Jump to content

NECRONOMICOMICON [Trespassers DC Subplot]


DragonRage

Recommended Posts

Stretch watched as, abruptly, one of the new people (a very small girl) was bloodily killed, two massive holes blown in her by one of the more massive dead people with some really big gun. "N-no!" Why were so many people dying? Why did so many people have to die? This was... it was... horrible! There was, at least, one piece of reassurance; as Stretch looked on, the girl's wounds disappeared much like his normally did, and she seemed to be mostly okay, so... so that was something. But there was very much still the possibility that they would keep attacking her, and she didn't look very tough. "I... I guess I could... kinda do a... thingy..." He moved towards her, but was caught in hesitation for a moment, the recent memory of the pain flashing through his entire body again. It had just been seconds since he'd been beaten like that, but... he still had to...

 

Gulping and trembling a little, Stretch once again expanded his body, turning into a wall of stretchy flesh between Freya and the undead inhabitants of the building, his eyes shut tightly.

 

 Stretch uses Stretch Shield on Freya, intercepting all attacks aimed at her until his next turn!

Spoiler

Stats:

Essence: 4

Constitution: 8

Dexterity: 2

Intelligence: 0

Resistance: 0

Strength: 1

Synergy: 6

 

Perks:

True Diamond Soul: Lodged in Stretch's soul is a diamond, and this means that he is constantly being pumped with true diamond mana, and therefore constantly regenerating from whatever wounds he may receive. He also can push himself to heal faster, but this invariably results in him being thrown off-kilter and impaired for a little while. Stretch has a base HP regeneration rate of [CON/2], and may alter this by sacrificing (or unsacrificing) stats, leading to a total HP regen rate of [CON/2]+[Sacrificed Stats/2]. 

 

The Softness of Diamond: Aside from true diamond mana, Stretch has been absolutely saturating himself with normal diamond mana for his entire life, and this has resulted in the man becoming very, very elastic and very soft. It's essentially impossible to meaningfully harm him through blunt force because of this, through a combination of harmless squishing and stretching. Stretch gains 2*[SYN] RES against blunt force attacks.

 

Tenacious Inspiration: If there's one thing that can honestly be said about Stretch, is that he just doesn't really understand the concept of giving up on something. Once he really gets his heart set on something, the elastic man is so singularly single-minded that repeated frustration will just lead to him ramming his head against the problem until a bolt of inspiration strikes him. The user may opt to be given a challenge or condition when attempting something.  the roll then determines the challenge or condition, when fulfilled, the action in question is considered a success.

 

Flaw: Cutting the Knot: Softness is a two-edged sword, and sometimes Stretch can come up against this other edge. It's hard to use blunt force to harm him, but it's pretty easy to slash through something soft -- like a knife through warm butter, as the saying goes. Stretch takes extra damage equal to [1.5*his SYN] when hit with a slashing attack.

 

Wound: Deadite Curse: Having performed an act of self-sacrifice to save people that turned out to be a lot heavier of a self-sacrifice than he had truly been prepared for, Stretch now is afflicted by the curse of the same deadites that beat him down so terribly. It isn't immediately apparent, but it's a foul magic that hangs around him now... Stretch takes 1d6 more damage from all necromantic sources. And if he dies while afflicted by the curse of the Necronomicomic...

 

Actions:

-Actives

Diamond Magic Juice: Stretch directly applies a significant quantity of Diamond Magic Juice to his target, whether they be friend or foe -- and accordingly, this has the twin effect that Diamond Magic Juice has, both healing the target's wounds and making their flesh softer. This can be a double-edged sword, but Diamond Magic Juice, Stretch would be quick we to insist, is really fuckin' cool, man. Stretch both heals the target for 2d4+SYN damage AND decreases their RES by 2 for 2 turns, which can, in fact, turn their RES negative.

 

Stretch Shield: Stretch stretches to shield an ally with a shield that is Stretch; that is to say, he positions himself in front of an ally and stretches himself out super wide so it's impossible for the enemies to hit that person. They would very much literally have to go through him. Stretch selects an ally; until Stretch's next turn, all attacks aimed at that ally are instead taken by Stretch.

 

Bouncing Strike (Level 3): Stretch deals out a punch, kick, or headbutt, at the end of a stretched arm or leg or head, bouncy fellow that he is. If he's been punched or stabbed, however, the attack gets even stronger -- as the hit body part flies back and then elastically snaps back with a vengeance!

Does 2d6+STR damage, 4d6+STR damage if Stretch was hit by a physical attack in the last turn.

Level 2: Attack upgraded from 1d6+STR damage to 2d6+STR damage

Level 3: Attack now deals 4d6+STR damage if Stretch was hit by a physical attack in the last turn.

-Passives

 

Life Stones: As a matter of course, Stretch tends to create a ton of something he calls a "magic life stone" -- it's a chewy light blue thing in the shape of a rock (and which in all fact was created through Diamond mana further attuned to rocks), which heals you after you eat it. He enjoys making these and tends to come out of encounters with a few. At the end of every encounter, Stretch receives three "Life Stones", which are healing items that heal 8 HP and can be stacked up to three in a single loadout slot.

 

Equipment:

Blue Elitium Pot Helmet: It's a helmet made of the Blue Elitium material -- that is to say, White Elitium damaged with diamond mana and then promptly pasted over again in order to make it less trash. In effect, it's a remarkably sturdy helmet with softer insides and a bizarre shape. +3 RES when equipped.

 

Link to comment
Share on other sites

  • Replies 154
  • Created
  • Last Reply

Top Posters In This Topic

This was getting increasingly problematic. Her squadmates didn't seem to be handling the incoming attacks at all. She would just have to work harder to eliminate the threat.

 

Flickshot the Plague Marine for 4d10+DEX (7) damage.



Name: Thunderlord
Age: ?
Gender: F
Sex: N/A
Race: Some midpoint of Exo and T-doll
Appearance: A mottled, tattered cloak in blues and grays conceals most of Thunderlord's appearance at a glance, though a black box of some variety lies haphazardly across the left side of the back and shoulder - it might be some kind of radio. The blue, gray, and black color scheme continues across her clothing, which is simple, practical, and suitable for long journeys. It emphasizes ease of movement over protecting the wearer, though it still does the latter. Her eyes are an electrical blue, and while she is quite short at only 4'7", she has a presence that gives one the impression of much greater height. She is never seen without her namesake weapon.
 
Personality: Quiet and quite grounded, if occasionally too occupied with thinking about the future to deal with the present. Enjoys exploration of both places and ideas. Liable to act without actually telling anyone what she's doing.

HP: 13
Current Merit: 0
Total Merit: 0
 
Stats:
  • Essence: 3
  • Constitution: 1
  • Dexterity: 7
  • Intelligence: 3
  • Resistance: 1
  • Strength: 1
  • Synergy: 2

Perks:
They Rest Quiet on Fields Afar. . .: Grants the soulbound item "Thunderlord."
. . .For This Is No Ending. . .: Thunderlord has HP and all HP-boosting effects reduced by 40%, but will resurrect a full turn after taking lethal damage, once per encounter.
. . .But The Eye: Whenever Thunderlord is resurrected, she regains the usage of all actions that are usable more often than once per encounter, and all ramping actions are set to their maximum.
 
Flaw: No Firewall: Thunderlord's various firmwares are designed to fend off completely alien networks and interface with virtually any human network. As a result, she is vulnerable to cyberattacks, and enemies lacking any explicit ones but having the capability can use an action to roll an opposed INT check to stun her for a round.
 
Actions:
 
-Actives
Flickshot: Thunderlord rakes her fire across the enemy's weak point, dealing increased damage. Doubles critical chance on wielded weapons, and deals an extra die of damage should the weapon not have a critical chance.  2 turn cooldown.
 
Akimbo: Snaps off a shot with a one-handed weapon as a free action. 3 turn cooldown.

Agility: Thunderlord dodges and mitigates incoming attacks, granting a pool of temporary HP equal to her DEX. This temporary HP does not stack or decay.


-Passives
One with the Gun: Adds half of Thunderlord's INT to crafting attempts involving firearms. Double this bonus if it is a light machine gun or similarly-sized weapon.
 
-Trumps
 
Equipment:
Thunderlord: A powerful machine gun, and the chassis around which this particular T-doll was designed. It has a devastating combination of damage and rate of fire, each shot increasing the speed with which the next arrives. Deals (1+n)d8+DEX damage, where n is the number of times the weapon has been attacked with previously, up to a maximum of 2+the number of worlds that Thunderlord has cleared. Damage resets if the user does not fire it at least once in a round. (Worlds Cleared: 0)
-Soulbound
-Merit Level: Increases die to 1d10. This is the maximum die size for this weapon.
 
Incredibly Old Cloak: Has a lot of. . . character. Increases wearer's DEX by 1 for the purpose of saves and other evasive purposes, and 2 for the purposes of stealth.
 
Throwing Knife: An old, but well-cared for knife balanced for throwing. Deals 1d4+DEX damage. 25% crit chance if used at range.

Link to comment
Share on other sites

 

Scout Skipper follows Doc Ock into the arcade, trying to Clip into their Barrier!

 

Quote

Level 1: Clip: The user attempts to force themselves through a barrier that has some sort of flaw in it.

Merit Level 1: The user makes a Dex Check against a door, wall, or other barrier.  If the barrier has some sort of flaw in it, such as a crack, or thin spot, the user may pass through it.

  Hide contents

Level 1: Flip Stomp: The user leaps into the air, and, flipping over, stomps down onto a foe below with their fists.

Merit Level 1: Deals 1d6+Dex Damage, adds 1d6 Damage for each time this is used without using any other action.  Not doing anything counts as an action.

 

Level 1: Clip: The user attempts to force themselves through a barrier that has some sort of flaw in it.

Merit Level 1: The user makes a Dex Check against a door, wall, or other barrier.  If the barrier has some sort of flaw in it, such as a crack, or thin spot, the user may pass through it.

 

Level 2: Chair-running:

Merit Level 1: The user may gain 1 Dex per turn in combat while sitting in a chair.  Out of combat, they instead merely build up speed.

Merit Level 2: Out of combat, the user may do this by sitting on anything.

(Current Bonus: +3 Dex)

Level 1: Mosin Nagant: A simple Russian Rifle, stout and reliable.

Gear Level 1: Deals 1d6+Dex Damage

 

Level 1 Stacked Infinite Shooting: The user does something mysterious to jam a gun's trigger, forcing it to fire whenever they try to attack someone.

Trick Level 1: The user may make an extra attack with an equipped gun when they perform an attack.  The chosen gun is no longer affected by Stats or Buffs while this is equipped.

Link to comment
Share on other sites

One might have gotten the feeling that Aquila was angry at the plague marine deadite. Possibly because his reaction after turning to see Freya on the floor, and the aforementioned Deadite holding a literal smoking gun, was to make the closest humanly possible noise to a roar as he charged at the marine.
Aquila rages.

 

Spoiler

HP: 29
 
Essence: 1
Constitution: 9
Dexterity:6
Intelligence:  0
Resistance: 7
Strength: 11
Synergy:  0
 
Perks: Spirit of the Blood Eagle: Damage generated by the user's abilities is converted to THP, this pool is only used when attacked by enemies.

Target lock: Grants the move “Dueling Target”


 Advanced Autobrewery Syndrome: Being far more fun while drunk, the user gains morale bonuses to checks after consuming any edible food item, however, one encounter after that, their health is obscured due to drunkenness.


 
Actions: Slots 7
-Actives
(Perk Backed) Dueling Target: Marks an enemy. That enemy takes 1.5x more damage from Aquila and deals half damage to him. Can only affect one target. Free action.

Block: Halves all damage taken, but can’t attack at all.

    L2 Get behind me!: An ally can choose to be affected by block, losing their ability to attack but having damage to them halved.

Remember the basics of CQC: Aquila stops worrying about little things like getting hit, dealing and taking doubled damage from single target attacks. He can end the rage at will, causing him to deal 25% less damage for the rest of combat.
 
-Passives
 Kosi-chan's Happyfun Doublethink Portable Schoolhouse of Wizard Booms 0/20 (Level 1, Trick, Passive):  "Ehehehe...  You're so cute, Aquila-kun!  i WaNt To WaTcH yOu BrEak!  But then you wouldn't be so cute anymore.  I guess I'll have to teach you to read instead!"  If Aquila takes this action into battle, he can declare that he's inscribed one of his weapons with Kosi-Chan's Explosive Runes.  The first time an inscribed weapon is used to attack in an encounter, it hits a second random, literate enemy in the encounter with an explosion that does as much damage as the weapon would have.  When 20 people have been damaged in this way, all the practice writing Kosi-Chan's Explosive Runes lets Aquila become literate in a language he speaks.
Energy Rising: Every time the user is hit by ANY magic ability, they take 2 damage, and deal 1 extra damage.


-Trumps
Revenge:  Aquila has a meter with points equal to his Health. Every time he takes damage without countering he gains points equal to damage taken/dealt. When the meter is full he gains temporary hitpoints equal to his maximum health and his damage is increased by 1.5x for three turns. Can only trigger once a fight.
 
 
Equipment:
 Imhotep's Shield - This probably magical item gleams with a faint, inner light.  Provides a +[str/2] bonus to resistance while equipped. +2 res when Fighting against invaders from a faraway place, defending newfound allies, defending friends who are not fighting alongside the user, protecting the current world from destruction.
Modern Crusade Armor: A suit of armor made from modern materials, and most importantlyit fits his asthetic. +3 RES, doubled against bullets.

+1 Intermittent Vorpal Katana of Swiftness (Level 2, gear):  This magic sword was created by shoddy gnomish contractors to be sold as a genuine Nipponese +3 Vorpal Katana and upgraded with Precursor technology by Law.  It deals 2d6 + strength + 1 damage, and when you attack with it roll 1d20, or 2d20 if this is the first time you've attacked with it in an encounter.  If a 20 is rolled on the d20, the attack deals pure damage.  If a 1 is rolled on the d20, the attack deals no damage

 

Reserve:

Captain Bullseye's sword: An old  sword from a now dead XCOM Ranger. The sword is in surprisingly well kept condition, and will probably be a lot better in Aquila's hand from now on. Deals 2d6+Dex damage.

Trusty Flail: A piece of metal on a chain attached to a handle. 2d6+Str damage.

 

Link to comment
Share on other sites

Letting out an exasperated sigh as he waits and waits and waits for the heroes to show up to help his allies directly without any of them actually showing up yet, Alan shrugs and ties his Doombot's video and audio feed to his commlink, and orders it to stand in a non menacing manner and ping him if it sees anyone approaching the vehicle, leaving a commlink behind for him to talk through if his Doombot doesn't have voice synthetizers or a speaker for some reason. As for the man himself? Well, Alan's going off to the nearest electronics supply store with whatever cash he manages to scrounge up to see if he can't just buy and make a non Doombot powered computer to access the internet with, or you know, plug his deck into a library computer, literally copy the entire OS and run it on a virtual machine isolated from the rest of his systems, and tries to into 2010s era Internet.

Link to comment
Share on other sites

  • 4 weeks later...

Spider-Man annihilates a New Deadite with a single punch!

 

"Oh no, Freya!"  Danielle exclaims, screwing up her face in concentration, "I really, really, really want something to cure whatever is poisoning Freya!  Now!"  With a pop, an alarmingly large pill appears in her hand, and she forces it down Freya's throat.  Freya is cured of Plague.

 

Scout Skipper tries to follow Doc Ock into the arcade and clip into their barrier.  But when he breaks through, Doc Ock keeps fleeing.  And when he tries to follow...

Spoiler

 

A man in a slightly ill-fitting Spider-Man costume and a very chunky, chrome bracer leaps down and lands before him with floaty, wire-supported movements, and strikes a series of menacing poses.  "AN EMISSARY FROM HELL!  SUPAIDAMAN!"  Whenever Scout tries to leave, fight, or do anything else, he finds himself right back in front of this surreal figure, as he performs the exact same action.

 

Thunderlord flickshots the Plague Marine for 34 damage!

 

Aquila gets really angry.

 

Stretch prepares to protect Freya!

 

Freya sends her Bone Bats away and calls in Henry the Skag, who attracts the Plague Marine Deadite's attention.  Dyno claws at the Old Deadites for 24 damage, downing one!  The zombie horde brawls the New Deadites for 80 damage, downing three!

 

Danielle slashes at the Plague Marine Deadite for 31 damage!

 

Harry heals Freya for 19 HP, Spider-Man for 15 damage, and himself for 13 HP!

 

Sha'Tith ANNIHILATES the remaining Basic Deadites, leaving only bone splinters behind.

 

The Plague Marine Deadite is compelled to blast Henry twice, dealing 29 damage!  That's exactly enough to disable the undead creature.

 

Initiative:

Spoiler

Spider-Man 15

Danielle Moonstar  14

Scout Skipper  8

Thunderlord  7

Danielle Moonstar 7

Aquila  6

Alan  4

Freya  2

Harry  1

Sha’tith  1

The Deadites  0

 

Status:

Spoiler

Spider-Man:  82/200, Treated Flu

Danielle Moonstar:  30/30, 

Alan:  Phoning it in, literally, camera drones

Scout Skipper: 30/30, healthy

Thunderlord:  13/13, healthy

Aquila:  29/38, lightly wounded, angry

Stretch:  36/36, Deadite Curse

Freya:  20/20,

Zombies:  77/77, undead, 23 zombies.

Harry:  42/42, healthy

Sha'tith:  36/36, healthy

Plague Marine Deadite:  ?/?, repulsive

 

-------------------------------------------------------

 

As Alan steps out of his van, he runs straight into the chrome bustier and massive handheld laser cannon of a rather curvy female robot, covered in shiny, chromed plates, and with blue, glowing eyes.  Two younger-looking women are standing behind her, one dark-haired and wearing sunglasses, in dark purple with a bow and quiver slung over one shoulder, and the other a blonde with no visible equipment aside from an armored, yellow and blue jumpsuit.  All three are wearing white belts with a red, circular symbol in them, a stylized combination of an arrow and the letter A.

 

The archer loudly blows and pops a pink bubble of gum, looking Alan up and down.  "Now, I ain't no expert," She drawls in a thick, Bronx accent, "But I think Doc Doom hits the gym a bit more often than this guy.  The showers too, yeesh."

Link to comment
Share on other sites

Aquila yells with rage, charging at the plague marine. Upon making contact, he throws him arms around the armored trooper, lifting up with his legs to remove any chance they could stabilize, and then bringing his torso down to bowl them to the ground.

Dueling Target on the Plague Marine, followed by trying to tackle the plague marine to the ground.

 

Spoiler

HP: 29
 
Essence: 1
Constitution: 9
Dexterity:6
Intelligence:  0
Resistance: 7
Strength: 11
Synergy:  0
 
Perks: Spirit of the Blood Eagle: Damage generated by the user's abilities is converted to THP, this pool is only used when attacked by enemies.

Target lock: Grants the move “Dueling Target”


 Advanced Autobrewery Syndrome: Being far more fun while drunk, the user gains morale bonuses to checks after consuming any edible food item, however, one encounter after that, their health is obscured due to drunkenness.


 
Actions: Slots 7
-Actives
(Perk Backed) Dueling Target: Marks an enemy. That enemy takes 1.5x more damage from Aquila and deals half damage to him. Can only affect one target. Free action.

Block: Halves all damage taken, but can’t attack at all.

    L2 Get behind me!: An ally can choose to be affected by block, losing their ability to attack but having damage to them halved.

Remember the basics of CQC: Aquila stops worrying about little things like getting hit, dealing and taking doubled damage from single target attacks. He can end the rage at will, causing him to deal 25% less damage for the rest of combat.
 
-Passives
 Kosi-chan's Happyfun Doublethink Portable Schoolhouse of Wizard Booms 0/20 (Level 1, Trick, Passive):  "Ehehehe...  You're so cute, Aquila-kun!  i WaNt To WaTcH yOu BrEak!  But then you wouldn't be so cute anymore.  I guess I'll have to teach you to read instead!"  If Aquila takes this action into battle, he can declare that he's inscribed one of his weapons with Kosi-Chan's Explosive Runes.  The first time an inscribed weapon is used to attack in an encounter, it hits a second random, literate enemy in the encounter with an explosion that does as much damage as the weapon would have.  When 20 people have been damaged in this way, all the practice writing Kosi-Chan's Explosive Runes lets Aquila become literate in a language he speaks.
Energy Rising: Every time the user is hit by ANY magic ability, they take 2 damage, and deal 1 extra damage.


-Trumps
Revenge:  Aquila has a meter with points equal to his Health. Every time he takes damage without countering he gains points equal to damage taken/dealt. When the meter is full he gains temporary hitpoints equal to his maximum health and his damage is increased by 1.5x for three turns. Can only trigger once a fight.
 
 
Equipment:
 Imhotep's Shield - This probably magical item gleams with a faint, inner light.  Provides a +[str/2] bonus to resistance while equipped. +2 res when Fighting against invaders from a faraway place, defending newfound allies, defending friends who are not fighting alongside the user, protecting the current world from destruction.
Modern Crusade Armor: A suit of armor made from modern materials, and most importantlyit fits his asthetic. +3 RES, doubled against bullets.

+1 Intermittent Vorpal Katana of Swiftness (Level 2, gear):  This magic sword was created by shoddy gnomish contractors to be sold as a genuine Nipponese +3 Vorpal Katana and upgraded with Precursor technology by Law.  It deals 2d6 + strength + 1 damage, and when you attack with it roll 1d20, or 2d20 if this is the first time you've attacked with it in an encounter.  If a 20 is rolled on the d20, the attack deals pure damage.  If a 1 is rolled on the d20, the attack deals no damage

 

Reserve:

Captain Bullseye's sword: An old  sword from a now dead XCOM Ranger. The sword is in surprisingly well kept condition, and will probably be a lot better in Aquila's hand from now on. Deals 2d6+Dex damage.

Trusty Flail: A piece of metal on a chain attached to a handle. 2d6+Str damage.

 

Link to comment
Share on other sites

"That's because I'm not Doctor Doom," Alan said, in a very plain and matter of fact way, "What I am is the guy who stole (borrowed) a Doombot to get the Avenger's attention for long enough to show them this." He will then try to slowly bring up his commlink, and show the assembled Avengers a live stream of the zombie apocalypse happening in the comic convention at this very moment. "Now I don't know about you, but I don't think anyone's that good at cosplay just yet."

Link to comment
Share on other sites

Shoot the Plague Marine for 3d10+DEX, then use Akimo to hit him with a Throwing Knife for 1d4+DEX with a 25% crit chance.



Name: Thunderlord
Age: ?
Gender: F
Sex: N/A
Race: Some midpoint of Exo and T-doll
Appearance: A mottled, tattered cloak in blues and grays conceals most of Thunderlord's appearance at a glance, though a black box of some variety lies haphazardly across the left side of the back and shoulder - it might be some kind of radio. The blue, gray, and black color scheme continues across her clothing, which is simple, practical, and suitable for long journeys. It emphasizes ease of movement over protecting the wearer, though it still does the latter. Her eyes are an electrical blue, and while she is quite short at only 4'7", she has a presence that gives one the impression of much greater height. She is never seen without her namesake weapon.
 
Personality: Quiet and quite grounded, if occasionally too occupied with thinking about the future to deal with the present. Enjoys exploration of both places and ideas. Liable to act without actually telling anyone what she's doing.

HP: 13
Current Merit: 0
Total Merit: 0
 
Stats:

 
  • Essence: 3
  • Constitution: 1
  • Dexterity: 7
  • Intelligence: 3
  • Resistance: 1
  • Strength: 1
  • Synergy: 2

Perks:
They Rest Quiet on Fields Afar. . .: Grants the soulbound item "Thunderlord."
. . .For This Is No Ending. . .: Thunderlord has HP and all HP-boosting effects reduced by 40%, but will resurrect a full turn after taking lethal damage, once per encounter.
. . .But The Eye: Whenever Thunderlord is resurrected, she regains the usage of all actions that are usable more often than once per encounter, and all ramping actions are set to their maximum.
 
Flaw: No Firewall: Thunderlord's various firmwares are designed to fend off completely alien networks and interface with virtually any human network. As a result, she is vulnerable to cyberattacks, and enemies lacking any explicit ones but having the capability can use an action to roll an opposed INT check to stun her for a round.
 
Actions:
 
-Actives
Flickshot: Thunderlord rakes her fire across the enemy's weak point, dealing increased damage. Doubles critical chance on wielded weapons, and deals an extra die of damage should the weapon not have a critical chance.  2 turn cooldown.
 
Akimbo: Snaps off a shot with a one-handed weapon as a free action. 3 turn cooldown.

Agility: Thunderlord dodges and mitigates incoming attacks, granting a pool of temporary HP equal to her DEX. This temporary HP does not stack or decay.


-Passives
One with the Gun: Adds half of Thunderlord's INT to crafting attempts involving firearms. Double this bonus if it is a light machine gun or similarly-sized weapon.
 
-Trumps
 
Equipment:
Thunderlord: A powerful machine gun, and the chassis around which this particular T-doll was designed. It has a devastating combination of damage and rate of fire, each shot increasing the speed with which the next arrives. Deals (1+n)d8+DEX damage, where n is the number of times the weapon has been attacked with previously, up to a maximum of 2+the number of worlds that Thunderlord has cleared. Damage resets if the user does not fire it at least once in a round. (Worlds Cleared: 0)
-Soulbound
-Merit Level: Increases die to 1d10. This is the maximum die size for this weapon.
 
Incredibly Old Cloak: Has a lot of. . . character. Increases wearer's DEX by 1 for the purpose of saves and other evasive purposes, and 2 for the purposes of stealth.
 
Throwing Knife: An old, but well-cared for knife balanced for throwing. Deals 1d4+DEX damage. 25% crit chance if used at range.

Link to comment
Share on other sites

Slowly, hesitantly, one at a time, Stretch opened his eyes. It... didn’t seem like he’d been beaten up again. He also hadn’t had any really big holes blasted in him. Actually, it didn’t seem like him and the really small magic girl had been attacked at all this time around. Well... that was good, then! He really hadn’t actually wanted to get hurt like that again, he really really hadn’t, even if he’d been willing to stand in front of the good zombie lady to make sure that she didn’t get hurt like she had been hurt again. But did he have to do it again? Stretch looked around at the state of the battle, and his eyebrows raised. Actually, they really raised, far into what would be his hairline if he had any, since he wasn’t really beholden to normal limits, after all. ”Oh, uh. Yeah, okay. Uhhhhhhhh, hhhhhhhh, red-and-blue-guy-man! You still don’t really look super okay so I’m gonna try to help make you more okay with more magic juice, okay!” Having declared this, Stretch ran up to Spider-Man and dumped another load of bright blue healing magic into him, now that the softening and all had probably worn off.

 

Stretch uses Diamond Magic Juice again, healing Spiderman for 2d4+SYN damage and lowering his RES by two!

Spoiler

Stats:

Essence: 4

Constitution: 8

Dexterity: 2

Intelligence: 0

Resistance: 0

Strength: 1

Synergy: 6

 

Perks:

True Diamond Soul: Lodged in Stretch's soul is a diamond, and this means that he is constantly being pumped with true diamond mana, and therefore constantly regenerating from whatever wounds he may receive. He also can push himself to heal faster, but this invariably results in him being thrown off-kilter and impaired for a little while. Stretch has a base HP regeneration rate of [CON/2], and may alter this by sacrificing (or unsacrificing) stats, leading to a total HP regen rate of [CON/2]+[Sacrificed Stats/2]. 

 

The Softness of Diamond: Aside from true diamond mana, Stretch has been absolutely saturating himself with normal diamond mana for his entire life, and this has resulted in the man becoming very, very elastic and very soft. It's essentially impossible to meaningfully harm him through blunt force because of this, through a combination of harmless squishing and stretching. Stretch gains 2*[SYN] RES against blunt force attacks.

 

Tenacious Inspiration: If there's one thing that can honestly be said about Stretch, is that he just doesn't really understand the concept of giving up on something. Once he really gets his heart set on something, the elastic man is so singularly single-minded that repeated frustration will just lead to him ramming his head against the problem until a bolt of inspiration strikes him. The user may opt to be given a challenge or condition when attempting something.  the roll then determines the challenge or condition, when fulfilled, the action in question is considered a success.

 

Flaw: Cutting the Knot: Softness is a two-edged sword, and sometimes Stretch can come up against this other edge. It's hard to use blunt force to harm him, but it's pretty easy to slash through something soft -- like a knife through warm butter, as the saying goes. Stretch takes extra damage equal to [1.5*his SYN] when hit with a slashing attack.

 

Wound: Deadite Curse: Having performed an act of self-sacrifice to save people that turned out to be a lot heavier of a self-sacrifice than he had truly been prepared for, Stretch now is afflicted by the curse of the same deadites that beat him down so terribly. It isn't immediately apparent, but it's a foul magic that hangs around him now... Stretch takes 1d6 more damage from all necromantic sources. And if he dies while afflicted by the curse of the Necronomicomic...

 

Actions:

-Actives

Diamond Magic Juice: Stretch directly applies a significant quantity of Diamond Magic Juice to his target, whether they be friend or foe -- and accordingly, this has the twin effect that Diamond Magic Juice has, both healing the target's wounds and making their flesh softer. This can be a double-edged sword, but Diamond Magic Juice, Stretch would be quick we to insist, is really fuckin' cool, man. Stretch both heals the target for 2d4+SYN damage AND decreases their RES by 2 for 2 turns, which can, in fact, turn their RES negative.

 

Stretch Shield: Stretch stretches to shield an ally with a shield that is Stretch; that is to say, he positions himself in front of an ally and stretches himself out super wide so it's impossible for the enemies to hit that person. They would very much literally have to go through him. Stretch selects an ally; until Stretch's next turn, all attacks aimed at that ally are instead taken by Stretch.

 

Bouncing Strike (Level 3): Stretch deals out a punch, kick, or headbutt, at the end of a stretched arm or leg or head, bouncy fellow that he is. If he's been punched or stabbed, however, the attack gets even stronger -- as the hit body part flies back and then elastically snaps back with a vengeance!

Does 2d6+STR damage, 4d6+STR damage if Stretch was hit by a physical attack in the last turn.

Level 2: Attack upgraded from 1d6+STR damage to 2d6+STR damage

Level 3: Attack now deals 4d6+STR damage if Stretch was hit by a physical attack in the last turn.

-Passives

 

Life Stones: As a matter of course, Stretch tends to create a ton of something he calls a "magic life stone" -- it's a chewy light blue thing in the shape of a rock (and which in all fact was created through Diamond mana further attuned to rocks), which heals you after you eat it. He enjoys making these and tends to come out of encounters with a few. At the end of every encounter, Stretch receives three "Life Stones", which are healing items that heal 8 HP and can be stacked up to three in a single loadout slot.

 

Equipment:

Blue Elitium Pot Helmet: It's a helmet made of the Blue Elitium material -- that is to say, White Elitium damaged with diamond mana and then promptly pasted over again in order to make it less trash. In effect, it's a remarkably sturdy helmet with softer insides and a bizarre shape. +3 RES when equipped.

 

Link to comment
Share on other sites

Freya

 

In most situations, Freya would've been fairly happy to be given this much attention. That wasn't to say she was unhappy by the attention, but coughing up blood and having a pill shoved down your throat puts a rather intense damper on the joy, not to mention being forced to watch her Skag, as heroic as they were, being shot down by the same thing that had killed her as well, all while Harry finished patching her up.

 

"Thanks, all of you, I'll be fine now" Freya stated as she shakily rose back to her feet. Though her body was back to its healthy state, dying and being revived always took some time  to readjust to. Thankfully she wouldn't have to force herself forward for much longer, seeing as the only undead left fighting them was the same thing that killed her and put down Henry. She'd probably have to take it for herself, effective as it was.

 

Freya commands her remaining zombies and Dyno to attack the Plague Marine Deadite, her 23 zombies falling in and attacking 1d2+2 damage each. Dyno also uses Claw Strike, dealing 3d6+14 damage to the Plague Marine as well.

 

Loadout

Spoiler

Stats:
Essence: 7
Constitution: 0
Dexterity: 2
Intelligence: 3
Resistance: 2 
Strength: 0
Synergy: 7

 

Noticeable Perks

Death’s Lock
“Honestly? Death is a bit of a minor bump in the road for me now. Granted it's hard, but I can do it.”
Through planning ahead (or just preparing a spell ahead of time), Freya can survive death once, coming back to life after the turn is over with half her health. However, after being used, Freya must reset the spell, which takes an hour of work to complete.

 

Slots: 5/5

 

Action:

 

Passive:

Freya's Personal Little Zombie World: Freya, after learning about the fact that multiple universes exist, whipped up a spell to help abuse that fact, managing to create her own little dimension that she chooses to store her creations in. Freya can store (Syn+Int) zombies into this place at any point in time, and merely creates portals to let them out.
Level 2: Freya can now equip this in combat, which lets her summon a minion as a free action if Freya has an open action slot.
Level 3: Freya's Personal Little Zombie World now considers undead within it to be alive, so long as they are in there.  Undead are capable of training and growing within this pocket space, so long as their false-living needs are taken care of.

 

Trump:

Natural Requiem: Freya infuses powerful necromancy into nearby soil, causing it to temporarily return to what it once was, spawning undead made of the ground itself. Freya summons Syn*4 zombies made from material in the ground around her, which are grouped into one. Freya then rolls 1d4, which is the health of each zombie. Each zombie can attack for 1d2 damage each. Usable once per encounter.
Level 2: Only 15 zombies can die from a single damage source

Level 3: Each zombie can attack for 1d2+Syn/4 damage

 

Equipment:

Black Stick of Death: Freya’s large, special staff, which is… Not that special, only being made from black wood and being about as long as Freya is tall. However, the top does open up a bit, revealing a small glass bowl fused into the wood that Freya uses for certain spells. When equipped, Freya gains +3 Essence when using Necromancy, and can use the Black Stick of Death as an attack, which deals 1d6+Syn damage.

Level 2: As it turns out, Freya has molded little rat skeletons into the bottom of her staff, which can be used to let the staff follow Freya while keeping her hands full. She generally doesn’t show this off to much people, but it is something. The Black Stick of Death does not take up an action slot to use.
Level 3: The Staff has begun to store the life energy from those that die around Freya, creating purple roses that sprout from the staff every encounter, equal to the number of people that die. These roses have many crafting uses, though they vary depending on the life energy stored within them.

Level 4: By using a lung, bladder, and a portal (don't ask how she got the lung and bladder), Freya can now store 1-10 Gallons of blood in a small pocket dimension and use it for Blood Rituals.

Level 5: Soul Roses: Gains [SYN] Temporary HP, that can only be refilled at the cost of 3 Soul Roses (so essentially you get 3 less each combat if you lose all of the temp HP)

 

(Trick) Turn Undead:  Freya fires a cone-shaped burst of positive energy from a symbol important to her that causes target undead being, and the 1d6 undead closest to the initial target in the initiative order, to flee in terror for one round, taking no actions except to run away, or if that is impossible to cower in place.  This action's effects do not discriminate between friend and foe.  This action can cause undead that don't have minds to feel fear, but can be resisted by targets whose essence is at least 10 higher than Freya's.

 

Minions:

Dyno

Henry (Dead again)

Dirt Constructs

 

Dyno

Spoiler

Dystoan Drop Bear
Str:  14
Dex:  2
Int:  0
Syn:  0
Ess:  0
Cons:  14
Res:  -1
 
HP:  48
 
Abilities:
Pounce (level 4):  The drop bear makes a strength check against the target's strength, and on a success Pins them.  Pinned enemies can only use actions on themselves or the drop bear, and cannot leave combat.  The drop bear cannot miss them with actions.  Should somebody else try to use actions on anyone participating in a pin, the attack has a 50% chance to hit the other being in the pin.  The drop bear can only pin 2 people at once.  If the drop bear is forced to move, the pin ends.  The drop bear cannot pin things larger than it is.
 
Rend (level 4, passive):  The drop bear deals 2d6 + strength damage at the beginning of its turns to anyone it has pinned.
 
Claw Strike (level 2):  The drop bear claws target enemy for 3d6 + strength damage.
 
Drop Bear (level 2):  The drop bear automatically wins opposed checks if its victim is unaware of its presence.
 
Stealthy Approach (level 1):  If the drop bear has not acted this combat, it will hide from enemies, becoming impossible to detect without superhuman senses.

 

Link to comment
Share on other sites

To be honest, everyone looked to be in rather decent shape now. He might as well join in on the cleanup. The doctor slid the rifle from off his shoulder, and began taking potshots at the remaining creature.

 

Shoot ADVENT plasma rifle for 3d6+10 damage with 10% chance to crit for double. Speedy prognosis to heal Aquila for 2d4+13. Harry receives duplicate attack of the first attack on Aquila this turn. 10% HP regen, I'm stupid and Harry's RES should be 3 btw. His armor is not in loadout.

 

 

Spoiler

HP: (Con*2)+20=42

 

Essence: 1

Constitution: 11

Dexterity: 1

Intelligence:  8 (x1.25)->10 (+3 on wounded)

Resistance:  3 (+9)

Strength:  3

Synergy: 1


Perks:

Prodigy: Harry's INT is treated as boosted by 25%.

Advanced Biotechnology: Harry regains 10% MHP per turn.

Applied Knowledge: When Harry tends to someone else's wounds, he regains half the HP he healed for them.

 

 

Flaw:

Combat Surgeon's a dangerous job: For one round after Harry heals an ally, he will be hit by a copy of the first attack made against the ally that he healed. If he used a multiheal, he simply takes a copy of the first three attacks made against the subjects of the multiheal.

 


Actions: (6 combat slots)

Slap on Bandaid and call it good enough: Heals one target by 1d4+INT

Level 2: This heal now has first strike.

Level 3 (trick, 29 v 1, 6): Heals by 2d4+INT

Disinfect: Remove all statuses from a chosen target. 2 turn cooldown.

Level 2: 1 turn cooldown

Level 3: No cooldown

 

Speedy Prognosis: Harry gets one extra turn per combat round, only allowed to be used for healing actions (no attacking actions, maybe no buffing). Nonupgradeable, and cannot be duplicated.

 

 

Jump Start: If an ally has been brought to 0 HP within the last two rounds, Harry, using a combination of a large adrenaline injection, a small electric defibrillator, and a bunch of cellular regeneration compounds, may bring that ally back to life at half health. Once per world cooldown, and won't work if the ally has been completely incinerated or something similar.

 

D'Arnet's Modern Military Medical Procedures Digital+Field Kit: Whenever Harry is faced with a problem he is having difficulty with, he consults this eleven thousand page book on his compad, where there are clear and concise instructions for unusual situations, with even speculative ideas about Xenobiology. It even contains an advanced human being analogue program, used for field tutorials and for estimating the effects of chemicals on human physiology. Harry may be brilliant, but even he needs a compilation of all the knowledge he can get, and tools. Grants +3 to INT when treating wounded. Lets the user heal a target by 1d4+INT.

 

ADVENT Plasma Rifle: 3d6 + INT damage, INT % chance to deal double damage.

 

Link to comment
Share on other sites

Aquila slammed the undead cosplayer into the ground, using it's own weight against it to knock the wind out of them and giving time for him to mount their chest. The berserk knight all but tore the helmet from the head of the plague marine, chucking it to the side before his fist came down the hand raised feebly to defend it's owner doing little more than providing some padding before a second blow struck the side of their face. Strike after strike rained down from Aquila, body trembling with fury at the deadite in front of him until their body finally went limp under the savage beating it was handed. That still doesn't stop Aquila though, several more blows ringing out before he finally stops, blood dripping from his hands as he rises from his grim work. He pants for a few moments, the exertion of it all catching up with him before he stumbles off to find some cloth to wipe himself off with.

 

For a moment, everyone pauses to catch their breath, while Danielle gives Aquila a speculative look.  Then Spider-Man speaks up.  "Man.  I really hope those weren't possessed people or something.  Doesn't look like it, since they didn't leave a body behind, but...  That would just make this whole awful freaking day complete."

 

"They're not possessed," Danielle confirms, "Well, not these ones.  I can tell if something.... has a soul.  If they did at any point, they didn't then.  Whether they were killed before becoming those things, or it conjured them out of thin air I couldn't say.  I'll let you know if there's any of these things you might want to be careful with so no one dies."  Spider-Man considers this briefly, and then sighs in relief.

 

"That's one load off.  Sort of.  But...  We're going to need to secure a base of operations, a place we can fortify to keep these people safe while we look for more survivors," The superhero states, looking around, "It looks like we've cleared out this section of the mall, so...  Macy's, Taco Bell, or the Apple Store.  Once we've set up there (Achoo!) we can plan our next move."

 

----------------------------------------------

 

Shooting 'Supaidaman' doesn't seem to do anything to disrupt the sequence.  But when Scout shoots himself he vanishes, and so does 'Supaidaman'.  Scout reappears without the strange apparition next to Alan's van...

 

----------------------------------------------

 

"Well, shit," The archeress drawls at the sight, "Where's Thor when you need him?"  She reaches out to the tablet, and swipes through the security feeds, "That ain't good.  Looks like they've gotten quite a few people.  The rest are trapped in... looks like Sporting Goods R Us, the food court, frilly clothes row, and is that Doc Ock in the Laser Tag arena?  And a buncha weirdos working with Spider-Man and some survivors near the Apple Store."

 

"Language," The blonde reprimands absently, "Yeah, that's a real mess.  Jocasta, are you sure we should be...?  We're still reservists, and...  That's a lot of zombies..."

 

"I at least shouldn't be in any danger," The android, presumably Jocasta, states, "You two would... probably be best suited to liasing with the police and serving as overwatch.  Hawkeye does her best work at a distance anyways."

 

"Hey, who's that?" The blonde asks, pointing to the strange, heavily armed man who just appeared next to Alan's van.  "He doesn't look like a zombie.  Friend of yours?"

Link to comment
Share on other sites

Freya

 

With the last of the Deadites now a bloody mess, Freya was able to get to her feet without much problem, tapping her staff on the ground twice in order to cause a portal to reappear in front of Dyno, allowing the bear to slink back into its home before promptly closing, along with the walking constructs falling back to the floor in a heap of dirt, rock and other assorted junk. At the same time, the holes in her outfit that lingers from the two killing shots were quickly covered up by a mass of black tendrils, "Yeah no, they were more like conjurations. I think. At that point they were kinda blurring the line" Freya admitted, walking towards the still body of her poor Skag, placing a hand on it to feed more of her magic into it, "I can have my bats fly around to search for survivors, but... Uh, is there anywhere I could get like, a cloak or something?"

 

Freya uses Necromancy on Henry's corpse, forcing a Essence(10) vs Halved Res (2.5 with Henry's old Resistance) in order to revive her dog.

 

Necromancy stats:

Spoiler

(Perk backed)Necromancy: Freya targets a dead enemy, specifically, the skeleton of a long dead body, or a revenant, reviving them to heed her command. These revived creatures have their dexterity reduced to 0, though Freya is forced to make an Essence vs Resistance check in order to keep them at their full strength. A success let's Freya use them with their stats at their normal ability, while failing halves each stat aside from Con. These minions count as actions, and must have actions slots to use.

Necromancy Level 2: Dex is now able to be at half capacity if Freya succeeds her roll, but remains at 0 if she fails her reanimation roll.
Necromancy Level 3: Dex is now able to be at full capacity if Freya succeeds her roll, but is halved if she fails her reanimation roll.
Necromancy Level 4: Freya's reanimation roll (Essence vs Resistance) now halves the bodies Resistance stat for the purpose of the roll.

 

Link to comment
Share on other sites

Sha'Tith begins putting away his various armaments, secretly relieved nothing had gone wrong with him holding those glass shards.

"I have two questions."
He a few steps towards the main group of people talking.
"Can someone remind me why we are saving these 'people'?  I've seen human cities, there are always thousands of you and you all look exactly the same.  Why do these ones matter?"
Taking no pause with his completely casual question, he turns to inhale deeply in the direction of the Taco Bell.
"And what is that smell?  Smells like....roast bison...."

His stomach audibly growls after a second or two.

Link to comment
Share on other sites

After cleaning himself with a nearby banner, Aquila walks back over looking around confused for a bit at the lack of bodies but deciding not to question it. It was probably Freya again. "Because it's the right thing to do. Also we have to fight those things anyway, so we might as well right?"

Link to comment
Share on other sites

On 6/16/2020 at 3:34 AM, DragonRage said:

"Well, shit," The archeress drawls at the sight, "Where's Thor when you need him?"  She reaches out to the tablet, and swipes through the security feeds, "That ain't good.  Looks like they've gotten quite a few people.  The rest are trapped in... looks like Sporting Goods R Us, the food court, frilly clothes row, and is that Doc Ock in the Laser Tag arena?  And a buncha weirdos working with Spider-Man and some survivors near the Apple Store."

 

"Language," The blonde reprimands absently, "Yeah, that's a real mess.  Jocasta, are you sure we should be...?  We're still reservists, and...  That's a lot of zombies..."

 

"I at least shouldn't be in any danger," The android, presumably Jocasta, states, "You two would... probably be best suited to liasing with the police and serving as overwatch.  Hawkeye does her best work at a distance anyways."

 

"Hey, who's that?" The blonde asks, pointing to the strange, heavily armed man who just appeared next to Alan's van.  "He doesn't look like a zombie.  Friend of yours?"

Slowly opening his mouth to say something, Alan quickly finds himself turning to glare at Scout for a brief moment after the little man spoke up before he did. "More of a coworker really," he said, while physically shrugging Scout's weird comment off. "The 'bunch of weirdos' working with Spider-Man came with us, they kind of tried to scout ahead and nip this in the bud so that we could spend the rest of the day just, enjoying the con. It, didn't go as planned," he said, in a dry matter of fact tone, already taking his command console back to order his Doombot back into the van. "You were just there right Scout? Could you tell us what made everything go pear shaped? I'm afraid my drones didn't really catch how all of this started."

Link to comment
Share on other sites

Alan had a blank expression underneath his mask, a moment passing before he let out a slight sigh, and said, "Okay then..." He messed around with his tablet a bit, "I'm not entirely sure if they'd pick up, but I could call one of the people working with Spiderman right now....I honestly don't think we should though, if I know my trid cliches well enough, our call will go through and cause their comm to ring very loudly at the exact moment they are trying to sneak past a horde."

Link to comment
Share on other sites

Sha'Tith narrowed his eyes at Aquila's first response, but then shrugs when he mentions they have to fight the deadites anyway.

"Well if we have to go by anyway.  But for now...."
Sha'Tith starts wandering towards the Taco Bell, letting his nose guide him to the counter and the low quality greasy fast food meat behind it.  He leans over the counter, looking for any deadites hiding in the back.

Link to comment
Share on other sites

Sha'Tith doesn't find any Deadites in the Taco Bell.  He does, however, find a large supply of dubious meat, and somewhat less dubious taco fixings.

 

Spider-Man directs Freya towards the Macy's, and then suggests that the group should loot the Taco Bell for food and water, before holing up in the Macy's, which has more room inside and smaller windows than the Taco Bell or the Apple Store.  The Avengers will cover small hero-inflicted damages like that in the name of a good cause.

 

Freya is easily able to bring Henry the Skag back to unlife.  This display gets a few sidelong glances from the locals, but nobody comments.

 

--------------------------------------------------------------------------------

 

"Hawkeye and Stature will hold the fort outside, and keep anyone who can't take care of themselves from getting inside and feeding the zombies more bodies," Jocasta takes charge, since nobody else seems to have a plan.  "Alan will probably be of more use outside, using the mall's security cameras to keep tabs on those zombie hotspots, and his drones will give Hawkeye and Stature more manpower if things go very poorly.  I'll enter the mall with Scout (should you choose to join me), rendezvous with your allies and Spider-Man, and then we can clear the mall and stop Doctor Octopus."

Link to comment
Share on other sites

Aquila nods. "Sounds good to me, I don't really know the area but I'll start seeing what I can grab for barricades." 

Unless someone has a better (I.e. any) idea, Aquila starts hauling anything sturdy looking towards the Macy's.

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.

×
×
  • Create New...