Veterans Falirion Posted November 2, 2020 Veterans Share Posted November 2, 2020 - Dazzling and Queenly Majesty don't protect their double Battle allies from priority, as they should - Strength Sap on bewitched woods (field number 42) doesn't lower special attack as noted, the effect is attached to corrupted cave (field number 41) EDIT: because imagine double posting - Rage Powder is +3 priority when as of gen 6 it should be +2, and more importantly currently ghost type pokemon are wrongfully immune to rage powder, and grass types are not (when they should be) Link to comment Share on other sites More sharing options...
fish_gaming Posted November 11, 2020 Share Posted November 11, 2020 (edited) Found an interesting bug. If you give the nightmare medallion to Annabel before you enter Nightmare City, you can talk to here and she will immediately take you to the toy box to talk to zetta. After which you can go up to fight the puppet masters. Completely skipping the entire part of walking around Nightmare City and the final zetta fight. I’m not sure if this would count as an actual bug but it certainly seems unintentional. Edit: new findings, alieta is now in two years paces at once. Also, going back to central square fixes the problem. Spoiler Edited November 11, 2020 by HelpMiiPlease Link to comment Share on other sites More sharing options...
Frozenwolf94 Posted November 21, 2020 Share Posted November 21, 2020 So I found a weird bug, it's the one that at times some mons will evolve when you add them to your party, like cubone or Lickitung for a couple examples, but i just found out it can happen to shadow mons as i just caught the shadow chinchou and after adding it to the party it instantly evolved Link to comment Share on other sites More sharing options...
van Rebirth Posted December 20, 2020 Share Posted December 20, 2020 I think its a minor glitch but it can lead to bigger Glitches (I guess) Rejuvanation Glitch Report 1.odt Link to comment Share on other sites More sharing options...
Veterans Falirion Posted December 20, 2020 Veterans Share Posted December 20, 2020 so funny thing: i reported a while ago that desert's mark's chip damage bypasses magic guard, well this is true, but apparently this issue affects all trapping moves (fire spin, whirlpool ect) magic guard doesn't protect against the field damage from volcanic field (and dragon's den with volcanic as base field) Edit: Secret Power on Bewitched woods causes an error message if the additional effect selected is poison because the poison function is missing an argument. Link to comment Share on other sites More sharing options...
Nooooooo Posted December 26, 2020 Share Posted December 26, 2020 I don't know if I'm the only one with this bug but was able to use Rock Smash without the HM Item or a Pokemon that had the move... so that's even stranger? Link to comment Share on other sites More sharing options...
wcv Posted January 4, 2021 Share Posted January 4, 2021 Female Hippopotas has no shiny backsprite. Looking in the graphics folder, it looks like the front sprite was put in place for both. Link to comment Share on other sites More sharing options...
CloverYellow Posted January 7, 2021 Share Posted January 7, 2021 On Route 4, while the Nim event is active, when standing on tile in a down right diagonal position from her character, she will rapidly look up and left the same goes with the upper part too, when Nim is positioned like this and you're standing in a up right diagonal tile from her, the same thing will happen, except she looks down and left I assume she is normally supposed to walk up and down seeing as whenever I got from up to down she walks to the other side but I don't think the rapid looking is supposed to happen. Link to comment Share on other sites More sharing options...
Espeon Posted January 14, 2021 Share Posted January 14, 2021 Found three minor things: 1. In Nightmare City, when engaging with Zetta in front of Central Building, if you are walking on the row of tiles closest to the Central Building (platform) your character gets stuck walking against a wall when trying to reach Aelita. 2. Typo when talking to the old woman in Scholar District: acheivements (see attached file); also: doesn't it make more sense if she would say 'a time when' instead of 'a time where'? 3. The correct spelling of 'gist' is with a 'g', not 'j'. Link to comment Share on other sites More sharing options...
Vazir Posted January 15, 2021 Share Posted January 15, 2021 Typo in the talk with gang leader about hidden library. Discreet, not discrete. Link to comment Share on other sites More sharing options...
Veterans Falirion Posted January 17, 2021 Veterans Share Posted January 17, 2021 Okay i am here with some fun ones this time: 1. Status applications caused by T-spikes, yawn or synchronize cause an error message due to an undefined value. when they are blocked by abilities or field interactions (basically anything that causes a message). this seems to be because these messages have an "if showMessage" attached, which in the status application functions for synchronize, yawn and t-spikes isn't an argument given to the function (for most cases in yawn "if showMessage" is already commented out, so ig this issue came up before, but wasn't fully fixed for every case it can happen in) 2. Normal moves converted by aerilate can't hit through shedninja's wonder guard, it seems to consider them still normal typed for that purpose 3. For the Incinerate TM there is no learn list no mon actually learns the move via TM as far as i can tell ( the move doesn't seem to be in the TM PBS at all)4. this one is about AI behaviour, unlike for other screens, user of arenite wall will happily use arenite wall repeatedly when faced with brick break/Psychic fangs, if the brick breaker is slower than the arenite wall setter this can get the AI stuck in an endless loop of setting wall and getting hit by brick break (disregard this one, i accidentally had the game on 12.1 for that, on 12.2 this doesn't happen) Link to comment Share on other sites More sharing options...
CloverYellow Posted January 17, 2021 Share Posted January 17, 2021 Text colored red after you go to the Marble Mansion in the past. Link to comment Share on other sites More sharing options...
CloverYellow Posted January 17, 2021 Share Posted January 17, 2021 Two of the Bladestar grunts in Darchlight Cave vanish when standing on any tile in the column my character is in and every column to the right, except for the top ones of their respective columns. Some of the tiles below the top one make the top grunt vanish. Link to comment Share on other sites More sharing options...
CloverYellow Posted January 17, 2021 Share Posted January 17, 2021 While standing on this tile, if you check the tiles around you, all four adjacent tiles bring up a dialogue box saying "Central Station.", the dialogue box does not appear if you stand on a different tile and check the tiles that bring up the box. Link to comment Share on other sites More sharing options...
CloverYellow Posted January 19, 2021 Share Posted January 19, 2021 If you nickname a Pokemon that is already nicknamed the same nickname as its current nickname, the text in the last text box is colored blue, I assume it's not supposed to be like this. Link to comment Share on other sites More sharing options...
Veterans Falirion Posted January 19, 2021 Veterans Share Posted January 19, 2021 - Z moves seem to bypass sashes and similar items (say rampardos crest) - Endure's priority bracket isn't up to date with current mechanics, it should be +4 (as of gen V) it currently is +3 (essentials default i am guessing?) - Zoom lens has no script at all, it doesn't do anything - Silvally doesn't turn Dark type on blessed field or ???-type on glitch field, there is no scriptline that even attempts to do so Link to comment Share on other sites More sharing options...
Espeon Posted January 19, 2021 Share Posted January 19, 2021 1. In the safari zone, when first throwing a rock and next throwing a ball from which the Pokémon escapes, the image moves to the right bottom of the screen. Happened with Lickitung and Alolan Graveler. 2. HM02 Fly is not sorted correctly. 3. In the third screenshot, 'stablized' should be 'stabilized'. 4. I'm assuming that in the dialogue in the fourth screenshot a 'be' is missing (It'd probably [be] best if ...) Link to comment Share on other sites More sharing options...
Ravi Kabir Posted January 25, 2021 Share Posted January 25, 2021 Ren says this instead of playername. I don't know if this always happens since on my first run of the game I never encountered this text glitch. Link to comment Share on other sites More sharing options...
Ravi Kabir Posted January 25, 2021 Share Posted January 25, 2021 On 10/29/2020 at 8:38 AM, tguy4001 said: Not sure if this has been posted here yet(since spoilers might be in this thread), but ever since the Snag Machine got fixed in Chapter 5(iirc. Whenever post-Blacksteeple was, basically), I just have not been able to snag any shadow pokemon. They're basically treated as normal pokemon in battle in-game. Happened to me too Link to comment Share on other sites More sharing options...
Espeon Posted January 25, 2021 Share Posted January 25, 2021 Found some typo's and spelling mistakes: Most of them are pretty straightforward Zebstrika, not Zebsrtika I instead of it Autumn is capitalized for no reason portrayed, not potrayed weird, not wierd Pokemon is not capitalized and the last one is kind of funny: Kimono girl Efi is supposed to sound French, saying things like 'Au revoir'. However, when she should be saying "Oui" (Yes), it's spelled 'Oi', making her sound Australian :P Happens four times: Edit: two more: receives instead of recieves There's something going wrong with Last Resort. I have been able to use it without first having used my other moves. Happened on Route 9, both when using Ambipom and Aipom (two different Pokémon, not the same but evolved - don't know whether that makes a difference). Link to comment Share on other sites More sharing options...
Paperblade Posted February 7, 2021 Share Posted February 7, 2021 Truant'interacts incorrectly with sleep. How it should work: Your sleep counter goes down every turn until you wake up, You should also be able to attack the turn you wake up provided you didn't use Snore/Sleep Talk the turn prior How it's currently working: You loaf around every other turn, and during these turns your sleep counter doesn't decrease. and you won't wake up. This means you can be asleep for ~5-6 turns max. Link to comment Share on other sites More sharing options...
Veterans Falirion Posted February 18, 2021 Veterans Share Posted February 18, 2021 And today we are doing an installment of "fun with transformations": In canon games most Form changing abilities do not work if obtained with transform/imposter (so stance change, power construct etc.) now this is a little sad but i think i realize now why. In this game stance change etc. do "work" after gaining them with transform/imposter, in a certain definition of "work", the ditto (or other transform user, say eevee) will turn into the mon, and when it triggers an ability, using stance change as an example, it will transform, but it will basically revert to being ditto (or whatever mon it was before using transform) but with the moves of the transformed mon, so transform into aegislash shield, click an attack, transforms into ditto (presumably form 1) with "stance change" and the aegislash's moves. TLDR: Transform janks up completely when it transforms into a mon with a form changing ability Link to comment Share on other sites More sharing options...
Shiruu34 Posted March 19, 2021 Share Posted March 19, 2021 I'm not sure if this is really considered a bug, but whenever you battle the Audino trainer on route 9 using a lv65+ dark type Pokemon, he keeps switching out to another Audino each turn. The weird thing is this only happens with dark types and if they are lv65 or higher, if they're lv1-64 this doesn't happen. Link to comment Share on other sites More sharing options...
Gham Posted March 31, 2021 Share Posted March 31, 2021 rain weather will keep raining inside buildings. have patch 12.2 and if i walk into any building when its raining it will rain in there as well. even went to do EV grinding indoors and the rain was still there lol. nothing major but i have to go outside the city im in for example and enter into a different cell to get it to go away. Link to comment Share on other sites More sharing options...
tetramonioum444 Posted April 1, 2021 Share Posted April 1, 2021 I'm pretty sure this is a bug, I just have no idea if it's been reported yet. In my new playthrough I found a nidoran male being female. Link to comment Share on other sites More sharing options...
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