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Rejuvenation and Reborn comparison (spoilers)


Cyphre

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  On 7/17/2019 at 4:17 PM, !!yxnT said:
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  On 7/17/2019 at 4:12 PM, Milotic said:

Lol I've already played thru V12 and I'm very familiar with how the game used to be vs how it is now and I have to say that the difficulty has defintely been toned down. You say the fights were horribly designed, I somewhat agree, but not only were the fights nerfed as a result, newer and better mons became available in areas that they weren't at first, then better items, access to EV rooms, more trainers, etc. Which goes back to my point about their priority being making the game better, as opposed to that challenging aspect. Which led Jan to introduce the different playing modes (Easy, Casual, Intense), for those who still wanted a kick of how the old rejuvantion used to be. In my experience Intense is challenging for sure, but with all the new techs available it will never seem as hard as the earlier versions of rejuvenation which is what my initial point was. Quickly addressing the gauntlet point, Im not sure why that is the first thing people go to when talking about reborn's difficulty as it is a series of battles that doesnt allow to change your team or strategy for each battle. I dont believe that it is the best example as it is meant to be a unfair challenge.

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  On 7/17/2019 at 8:02 PM, Sceptilespy said:
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I wasnt comparing the two directly, I was just doing so to make a point to those who say reborn is outright harder than rejuvenation, or that rejuvenation feels more forgiving

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  On 7/17/2019 at 8:02 PM, Sceptilespy said:
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Rejuv wars: Attack of the fanboys. Just going to chime in and mention not to get into too heated of an argument as that often leads to thread locks. I think the main points were already made by now.

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  • 4 months later...

I realise I'm probably coming in late to the conversation here, but I'd just like to give my takeaway from what I've read here.

 

I realise that most users of these forums are more serious about pokemon than the average player - hence the preferences to insane difficulty and acceptance for getting severely punished for not having an optimalised team.

 

Those people suggesting that high difficulty and grinding are undesirable do have a point - as those who would like to play for the story (it is rather compelling) may have to stop due to their skills being below that of a successful player. 

 

As as well as this, there is a serious time deficit to grinding, which may also be undesirable for a few players who'd rather not waste time on non story elements - at least - not 3 hours grinding levels or EVs for a particularly challenging fight.

 

I do really appreciate the game breakdowns- really interesting to read opinions backed up by personal experience. The points about struggling with viable strategies I totally get - the leaders in Reborn have some seriously strong "problem" Pokemon which can be demoralising at times... My first run was successful but I lost the save file after defeating terra without too much difficulty, however when I started over I got too caught up in training up "cool" Pokemon and I just ended up restarting

 

I noted the love for another game: Pokemon Desolation, and I look forward too seeing its story develop: less happy about an early difficulty spike but hopefully it Won't drive me off!

 

-I wonder if rejuvenation has a site back up somewhere

i didn't notice the site had been wiped until today

Edited by Myriad58
Wanted to ensure neutrality. At least as much as I can
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  On 11/26/2019 at 2:09 PM, Myriad58 said:

Those people suggesting that high difficulty and grinding are undesirable do have a point - as those who would like to play for the story (it is rather compelling) may have to stop due to their skills being below that of a successful player. 

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I agree and its something I give Rejuvenation credit over Reborn for as it has difficulty levels without punishing the player for their choice. (as far as I'm aware) Part of the problem with Reborn's obsession with being difficult is that as of the currently released episode it has thrown away its tough but fair difficulty away for fake difficulty with Team Meteor's new machines. (only them though for now) I genuinely fear that there will come a day where the obsession gets so out of hand that you will be forced to use certain pokemon.

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  On 11/26/2019 at 9:09 PM, The Swordsman said:

I agree and its something I give Rejuvenation credit over Reborn for as it has difficulty levels without punishing the player for their choice. (as far as I'm aware) Part of the problem with Reborn's obsession with being difficult is that as of the currently released episode it has thrown away its tough but fair difficulty away for fake difficulty with Team Meteor's new machines. (only them though for now) I genuinely fear that there will come a day where the obsession gets so out of hand that you will be forced to use certain pokemon.

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I think the nearest we'll find will be  being forced, so to speak, to use certain tactics, as a Prankster Destiny Bond/Perish Song when facing enemies with a huge level gap to our own (like Solaris' garchomp in the Volcano) but as far as we've become, this would be impossible as I think we could take out some lvl 100 or two

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