Yoma_masaho Posted April 27, 2019 Share Posted April 27, 2019 (edited) Before E16, I'd settled on a team that I thought would be adequate for an in-game run, but found that it fared very poorly in double battles during later episodes. So, I'm looking to make a new team from scratch that's bulky but still has some offensive power behind it. I've come up with two teams, but I'm not entirely satisfied with either, and I'd like some help fixing either one or both of them. Team 1: Alolan-Ninetales @ Light Clay Snow Warning Timid, 252 Sp. Atk., 252 Spd -Aurora Veil -Blizzard -Freeze Dry -Moonblast Alomomola @ Leftovers Regenerator Calm, 40 HP, 216 Def, 252 Sp. Def. -Toxic -Wish -Scald -Wide Guard Hydreigon @ Life Orb Levitate Modest, 252 Sp. Atk., 252 Spd -Draco Meteor -Fire Blast -Dark Pulse -Flash Cannon Mamoswine @ Choice Band Thick Fat Adamant, 252 Atk, 252 Spd -Ice Shard -Icicle Crash -Earthquake -Rock Slide Volcarona @ Grassium-Z Flame Body Timid, 252 Sp. Atk., 252 Spd -Quiver Dance -Fire Blast -Bug Buzz -Giga Drain Mawile @ Mawilite Intimidate Brave, 252 HP, 252 Spd -Play Rough -Iron Head -Sucker Punch -Thunder Punch Pretty straight-forward strategy: set up Aurora Veil, switch in to either one the four attackers to deal damage or to Alomomola to Wish pass. I've put Wide Guard on Alomomola for Double Battles and Grassium-Z on Volcarona for bulky waters. I'm not particularly fond of Mega-Mawile due to its low speed, but I needed a Rock resist and a Fairy killer, and I went with this bulkier EV spread. I plan to switch it out for a strictly offensive Mega-Metagross when I get the stone, but even then I'm not sure if relying on Volcarona to be the only speed-boosting sweeper is a good idea. Team 2: Tangrowth @ Assault Vest Regenerator Sassy, 248 HP, 68 Atk, 192 Sp. Def -Giga Drain -Knock Off -Hidden Power Ice -Earthquake (eventually, but Bulldoze for now) Toxapex @ Black Sludge Regenerator Calm, 252 HP, 252 Sp. Def -Toxic -Recover -Haze -Scald Tyranitar @ Life Orb (eventually Tyranitarite) Sand Stream Jolly, 252 Atk, 252 Spd -Dragon Dance -Stone Edge -Earthquake -Ice Punch Excadrill @ Choice Band (eventually Life Orb) Sand Rush Jolly, 252 Atk, 252 Spd -X-Scissor (eventually Swords Dance) -Iron Head -Rock Slide -Earthquake Volcarona @ Grassium-Z Flame Body Timid, 252 Sp. Atk., 252 Spd -Quiver Dance -Fire Blast -Bug Buzz -Giga Drain Clefable @ Leftovers Magic Guard Bold, 252 HP, 252 Def -Calm Mind -Wish -Moonblast -Thunder Wave I like this more in theory, at least when fully realized: two naturally bulky set-up mons, double Regenerator mons and a Wish passer that can also set-up in a pinch, along with Excadrill as a speedy hitter in Sand if I don't get the opportunity for set-up. Unfortunately, Tyranitar and Excadrill share too many weaknesses, so I'll definitely be wasting Sand turns switching from TTar to one of the Regenerator mons and then to Excadrill. I also have three mons weak to Water and three weak to Ground, which is bad for Doubles, and I don't have a ground immunity, which pretty much prevents me from spamming Earthquake. I considered getting rid of Volcarona and Clefable and getting a Togekiss, but I have no ideas for the last slot. So, yeah, what changes do you suggest to make either of these teams better for both single and double battles? EDIT: Switched out Knock Off on Mamoswine for Rock Slide because I realized I had nothing for Volcarona. Edited April 29, 2019 by Yoma_masaho Quote Link to comment Share on other sites More sharing options...
Lorisaur Posted April 27, 2019 Share Posted April 27, 2019 I'll be happy to give you some tips, but do you want to use them for online play? Quote Link to comment Share on other sites More sharing options...
Yoma_masaho Posted April 27, 2019 Author Share Posted April 27, 2019 10 minutes ago, Lorisaur said: ...but do you want to use them for online play? No, not really, just in-game for now. I'm mostly just asking now so I can finish up breeding, EV training and leveling up before E19. Quote Link to comment Share on other sites More sharing options...
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