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Pokemon Enigma - New Chapter!


MegaMew

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Curious to see how it will turns out.

The lower number of badge(comparatively to rejuv/reborn) might leave more space for story/side activity and make it less drawn out

Since you seem to go for numerous alternate choices/focus on character I look forward to how we interact with the cast

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  • 3 weeks later...
  • 2 weeks later...

Well, the Episode 1 Beta is currently out! If you're interested, please feel free to play.

 

Please leave any comments and feedback on this forum, in a spoiler lock, please. Thank you!

 

Additionally, to report a bug:

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Thanks for reading, and thanks for playing!

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Just curious. How long would you say this version is right now?

 

Also I think I found a bug.

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So forget my post that I made on here a couple of hours ago. Turns out this game is probably about 3 hours long without the training. I just finished the game and I gotta say I like it. I hope you don't mind if I do a pro and cons kind of thing here. It might help you out more with the next demo that comes out. Btw, I noticed 1 bug, possible another 1 in the game aside from the 1 I said in my previous post.

 

FyB3F4D.png

I could go through the railing here no matter where. Not a major thing but that was really the only thing I noticed. There were also very, and I mean VERY, few dialogue errors but I was pressing enter before I thought to take a screenshot of it. But like I said, VERY few of them in this version. Also, the other bug I experienced was when the city was under attack, when I went into the sewer building and walked back out, dialogue started as if the hooded people had already retreated. Not sure if that is a bug or if that's 1 of those choices things but just thought you should know.

 

CONS:

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PROS:

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I am definitely already loving the game and I can't wait to see what V2 has in store for us. I guarantee you that when that version comes out, I WILL be doing a playthrough on it. You have done a great job so far. Keep up the good work my man!

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I've discovered a major bug while playing - entering and exiting the water treatment centre while the city is being destroyed skips ahead, plays a future cutscene and softlocks the game.

 

[EDIT] Looks like its already been found in the previous post. I assume its a bug though, due to the softlock while playing. Enjoying the game thus far though!

Edited by Michael_
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  On 8/10/2019 at 2:21 AM, Majin J-Awesome_One said:

So forget my post that I made on here a couple of hours ago. Turns out this game is probably about 3 hours long without the training. I just finished the game and I gotta say I like it. I hope you don't mind if I do a pro and cons kind of thing here. It might help you out more with the next demo that comes out. Btw, I noticed 1 bug, possible another 1 in the game aside from the 1 I said in my previous post.

 

FyB3F4D.png

I could go through the railing here no matter where. Not a major thing but that was really the only thing I noticed. There were also very, and I mean VERY, few dialogue errors but I was pressing enter before I thought to take a screenshot of it. But like I said, VERY few of them in this version. Also, the other bug I experienced was when the city was under attack, when I went into the sewer building and walked back out, dialogue started as if the hooded people had already retreated. Not sure if that is a bug or if that's 1 of those choices things but just thought you should know.

 

CONS:

  Reveal hidden contents

 

PROS:

  Reveal hidden contents

 

I am definitely already loving the game and I can't wait to see what V2 has in store for us. I guarantee you that when that version comes out, I WILL be doing a playthrough on it. You have done a great job so far. Keep up the good work my man!

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Thank you very much for the feedback and comments! It means a lot to me that someone likes the game so much!

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  On 8/12/2019 at 6:15 AM, Michael_ said:

I've discovered a major bug while playing - entering and exiting the water treatment centre while the city is being destroyed skips ahead, plays a future cutscene and softlocks the game.

 

[EDIT] Looks like its already been found in the previous post. I assume its a bug though, due to the softlock while playing. Enjoying the game thus far though!

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Thanks for the feedback.

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I've discovered another major bug. If you end up losing while the city is being taken over and have healed in the cultist hideout, you're sent back their and have no means of escaping. You should probably set the healing point somewhere in the apartment building to avoid this.

 

[EDIT] I've also noticed the takeover version of the city is missing its battle back and a custom battleback for the hideout would be appreciated as well. I'd also add in a different end of battle theme as opposed to the one from default essentials.

Edited by Michael_
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  On 8/13/2019 at 6:05 PM, Gentleman Jaggi said:

Game produces an error and crashes if you attempt to pick Treecko or Oshawott as your starter.

I went through each one and the others are fine.

 

Unbenannt.png.ba6baa750a22dbc6f3908132aceb4854.png

 

Seems to be because of spelling mistakes in the code, "Treeko" instead of "Treecko" and "Oshawatt" instead of "Oshawott".

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Ah, thank you! I'm sorry about that. I'll get a Patch Update out soon.

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  • 3 weeks later...

How complete is this game in terms of development? One of your screenshots show that the game is quite ahead in terms of playability......Just curious.

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