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Silvally crest


Pietro

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In v11 looking around all item through debug mode, I found a Silvally crest, that gave him +10 to all base stats making him unstoppable.

Updating to v12 I still have it but it now says that it gives a different effect for each memory held. Now, this crest can't be equipped, but I think it may actually work because Jan in the changelog says that he had given a lot of new effects.

- Silvally Crest now has a ton of Extra Effects.

In my playthrough I haven't found it, even in the item list of the chapter there isn't any trace. Someone knows the various effects or where to actually found it?

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From what I remember when it was brought to Jan on Discord last night:

 

The Silvally Crest is a bit interesting in that it doesn't need to be held to be effective- it confers its benefits simply by being in the Player's Bag (a trait that's highly reminiscent of the Pokemon-Specific items from the PMD: Explorers games). It gives silvally a 20% power increase to attacks of the same Type as its held Memory (effectively turning the Memories into Plates that only silvally can use), and gives it the benefits of an extra Ability. Exactly which Ability is replicated is different from Type to Type, and we unfortunately know what they are (it seems that Jan wasn't active in that part of redesigning it), so that's something that's gonna have to be tested on our own. Thank goodness for Debug Mode, I guess?

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  • 2 weeks later...

I know it has moxie as its ability for the fire memory, as for the others i realy would like to know what they are, but it doesnt display the ability in the summary so i guess you can only realy see what ability it has if it does anything such as rising a certain stat or regen hp

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I did some testing... And for the calcs: The Silvally used for testing has 31 IV HP with 124 EVS, 25 IV Attack with 88 Evs and 7 IV SP. Defense and 38 EVS. (Of course this may be inconsist as it's not full on Evs yet.

No Memory: Scrappy (Guess Breakneck Blitz hitting Ghosts is still a thing.)

Electric: Motor Drive

Dragon: Multiscale

Fighting: Defiant

Psychic: Magic Bounce

Grass: Flower Veil

Ghost: Mummy

Poison: Regenerator (Hey, some recovery for Silvally!)

Ground: Sheer Force (It's definite. I calculated the battle against a wild Machop with the exact IVs after a Crunch theoretically boosted by it and it;s the exact damage it predicted. Burned a bunch of Crush Claws and no defense drops. Also temporarily hacked in an illegal move that have a 100% of it's secondary chance activating and it didn't activate. Basically Nidoking for PU.

Rock: may be the one getting Tough Claws (or possibly Adaptability, but most likely not). That's just me because I calculated the battle between a burnt Silvally and a wild Camerupt with the exact IVs and EVs and Nature and the damage isn't accurate to calculated amount to the Camerupt.
Edit: So apparently I'm a dumbass and forgot to change Multi-Attack's type to Rock, I lost the damage proof but I know for sure the camerupt I calculated is indeed on Red after landing a Multi-Attack on it (Stone Plate-boosted Multi-Attack in place of the crest). So Tough Claws or Adaptability might be a safe bet. Unless I missed some.

Edit: It'll remain a mystery until we can legally obtain it. None of the damage calcs I did on the possible abilities, (Tough Claws, Adaptability or even Sand Force seem to be the correct answer...
Ice: Thick Fat:

Calcs +2 0 SpA Turtonator(22 Sp. Att IV) Flamethrower vs. 124 HP / 38 SpD Thick Fat Silvally-Ice on a critical hit: 134-162 (61.7 - 74.6%) -- guaranteed 2HKO  without it, it would a OHKO.

0 SpA Snover (26 Sp. Att IV) Blizzard vs. 124 HP / 38 SpD Thick Fat Silvally-Ice: 10-12 (4.6 - 5.5%) -- possibly the worst move ever Went from 169 to 158 (Maybe not really that great)

Bug: Tinted Lens (TBH I forgot this ability existed because I didn't find it that useful when most pokes did heavy blows already.)

13 SpA Tinted Lens Silvally-Bug Surf vs. 0 HP / 0 SpD Skiddo (25 HP IV and 29 SpDef IV): 70-82 (47.2 - 55.4%) -- 79.3% chance to 2HKO Half on its HP went down after using Surf.
13 SpA Tinted Lens Silvally-Bug Surf vs. 0 HP / 0 SpD Sawsbuck (25 HP IV and 25 SpDef IV): 56-66 (33.7 - 39.7%) -- guaranteed 3HKO About 1/3 of HP lost when I used Surf on it.

89 Atk Tinted Lens Silvally-Bug Multi-Attack vs. 0 HP / 0 Def Mothim (28 HP IV and 25 HP IV): 142-168 (75.1 - 88.8%) -- guaranteed 2HKO 162 lost on it.

I don't think I'm able to determine Water (It's not anything that makes it immune to Water, Grass or Electric nor is it anything that helps it in rain (No Swift Swim, Hydration, or Rain Dish) or even helps stops burns, (Not Water Veil or Bubble), or Flying (Wish it was Gale Wings.). I checked every other poke's of that types abilities and eliminated the ones that wouldn't fix Silvally and it's none of them. I guess they're aren't implemented yet. Sorry...)

Edited by Crickzilla
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Look at these lads, doin' the Lord's work! Actually, I don't think Arceus would condone gathering information on its cheap knock-off of a chimeric demiurge, but oh well. 

 

Anyway! I'll be taking this opportunity to review the given Ability list as they come up, and give my thoughts regarding what they do for our beloved silver allies.
 

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Edited by Autumn Zephyr
Added Ground and it's natural enemy, Ice.
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  On 7/22/2019 at 7:29 PM, Autumn Zephyr said:

Not to be a bother, @Crickzilla, but can you test to see if Grass!silvally also prevents Status Effects? That should help determine if it imitates Flower Veil specifically, or is just simply Clear Body.

Expand  

Tested on a wild Will-o-Wisper and yep. I got the message: "Sillvally is protected by Flower Veil!" Confirming Grass Silvally gets Flower Veil. (Odd because no Grass type get Flower Veil. (RIP Comfey and Florges.)

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Okay, so far ive gathered that fairy just might have serene grace based on the amounts of air slashes that flinched the enemy, as for water i didnt find anything but maybe it has water absorb. like i said im not entirly sure about that. Does anyone know what Ice and Poison do?

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I recall hearing that it does, and have reported as such before. I just doubt that it also has the +20% boost to STAB as well, seeing as that part of the Crest's mechanics was designed to make up for silvally's lack of Held Item slot, and Normal!Silvally clearly still has that.

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Indeed. I tested that Normal Silvally gets Scrappy from the crest. Normal Multi-Attacks hits Ghosts without  getting counter by immunity. (Still wouldn't recommend it PU as it may be still outclassed by Kangaskhan.

Edited by Crickzilla
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If you want to put all your stock in Sucker Punch, then yeah, maybe not. Silvally does have the same Attack stat, however, is a bit faster by default, and can easily get away with running either a Special or Mixed set to catch people off-guard, so it's not like silvally isn't competitive. Though this particular Ability might be viewable as permission to run Return+3 support moves-now that that pesky Ghost immunity is gone, there isn't anything that can completely nullify its attacks in that unfortunate situation where it's your last 'mon standing or something...

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If Fairy!Silvally did indeed have Serene Grace, then Crush Claw would be guaranteed to lower the target's Defense if they survived. Failure to do so means that either it doesn't have Serene Grace. or that the target has one of the following Abilities: Clear Body, White Smoke, Flower Veil (as a Grass Type; this is basically impossible in the wild), Full Metal Body (why are you using Normal moves on a Legendary Steel Type?!), or Shield Dust.

 

Regardless, I'd say that it's too soon for you to be disappointed quite yet, Cyphre.

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  On 7/22/2019 at 4:49 PM, Crickzilla said:

Damage Calculator sin't that reliable so I assume Rock may be the one getting Tough Claws (or possibly Adaptability, but most likely not). That's just me because I calculated the battle between a burnt Silvally and a wild Camerupt with the exact IVs and EVs and Nature and the damage isn't accurate to calculated amount to the Camerupt.

Expand  

Hmm, this one seems like it'd be really tough to work out without further Debugging. I don't believe there are any repeatable Trainers with fixed Natures and IVs in Rejuvenation (even the Audino Caretakers are randomized each time you face them), which is certainly a bit of an issue here. Still, you seem certain that it's a direct damage up, so that does narrow the options down quite a bit...

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This will be the last update: Thanks to someone offering a way to peak through the Scripts data, I can finally check on the rest of the remaining Silvally abilities provided by the crest. All I need to do is check on the Script command: SilvallyCheck (something, (type)) next to the ability effect. And now to finally confirm the last remaining types...

  Quote

For Steel: It's not Filter at all. It's Heatproof. Kinda sad because I was hoping it'll finally be a defensive threat in the tier it's still trapped in NU. It gets Fire weakness cushioned but it's not the same as cushioning all weakness...

Flying is indeed supposed to have Gale Wings. Even though my Flying attacks don't go first when I tested it on faster threats. I was at Full HP at all times too. Trust me. Either just me being stupid or that effect's busted. (Yep, tested again it on Faster mons and I still get outsped without receiving priority even on full HP on Flying Type Multi-Attack or Aerial Ace. It's nonfuctional at the moment.)

Rock doesn't have Tough Claws like I thought it would but rather Solid Rock. Sad because an ability like that could have been on Steel. Rock's a terrible defensive type.

Water has Marvel Scale. ...Not going further detail because Marvel Scale's too mediocre if you ask me.

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Edited by Crickzilla
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  • 3 weeks later...

So i happened to sse this “forum” and I read all about Silvally’s chrest giving the power boost and a second ability. Is it something within the game and unlocked or what? If yes Gamefreak why 

 

p.s sorry if my English is bad 

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