Outside Indoorsman Posted July 3, 2019 Share Posted July 3, 2019 Bored again. Here's new ideas, this time for fields. Prison Field (For areas where Team Meteor is, sometimes). Hustle also applies the effects of Pressure. Pressure applies the effect of Intimidate. Immunity Pokemon take x.67 reduced damage from all attacks. Prankster gives all moves +1 priority. Run Away doubles Speed. Stakeout boosts Attack at all times. Dark and Steel attacks are both strengthened by 1.3 Imprison affects all enemies, also has the effects of Disable, and harshly lowers Speed. Justified increases Defense when switching in. Disable’s effect is extended to 6 turns. The Telluric Seed increases Attack sharply. Nature Power becomes Imprison. Pokemart (An item-based field, mostly just for fun). Pickup Pokemon, if they don’t have any items at the start of the battle, will pick up two random X items, boosting two random stats sharply. Pickpocket Pokemon steal a random one-use item every turn, applying that item’s effect to themselves (Some Berries, Potions, X Items, Burn or Toxic Orbs) Honey Gather pokemon gain up to 100% of their max health at the end of every turn. Gluttony Pokemon heal 1/8 of their max health every turn by stealing berries. Klutz Pokemon knock random items off the shelf every turn, curing any status conditions and dealing 1/8 of max health as damage to all Pokemon without Wonder Guard or Magic Guard. If Fling is used and the Pokemon who used it is carrying no Item, a random Item is used as the base. Fling damage increases by x2. The Synthetic Seed sharply raises two random stats. Nature Power becomes Fling. Pokemon Center (Healing-centric field). Healing moves besides Heal Pulse and HP-draining moves are powered up x1.5. Heal Pulse restores up to 100% of max health and removes status conditions. All pokemon are healed by 20% of their max health and of any status conditions when switching in. Healer Pokemon regain 1/16 of their max health every turn, and restore the same amount to all active friendly Pokemon. Natural Gift Pokemon are not affected by the adverse effects of Status Conditions (like Magic Guard), and have all attacks boosted by x1.25, and take x.75 reduced damage. Comatose Pokemon regain 1/8 of their health every turn and are cured of status conditions. Triage Pokemon regain 1/8 of their max health every active turn and have their attack power and healing moves boosted by x1.3. Regenerator restores 1/2 of max health instead of 1/3. Flower Veil Pokemon and adjacent friendly pokemon are all protected from Status Conditions. Serene Grace Pokemon are protected from critical hits, and regain 1/16 of their max health every turn. The Synthetic Seed prevents the user from having their stats lowered or being affected by critical hits. Nature Power becomes Heal Pulse. 1 1 Quote Link to comment Share on other sites More sharing options...
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