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[E19] Pyrolusitium Z2 v2.3b - A Pokémon Reborn UI overhaul, now with 100% more actual overhauling !


Pyrolusite

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  On 6/20/2020 at 11:35 PM, Gastronely said:

I know it says [18.3], but is there a chance of this mod working on 18.4?

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Oh yeah it should work for 18.4, like Edo said above. Fixing the title.

I thought I'd be notified if someone posted here, might have unfollowed the thread by accident... oh well !

 

In other news, I'll probably work on that stuff again soon.

I'm considering adding a non-Game-z variant for the battle bars in bonus content, because I'm not sure how permanent the font placement is.

 

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  • 1 month later...
  On 3/2/2019 at 3:06 AM, Pyrolusite said:

 

forumbanner.png.ea59b5f8f447134fa875391686a014ed.png

                                  v0.5 WIP (for Pokemon Rejuvenation v12)

 

 

 

 

  Reveal hidden contents

 

Changes :

  Reveal hidden contents

 

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hey, so i have a little bit of a problem with the rejuvenation texture pack, when using a crest or even mega ring the icon is off center. do you have any idea on how to fix this?

Edited by Melons
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  On 8/12/2020 at 1:43 PM, Melons said:

hey, so i have a little bit of a problem with the rejuvenation texture pack, when using a crest or even mega ring the icon is off center. do you have any idea on how to fix this?

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Could you send me a screenshot ? I didn't reach that point in the game yet, so I didn't have the opportunity to test that, but I should be able to fix it.

 

In other news, a rectified variant of the Reborn battle UI is ready to be uploaded, since the font offsets have been fixed.

I just want to finish at least uniformizing the pokemon boxes before updating the thread though, so you'll have to be a bit more patient, sorry !

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Hey, it's fine, take your time XD

 

Your custom UI for both Reborn and Rejuvenation clearly display the level of skills and passion that went into these. But i like your idea to provide separate versions for Reborn's Game.exe and Game-Z.exe.

Also, you might want to consider that Rejuvenation might start using the new engine that Reborn's Game-Z.exe runs on as well in future versions, as this engine makes the game run that much smoother.

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  On 8/25/2020 at 10:08 AM, Pyrolusite said:

Could you send me a screenshot ? I didn't reach that point in the game yet, so I didn't have the opportunity to test that, but I should be able to fix it.

 

In other news, a rectified variant of the Reborn battle UI is ready to be uploaded, since the font offsets have been fixed.

I just want to finish at least uniformizing the pokemon boxes before updating the thread though, so you'll have to be a bit more patient, sorry !

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I already fixed it myself, ill send a screenshot later tho just so other people dont have to go trough that. 

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  On 8/25/2020 at 11:46 AM, ShogokiX said:

Hey, it's fine, take your time XD

 

Your custom UI for both Reborn and Rejuvenation clearly display the level of skills and passion that went into these. But i like your idea to provide separate versions for Reborn's Game.exe and Game-Z.exe.

Also, you might want to consider that Rejuvenation might start using the new engine that Reborn's Game-Z.exe runs on as well in future versions, as this engine makes the game run that much smoother.

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Thanks for the compliment !

 

With the font fixing that happened on Reborn though, it's no longer necessary to make that separation. The font offset was basically the only reason for said version split to happen.

  On 8/26/2020 at 8:53 PM, Melons said:

I already fixed it myself, ill send a screenshot later tho just so other people dont have to go trough that. 

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Thank you ! Please show me what you did as well, so that I can rectify it for the next update.

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  On 8/27/2020 at 10:21 AM, Pyrolusite said:

Thanks for the compliment !

 

With the font fixing that happened on Reborn though, it's no longer necessary to make that separation. The font offset was basically the only reason for said version split to happen.

Thank you ! Please show me what you did as well, so that I can rectify it for the next update.

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Capture.PNG.c2b4b264656e90e4bd602cea31e09d96.PNG what it originally looked like

 

battlePlayerBoxD.png.25533aaca030e4ad1ada7b905e372692.png this is what i changed it to

 

as you can see, i removed the status part. you can probably fit it in, i just didnt find it necesarry and removed it, cuz i dont like when things are of center. should be a pretty easy fix, just took a while for me cuz its the first time i've edited a picture.

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  • 1 month later...

It's about time !

 

PZ v1.12 :

- Minimalist Indicators support ! With 3 presets : default, bright types (low contrast variant) and SINFUL (full text, half pixels) for people wanting the clarity of SWM type displays.

- Uniformized all the box backgrounds and made the neutral ones. 14 left to finish.

- Battle UI tweaks (text offset from game-z.exe is no longer here)

 

I'm aware about the mega/crest icon offset in Rejuv, but since Megas are not out until v13 and the positionning is indeed a bit wonky, I'll wait before attempting something more serious.

I'm updating an attempted fix for the time being, PZR v0.5b.

 

EDIT : Updated the PZ archive again, the MI Sinful variant didn't have updated type bars for MI 1.0.6.

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hey the download links are not working for me can you please update the links to mega or something...... i am a big fan of the pack and have already installed v1.11 for reborn but want to update to v1.12 and also need the rejuvenation  pack.... Great work @Pyrolusite....

 

 

Sorry my network issue ... anyway thanks buddy

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  On 10/6/2020 at 12:20 PM, Omsk said:

hey the download links are not working for me can you please update the links to mega or something...... i am a big fan of the pack and have already installed v1.11 for reborn but want to update to v1.12 and also need the rejuvenation  pack.... Great work @Pyrolusite....

 

 

Sorry my network issue ... anyway thanks buddy

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Just added Google Drive download links, let me know if it works !

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  • 11 months later...
  On 9/11/2021 at 8:24 AM, Omsk said:

hey @Pyrolusite missing your theme for v13 of rejuvenation .... do you plan on making them? Also can i use v12 on v13?

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Unless v13 changed something major on the battle/summary ui, the v12 texture pack should be safe to use.

 

You all will have to wait for Reborn/Rejuv texture pack updates, I resumed work on an old project, and I need to get it to a releasable state first.

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  On 9/11/2021 at 9:52 AM, Pyrolusite said:

 

Unless v13 changed something major on the battle/summary ui, the v12 texture pack should be safe to use.

 

You all will have to wait for Reborn/Rejuv texture pack updates, I resumed work on an old project, and I need to get it to a releasable state first.

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will ofc wait for it as they are 100% worth it

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  • 4 months later...
  • 2 months later...
  On 1/20/2022 at 12:21 AM, Fayt_Bouleouve said:

@Pyrolusite Do you have older versions of your files still available? I'm looking for battle menu and trainer card stuff.  I like some design aspects of the older versions and I'm looking to incorporate those into the latest and personalize the UI.

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Uuuh I have archived all the previous releases, but both elements you mentionned have been iterated upon so much, I'm not going to be able to find what you're looking for unless you remember its version.

 

Also, honestly, I'm absolutely fine with people changing stuff on my pack for their personal usage, but I'm much less confortable having to dig through my own stuff to contribute to someone else's ideal version.

 

  On 3/22/2022 at 1:20 PM, xellezs said:

@Pyrolusite DId anything change for Rejuvenation patch 13 ? 

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No, not that I'm aware of.

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  On 3/29/2022 at 8:10 AM, Pyrolusite said:

I have archived all the previous releases, but both elements you mentionned have been iterated upon so much, I'm not going to be able to find what you're looking for unless you remember its version.

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In hindsight, I just joined Reborn a few months ago, so I only know about the latest version of all existing mods and stuff.  

  On 3/29/2022 at 8:10 AM, Pyrolusite said:

I'm much less confortable having to dig through my own stuff to contribute to someone else's ideal version.

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That's totally understandable.  Why play fetch when it only benefits one person, right?  You probably have way too many files to look through to try to find something based on a picture of one of your previous versions anyway.  It was more for design stencils, but the currently downloadable version looks really good with the colour scheme I had in mind.  I'm looking forward seeing what you come up with in response to all the QoL changes coming up in Ep19.  

 

Btw you have a cool username.

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  • 3 weeks later...

Aaand we're up.

 

After a few weeks of work and an unexpected community release, here comes the new version of my pack !

Complete rework of the Pokegear and Pokedex, improvements across a lot of already existing stuff, Field Effects and Pulse are finally here again, etc.

The only thing that I kept relatively intact are boxes backgrounds.

 

Mod support not available yet, no custom shinies or alternate colors, just kept to the bare minimum. Worst case scenario you can grab those from PZ v1.12 anyway.

 

Thank you all for your patience and support !

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  On 4/18/2022 at 12:38 PM, Pyrolusite said:

Mod support not available yet, no custom shinies or alternate colors, just kept to the bare minimum. Worst case scenario you can grab those from PZ v1.12 anyway.

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By those, do you mean the shinies/alt colors or mod support (or both)?

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  On 4/18/2022 at 8:00 PM, ArcBolt27 said:

idk if this was asked already but how do we change fonts? seems the e19 menu doesnt have that option for some reason or another

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It seems the option to do so is no longer here. But I think it's Emerald by default now, which is good.

 

  On 4/18/2022 at 8:38 PM, Bladeheart111x said:

By those, do you mean the shinies/alt colors or mod support (or both)?

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I meant that I didn't include any of the color variants for bags/pokegear, any of the SWM/Minimalistic Indicators support, and any of the custom cursed shinies.

Mostly because they are outdated either I remade them in PZ2 and they are now uglier by comparison, or the way the game now handle some files (pokemon sprites, specifically).

 

I know I will at least update compatibility for the SWM modpack type display, which shouldn't require much effort.

I'm probably done doing bonus color variants for UI stuff, and porting the custom shinies is for now up for debate given that it's mostly funny meme/reference territory except 2.

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  On 4/18/2022 at 8:54 PM, Pyrolusite said:

It seems the option to do so is no longer here. But I think it's Emerald by default now, which is good.

 

I meant that I didn't include any of the color variants for bags/pokegear, any of the SWM/Minimalistic Indicators support, and any of the custom cursed shinies.

Mostly because they are outdated either I remade them in PZ2 and they are now uglier by comparison, or the way the game now handle some files (pokemon sprites, specifically).

 

I know I will at least update compatibility for the SWM modpack type display, which shouldn't require much effort.

I'm probably done doing bonus color variants for UI stuff, and porting the custom shinies is for now up for debate given that it's mostly funny meme/reference territory except 2.

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okay...  I'm still gonna use the old SWM modpack stuff  for the mods that are in the e19 update for the time being (type display and item radar)...   I don't mind the cursed differences (if my game doesn't crash...)

EDIT: turns out that type display is screwed up by how outdated it is...

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  On 4/18/2022 at 9:00 PM, Bladeheart111x said:

EDIT: turns out that type display is screwed up by how outdated it is...

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Waynolt probably removed some spacing between types, making the old file not compatible anymore.

Grab the compatibility files I just uploaded on the main post.

 

EDIT : Reworked type display, now they should scale much better with any resolution chosen.

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