princessyiris Posted September 5, 2019 Share Posted September 5, 2019 As I'm fiddling around with my own fangame, I'm noticing that making new maps is causing them to take on the properties of older maps. For example, Map ID:012 has a dark tint on the screen despite my trying to make it a basic outdoor area. I think Map ID:012 in Pokemon Reborn is a dark cave, and these properties are somewhere in the scripts. I've checked the metadata and the PBS files but can't figure out where these settings are coming from. I assume they're somewhere in the actual Essentials Scripts, but I have no idea where to look for them. Does anyone here know where they are? Thanks! Quote Link to comment Share on other sites More sharing options...
Veterans andracass Posted September 5, 2019 Veterans Share Posted September 5, 2019 Did you already check this in the metadata?https://prnt.sc/p1zyn8 Quote Link to comment Share on other sites More sharing options...
princessyiris Posted September 5, 2019 Author Share Posted September 5, 2019 26 minutes ago, andracass said: Did you already check this in the metadata?https://prnt.sc/p1zyn8 DarkMap is for the dark circle around the player. The thing you use Flash for. I'm talking about a general tint on the screen. Quote Link to comment Share on other sites More sharing options...
Veterans andracass Posted September 5, 2019 Veterans Share Posted September 5, 2019 is there anything that darkens the map on the teleport event? i'd also say it might be nighttime tinting, but based on the time on the top pic that's probably not the case Quote Link to comment Share on other sites More sharing options...
princessyiris Posted September 5, 2019 Author Share Posted September 5, 2019 There's nothing in the transition from map to map (done via map connection without any events) and it's consistently the map with ID:012 that has the tint. It's definitely being called from within one of the scripts but I can't figure it out. Worst case scenario is that I just make dummy maps whenever I stumble onto one of the ones with tints active. It's not a big deal. I'll poke around in the PBS files and see if I'm overlooking something but if I'm not then I'll just deal with it. Quote Link to comment Share on other sites More sharing options...
Veterans andracass Posted September 5, 2019 Veterans Share Posted September 5, 2019 wouldn't be surprised if it's some weird error with map connections in essentials Quote Link to comment Share on other sites More sharing options...
princessyiris Posted September 5, 2019 Author Share Posted September 5, 2019 Nah. I've tried everything from warp events to debugging myself into the map, with consistent results. The curse of Blacksteam Factory's screen tint will continue to haunt me for the rest of my life. Quote Link to comment Share on other sites More sharing options...
Veterans andracass Posted September 5, 2019 Veterans Share Posted September 5, 2019 3 minutes ago, princessyiris said: Nah. I've tried everything from warp events to debugging myself into the map, with consistent results. The curse of Blacksteam Factory's screen tint will continue to haunt me for the rest of my life. :c Quote Link to comment Share on other sites More sharing options...
princessyiris Posted September 5, 2019 Author Share Posted September 5, 2019 (edited) Actually, I figured it out. The tint was tied to the area's battleback. I had no idea the battleback affected the overworld tint. That's cool. I'm actually a complete idiot and just realized that the I left the Outdoor option in the town's metadata unchecked, which is what was causing the tint in the first place. It's not the new map that was tinted: It was the old map that was untinted. I am a genius with an IQ smaller than my shoe size. Edited September 5, 2019 by princessyiris me dumb Quote Link to comment Share on other sites More sharing options...
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