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Pokemon Reborn's scripts for Pokemon Essentials


princessyiris

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I don't know the proper terminology, but I've seen Pokemon Rejuvenation and Pokemon Desolation and want to give a Pokemon Reborn-like fangame of my own a shot. Is there a base set of scripts I can plug into Pokemon Essentials to get Pokemon Reborn's functionality? Don't tell me I missed a really obvious "Download the scripts here" button somewhere (or do, because that would be exactly what I'm looking for).

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sooooo there isn't really a great answer for this unfortunately

Reborn and Rejuv are both based off different versions of essentials- reborn is on v15 and i waaaaanna say Rejuv is on 17? and essentials 18 is coming out at some point in the relative future

the advantages of working off of reborn/rejuv would be that it'll have native support for things like field effects that don't come with base essentials

the disadvantages would be that there's so much stuff in the scripts that you'd pretty much have to make the game the same way that the originals are made (same scripts, same PBS, etc) or else have to do a lot of cleanup in the scripts

(in reborn's case, this would include having to use the same set of variables that are called in the scripts- i dunno if it works like that for rejuv)

hopefully this helps a bit!

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31 minutes ago, andracass said:

you'd pretty much have to make the game the same way that the originals are made (same scripts, same PBS, etc)

(in reborn's case, this would include having to use the same set of variables that are called in the scripts- i dunno if it works like that for rejuv)

I'd be down with that. Anywhere I can grab this stuff? I figure that Jan and Caz had to have picked it up from somewhere. If it was done over PMs just lemme know who I have to pester. 👍

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I can tell you from experience that it's much easier to work off of Reborn or Rejuv as a base instead of the other way around. While Rejuvenation seems like its updated to the latest version, its actually a combination of small pieces from essentials 17 while the majority of scripts still keeping their v15 base. It requires a heavy amount of editing to actually be able to transfer from one project to another, especially for major scripts like the ai where a ton of cleanup is needed. So overall, you're better off just using one as a base instead of the other way around, especially if you don't have much experience with the Ruby language to begin with. I'd definitely replace the debug menu script though with the one from v17, seeing as its an easy replace and makes things much neater.

Edited by Michael_
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