Joao8597 Posted July 14, 2019 Share Posted July 14, 2019 Shouldn't tm16 for light screen be here? It isn't im my bag. Link to comment Share on other sites More sharing options...
Cyphre Posted July 14, 2019 Share Posted July 14, 2019 2 bugs here. First, if you Destiny bond kill someone during the first hit of the double battle, and then attack hits second character, the sprite of the pokemon using double attack will appear behind UI in the lower right corner and... kinda hangs out there. This is hilarious, tbh. Second, you can completely skip a huge portion of Narcissa side quest and use the key on the mansion in the past, it still triggers the scene and progress. Link to comment Share on other sites More sharing options...
SuperSpartans14 Posted July 14, 2019 Share Posted July 14, 2019 When I was fight texan as aelita the battlefield was in the reserve field not the original field the reserve field as appeared when I was fighting xen male grunt and female grunt with aelita on xen train Link to comment Share on other sites More sharing options...
Tacuara Posted July 14, 2019 Share Posted July 14, 2019 After the play where you go with Huey and Lavender and see imposters "mom" and "yourself", when you're supposed to meet the gang on Mias Cafe, if you enter the building to the left of the cafe the same cutscene will happen (Rhodea talking to Lavender), and the game gets stuck Link to comment Share on other sites More sharing options...
Vhein Posted July 14, 2019 Share Posted July 14, 2019 Idk if this is a bug or intended, but Erick sig moves seems to never miss, which is weird because according to the wiki, it's just a slightly more accurate version of zap cannon. It makes hims kinda broken tbh. Link to comment Share on other sites More sharing options...
CheddarSouffle Posted July 15, 2019 Share Posted July 15, 2019 The "event" Rockruff from the pier can't be bred w/ the offspring having Own Tempo (I think I've bred 10 of them already w/ a Ditto), I'm pretty sure that this can be done in US and UM. Link to comment Share on other sites More sharing options...
FillyGrifon Posted July 15, 2019 Share Posted July 15, 2019 Two minor bugs (I think) in my playthrough: - Soak doesn't seem to work, as, after soaking an Aegislash, Toxic didn't have any effect. - "Flora"'s Claydol didn't move the whole time (its turns were skipped) Link to comment Share on other sites More sharing options...
Illumi Posted July 15, 2019 Share Posted July 15, 2019 For some reason, at the Sheridan Village Move Relearner, Alolan Ninetails is capable of learning Flare Blitz and Heat Wave, tho it shouldn't, because... well dunno, buggy bug Link to comment Share on other sites More sharing options...
yume Posted July 15, 2019 Share Posted July 15, 2019 3 things this time. I hope I'm not annoying LOL Spoiler This happened when I walked onto the tile from above. (Location: Hidden Garufa chamber under the Evergreen Forest) Spoiler During the Ana quest when Dylan is at his secret spot and the MC and Ana go look for him, you can actually skip going through Aquamarine Cave. By diving from the Route 6 diving spot you can get to the surfing spot north of the cave where you can surf south into the cave and end up at the secret shore. Dylan is there but you can't talk to him. You can trigger the cutscene by walking down to where you usually would enter the secret shore. Spoiler Kind of a weird bug and idk how that happens, but if you load up the game in the Goomy village the background music doesn't play. Leaving and re-entering the village fixes it. Link to comment Share on other sites More sharing options...
Kruppstahl Posted July 15, 2019 Share Posted July 15, 2019 Why is the character (YOU) disappearing in the cutscene? Link to comment Share on other sites More sharing options...
evileye120 Posted July 16, 2019 Share Posted July 16, 2019 For some reason on the pokeball conundrum quest the tecanlite key does not spawn in the room, or anywhere that I can see Link to comment Share on other sites More sharing options...
MaxGnarland Posted July 16, 2019 Share Posted July 16, 2019 For some reason in the pyramid the menu to change characters stopped showing up when I press "A" trapping me on a bridge Link to comment Share on other sites More sharing options...
Veterans bloo123 Posted July 16, 2019 Veterans Share Posted July 16, 2019 just a few general battle bugs i came across: nature power in doubles can hit either the left or right pokemon despite allowing you to choose which one to attack, a pokemon is unable to attack after being sky dropped if it is slower than the user of the move, rage powder is a powder move and should not affect grass types but it does (found this out vs rogue nim) and also for some reason i kept attacking nim's vivillon after i put it to sleep even though it was not able to use rage powder. cloud nine only works turn 1 to cancel out strong winds entirely vs souta and it does not work any other turn if i switch a cloud nine pokemon in the battle(pls nerf him). also was able to steal aeilita's pokemon at one point when playing as her and subbing them into my pc. Link to comment Share on other sites More sharing options...
Veterans bloo123 Posted July 16, 2019 Veterans Share Posted July 16, 2019 just a few general battle bugs i came across: nature power in doubles can hit either the left or right pokemon despite allowing you to choose which one to attack, a pokemon is unable to attack after being sky dropped if it is slower than the user of the move, rage powder is a powder move and should not affect grass types but it does (found this out vs rogue nim) and also for some reason i kept attacking nim's vivillon after i put it to sleep even though it was not able to use rage powder. cloud nine only works turn 1 to cancel out strong winds entirely vs souta and it does not work any other turn if i switch a cloud nine pokemon in the battle(pls nerf him). also was able to steal aeilita's pokemon at one point when playing as her and subbing them into my pc. Link to comment Share on other sites More sharing options...
MegaTributo Posted July 16, 2019 Share Posted July 16, 2019 Mega stones and crests that were available in version 11 are stuck in the "Items" section of the bag and you can give them to every pokémon you have (they never end). This continued in version 12.1. Link to comment Share on other sites More sharing options...
Joy Posted July 17, 2019 Share Posted July 17, 2019 Telling Novae "Hold on a sec..." still triggers the battle. Also, in the "Badland Baddies" sidequest, the Solrock in the first double battle with the Xen Grunts did nothing. Its turn was being skipped. Link to comment Share on other sites More sharing options...
Joy Posted July 17, 2019 Share Posted July 17, 2019 I encountered a bug in the North Evergreen Cave. The Strength boulder gets stuck and doesn't respawn after I drop down and climb back up the ladders. Link to comment Share on other sites More sharing options...
Blue_Lightning Posted July 17, 2019 Share Posted July 17, 2019 When I went to the Lost Tower to collect the beheeyem Crest from the chest but it was already open and I never open it before? Should I put my Savefile here to see if someone would help? Link to comment Share on other sites More sharing options...
Maqqy Posted July 17, 2019 Share Posted July 17, 2019 When I fought the forgotten prince, his claydol didn’t make any sort of movement when it was his turn. I just attacked it until it fainted. Link to comment Share on other sites More sharing options...
Elaxus Posted July 18, 2019 Share Posted July 18, 2019 I found a bug when I entered the first abandon building in Zone Zero, when I entered two of my pokemon( a Silvally and a Golurk) turned into to of my other pokemon( a Ampharos and Mamoswine) and they won't change back no matter what I do. Link to comment Share on other sites More sharing options...
NivQ87 Posted July 18, 2019 Share Posted July 18, 2019 A list of TMs in the inventory where their icon doesn't match their corresponding move type Spoiler TM 01 icon is using the dark type color (should be normal) TM 19 icon is using the psychic type color (should be normal) TM 67 icon is using the normal type color (should be flying) TM 88 icon is using the flying type color (should be normal) TM 102 icon is using the ghost type color (should be poison) TM 103 icon is using the fire type color (should be fighting) TM 104 icon is using the flying type color (should be water) TM 107 icon is using the bug type color (should be grass) TM 110 icon is using the psychic type color (should be fire) TM 113 icon is using the fighting type color (should be dark) this isn't a complete list because this is just what I have across my old and new file, neither of which are caught up. Link to comment Share on other sites More sharing options...
Lone Wanderer Jordan Posted July 18, 2019 Share Posted July 18, 2019 Really minor but when you beat the Shadow Mewtwo fight and if you go back to the big hallway, Keta's with you again.... guess he beat the Mewtwo again. Link to comment Share on other sites More sharing options...
Lone Wanderer Jordan Posted July 18, 2019 Share Posted July 18, 2019 you can walk off both the left and right sides of this "cliff" Link to comment Share on other sites More sharing options...
FlygonFreak Posted July 18, 2019 Share Posted July 18, 2019 A bunch of buildings in GDC completely lack tile collisions, mostly in the Residential District/Main Street/that place with the café. Also, there's a weird bug where, if a Pokémon uses Wish, the game will skip the animation completely, cut to your turn, and next turn it will play the "X used Wish!" scene again, heal, then do it again for the new move. Finally, I've noticed some really weird things with the battle terrains. Sometimes the opponent's pokémon won't attack at all, giving you basically endless free turns. I don't recall exact examples, sorry, but I do remember it happening with a Florges on the Dragon's Den terrain. Link to comment Share on other sites More sharing options...
Joy Posted July 18, 2019 Share Posted July 18, 2019 I chose "Take a break" after the first virtual Elite 4 battle and when I started the next one, it used my player's actual team instead of the virtual one. Continuing with or without a break afterward still used my actual team. I'm assuming this would happen no matter when I choose this option. Continuing the whole way through without taking breaks uses the virtual team as expected. Link to comment Share on other sites More sharing options...
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