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Minor bugs V12


Zumi

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Don't know if it is already fixed or not. You can fight the virtual Elite four with your normal team instead of the virtual one.

When you defeated the first one and say Taking a break and go back into the next fight your normal team apperas:

 

2021-04-05_19h29_18.png.42aef2f0c77597ac30271846075cf7c7.png

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Well i'm having a bug where it desn't let me move and literally nothing is happening it happened when the game said script is taking to long to load saved game in distant time where the kids said heeheheheeh then mosely appeared then it closed the game and saved so when I go back on the save i'm stuck 

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Okay, actual error this time. As seen in this screenshot all but 2 capture dialogues lack punctuation at the end but everything else does. "No space left in the PC" and "(1) was sent to (2)" both lack it.

unknown-13.png

Edited by Nooooooo
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Not quite sure if this is a bug or I have missed something. I am attempting to complete the Classified Information quest in Grand Dram. After giving Anabel the Nightmare Medallion and sleeping in the penthouse bed, I am not taken to the dream as shown in this walk through video below (at 4:02) Ive also tried sleeping multiple times in a row, but as is now I cant complete the quest at all. (I've completed the main story all the way up to the fighting the mad doctor in the Hope District).

 

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Whilst playing through the game I have observed an assortment of anomalies. If these specific instances are already known, then you have my apologies, for thoroughly traversing every thread is not expedient:

1. In some instances it is possible to softlock the game before a "cutscene" begins by performing specific actions, or walking on specific tiles, for instance:

-Walking on the uppermost set of tiles before this cutscene in Nightmare City will force the game to softlock, as the game eternally attempts to walk left whilst disabling the players controls, into a wall directly ahead of the player.

-At the Ruined City, by attempting to bring up the interface to rock smash immediately before the Vileplume escorts the player, the player can become softlocked after the cutscene ends; the controls remain locked.

-More examples of this nature surely exist, but I have no further tested examples.

1.PNG.844aa5b06c8e1652bcb45cc999f97c3d.PNG

2.  In Goldenwood Forest, another location exists where the player is able to surf on land, performed by surfing from the bottom right of this bridge; from land, facing towards the bridge. What is amusing about this bug is that the player is able to "surf" into other routes, and remain surfing. All land tiles appear to be able to spawn the appropriate surf encounters for that route, and any encounter within a patch of long grass will override the grass and generate a surfing encounter instead.

2.PNG.4188ef4fb5711f4224a3cd6fa9868e00.PNG

 

3. There is a minor error which I believe to be associated with Mantine and/or aqua ring in *Corrosive Mist Field (speculative, judging by memory of colour), in which it fails to activate at the end of a turn, resulting in no hit-points gained or lost as appropriate, generating the following error log:

Quote

[Pokemon Rejuvenation V12.1]
Exception: NoMethodError
Message: undefined method `>' for nil:NilClass
PokeBattle_Battle:6033:in `__clauses__pbEndOfRoundPhase'
PokeBattle_Battle:6026:in `each'
PokeBattle_Battle:6026:in `__clauses__pbEndOfRoundPhase'
PokeBattle_Clauses:42:in `pbEndOfRoundPhase'
PokeBattle_Battle:4699:in `pbStartBattleCore'
PokeBattle_Battle:4698:in `logonerr'
PokeBattle_Battle:4698:in `pbStartBattleCore'
PokeBattle_Battle:4682:in `loop'
PokeBattle_Battle:4703:in `pbStartBattleCore'
PokeBattle_Battle:4370:in `pbStartBattle'

 

4. One or two other players have mentioned this bug previously, so I have little to add except a before and after save file should it be of use, that being the error of pokémon being duplicated or overridden. The primary anomaly which may be useful is that the Accelgor held within the players party has a corrupted experience value. It retains the experience value from a past state that no longer exists, even in the save directly preceeding the bug, existing only in a save made 20 minutes and one battle prior. The offending save file can be found below.

4.png.f9e1d2536735f7bc9c5034411d9b622d.png

5. Under certain circumstances, weather is still able to follow the player, not only visually but substantively, although it is resolved by passing through certain loading triggers. Here, by using the Golden Wings I have caused a sandstorm to appear at the Rose Theatre:

5.PNG.57fee3ef3ce3169e477059e485588008.PNG

 

6. An area within the Terajuma Jungle where faulty collision still remains:

6.png.f2c666d9da18c5a17dd8332ebf73b78d.png

 

Game[postreplication].rxdata Game[prereplication].rxdata

Edited by Bellicosy
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