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Minor bugs V12


Zumi

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2 bugs here. 

 

First, if you Destiny bond kill someone during the first hit of the double battle, and then attack hits second character, the sprite of the pokemon using double attack will appear behind UI in the lower right corner and... kinda hangs out there. This is hilarious, tbh.

 

Second, you can completely skip a huge portion of Narcissa side quest and use the key on the mansion in the past, it still triggers the scene and progress. 

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After the play where you go with Huey and Lavender and see imposters "mom" and "yourself", when you're supposed to meet the gang on Mias Cafe, if you enter the building to the left of the cafe the same cutscene will happen (Rhodea talking to Lavender), and the game gets stuck

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Idk if this is a bug or intended, but Erick sig moves seems to never miss, which is weird because according to the wiki, it's just a slightly more accurate version of zap cannon.

 

It makes hims kinda broken tbh.

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For some reason, at the Sheridan Village Move Relearner, Alolan Ninetails is capable of learning Flare Blitz and Heat Wave, tho it shouldn't, because... well dunno, buggy bug 

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3 things this time. I hope I'm not annoying LOL

 

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  • Veterans

just a few general battle bugs i came across: nature power in doubles can hit either the left or right pokemon despite allowing you to choose which one to attack, a pokemon is unable to attack after being sky dropped if it is slower than the user of the move, rage powder is a powder move and should not affect grass types but it does (found this out vs rogue nim) and also for some reason i kept attacking nim's vivillon after i put it to sleep even though it was not able to use rage powder. cloud nine only works turn 1 to cancel out strong winds entirely vs souta and it does not work any other turn if i switch a cloud nine pokemon in the battle(pls nerf him).  also was able to steal aeilita's pokemon at one point when playing as her and subbing them into my pc.

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  • Veterans

just a few general battle bugs i came across: nature power in doubles can hit either the left or right pokemon despite allowing you to choose which one to attack, a pokemon is unable to attack after being sky dropped if it is slower than the user of the move, rage powder is a powder move and should not affect grass types but it does (found this out vs rogue nim) and also for some reason i kept attacking nim's vivillon after i put it to sleep even though it was not able to use rage powder. cloud nine only works turn 1 to cancel out strong winds entirely vs souta and it does not work any other turn if i switch a cloud nine pokemon in the battle(pls nerf him).  also was able to steal aeilita's pokemon at one point when playing as her and subbing them into my pc.

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Telling Novae "Hold on a sec..." still triggers the battle.
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Also, in the "Badland Baddies" sidequest, the Solrock in the first double battle with the Xen Grunts did nothing. Its turn was being skipped.

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I found a bug when I entered the first abandon building in Zone Zero, when I entered two of my pokemon( a Silvally and a Golurk) turned into to of my other pokemon( a Ampharos and Mamoswine) and they won't change back no matter what I do.

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A list of TMs in the inventory where their icon doesn't match their corresponding move type

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A bunch of buildings in GDC completely lack tile collisions, mostly in the Residential District/Main Street/that place with the café.

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Also, there's a weird bug where, if a Pokémon uses Wish, the game will skip the animation completely, cut to your turn, and next turn it will play the "X used Wish!" scene again, heal, then do it again for the new move.

Finally, I've noticed some really weird things with the battle terrains. Sometimes the opponent's pokémon won't attack at all, giving you basically endless free turns. I don't recall exact examples, sorry, but I do remember it happening with a Florges on the Dragon's Den terrain.

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I chose "Take a break" after the first virtual Elite 4 battle and when I started the next one, it used my player's actual team instead of the virtual one.
Continuing with or without a break afterward still used my actual team. I'm assuming this would happen no matter when I choose this option.
Continuing the whole way through without taking breaks uses the virtual team as expected.

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