future updates (especially that new trainer card in an Amethyst version :D) Quote Link to comment Share on other sites More sharing options...
Pyrolusite Posted December 18, 2019 Author Share Posted December 18, 2019 22 hours ago, Perkunos said: Amazing pack, love the Amethyst version, though I wonder if for future updates you could put the modified/new images in another folder, so it would be easier to update the texture pack if we have made some changes ourselves to some files? Thanks and I'll be looking forward to future updates (especially that new trainer card in an Amethyst version :D) Thank you ! Concerning your suggestion, I won't do that, because that would make it confusing for new users. What I can do, however, is mention in the changelog which files I updated. Quote Link to comment Share on other sites More sharing options...
Pyrolusite Posted January 22, 2020 Author Share Posted January 22, 2020 New update ! - Last iteration for the default, amethyst and sapphire theme trainer cards [trainercard.png] - Steel icon tweak (Battle buttons + box background) [box13.png, battleFightButtons.png] - New battle command buttons [battleCommandButtons.png] Concerning the new battle command buttons, there's a variant with a sword instead of an explosion-thing, in Bonus Content/Misc. Spoiler Quote Link to comment Share on other sites More sharing options...
Pyrolusite Posted April 12, 2020 Author Share Posted April 12, 2020 Hey there. For those of you who aren't aware, I started a variant of my texture pack called "PZ Rejuvenated", that I "stealthily" released in a very-WIP state here. I just updated it, now with Summary UI alongside Battle UI tweaks. Also fixed a biiig oversight in the PZ Summary UI, I don't know why I didn't notice it until now. Below some screens of what to expect from PZ Rejuvenated : Spoiler All summary screens have a different main color depending on the original UI's icon color, I'm just showing the "Info" one to not clutter everything. Quote Link to comment Share on other sites More sharing options...
Pyrolusite Posted April 15, 2020 Author Share Posted April 15, 2020 PZ v1.11 : - Updated the online UI stuff - Removed the trainer card background logo - Small improvements to the "party ball" (changes on : tradebackground, tradebottom, onlinewaiting, partyBall, partyBallSel, trainer card) Spoiler Quote Link to comment Share on other sites More sharing options...
DannyPhantump Posted April 15, 2020 Share Posted April 15, 2020 I hadn't checked for any updates here in a long time, so I gotta say: the new trainer cards look incredible! I'm using the Sapphire & Amethyst versions as the male & female trainer cards in my own fangame (though I'll have to modify the badge section since my game only goes up to 16 badges) You're already listed in my credits section, too 1 Quote Link to comment Share on other sites More sharing options...
Pyrolusite Posted May 4, 2020 Author Share Posted May 4, 2020 Hey there, Some new stuff for you Rejuv enthusiasts out there, available in v0.3 right now : Spoiler Also, I was supposed to bundle the PZR update with some Reborn stuff but it's taking a bit longer than expected, here's a sneak peek : Spoiler 2 Quote Link to comment Share on other sites More sharing options...
Pyrolusite Posted May 29, 2020 Author Share Posted May 29, 2020 Hi ! Made some changes to PZR in v0.4 (BattleUI, Party UI ball) which are now available ! Also updated the screenshots album, including the new stuff. Still working on PZ boxes, and I'm going for something more detailed so... it's taking more time. Sneak peak : Spoiler Quote Link to comment Share on other sites More sharing options...
Pyrolusite Posted June 1, 2020 Author Share Posted June 1, 2020 Updated PZR (Battle UI again, Summary UI tweaks, trainer card !) and updated the screenshots album as well. EDIT : I kinda forgot to mention it, but it has SWM support now (box multi-select, item finder, type display, stats changes) ! Spoiler Updated PZ, now compatible with the new engine/executable ! Boxes are still not done yet, so you will see inconsistencies between backgrounds, but I had to at least push a fix for Game-z.exe. Some tweaks to the battle bars has been done in the process. Spoiler Quote Link to comment Share on other sites More sharing options...
Gastronely Posted June 20, 2020 Share Posted June 20, 2020 I know it says [18.3], but is there a chance of this mod working on 18.4? Quote Link to comment Share on other sites More sharing options...
Edo Posted June 20, 2020 Share Posted June 20, 2020 (edited) 17 minutes ago, Gastronely said: I know it says [18.3], but is there a chance of this mod working on 18.4? well 18.4 only differs in one line in the script from 18.3, and this mod doesn't change the script since it is a purely optical change, so it definitely should be compatible Edited June 20, 2020 by Edo Quote Link to comment Share on other sites More sharing options...
Gastronely Posted June 20, 2020 Share Posted June 20, 2020 Oh, I see. Thank you so much! Quote Link to comment Share on other sites More sharing options...
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