Developers Caz Posted January 22, 2017 Author Developers Share Posted January 22, 2017 (edited) Quick Update Hey guys, quick update. The Beta will be rolling out late next week if all goes according to plan. Hopefully, the game will be ready for a public release within a week or two after that. Thanks for your patience, I know it's been a long wait. Edited January 22, 2017 by Caz 1 Link to comment Share on other sites More sharing options...
Arkiel Posted January 22, 2017 Share Posted January 22, 2017 (edited) i don't like Scarlet either but is because the type of character she is. i don't think that Scarlet betray come out of nothing and that the character changed dramatically (when i read team cresent objetive i instantly related it a bit to Scarlet and when she side with crecent to be honest, i expected it), she always was a depresive/weak character maybe was "happy" but always feel like a "fake smile" because she always end her dialoges with negative things about herself also she has a good contrast with Ava (this may make us like Ava even more and hate Scarlet more xd) where Scarlet is negative and weak Ava is positive and strong (example, at the very beginning when both are runing on the beach) maybe Scarlet need more personal scens to empatise more with her (like the scene with Ava on her room in the ship or when she ask you if you think that what scarlet do was right) maybe use the cliche of the princess that need to be rescued with a wild pokemon attacking her or a grunt from one of the teams (this while make me hate her more xd but maybe help to feel her like someone that need to be protected and not just someone weak that is complainig about herself) Also about team cresent objetive when you related it to the dialogue at the beginning (when you start a new game) i think that is awesome, made me think a lot of things xd in animation there is a concept called anticipation and is not only used to the animation itself but to the story too, you anticipate the important things so they don't feel like they come out of nothing, i think that desolation have it and i like how is implemented but maybe need a little more like when you tell the team cresent objetive maybe you can put npc that speak of a perfect dream world or that they are happy when having a good dream like a random thing so people will have dreams related to the game in some part of their mind and when they are at this point of the game they will feel it familiar (hope it make sense sorry for my bad english ._.), also you let the player know about darkai perfection, the stone, and team creasent objetive in almost the same dialoge, (plus some shiv backstory but since they are different things i kind of like the two stories at the same scene) this make darkrai perfection lost protagonism and make it feel a bit like a tool argument to justify the other argument, if you speak first of perfect darkrai in a previous scene (maybe something that only the player see but not the protagonist, a scene of a character speaking of it or read it on a book or wathever that you like and feel that fit more the game) the player while have time to think about it and process the info and after some gaming when they get to the dialoge that tells team cresent objetive the player while relate the two things by themselves and while make more sense to them About the hard of the gym leaders i like to have to give it more than one try xd (maybe a dificult choise like rebon or rej have easy,normal,hard (really don't know how to say this in english so hope it make sense._.)) for the fire gym leader we have wooper(water and earth) aviable that was a very good pokemon to defeat them, maybe add a weak fight wild pokemon that people can catch on that rute where we figth tristan? i use the froslass (ghost type) with hail(buy it wiht credits) and blizard(don't remember where i get it xd), and we have the rock smach tm with 75 that lower def ._. Well this is just my opinion hope it was useful, at least one part xd (and readablee xd really sorry for all the grammatical mistake) also i have a problem with my save file, I had a script crash when i was healing my team and when i load the game i'm unable to move ;u; help thanks xd Edited January 22, 2017 by Arkiel Link to comment Share on other sites More sharing options...
Plok Posted January 22, 2017 Share Posted January 22, 2017 17 minutes ago, Arkiel said: also i have a problem with my save file, I had a script crash when i was healing my team and when i load the game i'm unable to move ;u; help Game.rxdata thanks xd fixed Game.rxdata 1 Link to comment Share on other sites More sharing options...
Arkiel Posted January 22, 2017 Share Posted January 22, 2017 29 minutes ago, Njab said: fixed Game.rxdata Thanks! Link to comment Share on other sites More sharing options...
espeon860 Posted January 22, 2017 Share Posted January 22, 2017 are there going to be more link stones in version 4? Link to comment Share on other sites More sharing options...
Enigma Shot U Posted January 22, 2017 Share Posted January 22, 2017 12 hours ago, Caz said: Quick Update Hey guys, quick update. The Beta will be rolling out late next week if all goes according to plan. Hopefully, the game will be ready for a public release within a week or two after that. Thanks for your patience, I know it's been a long wait. Well darn... was hoping this week would be the week for your release, I took my vacation from my job and everything. Oh well 😓😞 Link to comment Share on other sites More sharing options...
Developers Caz Posted January 22, 2017 Author Developers Share Posted January 22, 2017 54 minutes ago, espeon860 said: are there going to be more link stones in version 4? You will be able to buy them with Credits in Episode 4. Better save up. Link to comment Share on other sites More sharing options...
espeon860 Posted January 23, 2017 Share Posted January 23, 2017 do not worry than i have lots of credits Link to comment Share on other sites More sharing options...
Lord C Posted January 23, 2017 Share Posted January 23, 2017 Will Desolation have its own section like Rejuvenation after ep 4? Link to comment Share on other sites More sharing options...
Dypatome Posted January 23, 2017 Share Posted January 23, 2017 35 minutes ago, Lord C said: Will Desolation have its own section like Rejuvenation after ep 4? Likely, no. Recently, I read that it'll be more likely to gain one after episode 5 is released, but that's still a long ways off. Link to comment Share on other sites More sharing options...
Developers Caz Posted January 23, 2017 Author Developers Share Posted January 23, 2017 1 hour ago, Lord C said: Will Desolation have its own section like Rejuvenation after ep 4? There are talks. Nothing more as of yet. 1 hour ago, Dypatome said: Likely, no. Recently, I read that it'll be more likely to gain one after episode 5 is released, but that's still a long ways off. I imagine this to be what will happen. Link to comment Share on other sites More sharing options...
Developers Popular Post Jan Posted January 23, 2017 Developers Popular Post Share Posted January 23, 2017 22 hours ago, The Radiant Aeon said: Seeing as 4.0 is about to drop in the next month or so, I think it is about time I provide my opinion of this game because I have stuff to praise it for and a lot more to criticize. Mind you this is gonna be a long post due to the many issues I have for this game. Thus, I'm breaking this up into parts, just so I don't take the whole damn page. I'll try to keep this as unbiased as possible, but there were a lot of things that annoyed me in this game that needs to be addressed, because Desolation has a lot of promise. Positives (Stand-out features) Reveal hidden contents Probably the core feature this game that truly made me want to enjoy playing it: Choice-based dialogue and relationships. Something rarely done in Pokemon fan games are "choose your own adventure" styles where certain choices and relationships may affect future dialogue. It heavily reminds me of games made by Bethesda, BioWare, and ALL of the visual novels, as well as what I wanted Fates to be. I know Reborn has this as well (ie. Shelly sub-plot) but Desolation adds to this with character affinity, primarily with Ava and Scarlet. It made me actually consider dialogue choice, seeing as certain choices may have repercussions on the future plot. Because this game is in its early stages, there isn't much but dialogue changes, but further down the line this will most certainly be the reason why people would want to have multiple playthroughs of this game. Please tread carefully with this mechanic and don't fuck this one up; this could very well be your Delta Pokemon, your Uranium type, or whatever the fuck Phoenix Rising is going to do. Additionally, some features in this game, though some are blatantly copy-pasta from Rejuvenation/Reborn, are, in my opinion, one of its best features. Mainly I'm speaking of ranger quests, which are all addictive. Beyond the multiple rewards that make this game more tolerable to play, the side quests are all really good, minus a few dungeon crawling ones. In fact, in some ways, the ranger quests sub plot is actually more enjoyable than the main plot (which I'll elaborate on more later). There is also the Jinx warps, which are more convenient than the bus and trucks in Insurgence and Rejuvenation respectively. Friend Coin rewards are usually top notch, and there isn't any restrictive quantity unless carelessly spent on dumb shit. Lastly, there are event Pokemon that were located in interesting locations and were worth the effort and added lore (Frosslass, Gastly, and Aipom are three examples that come to mind as of typing this). tl;dr: Excellent defining mechanic that may make-or-break your game, excellent side content, convenient tools, moderate interest in Event Pokemons. I don't think I need to elaborate further, considering most of the stuff I've mentioned are things people might have praised about before. However, know that these features were truly some of the most fun I've had in any fan game that I have played. Unfortunately, this is where I take the kiddy-gloves off. Negatives (A fuck ton) Reveal hidden contents Honestly this is gonna take a long time to write, so I'll take this from the beginning. As in the beginning of the game. Because it sucks massive gonads. I understand this game is in dedication to Reborn and Rejuvenation, and that is completely fine in my opinion. But when the opening sequence is practically the same shit as Rejuvenation's but ten-time worse, we have an issue. Both intros have the same sort of vibe; a sort of pleasant beginning, turning bad as the player progresses through the story. Difference here and there is both Rejuvenation's freshness and establishment of a tense atmosphere; here, it sucks. No, I'm not adding some euphemism for this segment, it just sucks. Not only is the basic premise a total rehash of Rejuvenation, but the elements of suspicion that occurs whenever the player explores the boat (the Xen grunt, the talk between your mom and Crescent, ect.) is replaced by backroom drug deals and an obvious bomb threat, followed by edge, edge, and more edge. I reiterate a previous point I've made that this is still in early development, but I swear if the opening of this game is reworked soon, people will get disinterested in the story. This isn't even the complete beginning of the game and I see so many problems. The next thing are the dungeons, and oh lord were these a problem. Again, I'll start from the beginning. The first dungeon, the jungle, is total garbage. I mean, this comes straight after the dull intro, so it is only compounded in dullness with this as the "tutorial" section. Yes, the many starter selections was fine. No, everything else about the jungle is terrible, from the plot to the general exploration. This jungle (don't remember its name, nor do I care to) has shades of release Terajuma. Release Terajuma was total laggy, annoying bullshit. And even then, this place manages to do that while being LINEAR. Also, the tribe and Shiv's brother plot points are all so random that I could hardly care about what Shiv did to the hypnotic fuck. Instead of "I feel sorry for these poor people" "who is this Shiv guy and why is he locked up" or "I need to stop these people or else they''ll kill my friends" like I believe is the intent, I thought "what sort of lame backstory do you have to end up like this" "who the hell is this jackass with a damn annoying Aipom" "why am I already level 15" "god I hate this dungeon" "who left this Croagunk here" and "cool story but I want to progress through this slow ass dungeon." And we never hear of what happened here again. And our reward for completing this long ass, slow ass, dungeon? A boss fight that I swear required an hour of grinding a fucking moody Bidoof to a Bibarel just to cheese my way through. Conner's boss fight is a seriously bad one for any blind playthrough, especially the FIRST GYM LEADER and I was almost about the delete this game from just this. Call me a whiny ass, but that shit is unfair. Next is Route 1 and Carotos rip off, which are both pretty terrible too. Route 1 not so much as it had some room for breathing, but the backtracking for sidequests and repels because damn Route 1 was a big turn off. Then we enter Carotos rip off which I will refer to as such because it is, again, a rehash of early versions of Carotos in Rejuvenation made worse because of the length, backtracking, and money burnt on repels (which also require backtracking). Current Carotos is fine as is because the simplicity of the dungeon yet retains the creative puzzle aspects of the early versions of the dungeon. The bootleg version of this is going from point A to point B with massive detours in the middle. And again, the rewards we earn for crawling our way through this forsaken dungeon is learning more about the oh so dull and generic Team Crescent and EDGE. No comment on Weeping Hills because honesty that place was lit. If anything, it only confirms that Team Crescent is just a cult of overly idealistic dickwads which I'll go in more depth later. Now, in the last few issues I've had, I could fit all of my grievances into a paragraph. I plan to keep it this way too. Honestly though, if I was just talking about Silver Rise, I can write a fucking book about bad level design and use it as my primary example, and still won't elaborate on how shit this dungeon is. Silver Rise comes after a high point in the game, because prior to this dungeon, the game held a constant pace of progress similar to most RPGs after moving beyond the beginning of the game. Then story bullshit happens, with a totally unexpected, completely sad, and emotionally charged betrayal (I'll go into more depth as to why Scarlet's betrayal is garbage later) and boring banter by Solaris 2.0. Then Tristan happens, which his gameplay inclusion is both a story plothole and overall hindrance in general due to lolBoomburst. not only that, but Silver Rise is a two prong dungeon of evil, with one being and annoying search quest for crystal bridges, the other a maze. Because the game is still early as I've mentioned, lag is inevitable. But not only does the first section lag, but it is LONG. Length isn't much of an issue normally in Pokemon games, due to repels. without repels, Pokemon games become that much more annoying. Naturally having repels would lessen the burden of length within this dungeon if it wasn't ofr Desolation's unusual level progression. By the time the player beats hot caramel queen ranger gym leader, they're probably level 35 at max. Pokemon found in Silver Rise are 39 max. In other words, until you reach level 40, repels are USELESS. "But they are just random encounters, no issue there" right? Then we remember Tristan (lol) and his level 45 Exploud with BOOMBURST. Meaning, unless the opposing team has Pokemon that resist normal attacks or you have resists of your own, Tristan WILL KILL YOUR TEAM. This will result in net loss in net loss of experience for your team, further leveling to 40 harder than it needs to be. You will spend HOURS on just the first segment of Silver Rise, not even mentioning the ice bridge puzzles which are essentially Luna's Ionia Valley but worse. And of course, our reward is a nonlinear maze with high-level Pokemon trainers and a healing machine three long rooms with similarly high level wild encounters in between. Really I only recommend making a complete overhaul of the first segment of Silver Rise, or at least expect an overhaul in 4.0 because any notion of replayability is squashed by Silver Rise's terrible design. Isay it is comparable to Majora's Masks's Great Bay, due to annoying talk-quests, Metal Gear Gerudo Fortress, and lolGreat Bay Temple on top of being boring as fuck in general. Silver Rise is not just a major cockblock of the coveted sense of progress the game attained post-Carotos rip off, but is a standout brick wall that halted any sort of interest for this game. You know things are bad when Voltorb Flip is more interesting than your dungeon. Even though Silver Rise is bar none the worst part of the game so far, Blackview City is probably the worst big city between Reborn, Rejuvenation, and Desolation. Reborn City in its first several episodes was notorious for its insane lag and lack of lighting, courtesy of early development. Of course, Ame rectified these issues, and Reborn as a whole serves a fun, eccentric hub with many features to enjoy. Similarly, Gearen shares a lot perks Reborn has, while also being easier to explore due the symmetry and easily identifiable landmarks. Blackview has almost none of those things and can be considered a dungeon in itself. Even with the colored triangles, if you don't remember how to get from point A to point B, you're fucked. Again, like Silver Rise, Blackview comes after a grace period where the game started to the player back into a decent pace of challenge and leisure without hindering progress sans Tristan's battle. The incomprehensible layout of Blackview is enough of a flaw, but the unclear objectives to progress the story collaborate with the horrible design of the city in a way that creates headaches. No other example fits this better than locating the Teal Panther base, which is probably the dumbest fucking thing I've seen in a Pokemon fan game. In a city filled with trash, grayscale, and cracks, finding a SPECIFIC CRACK IN THE WALL is probably the worst design decision possible, and only the most observant person in the world would notice something like that. That's not even mentioning the reward for completing the Teal Panther base, which I could give less fucks about for, again, reasons I'll talk about when I get to the story. Oh, and the electric leader was a bitch. As far as the general issues I have, the most reoccuring one is the one problem that should never be a problem in an adventure/RPG game: Progress cockblocks. Four of the five segments of this game that I ranted about shared this trait. All of these are the biggest parts of Desolation. The slowness of these areas truly drag what promise this game had through the mud, or at least for myself, because I would rather drink bleach than endure three to four hours of Silver Rise. In addition to this, level progression is so off in this game its almost insane. As mentioned in Silver Rise, levels of wild Pokemon are on par or sometimes higher than the expected level of the player. The jungle section was especially bewildering as well, due to the sudden increases of level from area to area (Lotads that were level 4 along the beach were level 9 in the main jungle, and further encounters were level 12.) Trainers aren't as critical due to usefulness of having good sources of EXP. Perhaps balance out the levels of wild encounters, if only to make repels have a purpose. Story-wise, this game can be described in one word: Edge. Like, if we take Reborn, Rejuvenation, and Desolation and scale them in terms of edge, Rejuvenation would be razor blade edge, Reborn would be playing Reaper with Linkin Park edge, and Desolation is COMPLETELY FILLED MY HEART WITH DARKNESS NOTHING BUT DARKNESS edge. Seriously, dial back the edge, this game is entirely edge. Shiv's backstory for starters; I feel like this is every sibling quarrel in every JRPG in existence. Speaking of generic, both the Black Foxes and Team Crescent just...exist. Granted, we don't know much of the Foxes aside from being another crazy cult, but Crescent is the epitome of edge. Ultimate goal is to awaken Darkrai Perfection and make everyone live blissfully forever? Not only is this another rip off, this time of Madara Uchiha of all villains, but it was just dropped in there. Just like that. Team Crescent's main goal; answered at a drop of a hat. Returning to the Weeping Hills, when Nova questioned me on which side I would give the big dumb rock to, I didn't side with Nova for any reason at all except "God your plan is so dumb GTFO." Oh theen there is Solaris 2.0 which I will refer to as such because he is such a Solaris clone. I mean, ruthless admin that tries to kill people for no fucking reason beyond LOL I'M EVIL (And yes I also think Solaris is a dumb character himself considering how unnecessarily ruthless he is, incredible blandness as a character, yet is a total bitch when it comes to Lin.) And finally Scarlet, which I will make a separate point about because she serves no purpose except for TEH FEELS. Seriously, she gets no development as a character outside small talk that reveals nothing about her a person or a hint of depression that could lead to her betrayal or even a backstory, making her betrayal feel out of place and fall flat in terms of emotional impact (In addition to a big plothole ie. When the fuck did she contact Team Crescent or know about them in the first place?). Speaking of falling flat, her death is completely unnecessary and in a twisted way hilarious. Sad monologue of how her life is depressing and shit then committing suicide is just underwhelming. Call me a dick, but when Scarlet died, if she actually is actually going to stay dead in the first place, I just didn't care. Scarlet had little time to develop as a character, and the development she did get was rushed and sloppy. The way Scarlet was written does not reflect the original intent of the character; her death scene was more like the petulant whining of a total dumbass than it was a heartfelt loss of a dear friend like it was meant to be simply because of the sloppiness of the writing. If Ava or Conner died instead of Scarlet, you would bet your ass I would be heartbroken because I came to like those characters and how they were handled. Scarlet just died for the sake of dying. A recent example of a poorly written character betraying what they were meant to be is Xander in FE Fates. Xander was advertised to be this honorable knight that serves his country with loyalty, while simultaneously being a caring brother figure with unmatched charisma and a duty to protect innocent people. Not once before Fates's release did I associate those genuine qualities as presented in translated supports and by raving fangirls to be in reality Garon's side bitch and a complete coward. Ryoma shares the same contradictory character, but only Xander comes close to being as poorly written as Scarlet. Both characters do not represent their roles in the story because of poor writting, and their deaths are equally as dumb due to their illogical rational. Again, I apologize immensely for any Scarlet fans for extreme criticism of her as a character, but she is one character that I cannot forgive, most especially because how she was initially presented was perfectly fine and was likable, if a little too perfect. Her betrayal represents the biggest blemish of this game's story (conveniently happens prior to the game's worst gameplay blemish), and needs to be rectified in the later part of the story to make me remotely care about her death. Like, add a backstory or something that would make me love her because I really want to love this character but its so damn hard not to laugh at how dumb she is. In conclusion, despite the game's numerous features, these faults standout as they repeal the one thing I found to be the major niche of this game; replayability. The long dungeons are too much of a hassle to experience again just to piss off Scarlet and see if she decides to stop being a pansy and not kill herself. Which is a damn shame because if the gameplay hinders the overall game so much that the development of story is also affected, then that is a good sign that the game is very clunky in its development. While I don't expect the story to be retconed, I certainly wish the dungeons can be reworked to be more enjoyable. If that is achieved, whether in 4.0 or not, the value of replaying this game from the ground up only increases. too fucking long; why would you read: Dungeons are long and annoying rather than difficult, overuse of awkward progression of Pokemon levels makes everything overlevel, main story is shallow, main antagonists would appreciate further development, FOR THE LOVE OF GOD FIX SCARLET'S WRITING Honestly I may come off as a presumptuous douche, but these are my thoughts for the current state of Desolation. While I don't hate it (I love it more than 90% of Pokemon fan games out there) it has some massive issues that straight up sacrifice the positives of the game. As mentioned numerous times in this post, Desolation is still in early development, so I don't expect my issues for staying too long. In fact, I am very eager for 4.0 just to see if Caz and whoever is helping him improves the overall quality of the game, because it certainly as the potential to sit with games like Rejuvenation. Reading this brings back a lot of painful memories and a nice hot slice of Deja Vu because someone left me a message -JUST- like this once, except it was Rejuv being compared to Reborn. I'm not going sugar coat it. Versions 1-5 of Rejuv were extremely bad. Extreeeeemeeelllyyy bad. Version 6 was much better but it still had issues. A lot of stuff have been ironed out since then and with the release of version 9, I think Rejuv will be in a state where it's never been. A high quality game at all points. It took me a while to get there, but I have no regrets up to this point. Now, I've only played a little bit of Desolation. I will admit that the beginning was very similar to Rejuvenation's beginning. I will admit that it was a little off putting, but then I remembered that we all have to start somewhere. I've heard nothing but good things from Desolation. From the status bar, people talking about it in this thread (Which I do read occassionally. I just never post because I've never played Desolation myself... Which I do plan on doing eventually.) Does that mean it's perfect? Not in the slightest. In fact, I believe Rejuv had the same sort of treatment at the time, and we all know how that was. You may be asking, all right... where is Jan going with this... Well, basically, I don't want Caz to go through the same thing I had to go through when making Rejuv. This post was really harsh, rude and quite honestly... not very constructive... You still got your point across, but at the end of the day all you really did was potentially make someone feel terrible about themselves. You spit on their work, their baby, their ambition. It wasn't a very nice thing to do, and I know all you wanted to do was help... but this could've been done in a kinder, more constructive way... You have to remember that all we had when we made our games were a starter kit, our love for pokemon, and our dream to tell a story. That's all. I'm not saying your points are bogus, and I'm not saying that your feelings aren't valid, but you have to put yourself in the shoes of a solo dev and think about what they've done. Which is basically spend hours upon hours to provide you with a form of entertainment for nothing in return. And I'm not here to argue. I won't be replying to anything after this. I just wanted to say what was on my mind. #------ A message from me to @Caz: Regardless whether or not this post has affected you in the way posts like this have affected me, I want you to take this as inspiration. I want you to take this as motivation to prove that your game is what you care about and what you're passionate about. I applaud you for putting time into making Desolation, and I am proud of what you were able to accomplish. As a fellow game developer I know how much this project means to you. I know you'll have minimal time to work on this game in the future, but put everything you've got into making this now, while you still can. You won't regret any of it. I'll support you always! -Jan 14 Link to comment Share on other sites More sharing options...
Developers Caz Posted January 23, 2017 Author Developers Share Posted January 23, 2017 (edited) 17 minutes ago, Jan said: A message from me to @Caz: Regardless whether or not this post has affected you in the way posts like this have affected me, I want you to take this as inspiration. I want you to take this as motivation to prove that your game is what you care about and what you're passionate about. I applaud you for putting time into making Desolation, and I am proud of what you were able to accomplish. As a fellow game developer I know how much this project means to you. I know you'll have minimal time to work on this game in the future, but put everything you've got into making this now, while you still can. You won't regret any of it. I'll support you always! -Jan Ily <3 Play the game already bro Edited January 23, 2017 by Caz Link to comment Share on other sites More sharing options...
Commander Posted January 23, 2017 Share Posted January 23, 2017 Normally I don't jump into regards of this but given my position of how I used to do a lot of constructive criticism in the young writing world along with uhh...knowing quite a bit of how game creating works: I should jump in. I'm not going to go too far into this, but yeah, I've been there even well because the hardest part of any game is building it the first time. Revising and redoing sections of it is easy to do over time as you get better, but acquiring those skills takes time and sometimes you even miss stuff which is why criticism can be helpful. Criticism is to inform and help improve the game, not say whatever you want. Having an understanding of how making a game works really helped how I'd review and help other people out compared to before I did the whole mod stuff. If the guy really knew what he was talking about, terms such as pacing, visuals, and word choice would've been used to explain what he was saying. And I know I said before I want to play Desolation (like maybe I forgot to post it, but let's pretend I did if I didn't), but unfortunately I have a lot of things that suck up my free time. And making a game takes a very, very long time. I've seen where this game started out and it's come a very long way from episode 1, but after that, I know like next to nothing about the game, but it's quite the talk that I feel like I see it discussed more than Rejuv at times. But anyways, don't worry too much if you get posts like that (I'm the weird guy who gets more of a kick out of it because I can't take them seriously when the give criticism in that manner) because it's inevitable. Just remember how far you've come and if you keep chipping at it over time, you'll be amazed at what you can do. Oh I know it's really late down the line, but here are two features really well liked from Hardcore (they aren't hard to make either) you might want to consider: -the Level Limiter: I still have one kink in this system, but the concept is merely to stop Pokemon from leveling until they earn a gym badge (though I used the defeat the gym leader as my reason for level changes). But the idea behind this is to make grinding a little less tedious because let's face it: to grind up weak Pokemon you have to use a stronger Pokemon and all that does is add a tedious use of common candies or fighting the disobedience system. -the Item Ban: I can never give this thing a good name, but it merely removes all items in battle (ie opponents don't potion spam and players can't access their bags). This one actually surprised me as I thought things would be impossible since I normally use a lot of items in battle, but somehow removing items from the opponent balances this thing out. Link to comment Share on other sites More sharing options...
doombotmecha Posted January 23, 2017 Share Posted January 23, 2017 (edited) I have only one greivance here---imo Desolation's intro is at least twice as good as rejuvenation's. why? Because it's less than half as long. I ended up spoilering this because it's mostly just salt. with this many choices in pokemon and story, you want to have a concise introduction so your first 20 minutes of gameplay aren't just walking around talking to people and stealing their stuff. Also, team Xen's Deoxys takeover is just ridiculous. How am I supposed to see xen as a reasonable enemy when they've got dozens of a pokemon most people don't know exists. Rejuvenation's beginning just drops you into the deep end of Wierd Plot Stuff right off the bat, then puts you out in gearen, which has absolutely zero sense of purpose, progression, or even good design sense. c'mon, the pokemart is just out in the open? and like 4 blocks from the pokemon center???? It took me a guide just to go find some more pokeballs after a paras ate them all. I had no idea of where to go at all, especially since when you get to the train you're just turned away. Reborn City's Onyx ward is just a stylized, edgy L-shape. I haven't seen blackview yet but at least it won't be my very first area like the other two. I will agree, though, Connor needs work. Aside from the style, it has all the things that make Charlotte debatable the hardest fight in reborn. A similar setup in Insurgence is why I quit that game...that and chlorophyll sleep powder bulbasaur (what the f?) In terms of mood, I don't mind Desolation being edgy. In a game about choices, I feel like the choices need to have weight for the rep mechanic to work. I personally like it better than Rejuvenation's anime-ish style, with signature moves and the bad guys summoning legendaries and never knowing what's going on, but that's just my taste. Imo Deso's single worst quality is the wild-encounter scaling. by the time you're strong enough to face the wild encounters and grind on them, you're strong enough to roll over the whole area. Edited January 23, 2017 by doombotmecha Link to comment Share on other sites More sharing options...
Alilatias Posted January 24, 2017 Share Posted January 24, 2017 (edited) Probably my biggest pet peeve is people throwing out the word 'edgy' to describe anything even remotely resembling dark. But I'm sleepy and that's another rant for another day (if ever), but I'll just simply say this: Desolation is NOT edgy. There's a pretty big difference between using death (or the implication thereof) as a plot device, and using it to make the world seem dark in general (often to utterly ridiculous effect in the end), and Desolation hasn't crossed that line. There's only one character that teeters dangerously close to that, but it's pretty clearly the entire point of that character existing, I suppose. Edited January 24, 2017 by Alilatias 1 Link to comment Share on other sites More sharing options...
DemICE Posted January 24, 2017 Share Posted January 24, 2017 if i ever realised the fangame i have in mind, i might gain the nickname "edgelord" by the communty with the way the stereotype is going towards Link to comment Share on other sites More sharing options...
Lord C Posted January 24, 2017 Share Posted January 24, 2017 12 minutes ago, DemICE said: if i ever realised the fangame i have in mind, i might gain the nickname "edgelord" by the communty with the way the stereotype is going towards Edgy isn't a matter of being dark or having dark things alone. It's that combined with writing. You can put a bunch of cliches in a story and make it awesome if you know what to do. Conversely, you can be creative but ruin it with your writing. That's what makes dark things edgy Link to comment Share on other sites More sharing options...
DemICE Posted January 24, 2017 Share Posted January 24, 2017 15 minutes ago, Lord C said: Edgy isn't a matter of being dark or having dark things alone. It's that combined with writing. You can put a bunch of cliches in a story and make it awesome if you know what to do. Conversely, you can be creative but ruin it with your writing. That's what makes dark things edgy with what u said in mind, would you consider The Walking Dead edgy? Link to comment Share on other sites More sharing options...
Lord C Posted January 24, 2017 Share Posted January 24, 2017 36 minutes ago, DemICE said: with what u said in mind, would you consider The Walking Dead edgy? Never got a chance to watch ;_; Link to comment Share on other sites More sharing options...
Arkiel Posted January 26, 2017 Share Posted January 26, 2017 yes me again xd i have a problem with my save file, but don't know if this one has solution ;u; Spoiler i just save before battle a boss pkmn (trevenant for the dagger mission) but reset after defeat it cuz i wanted the ev on other pkm when i load i got this and the game close here is the save file Game.rxdata sorry for the troubles and thanks Link to comment Share on other sites More sharing options...
Plok Posted January 26, 2017 Share Posted January 26, 2017 8 hours ago, Arkiel said: yes me again xd i have a problem with my save file, but don't know if this one has solution ;u; Hide contents i just save before battle a boss pkmn (trevenant for the dagger mission) but reset after defeat it cuz i wanted the ev on other pkm when i load i got this and the game close here is the save file Game.rxdata sorry for the troubles and thanks your save file works fine on my end, try loading this Game.rxdata Link to comment Share on other sites More sharing options...
Arkiel Posted January 26, 2017 Share Posted January 26, 2017 3 hours ago, Njab said: your save file works fine on my end, try loading this Game.rxdata Worked! thanks again ^^ Link to comment Share on other sites More sharing options...
Developers Popular Post Caz Posted January 27, 2017 Author Developers Popular Post Share Posted January 27, 2017 Beta Testing is now live Episode 4 is finally almost ready. Keep your hats on people, I'm almost there. There's a little surprise I left out of the last announcement, but that can wait for the full release. 13 Link to comment Share on other sites More sharing options...
Ragnor Posted January 28, 2017 Share Posted January 28, 2017 What pokemon should I use to defeat Aderyn? Where can I find them? Link to comment Share on other sites More sharing options...
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