Seel The Deal Posted March 30, 2019 Share Posted March 30, 2019 (edited) I made a post like this a little while back before I fought Hardy, and I've made quite a few changes/additions to my roster since then, so I figured I'd make a post like this again. Just looking for team and moveset suggestions (no egg move suggestions for existing members though, each individual member takes multiple hours to EV train and raise to level 90+ and I don't want to deal with that on top of having to do breeding shenanigans). I was considering training up an Aegislash but decided against it as I already have 5 Steel types lying around, but I do need a Ghost, since I retired my Mismagius. I'm also fine on Dragons atm; between Naganadel, Dragonite and Salamence I should have that type covered sufficiently enough. I'll probably add the 2 most agreed upon team members, since that'll make a full box of members. I'll post my mons' current movesets in a spoiler here, with moves/items/abilities in bold being ones I'm unsure about, crossed out being unobtainable but planned to be a substitute for whatever is currently there (not a full replacement) and italics being temporary until something else becomes obtainable: Spoiler Viola (Pinsir) @ Pinsirite Ability: Moxie EVs: 252 Atk / 252 Spe Jolly Nature - Return - X-Scissor - Storm Throw - Swords Dance Bruno (Mienshao) @ Flying Gem Ability: Regenerator EVs: 252 Atk / 252 Spe Adamant Nature - High Jump Kick - Drain Punch - U-turn - Acrobatics Karen (Houndoom) @ Houndoominite Ability: Flash Fire EVs: 252 SpA / 252 Spe Timid Nature - Dark Pulse - Flamethrower - Hidden Power [Grass] - Nasty Plot Drake (Salamence) @ Draco Plate Ability: Moxie EVs: 252 Atk / 252 Spe Jolly Nature - Dragon Claw - Fly (Will be replaced with Return when Salamencite becomes available)- Crunch (Will be replaced with Fire Blast or Earthquake when they become available - haven't decided which yet) - Dragon Dance Kahili (Staraptor) @ Sharp Beak Ability: Reckless EVs: 252 Atk / 252 Spe Jolly Nature- Return - Brave Bird - Close Combat - Final Gambit Lance (Togekiss) @ Sky Plate Ability: Serene Grace EVs: 252 SpA / 252 Spe Timid Nature - Air Slash - Dazzling Gleam - Flamethrower (Will replace with Fire Blast when available)- Wish Fern (Serperior) @ Meadow Plate Ability: Contrary EVs: 252 SpA / 252 Spe Modest Nature - Leaf Storm - Giga Drain - Hidden Power [Ground] - Nature Power Clay (Swampert) @ Leftovers Ability: Torrent EVs: 252 HP / 252 Atk Adamant Nature - Waterfall - Earthquake - Rock Slide - Curse Grimsley (Bisharp) @ Iron Plate Ability: Defiant EVs: 252 Atk / 252 Spe Adamant Nature - Iron Head - Knock Off - Low Kick - Swords Dance Bugsy (Scolipede) @ Metronome Ability: Speed Boost EVs: 252 Atk / 252 Spe Naive Nature - Megahorn - Poison Jab - Rock Slide - Baton Pass Will (Gardevoir) @ Gardevoirite / Mind Plate Ability: Synchronize EVs: 252 SpA / 4 SpD / 252 Spe Timid Nature - Psychic - Moonblast (Hyper Voice is better in 99.9% of situations as M-Garde, but I might use non-mega Gardevoir from time to time too) - Focus Blast - Calm Mind Amaria (Sharpedo) @ Sharpedonite Ability: Speed Boost EVs: 252 Atk / 4 SpD / 252 Spe Jolly Nature - Waterfall - Crunch - Ice Fang - Destiny Bond Sidney (Krookodile) @ Dread Plate Ability: Intimidate EVs: 252 Atk / 252 Spe Adamant Nature - Crunch - Earthquake - Stone Edge - Stealth Rock Elesa (Manectric) @ Manectite Ability: Lightning Rod EVs: 252 SpA / 252 Spe Hasty Nature - Thunderbolt - Flamethrower (Replacing with Overheat when Volt Switch becomes available) - Thunder (Replacing with Volt Switch when it becomes available) - Hidden Power [Ice] Chuck (Heracross) @ Heracronite / Fist Plate Ability: Moxie EVs: 252 Atk / 4 SpD / 252 Spe Jolly Nature - Megahorn - Close Combat - Knock Off - Rock Blast Wallace (Vaporeon) @ Leftovers Ability: Water Absorb EVs: 252 HP / 252 Def Relaxed Nature - Scald - Hydro Pump - Aurora Beam (Will be replaced with Ice Beam when it becomes available) - Toxic Byron (Steelix) @ Steelixite / Leftovers Ability: Sturdy EVs: 252 HP / 252 Atk Brave Nature - Stomping Tantrum (Replacing with Earthquake when it becomes available) - Gyro Ball - Rock Slide - Curse Lucian (Metagross) @ Iron Plate / Metagrossite Ability: Clear Body Shiny: Yes EVs: 252 Atk / 252 Spe Jolly Nature - Meteor Mash - Zen Headbutt - Hammer Arm - Bullet Punch Brock (Tyranitar) @ Assault Vest Ability: Sand Stream EVs: 252 HP / 252 Atk Adamant Nature - Rock Slide - Crunch - Earthquake - Outrage Saphira (Dragonite) @ Draco Plate (Will be replaced with Flyinium Z once it becomes available) Ability: Multiscale EVs: 252 Atk / 252 Spe Adamant Nature - Outrage - Fly - Fire Punch - Dragon Dance Giovanni (Nidoking) (M) @ Life Orb Ability: Sheer Force EVs: 252 SpA / 252 Spe Hasty Nature - Earth Power - Sludge Wave - Focus Blast / Thunderbolt / Shadow Ball / Ice Beam - Focus Blast / Thunderbolt / Shadow Ball / Ice Beam Jasmine (Durant) @ Wide Lens Ability: Hustle EVs: 252 Atk / 252 Spe Jolly Nature - Iron Head - X-Scissor - Rock Slide - Crunch Koga (Beedrill) @ Beedrillite Ability: Sniper EVs: 252 Atk / 252 Spe Jolly Nature - X-Scissor - Poison Jab - Drill Run - Fell Stinger Lana (Gyarados) @ Waterium Z Ability: Intimidate (Not sure if Moxie is worth, Intimidate makes setting up extremely easy and often you need the speed more than the attack to sweep anyway) EVs: 252 Atk / 252 Spe Adamant Nature - Waterfall - Ice Fang - Stone Edge (Considering Thunder Wave for defensive utility and easy setup) - Dragon Dance Kiyo (Blaziken) @ Flame Plate / Blazikenite Ability: Speed Boost EVs: 252 Atk / 252 Spe Jolly Nature - High Jump Kick - Blaze Kick - Stone Edge - Bulk Up (Replacing with Swords Dance when it becomes available) Ujiyasu (Rhyperior) @ Hard Stone Ability: Solid Rock EVs: 252 HP / 252 Atk Adamant Nature - Stone Edge - Earthquake - Hammer Arm - Megahorn Maylene (Lucario) @ Fist Plate (Replacing with Lucarionite when it becomes available)Ability: Steadfast EVs: 252 Atk / 252 Spe Jolly Nature - Meteor Mash - Close Combat - Swords Dance - Extreme Speed Aya (Naganadel) @ Life Orb Ability: Beast Boost EVs: 252 SpA / 252 Spe Timid Nature - Dragon Pulse - Sludge Wave - Thunderbolt / Flamethrower (Replacing with Fire Blast when it becomes available) - Nasty Plot Everything I currently have is between levels 92 and 95 except for the 5 most recent additions - Gyarados (Lana), Blaziken (Kiyo), Rhyperior (Ujiyaso), Lucario (Maylene) and Naganadel (Aya) who are all between 70 and 72 and are still in training. (Suggestions for where to raise them would be nice - Grand Hall trainers give jack for EXP through EXP Share and are too strong for most of these guys to fight them on their own still). also lowkey taking name suggestions Edit to avoid a double post: Decided to train an offensive Trick Room Cofagrigus with Shadow Ball/Trick Room/Nasty Plot/either Hidden Power if it's Fighting or Grass Knot (to be replaced by Energy Ball) if it's not. I've got a full box now, but suggestions are still welcome! Edited March 31, 2019 by Seel The Deal 1 Quote Link to comment Share on other sites More sharing options...
Endstrom Posted March 30, 2019 Share Posted March 30, 2019 If you're looking for a ghost type, Mimikyu could be fun to use just because it can either be used offensively with Swords Dance (probably can sub in hone claws till that becomes available) with good coverage in play rough, shadow claw and wood hammer/leech life/x-scissor or defensively with will-o-wisp and pain split, depending on how you want to train it. Alternatively, if you want to go with tank cheese than Trevanent's a good one to use with harvest + berries + sub seed, which is fun when it works but can get shut down rather easily. I'm also biased towards Chandelure, but it looks like Houndoom already fills it's role so I wouldn't suggest it too much. It also looks like you're missing an ice type, which is probably going to be important considering the next gym is dragon. I personally recommend A!Ninetales for hail + dual screens in Aurora Viel plus access to Blizzard (via Vulpix) and Moonblast (via egg), but other options could be Weavile or Mamoswine if you're wanting something physical instead. 1 Quote Link to comment Share on other sites More sharing options...
Seel The Deal Posted March 30, 2019 Author Share Posted March 30, 2019 My plan for Saphira's gym is actually to abuse the Cave field with Rock Tomb/Slide/Stone Edge spam, since it's likely we'll fight on the Dragon's Den field and one use of Hydro Vortex makes that a Cave. Ice types would definitely work too though, and I'll probably consider Ninetales because it's a good Specs user and I actually have nothing making use of that item yet. I have a level 75 Mimikyu sitting around, but haven't raised it because the IVs are kinda shite and Swords Dance isn't here quite yet. Could definitely breed a better one, though. My main problem is the lack of a strong Ghost STAB on it - Shadow Claw is the best one-turn move you'll get, and coming off of only 90 base attack, that's... not exactly impressive, even at +2. I want a ghost type that can abuse its STAB a bit more. Still, it's not an awful option - just not one I'm necessarily looking for. Unfortunately, as you said, Trevenant just gets shut down a bit too easily. It has a ton of defensive utility and an amazing movepool, but it doesn't have the bulk or speed to make use of it. Quote Link to comment Share on other sites More sharing options...
Vanitas Posted March 30, 2019 Share Posted March 30, 2019 Archetype, Greninja Quote Link to comment Share on other sites More sharing options...
Lil' Sunny Posted March 30, 2019 Share Posted March 30, 2019 Weavile. easy to get a strong moveset, good choice band user if you have it. fits the ice role you need. as much as i like A-ninetales, its best use is instant aurora veil and hail might screw up your team with residual damage. weavile or even mamoswine is better for straight damage. Quote Link to comment Share on other sites More sharing options...
Seel The Deal Posted March 30, 2019 Author Share Posted March 30, 2019 Well, the nice thing about Hail's residual damage is I can build my team in any way to get around it/mitigate it, by bringing 'mons like Serperior and Mienshao who can heal themselves and avoiding 'mons that damage themselves or rely on having full HP like Dragonite or Staraptor. But it could be annoying in some scenarios, I'll give you that. My only problem with Mamoswine is I've just used it too much. Almost every playthrough I grab a Piloswine with Icicle Crash the moment I beat Shelly. It's a great 'mon and would definitely fit on the rotation but I want to try something a little different. But with all that being said... Quote Link to comment Share on other sites More sharing options...
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