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[IC]TotMG:LF The Lost City of Pandtlantis


StormLord

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Hirata curled up around her brand new daikimura as soon as it was done, letting out a slight squee in private when she squeezed and prodded the comforting fabric, and rested for a little beside the digistruct machine. Relishing in the triumpant sensation of her newfound success...and also taking a nap as it turned out.

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"What." It wasn't even really a question, more of a raw expression of annoyed confusion expressed in the closest possible linguistic container. Made of tiny. . . Oh, the nanites. "I'm not 'made of tiny computers,' for the record. They're basically just a twenty-four-seven medical staff." She frowned. "And isn't that doctor or whatever a better one to go to for tech support? I fix things that bleed, generally."

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  • 2 weeks later...

"We have a doctor other than me?"  The hamsters continue their crazed sprint to nowhere, "THERE CAN ONLY BE ONE!"  Zoe charges for the exit, an expression of manic glee and bloodlust on her face, she reaches the door, shoves it hard, and keeps going.

 

The door, hinged on this side, doesn't move an inch as Zoe bounces off it with a resounding clank, sending her to the deck with a clattering crash of metal on metal.

 

"Wait a minute, if they're a doctor and you're made of computers, then why am I going to the computers for healing and the doctor for computers?" The wizard wonders woozily, "Does that grok, Scarlet?  It doesn't seem like it does, but extensive experience suggests I have almost zero ability to tell whether something makes sense or not."

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"Still not a computer," Scarlet replies, in a matter actually rather befitting her appearance for once. "And I'm pretty sure Hirata isn't that kind of doctor." Normally someone slamming into a wall like that would have at least startled her, but the woman's erratic behavior was becoming distressingly normal already. Still, she moved over to the downed mage, already beginning to check her over. "For your information, I'm a field medic on top of my other occupations. Please don't make my job more difficult by introducing your head to more steel plates." Though it's not like the brain damage would make her any crazier. . . 

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Now that Scarlet has a chance to examine Zoe’s medical condition without the distraction of combat, it’s s horrifying mess.  An abomination against the medical profession of the highest order.

 

With the amount of high quality armor steel that appears to have grown intermingled with her bones, it would take a lot more than a wall to break her skull, at least.  But that’s not even the worst of it. Her left arm and a fair portion of the left side of her chest are replaced by cybernetics, which are braced around an open space where her left lung should be.  Nanites that try to investigate that space stop reporting and don’t return.  Her liver, meanwhile, is a liver shaped raging fire that somehow isn’t burning the surrounding tissues. A cybernetic organ attached to her kidneys and digestive tract appears to be feeding waste products directly into the liver fire.   And to top it all off, trying to discern her actual age comes up with the incredibly helpful value of ‘ERROR:DIVBY0’. 

 

Zoe’s body is a mess of cybernetics, old injuries, and magical anomalies. Forget upright and mobile, it’s amazing she’s still alive. Her body is held together with the medical equivalent of baling wire, chewing gum, electrical tape, and literal sorcery.

 

Her head is fine though. There aren’t even any biological signs of mental illness, much less a concussion. She’s barely even bruised.

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Scarlet just sort of stared at Zoe for a moment, searching for a profanity or combination of profanities that accurately described how she, as a medic, felt about this situation. For one of the very few times in her life, her vast knowledge of interplanetary curse words failed her entirely, resulting in a simple, flat "What." She hadn't actually gone to any formal medical training, but she was fairly certain this wasn't how human anatomy worked. Even the heavily modded men she'd seen hadn't been so. . . whatever this was. "Where's your lung?" she asked, not entirely intentionally.

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“Good question!” Zoe looks down at her chest pensively, “I’m not entirely sure, actually. Could still be there but in an unobservable form. Could be in Prague, 1618 CE. That’s where the stuff that goes in there generally ends up.”

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The ex-pirate barely resisted the urge to respond to the answer she received with the first question she asked. "I'm realizing that an old friend of mine would love you." The main issue with the two meeting would be getting either one to stop for oxygen. She frowned slightly as she thought about it a bit more. Sadish. . . It's been a while. I. . . can't remember how long. When did she. . . ? Scarlet shook her head and stood up with a glance at Zoe that seemed to be slightly less abject confusion and more consideration, before she settled into her default mild sulk. "If you want to do anything with that computer, I recommend opening the doors before you try to go through them." 

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"Yes, if you are not highly proficient in computering I shall have to find someone who is!  Tally HO!"  Zoe makes to charge, and then remembers the door.  She considers her options.  Then she removes the hinge pins from the door, pulls it out of the frame, and then walks out.  She grabs the demounted door, and puts it back in the doorway.  The pins levitate themselves without any visible means of support, before slamming home, returning the door to full functionality.

 

The clatter of armored feet can be heard as Zoe charges off, presumably in search of someone who can 'computer'.

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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Chapter 1: The Lost City of Pandtlatnis.

 

Slowly people peel out of the ship given by Jack and Hyperion, leaving only four of you behind.  Jack's voice crackles across your ECHO devices again.

"So since you don't seem to have anything to do I've got another job for you, this time on Pandora's surface.  Ya see before Atlas corporation pulled out they were digging up some mighty interesting alien ruins on the southern tip of the planet.  The flash freeze covered it though and it wasn't until recently one of the egg heads found its location again."

The sound of a crinkling chip bag can be heard in the background while Jack is talking.

"I want you to respectfully relocate any wildlife you encounter and evict any filthy murderous bandits that have moved in."

Inbetween sentences you hear a loud crunch and the resulting chewing of several chips.

"And if you bring back some interesting tech I'll give you a bonus."

 

The pilot's console lights up with Pandorian coordinates and if no one takes the job of piloting the ship one of the Loaders offers to take the wheel.

 

The trip down is a bit rocky, you strike space-junk at least twice, but eventually you start getting a good view of Pandora's southern polar ice cap.  The coordinates lead you to a place in the ice with out of place looking grey cut stone in arches and the remains of collapsed arches.

A hole in the ice sheet reveals a pit leading below it, and a nice flat place to land.  There isn't much to speak of around, aside from a few struggling hardy plants and some supply crates half-frozen and marked "Property of Atlas Corporation".

The ice cave ahead follows a gentle slope downwards in what was once a bit of a ravine judging by the stony partial walls.  The path ahead lists to the right slightly until a sharper turn leads it out of view, there are several shifted boxes along the way, most of which have been haphazardly forced open.  Behind you are a couple makeshift ladders leading up out of the pit.

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Hirata shivers a little in the cold tundra environment, her blanket and double jacket wearing form still not quite allowing her to remain nice and warm inside of this frozen place. She moved up ahead inside of the ice cave, taking the time to check out the already opened boxes as she waited for the others to follow after her.

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Vepr-12 took her time to stroll along the icy path. Seeing this much ice was a fresh experience for her, though what lied ahead was what was really driving her interest. Normally, having Stella on the ride would be unpleasant and bothersome, but now, her picking up a fight and stirring a ruckus would actually be useful, driving the bandits inside out of their lair and right into Vepr's line of fire.

 

However, interacting with that explosive temper would still be unavoidably uncomfortable, so she just decided to take the lead and wait for the inevitable. In meantime, she followed the path slowly, making sure the others were still moving forward while paying attention to any lurking threat around the corner.

 

"Let's go. Don't lag behind."

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[8]
Chipping through the ice and dirt Zoe Walker pulls a crate out and pops it open.  Inside she finds two assault rifles thoroughly seized with rust and decay, some spoiled ammunition, and the remains of a few dozen food rations.

 

[9]

Hirata doesn't find much better, only some stray paper scraps and bits of rusted metal.

 

 

As Vepr-12 moves down the pathway something more sinister slowly comes into view.  A corpse, positioned vertically on a pole and about two thirds frozen stands in the middle of the walkway, the few places ice or frost doesn't cover are clearly chewed by rodents of some kind.

Beyond the grisly display she sees a sort of haphazard wall build from scrap, shipping containers, rock, and ice all shoveled into a pile to block the passage.  A faded metal sign depicting a black circle cut through with a red lance acts as a makeshift door for the road block.  The door is closed and no one seems to be around...yet.

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"This place sucks, it's just cold and creepy and bwuh," Hirata helpfully added as she trotted off after Vepr, feeling quite uncomfortable by this place and it's everything. Slowly going over to investigate the makeshift door for interesting traps, locking mechanisms, and material.

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"Well, I think this place rocks." Vepr-12 replied offhandedly, as her attention was dragged to the skewered corpse. While Hirata worked on the door, Vepr took her time to enjoy the spectacle. With her strength, she tried to tear the frozen corpse off the pole. Not for any real practical reason, but only because it'd satisfy her.

 

Or, well, maybe you could call it "understanding the enemy."

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Zoe pulls the assault rifles out and with some frenzied tinkering and sorcery, manages to combine the two mostly non-functional guns into a single actually working gun.  For a certain value of working.  Slinging her new acquisition over her shoulder she wanders over towards the door with the others.  Noticing that it is blocked, she decides to test her new gun by attempting to blast the door down, either with the bullets or the grenade mode.

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  • 2 weeks later...

Str check: 27 vs 25,

Luck: 60,

 

Vepr-12 initially only manages to knock the corpse over onto the ground.  Not one to be dissuaded once she had decided on a course of action however she doubled down and before she knew it the thing was off the pole....in several pieces as well, but off the pole none the less.

She might be able to break off an arm and use it as a thwacking stick?  Not a terribly good one though.

 

[15]

Hirata finds that there is in fact some sort of trap mechanism connects to a tripwire in front of the door, not that the door is held closed by anything more than a really strong person wedging it into a space two inches too small.

Hirata doesn't get a whole lot of time to examine the entry way though, at least not before Zoe shouts and starts unloading into the door.

By the time Zoe is finished with her first magazine the door is looking pretty ragged and tossing the gun in grenade mode really does it.  The twisted shot up metal plate goes flying out the other side just as what remains of a large metal spike drops down from the other side of the doorway and lands right about where their heads would've been.

From the other side a surprised shout can be heard followed by voice of barely contained excitement.

"Guess what!  WE HAVE VISITORS BOOOYYYSSS!  AHA-AHAHAHAHAHA!"

The shout quickly devolved into laughter as several other manic voices joined in, laughing and shouting strange obscene things.

 

Init:

Spoiler

Average Dex: 3

7 Zoe Walker

6 Hirata

4 Zoe Walker

3 Bandit Marauder(x2)

3 Hirata

1 Stella

1 Vepr-12(x2)

1 Bandit Psycho(x2)

0 Midget Psycho

 

Status:

Spoiler

Zoe Walker: 24/24,

Hirata: 22/22,

Stella: 26/26,

Vepr-12: 36/36,

 

Marauder 1: Healthy,

Marauder 2Healthy,

Psycho 1: Angry,

Psycho 2: Angry,

Midget Psycho: Angry,

 

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"Aah~" A light, but perverse sound came out of Vepr's mouth, excited at the fracturing of the corpse. That excitement was echoed by the bandits and psychos coming from the torn-down door. Though, her smile slowly faded away. "Ah... I liked it better when I was the only one laughing. Let's fix that."

 

Locked and loaded, she leered the marauders with killing intent.

 

[Perk] SG - Valkyrie of Belgrade: Counter with ASST-Bound Molot Vepr-12 (2d6+7+1/4 high velocity damage, lower target's damage by 20% for one turn).

 

Vepr-12 fires her shotgun at Bandit Marauder 1, dealing 2d6+7+1/4 high velocity damage and reducing their damage by 20% for one turn.

 

Vepr-12 then uses Survival Instincts, giving herself +8 DR for one turn.

 

 

Loadout (6 Slots) (Passives in bold)

Spoiler

Survival Instincts: Vepr-12 takes on a defensive stance, protecting herself from incoming damage. +[Con] DR to self for one turn.

 

Critical Cover: Every turn, Vepr-12 will cover the first ally who has equal or less than half of their maximum HP and is about to take damage from an enemy, redirecting the damage to herself with +4 General DR. She will then cover that ally for the rest of the turn.

- Base: Redirects all damage from the first ally who has <= 50% MHP and is about to take damage from an enemy until the turn ends.

- Level 2: +2 General DR when taking damage for an ally. (No DR boost if the attack goes for Vepr-12 directly)

- Level 3: +4 General DR when taking damage for an ally instead. (No DR boost if the attack goes for Vepr-12 directly)

 

Anti-Collapse Forcefield: While T-dolls all have basic levels of anti-radiation armor in order to operate outside of the radiation-free Green Zone, they are still prone to erosion from high concentrations of Collapse particles in the Red Zone. In order to mitigate this issue for Vepr-12, a regular patron to the Red Zone in search of ELID infectees, a forcefield module was installed to allow her to brace through high radiation areas temporarily. +9 Energy DR.

 

Type 3 Armor Plate: The protective grade Type III Kevlar Plate provided by IOP Corporation can resist high-caliber ammunition, massively enhancing T-Dolls' survivability on the battlefield. +9 Piercing DR.

 

Military-Grade Aegis: The same grade of hand shield used by the armored units "Aegis" ordered by the KCCO. Quite resilient against most cutting weapons. Green in appearance, with some gray lining the indents. +9 Slashing DR.


ASST-Bound Molot Vepr-12 (Perk-backed): A classic multipurpose semiautomatic shotgun produced in the early 21st century by Molot-Oruzhie. Designed as a direct competitor to Saiga-12, it has also seen great use in both hunting and professional shooting. It is essentially integrated into Vepr-12's core using the ASST system, allowing her to wield it with considerable effectiveness. Deals 2d6+[Str]+[Times Vepr-12 has fallen into Frenzy]/4 high velocity damage to one target, and reduces that target's damage by 20% for one turn.

 

Frenzy (Flaw): Every four damaging attacks Vepr-12 use (including counters) will cause her to get reckless and send her into a momentary Frenzy for two turns, during which attacks against her will have their base damage increased by 20%. Every four damaging attacks made during a Frenzy will further increase the duration by one turn. The count is reset once the status is cured or has run out.  (0/4)

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"Knock knock void-suckers!  Are you ready for ALL THE LIGHTNINGS?"  For her first action, Zoe uses Chain Lightning, dealing 2d4 + 3 electric damage to psycho 1, psycho 2, and the psycho midget.  "And now for my ultimate unbeatable secret technique learned from the ancient Saotome masters!  Later noobs."  Then for her second action, she uses NOPE, banishing herself until her next action.  As a slot was freed up, Zoe equips her sword as a free action.

 

Loadout:

https://docs.google.com/document/d/1pCAy5IhIlhOun1CcI0nbtNohTV_eJTCfe4XTSp9pA6M/edit?usp=sharing

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Loadout and Stats

 

Essence: 5
Constitution: 1+3
Dexterity: 6+3
Intelligence: 8+2
Strength: 1+3
Synergy: 0

Hyperion Transmurdera:
Deals 1d4+[Dex] damage with 60% miss chance, +4 damage and -20% miss chance for each consecutive use(miss chance reduction caps at 60%).  
Level 2(craft): The first time this weapon is used instead of firing the user may spin up the motor, this counts as two consecutive uses instead of one.  If the weapon stacks 6 or more consecutive uses the rubber band has a 50% chance to break and need to be replaced with another.  

(Passive, Boosting Pawādoāmā) Mashinshinajī: When using robotic or electronic equipment, the effectiveness of a single piece of equipment is boosted by 2, or by [Gm fiat] if No numerical values exist for that piece of equipment. This action does not take a slot. 

(Passive) Pawādoāmā: Initially intended to be a carbon copy of the Hybrid Assistive Limb exoskeleton used to make walking less of a chore; a quick break to watch a super sentai show led to it becoming an elaborate non self replicating nanobot based set of transforming clothing that harden in response to physical trauma and automatically form a set of supports to allow her to transcend her previous physical limitations.
Grants a +1 bonus to Strength, Constitution, and Dexterity when equipped, takes two slots to equip. 
(Bonuses Increase to +3 to each due to Mashinshinajī)

The Iron Mask: A porcelain white mask which is said to be anything and everything from a neural function enhancing device, a signal booster allowing one with the proper access codes to take control of the robot that wears this mask, and many other functions. What's known is that it serves as the control device for her suit of nanobot based power armor and the augmented reality monitor for her all white backpack computer/CNC Miller and assembly tool, and that it triggers a dramatic transformation when worn by a certain kind of person.
Grants +2 to Doctor Ishi’s Intelligence when equipped.

Black Coat: Always fits perfectly. 
6 DR vs Corrupting/Void damages. 


Hirata does the perfectly reasonable thing to do in response, and runs the hell away from the front line faster than you'd think her little legs could carry her, whirring her janky submachinegun's rubber band gyroscope a little as she did so, before hiding behind a nearby wall as she sprayed in the general direction of an enemy.

Hirata uses her first action to spin up her Hyperion Transmurdera's motor to reduce it's miss chance by 40% and adding +8 damage.

Hirata uses her second action to fire her Hyperion Transmurdera, dealing 1d4+9+8 damage with a 20% miss chance to Bandit Marauder 1 if he is still alive, switching to one of the bandit psychos if they're already dead.

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Stella considers the enemies for a moment, before tossing a Galactic Blast at the two Marauders and Psychos



Relevant Stats
 

Spoiler

Divine Flight:  “For what power would bind the very stars, and shackle them to the earth?” “A really borring one that’s what.”
The user is able to fly and gains a resistance to most environmental effects and 20% dodge chance.
        Level two: The user may traverse and move withen the void freely, dodge chance is now 33%

(Flaw) "Color Commentary: “Oh cute, now the peanut gallery is here”
 The Antagonist of the current plot mocks the user and allies. The user can be randomly Taunted during combat."
 

Essence: 5

 

Constitution: 3

 

Dexterity: 1

 

Intelligence: 5

 

Strength: 0

 

Synergy: 7

 

Loadout

Spoiler

Actives-

Stellar Ray: The user calls down a beam of sacred light from the sky, imbued with the power of the stars. Deals 5d6+Syn Holy/Light damage. CD=3
 
Galactic Blast: The user conjures the image of a lovely galaxy or nebula. It then explodes. Deals 3d3+Syn Holy/Explosive damage to four targets and inflicts stun for one turn. CD=3

Night shock: The user cast out a blast of darkness to strike a foe. Dealing 2d6+Syn Holy/Dark damage

 

 

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  • 2 weeks later...

Theme:

Spoiler

 

 

Zoe’s lightning arcs across and between her targets with a satisfying zap and crackle.  She deals 7 damage to each of them.

The jolt seems to piss the full size psychos off more than it hurts them.

 

Hirata starts up her crankgun.

 

Zoe poofs out of existence.

 

One of the Marauders opens fire at the one who just blew open their door, but as she’s no longer present they just sorta end up shooting the air.

The other Marauder shows use of all three of his brain cells and changes targets to Hirata, who was closest near Zoe when she disappeared. He deals 10 damage.

 

[2]Hirata opens fire on the slower of the two Marauders dealing 13 damage.

 

Stella decides to nuke the poor bastards dealing 14 damage to the Marauders and 11 to the Psychos.

The Psychos are even more pissed off.

 

Vepr-12 deals 8 damage to the Marauder, blowing a large hole in his chest.

 

Vepr-12 sures up her defenses.

 

The two Psychos fling their axes at Stella and Vepr-12.

[8, hit]Stella takes 15 damage as the axe hits her squarely in the chest, she bleeds for an additional 6 damage.

Vepr-12 takes 4 damage, she bleeds for 1.

 

Vepr-12 makes a counter attack on the Psycho, she deals 11 damage.

 

The Midget goes into some kind of frenzy and starts shouting assorted nonsense threats and babbles.  Its Init goes up by 4!



Init:

Spoiler

Average Dex: 3

7 Zoe Walker

6 Hirata

4 Midget Psycho

4 Zoe Walker

3 Bandit Marauder(x2)

3 Hirata

1 Stella

1 Vepr-12(x2)

1 Bandit Psycho(x2)

 

Status:

Spoiler

Zoe Walker: 24/24, Banished,

Hirata: 12/22,

Stella: 5/26,

Vepr-12: 31/36,

 

Marauder 1: Dead,

Marauder 2: Wounded,

Psycho 1: Wounded, Rage x2,

Psycho 2: Badly Wounded, Rage x3, -20% damage,

Midget Psycho: Lightly Wounded, Twitchy, Blood Frenzy,


 

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"Ahahahaha...  Ya can't touch this!  Nananana nana nana can't touch this!" Zoe half sings, half raps, half cackles as she returns to existence, performing MC Hammer's distinctive crab-walk as she lines up a shot at the Psycho Midget with the Ted-Las Scrap Rifle, and fires at the squishy bits, dealing 1d12 + 3 damage with a 10% chance for a x2 crit.  Then she fires another lightning bolt, aiming to strike Marauder 2, Psycho 1, and the Psycho Midget, dealing 2d4 + 3 damage to each and unequipping her other Chain Lightning spell.

 

Loadout:

https://docs.google.com/document/d/1pCAy5IhIlhOun1CcI0nbtNohTV_eJTCfe4XTSp9pA6M/edit?usp=sharing

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Vepr-12 almost giggled as she stabbed her shotgun against the psycho that just sank his puny axe against her. With a clean blast, the imbecile was knocked down to the mat, hanging on to a sliver of life. She swung her way slowly towards the hopeless sack of meat.

 

It was a familiar feeling, and it felt good. Really good.

 

"Useless!"

Without any reservation, she grabbed the psycho by the head, shoved the barrels into his mouth, and gave him an ending that rivaled the fate of the poor corpse she had just torn apart.

 

 

[Perk] SG - Valkyrie of Belgrade: Counter with ASST-Bound Molot Vepr-12 (2d6+7+1/4 high velocity damage, lower target's damage by 20% for one turn).

 

Vepr-12 fires her shotgun at Bandit Psycho 2, dealing 2d6+7+1/4 high velocity damage and reducing their damage by 20% for one turn.

 

Vepr-12 then uses Survival Instincts, giving herself +8 DR for one turn.

 

 

Loadout (6 Slots) (Passives in bold)

Spoiler

Survival Instincts: Vepr-12 takes on a defensive stance, protecting herself from incoming damage. +[Con] DR to self for one turn.

 

Critical Cover: Every turn, Vepr-12 will cover the first ally who has equal or less than half of their maximum HP and is about to take damage from an enemy, redirecting the damage to herself with +4 General DR. She will then cover that ally for the rest of the turn.

- Base: Redirects all damage from the first ally who has <= 50% MHP and is about to take damage from an enemy until the turn ends.

- Level 2: +2 General DR when taking damage for an ally. (No DR boost if the attack goes for Vepr-12 directly)

- Level 3: +4 General DR when taking damage for an ally instead. (No DR boost if the attack goes for Vepr-12 directly)

 

Anti-Collapse Forcefield: While T-dolls all have basic levels of anti-radiation armor in order to operate outside of the radiation-free Green Zone, they are still prone to erosion from high concentrations of Collapse particles in the Red Zone. In order to mitigate this issue for Vepr-12, a regular patron to the Red Zone in search of ELID infectees, a forcefield module was installed to allow her to brace through high radiation areas temporarily. +9 Energy DR.

 

Type 3 Armor Plate: The protective grade Type III Kevlar Plate provided by IOP Corporation can resist high-caliber ammunition, massively enhancing T-Dolls' survivability on the battlefield. +9 Piercing DR.

 

Military-Grade Aegis: The same grade of hand shield used by the armored units "Aegis" ordered by the KCCO. Quite resilient against most cutting weapons. Green in appearance, with some gray lining the indents. +9 Slashing DR.


ASST-Bound Molot Vepr-12 (Perk-backed): A classic multipurpose semiautomatic shotgun produced in the early 21st century by Molot-Oruzhie. Designed as a direct competitor to Saiga-12, it has also seen great use in both hunting and professional shooting. It is essentially integrated into Vepr-12's core using the ASST system, allowing her to wield it with considerable effectiveness. Deals 2d6+[Str]+[Times Vepr-12 has fallen into Frenzy]/4 high velocity damage to one target, and reduces that target's damage by 20% for one turn.

 

Frenzy (Flaw): Every four damaging attacks Vepr-12 use (including counters) will cause her to get reckless and send her into a momentary Frenzy for two turns, during which attacks against her will have their base damage increased by 20%. Every four damaging attacks made during a Frenzy will further increase the duration by one turn. The count is reset once the status is cured or has run out.  (2/4)

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