Heraklines Posted August 22, 2019 Share Posted August 22, 2019 I was grinding with my pickup team and was wondering if there is a way to change the 10% pickup chance to a higher value. Didnt find any value in the debug menu which influences it, and am looking through the game files right now. If anyone can point me to the .rxdata i need to browse or the program used to modify these I'd be very grateful. Thanks in advance. Quote Link to comment Share on other sites More sharing options...
Waynolt Posted August 22, 2019 Share Posted August 22, 2019 2 hours ago, Heraklines said: was wondering if there is a way to change the 10% pickup chance to a higher value Yes 2 hours ago, Heraklines said: If anyone can point me to the .rxdata i need to browse or the program used to modify these I'd be very grateful. Scripts.rxdata; the Gemini script editor and RPGMaker will both allow you to edit it. It might not be worth installing either, though, if you're going to use them just for this edit... I've edited the PickupQoL mod from the SWM modpack: when installed in conjunction with @Aironfaar's Additional Options mod, they will add an entry in your Options menu, which will let you change the Pickup chance at will on the fly. You can find SWM here: https://www.rebornevo.com/forum/index.php?/topic/24930-swm-modular-modpack-e18/ You can find @Aironfaar's Additional Options here: https://www.rebornevo.com/forum/index.php?/topic/40480-aironfaars-mod-box-e181updated-2018-12-12/&do=findComment&comment=799808 Quote Link to comment Share on other sites More sharing options...
Heraklines Posted August 23, 2019 Author Share Posted August 23, 2019 Didnt expect a speedy reply! I tried opening Scripts.rxdata with the Gemini Editor and only gibberish(maybe i didnt use the software right), after fixing a saving issue i had with Gemini I just changed the rand function range and I think it works now. I'd still like to ask what exact you did to get your value to appear in the addional options menu. Did you tie the value to another value already displayed in the menu (like rock smash encounter chance)? Or did you copy paste the routine from his other scripts onto the QolPickup file to get it to appear in the menu? I mean I got what I wanted already but your setup seems a lot more convienient. Quote Link to comment Share on other sites More sharing options...
Waynolt Posted August 23, 2019 Share Posted August 23, 2019 39 minutes ago, Heraklines said: I'd still like to ask what exact you did to get your value to appear in the addional options menu. The Additional Options mod includes a versatile framework that makes it easy to add more options; I simply added, at the start of PickupQoL's file, the lines required to use that framework. (You can open .rb files with a simple text editor, like for example Notepad++) Quote Link to comment Share on other sites More sharing options...
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