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Under 450 - Challenge Run


Edo

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Hey everybody,

I've just recently joined here, but have been playing Reborn since a year ago. After seeing lots of people do Monotype or themed playtroughs, I thought of trying out a new kind of challenge to spice up the game - which I will name the Under 450 Run.

If you're wondering "What does that name mean?": It's derived from the main rule this run is based on: I will only use pokemon with a Base Stat Total (BST) of 450 and below.

 

If you're not familiar with those numbers, let me give you some examples to show you why that would be considered a challenge:

Legendary Pokemon usually have a BST between 580 (trios like the birds or dogs) to 680 (Mewtu, Rayquaza, etc.), the strongest being Arceus with 720.

Pseudo Legends like Metagross or Garchomp all have a BST of 600.

Starters and Gen 4 new evolutions (Electivire, Mamoswine, etc.) are located somewhere around 520-540.

Pidgeot is at 479, Solrock: 460, Sandslash: 450, Wigglytuff: 435, Mightyena: 420, Ratticate: 413 and Butterfree: 395.

This little overview should let you picture what kind of pokemon i will be using.

 

Now to the rules: The rules I set for this run are as follows:

1. Only Pokemon with an original BST of 450 or lower are allowed in battles.

2. The Battle Style will be on 'Set'.

3. Bag Items are not allowed during Trainer battles.

4. Trading is prohibited to prevent unfair early advantages.

5. Moves that directly boost stats won't be allowed, neither status moves like Swords Dance nor attacking moves with a passive boost like Flame Charge.

 

Early game will basically be the same as normal runs since there aren't really any pokemon with a BST over 450 to use. Therefore the real challenge will only start from mid game onwards.

I've been planning this run for quite some while now, and I'd really like some feedback from you guys and to hear your ideas on what pokemon to use.

Edited by Edo
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Nice idea!

Wish you good luck with it!

You'll probably be abusing the f*ck out of moxie mightyena and swords dance alolan sandslash 😜

Don't forget the simple mons like swoobat and bibarel they'll be handy too.

I don't remember if the eviolite will be available soon but pre evolutions are available as well ofcourse so keep that in mind. Like eviolite gurdurr, piloswine, doublade or even chansey are very powerful.

I might even try this one out myself!

Minior is available too for some nice shell smashing. Intimidate Arbok could come in clutch even.

Quagsire is even available woah did not expect that.

(Alolan) marowak with thick club hits extremely hard, same for huge power diggersby and huge power belly drum aqua jet azumarill though. And pure power medicham ofcourse.

Vivillon is Nice as well for sticky web for instance.

You could also use it and something like venomoth to quiver dance up.

And murkrow and wobbufet for some sneaky plays. 

Those are like pretty much all your options but when used well not even that bad now that I look into it!

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  On 12/19/2019 at 7:52 AM, N1Dude said:

Nice idea!

Wish you good luck with it!

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Thanks! I also first thought about some eviolite mons like Piloswine or Klang. And yeah, I had Sandslash in mind as well haha (oops, just noticed I wrote Sandshrew instead in my initial post, edited).

As for Murkrow/Wobuffet: I'll first try without too cheesy tactics, since it's supposed to be a challenge, but if I have to... 😛

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  On 12/19/2019 at 1:49 PM, Edo said:

Thanks! I also first thought about some eviolite mons like Piloswine or Klang. And yeah, I had Sandslash in mind as well haha (oops, just noticed I wrote Sandshrew instead in my initial post, edited).

As for Murkrow/Wobuffet: I'll first try without too cheesy tactics, since it's supposed to be a challenge, but if I have to... 😛

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Haha yeah makes sense about not wanting to use those,  but could definitely come in handy against some high level bosses.

Don't forget about mons like snover and hippopotas to get a up a quick hailstorm or sandstorm to boost your sand slashes.

What are your thoughts about wishiwashi by the way? Because it starts at 175 total but transforms in battle into this beast with 620 base stat total. But it's slow with low hp so in my opinion you can get away with it 😜.

Makes me think, eviolite Duosion could be cool as well, you'll probably have some pretty slow mons as well so duosion can take a hit and set up a trick room if you want while still having a base sp.attack in 125(!) which is just as high as reuniclus'.

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  On 12/19/2019 at 3:33 PM, Siv said:

I think Eviolite is available after the restoration, iirc.

 

That's a really cool idea. I'll definitely bookmark this and look forward to your updates.

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Yes the eviolite is underwater, so I can't get it until then. I've already started so it won't be long for the first update :)

  On 12/19/2019 at 6:13 PM, N1Dude said:

Haha yeah makes sense about not wanting to use those,  but could definitely come in handy against some high level bosses.

Don't forget about mons like snover and hippopotas to get a up a quick hailstorm or sandstorm to boost your sand slashes.

What are your thoughts about wishiwashi by the way? Because it starts at 175 total but transforms in battle into this beast with 620 base stat total. But it's slow with low hp so in my opinion you can get away with it 😜.

Makes me think, eviolite Duosion could be cool as well, you'll probably have some pretty slow mons as well so duosion can take a hit and set up a trick room if you want while still having a base sp.attack in 125(!) which is just as high as reuniclus'.

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For Hail I thought of using Amaura because it knows Stealth Rocks, makes for a good start.

Wishiwashi was probably the first mon I thought about when coming up with the challenge but I'm still unsure about it. It's definitely "legal" since 175 is the original BTS while the Ability gives it that huge boost (after all you could just disable its ability in some way thus making it useless). But it really feels more like Archeops or Slaking: an overpowered mon with a negative ability to balance it out, so I was pondering if I should ban it for the challenge, especially since I don't think any opponent in the game will use Gastro Acid or something else on it. With those stats it'll definitely survive most hits, even effective ones, but late game getting it down to 25% HP will likely happen often, so it might be okay using it. It would be kinda comparable to high risk mons like Wobuffet or Shedinja: It can become your trump card or be totally useless. So I guess I'll let it slide and just emphasize the 'original' in Rule 1 😜

Trick Room Duosion with Wishiwashi, so tempting haha

 

Damn so many good options, but I'll have to choose only a few since I'd rather not train so many.  It kinda killed the fun in Rejuvenation when I did that, so I won't be able to try out lots of them. Maybe I'll just test them along the way.

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Good luck! Some of those later battles are going to be really hard challenges for you to pass. Although Sandslash, Quagsire, Marowak? Such interesting pokemon you'll get to use through your playthough.

 

Some other mons that are worth looking into could be Kadabra (glass cannon, but will drop off late game, no strong moves), Metang (good typing, defences with eviolite), Tangela (physical tank with eviolite + high special attack, heals) and Emolga (motor drive, heaps of utility moves, free switch-ins always help on set mode).

 

Which parts of the run are you dreading? I think Blake will be kinda hard, and... deciding which mon will get the eviolite 😁

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  On 12/20/2019 at 3:28 AM, FriarTruck said:

Good luck! Some of those later battles are going to be really hard challenges for you to pass. Although Sandslash, Quagsire, Marowak? Such interesting pokemon you'll get to use through your playthough.

 

Some other mons that are worth looking into could be Kadabra (glass cannon, but will drop off late game, no strong moves), Metang (good typing, defences with eviolite), Tangela (physical tank with eviolite + high special attack, heals) and Emolga (motor drive, heaps of utility moves, free switch-ins always help on set mode).

 

Which parts of the run are you dreading? I think Blake will be kinda hard, and... deciding which mon will get the eviolite 😁

Expand  

Thanks for the suggestions. Kadabra would be a good revenger. I tried out breeding Emolga with Speed Swap beforehand for the Run, but it's not working unfortunately. Would have been really interesting combined with something like Marowak.

I guess everything from Charlotte on might be pretty hard, since I will lose the advantage being the only one with EV training. My lower base stats will likely become very noticable from then on. I'm especially worried about staying alive in longer Double Battles like the Fiore Gauntlet or the Glass gauntlet. I'll need some tanks that are really hard to kill, something like Stockpile Eviolite Munchlax.

 

Hmm, about the eviolite: Let's just say I have a plan regarding that 😜

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Update #1

 

 

First Update is finally ready. As I said, early game will look pretty much like a normal run, so I won't go much into detail until Shelly, because that's the point where several pokemon would've already reached their final form and be too strong for me to use.

Since I won't be using my starter for long, it doesn't really matter which one I choose. I decided to go with Charmander, because with Dragon Rage I can quickly beat the normal trainers and don't need to waste my time resetting for good IVs or for EV training.

 

The mons I caught before Julia:   (Actually I caught some more which I thought of using for the Run, but later decided not to, so I won't write about unnecessary stuff.)

 

- fetched the Kricketot

- went to Seacrest's garden to catch a Burmy.  (Also got a shiny Caterpie! Evolved it into Butterfree, only to then decide I wouldn't use it after all, haha)

- got Pachirisu on the bridge

- got the dumpster Gulpin

- caught Goldeen with Lightning rod at the pool

 

Then came the battle against Julia.

 

Julia:

 

Team: Charmeleon (405), Kricketune (384), Pachirisu (405), Goldeen (320), Burmy (224), Gulpin (302)

 

Julia was pretty easy. Vlad and Pac rocked that fight. I started with Bard and immediately switched Vlad in to activate the Lightning Rod boost and defeated Minun, Plusle and Voltorb with Water Pulse. Send Pac in for Oricorio and Geodude, and for Electrode Pac weakened it enough so that Vlad could finish it with Flail (Aftermath killed Vlad as well).

 

Julia.thumb.png.1494b46f925ce704ba36ed0557563b15.png

 

- Caught Klink in the Railnet. Gulpin out, Klink in.

- Burmy evolved into Wormadam and learnt Quiver Dance, nice!

 

Pulse Tangrowth battle: nothing noteworthy

 

- played some Voltorb flip and bought the 3 TMs and a Slugma (for battling and egg-hatching)

 

Florinia:

 

Team: Charmeleon, Kricketune, Pachirisu, Slugma (250), Wormadam (424), Klink (300)

 

Not much strategy here, Kricketune and Slugma destroyed her. Fury Cutter and Incinerate decimated half her team. Cradily was a little problematic, but Nia finished the job.

 

Florinia.thumb.png.0b604456a01bbd21f5ef731c08e8ca2b.png

 

- got a Venonat on the Rooftop in Onyx Ward

 

The next two Pulse Tangrowths were no problem as well.

 

Corey:

 

Team: Charmeleon, Goldeen, Venonat (305), Slugma, Wormadam, Klink

 

Lost the first fight cause I was severely underleveled. After bringing everyone to the same level as Corey's team, he went down. Fluff killed Skrelp, and Brim took care of Skuntank. Wormadam was the MVP of this fight, defeating the last four members of his team by herself.

 

Corey.thumb.png.35b61b923ade5bd919cb73e06fbae2e3.png

Edited by Edo
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Update #2

 

On time for Christmas, the next update:

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Yeah I planned so, even have Shade recorded already, just need to write the next update now.

 

Edit:

I just realized I should have written down the BSTs for all pokemon I'm using, cause people reading this might want to know and shouldn't have to look it up themselves. So here are the BSTs for every pokemon from the previous two updates:

 

Charmeleon: 405   Charizard: 534

Kricketune: 384

Pachirisu: 405

Goldeen: 320   Seaking: 450

Burmy: 224   Wormadam: 424

Gulpin: 302   Swalot: 467

Slugma: 250   Magcargo: 430

Klink: 300   Klang: 440   Klinklang: 520

Venonat: 305   Venomoth: 450 

Azumarill: 420

Graveler: 390   Golem: 495

Dugtrio: 425

Sandslash: 450

Persian: 440

 

Red numbers are obviously too high, so I can only use the pre evolution.

 

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Update #3

 

I'll be writing a little more about the story, like a short summary, from here on to make reading this a little bit more enjoyable for you guys, hope you like it.
 

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  On 12/30/2019 at 8:52 PM, Aegisth said:

One thing you might want to add to the rules are the BST of a Pokemon can never exceed 450. That stops you from being able to use buff moves and the like.

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I wanted to implement that rule actually, but I'd have to consider items and abilities as well, and calculating those in is kinda hard. I mean, how am I supposed to calculate the improvement by Leftovers? They surely increase its holder's "battle power", but you can't really express that by BST. There are items that directly increase stats, like Choice Band, so that could be calculated, but not compared to others like Leftovers. Or how would the Choice Band's side effect of only allowing one move be included? How would that decrease the BST?

There's the same problem with abilities. Some are pretty direct, like Guts giving +50% Att, but what about Technician? It basically has the same boost, but gets applied to the moves base power, not your Att or SpAtt stat, so that would have no affect on base stats.

Also since buffs improve the stats of a pokemon, and not the base stats, EVs and IVs will influence the buffs as well. I'd have to constantly calculate back and forth to determine the new "would be" base stats, since some buffs might not let the BST exceed 450 and would still be "legal" per rules, but then after a few more EVs gained it's suddenly too much and I'd have to change my move set. On that note, what about the stat improvement from EVs and IVs themselves? If they cause the BST to go over the limit I'd have to keep them down as well.  (Imagine Sandslash, which has a BST of 450 already, not being allowed to have any EVs or zero IVs only)

 

What I'm trying to say is that it would be too complicated and too much work to do so. After thinking this through a lot (maybe too much 😅) when I was setting this Run's rules, I decided to keep it simple for convenience's sake and allow every pokemon with an original BST of 450 and lower, doesn't matter if it exceeds it afterwards through different means.

 

Of course you could simplify it by adding the rule explicitly as "no buff moves allowed", but everything else is okay. Adding that as extra rule for this kind of run to make it more challenging sounds interesting. But I'd like to first try out how well this will work out as it is, since having no buff moves makes this more challenging which means it'll likely take longer to play through the game. I might become pretty busy from mid- or end-January, and I don't want to cancel this Run because of lack of time.

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Update #4

 

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  On 12/30/2019 at 11:07 PM, Edo said:

I wanted to implement that rule actually, but I'd have to consider items and abilities as well, and calculating those in is kinda hard. I mean, how am I supposed to calculate the improvement by Leftovers? They surely increase its holder's "battle power", but you can't really express that by BST. There are items that directly increase stats, like Choice Band, so that could be calculated, but not compared to others like Leftovers. Or how would the Choice Band's side effect of only allowing one move be included? How would that decrease the BST?

There's the same problem with abilities. Some are pretty direct, like Guts giving +50% Att, but what about Technician? It basically has the same boost, but gets applied to the moves base power, not your Att or SpAtt stat, so that would have no affect on base stats.

Also since buffs improve the stats of a pokemon, and not the base stats, EVs and IVs will influence the buffs as well. I'd have to constantly calculate back and forth to determine the new "would be" base stats, since some buffs might not let the BST exceed 450 and would still be "legal" per rules, but then after a few more EVs gained it's suddenly too much and I'd have to change my move set. On that note, what about the stat improvement from EVs and IVs themselves? If they cause the BST to go over the limit I'd have to keep them down as well.  (Imagine Sandslash, which has a BST of 450 already, not being allowed to have any EVs or zero IVs only)

 

What I'm trying to say is that it would be too complicated and too much work to do so. After thinking this through a lot (maybe too much 😅) when I was setting this Run's rules, I decided to keep it simple for convenience's sake and allow every pokemon with an original BST of 450 and lower, doesn't matter if it exceeds it afterwards through different means.

 

Of course you could simplify it by adding the rule explicitly as "no buff moves allowed", but everything else is okay. Adding that as extra rule for this kind of run to make it more challenging sounds interesting. But I'd like to first try out how well this will work out as it is, since having no buff moves makes this more challenging which means it'll likely take longer to play through the game. I might become pretty busy from mid- or end-January, and I don't want to cancel this Run because of lack of time.

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Hmm, those are fair points. When I've done runs with similar premises, I didn't allow myself to use an Azumarill with Huge Power because it turned it from a very meh mon to a pretty decent mon. It went against the spirit of the challenge. I can understand not wanting to implement the rule without hard and fast reasons behind every ban, though.

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  On 12/31/2019 at 1:15 AM, Aegisth said:

Hmm, those are fair points. When I've done runs with similar premises, I didn't allow myself to use an Azumarill with Huge Power because it turned it from a very meh mon to a pretty decent mon. It went against the spirit of the challenge. I can understand not wanting to implement the rule without hard and fast reasons behind every ban, though.

Expand  

You know what? I've been thinking after your suggestion not to exceed my BST limit with boost moves to make the run more difficult. Even though I said I might not have the time for it, I have to admit that I want it to be more challenging. And let's be honest, using boost moves can be kinda cheap. So F* it, I'll do it! No stat boosting moves for this challenge.

 

But I'll limit it to only stat boosting moves. Items and abilities will all still be allowed since, like I already said, comparing them can be really complicated. Also boosts from items and abilities are more moderate: They usually grant something like a 10 or 20% boost, 30 or 50% at most with drawbacks though, and only Huge/Pure Power or special items like Light Ball give 100%. But boost moves can increase your stats by up to 300% without any drawback, and in cases like Coil or Quiver Dance it even applies to 3 different stats at once.

 

I added the new rule to the list in my initial post and I have already redone the battles from the previous update #4 where I had used boost moves and relinked them to the new videos (ZEL, Cal and Kiki).

The next update is ready as well.

 

 

Update #5

 

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  On 1/5/2020 at 4:02 AM, Aegisth said:

I hope it makes it more interesting and challenging for you!

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Thank you . Wish you good luck with your Mono Ice Memeborn Run, too!

  On 1/5/2020 at 4:49 AM, Siv said:

Genuinely loving this.

Looking forward to seeing how you manage the harder gyms later on.

 

Do you have a list of the mons available to you?

 

I would love to try my hands at this once I finish my dark run.

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I usually use some pokemon wiki sites like bulbapedia, here's a list. You can sort them by their total or average numbers for a better overview.

https://bulbapedia.bulbagarden.net/wiki/List_of_Pokémon_by_base_stats_(Generation_VII)

 

Considering your eyesight I looked for a list with dark background as well, but could only find one with up to 6th gen pokemon.

http://pokemon-index.com/base

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  On 1/5/2020 at 10:01 AM, Edo said:

Thank you . Wish you good luck with your Mono Ice Memeborn Run, too!

I usually use some pokemon wiki sites like bulbapedia, here's a list. You can sort them by their total or average numbers for a better overview.

https://bulbapedia.bulbagarden.net/wiki/List_of_Pokémon_by_base_stats_(Generation_VII)

 

Considering your eyesight I looked for a list with dark background as well, but could only find one with up to 6th gen pokemon.

http://pokemon-index.com/base

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Brilliant! Thanks.

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Update #6

 

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Update #7

 

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