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V13 Discussion Thread


Jan

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31 minutes ago, Node15 said:

If you read the Field Effects Manual Description for the Haunted Field it says "Ghost types can touch Normal Type Pokemon for super effective damage." if your concerned about this though don't worry since Flash will turn the field into a Holy Field allowing your Normal types to safely wall Narcissa's ghost attacks.

2 hours into this gym, game is more of a headache as compared to last time. RNG is completely not on my side as my para ain't working for jack and I'm constantly getting sleep haxed to death

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Okay here's a potential strat get Flash at the Game Corner in Chrisola Hotel give it to Luxray then use Flash to create a Holy Field then you can use Stoutland and Pyroar to knock out most of Narcissa's team while denying her the ability to change the field.

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1 minute ago, Node15 said:

Okay here's a potential strat get Flash at the Game Corner in Chrisola Hotel give it to Luxray then use Flash to create a Holy Field then you can use Stoutland and Pyroar to knock out most of Narcissa's team while denying her the ability to change the field.

how much is flash worth for 1000 coins?

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As you stated it's worth 1,000 coins and so would cost you $20,000 to buy outright but if you don't feel like shelling out the dough you can always try your luck with the slots or roulette but I prefer Voltorb Flip since if you know the optimal strategy then it should only take 5-8 minutes to get 1,000 coins.

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8 minutes ago, Node15 said:

As you stated it's worth 1,000 coins and so would cost you $20,000 to buy outright but if you don't feel like shelling out the dough you can always try your luck with the slots or roulette but I prefer Voltorb Flip since if you know the optimal strategy then it should only take 5-8 minutes to get 1,000 coins.

Don't have any money I'm done for now. Time to play something else

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@narutoDkurosaki

The team I use to fight her is:
1. Persia with Flash (Lead) holding a Quick Claw, you can get Quick Claw from Meowth so the Persia has a chance of going first and using Flash before her Drifbloom uses Hypnosis (if he doesn't go first or get put to sleep you restart)
2. Stoutland with Crunch holding a Rawst Berry, you can get the berry from Venipede at the cave near Goldenleaf since she has pokemons with Will-o-Wisp
3. Alola Raticate also with Rawst Berry, he is Normal/Dark so after you remove the ghost arena he becomes the star here
4. Ribombee, get it to Lv35 and she learns Dazzling Gleam which is the pokemon you want to defeat the Spiritomb with
5. Bibarel with Yawn, good to deal with the Dusclops by putting it to sleep
6. Pyroar, after changing the ghost field to holy field fairy moves will be boosted and she has a Mimikyu, Pyroar's Fire type side will help with that while still having it's Normal type so ghosts can touch it, you can start by doing a Fire Spin to break the Disguise Ability while trapping it and just continue with Fire Fang until it's dead

Whenever I go with this team I always defeat her like clockwork.. Heck you might not even use Stoutland or Bibarel depending on your luck.. A lot of the time the Pyorar, Raticate and Ribombee are enough, listen, Narcisa is THE gym leader that makes you be VERY ATTENTIVE of the field effects, she is the first to fully use it to her advantage, the idea is to always try to turn the tables, check if the field can be changed into something YOU can exploit and most gym battles will play as expected.

Edited by MhicKy
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  • 2 weeks later...
  • Developers

This has been converted into a V13 discussion thread! Things are a bit more leniant, however, please do not ask for in game help here. There are other places for that.

 

Also we're on a "one strike and you're out" type deal. If this thread goes horribly off topic once more, it's jail time once again!

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13 hours ago, Jan said:

This has been converted into a V13 discussion thread! Things are a bit more leniant, however, please do not ask for in game help here. There are other places for that.

 

Also we're on a "one strike and you're out" type deal. If this thread goes horribly off topic once more, it's jail time once again!

Bring it on!

A.jpg.b35d24f72b21584da743155ebd887b4a.jpg

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Hmmm... Since the dev blog lets us in the fact that Gigantamax is going to be a thing (since sprites exists and all), i really do wonder if Mega Evolve and Z moves will, together, simultaneously. Lots of complexity. Many features. Really, can't wait to play this!

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21 minutes ago, Kenneth said:

Hmmm... Since the dev blog lets us in the fact that Gigantamax is going to be a thing (since sprites exists and all), i really do wonder if Mega Evolve and Z moves will, together, simultaneously. Lots of complexity. Many features. Really, can't wait to play this!

You probably misinterpreted this. Dynamaxing/Gigantamaxing will NOT be implemented, the gmax mons will be added as custom megas instead. We've answered this question several times before!

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i know i've said this alot but jan and the team your health should come first befor this game so it will taken longer for the next verson but any gamers knows good games take time to make 

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3 hours ago, Kenneth said:

Hmmm... Since the dev blog lets us in the fact that Gigantamax is going to be a thing (since sprites exists and all), i really do wonder if Mega Evolve and Z moves will, together, simultaneously. Lots of complexity. Many features. Really, can't wait to play this!

Jan is probably reading this like

"Not this question again.."
While hoovering his finger on the "lock thread" button

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11 hours ago, Node15 said:

It is relevent to the post since it concerns something that will be in V13 it's not like someone asking about a bug or advice against a leader.

 

It, indeed, is
But questions like these have already been asked and answered many times, even in the development blog there's a statement about the G-Max and also we have a FAQ thread too, the devs already stated how annoying it is to keep answering the same questions over and over and, I kinda get that, specially because all you need to do to find the answer is look around in the pinned threads of the forums (again, we have a FAQ thread)

Well, I hate G-Max tbh and would be 101% OK if Jan just decided to not include them, tho' I think adding them as mega evolutions is clever since that's the main reason why I don't like G-Max, why create a totally new mechanic when you already have one that fits the bill? Well, in GameFreak's perspective it's quite obvious they are trying to cash-in the popularity of PokemonGO but what do I know.. I ain't a multi-millionaire corporation..

.. I.. Went into a massive tangent here.. Apologies..

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42 minutes ago, Papzaz390 said:

But please please please can anyone tell me is version 13 comming this month or not.

 

I don't have any other information than the dev blog about Rejuv's dev pace, but I don't think V13 can be coming before at least three months. I'm saying '"three" because I really don't want to be wrong, seeing as how dev started last August and the progress bar isn't half done yet (of course there's been unexpected stuff, progression isn't linear, they had to wait for Gen 8, Jan's been ill, and so on).

You very likely will not get any estimate for the release date from the dev team, because it's hard to predict and quite a bit is unexpected.

(and if you actually got one, well, it would probably be so visible that you wouldn't need to ask the question).

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