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Nano4

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  • 2 weeks later...

Half the day has passed as lovers kiss and the lover less chat, when suddenly in the center of town the lynching stand starts glowing, the lynching stand was created by the founder of salem and was said to only activate when there are opposing factions within the town, Its magic draws the person to the most votes to it for the trial, and hangs them if found guilty, everyone is confused as who would want to harm this town?

 

the lynching stand is activating today so no trials can be held today

 

24 hours remain before night falls

Edited by Nano4
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Role list is done, correct me on mistakes please.

 

Town:

 

Sheriff: Check one person each night for suspicious activity. Town, Amnesiac, Gaurdian Angel, Pirate, Plague Bearer, Pestilence, Godfather and the Werewolf during odd-numbered nights will all seems innocent while Medusa (unless Medusa is holding a necronomicon) and the transformed Werewolf will appear as suspicious.

 

Doctor: Heal one person each night, preventing them from dying from the Werewolf, give someone powerful defence meaning they can't be attacked that night or save a Bodyguard from dying while protecting someone (if the bodyguard ends up being one of the unknown Town Protective roles).

 

Psychic: Recieve a vision each night. On odd-numbered nights they will get three names, at least one of which is evil. On even-numbered nights they  will get two names, at least one of which is good.

 

Tracker: Track one person at night to see who they visit.

 

Town Protective: Don't know which one yet.

 

Town Protective: Don't know which one yet.

 

Town Support: Don't know which one yet.

 

Town Support: Don't know which one yet.

 

Mafia:

 

Godfather: Kills someone each night. Doesn't appear as suspicious when visited by the Sheriff.

 

Neutral:

 

Pirate: Choose a player to plunder each night. Upon plundering the Pirate and the target start a duel. The Pirate can choose from a scimitar, a rapier and a gun. The target can choose from a sidestep, a chainmail and backpedal. Scimitar beats sidestep, rapier beats chainmail and gun beats backpedal. If the Pirate wins they will kill the target. Wins if they succesfully plunder two players.

 

Plague Bearer: You may choose to infect a player with the Plague each night. Anyone who visits the Plague Bearer or visits an infected will be infected. If an infected player visits a non-infected the non-infected will become infected. If all players are infected the Plague Bearer becomes Pestilence and the Town will be allerted. Pestilence can only die by being lynched. Can kill once a night. Wins if all other killing roles are dead.

 

Werewolf: Transform into a Werewolf during the night. Can choose either to rampage or stay home. If they rampage they can choose someone to kill. If they stay at home they will kill all visitors. Wins if all other killing roles are dead.

 

Amnesiac: Can choose a dead role to remember themselves as. Can choose any Town role or Guardian angel. Wins if they meet the win condition of the remembered role.

 

Guardian Angel: Gets assigned to a random player. The Guardian can heal and remove all harmfull effects on that player twice a game (can still do this while dead). Wins if target is alive.

 

Coven:

 

Medusa: You may choose to Stone Gaze all visitors at night which kills them. Gets a necronomicon at night three which makes them able to visit player's to Stone Gaze them. Wins if all other killing roles are dead.
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14 minutes ago, Seal said:

Role list is done, correct me on mistakes please.

 

Town:

 

Sheriff: Check one person each night for suspicious activity. Town, Amnesiac, Gaurdian Angel, Pirate, Plague Bearer, Pestilence, Godfather and the Werewolf during odd-numbered nights will all seems innocent while Medusa (unless Medusa is holding a necronomicon) and the transformed Werewolf will appear as suspicious.

 

Doctor: Heal one person each night, preventing them from dying from the Werewolf, give someone powerful defence meaning they can't be attacked that night or save a Bodyguard from dying while protecting someone (if the bodyguard ends up being one of the unknown Town Protective roles).

 

Psychic: Recieve a vision each night. On odd-numbered nights they will get three names, at least one of which is evil. On even-numbered nights they  will get two names, at least one of which is good.

 

Tracker: Track one person at night to see who they visit.

 

Town Protective: Don't know which one yet.

 

Town Protective: Don't know which one yet.

 

Town Support: Don't know which one yet.

 

Town Support: Don't know which one yet.

 

Mafia:

 

Godfather: Kills someone each night. Doesn't appear as suspicious when visited by the Sheriff.

 

Neutral:

 

Pirate: Choose a player to plunder each night. Upon plundering the Pirate and the target start a duel. The Pirate can choose from a scimitar, a rapier and a gun. The target can choose from a sidestep, a chainmail and backpedal. Scimitar beats sidestep, rapier beats chainmail and gun beats backpedal. If the Pirate wins they will kill the target. Wins if they succesfully plunder two players.

 

Plague Bearer: You may choose to infect a player with the Plague each night. Anyone who visits the Plague Bearer or visits an infected will be infected. If an infected player visits a non-infected the non-infected will become infected. If all players are infected the Plague Bearer becomes Pestilence and the Town will be allerted. Pestilence can only die by being lynched. Can kill once a night. Wins if all other killing roles are dead.

 

Werewolf: Transform into a Werewolf during the night. Can choose either to rampage or stay home. If they rampage they can choose someone to kill. If they stay at home they will kill all visitors. Wins if all other killing roles are dead.

 

Amnesiac: Can choose a dead role to remember themselves as. Can choose any Town role or Guardian angel. Wins if they meet the win condition of the remembered role.

 

Guardian Angel: Gets assigned to a random player. The Guardian can heal and remove all harmfull effects on that player twice a game (can still do this while dead). Wins if target is alive.

 

Coven:

 

Medusa: You may choose to Stone Gaze all visitors at night which kills them. Gets a necronomicon at night three which makes them able to visit player's to Stone Gaze them. Wins if all other killing roles are dead.

Everyone wins (except mafia and tp people who die to the second condition) if the godfather dies and the killing roles degladiate themselves :wesmart:

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10 minutes ago, LykosHand said:

Yeah true i don't really know what to say, also the game started with the day phase, so we can't even talk about what we did on night 👀

dun murder the yahen mr mafia please 👀

jk morning lykos

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the town is awoken by a shriek of agony

 

2 bodies can be seen next to each other

 

nicki was found dead

she was killed by a member of the mafia

there was no last will

nicki’s role was retributionist 

 

lykos was found dead

he died from a broken heart

their was no last will 

lykos role was trapper

 

DAY 2 HAS BEGUN FOR 48 HOURS

 

7 VOTES NEEDED TO PUT SOMEONE ON TRIAL

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Oof, I hadn't taken into account that one kill sometimes means two deaths in this game. That's a big hit for the town. but if the mafioso has a lover they have x2 chance to die to a third party

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