Stiffins Posted August 19, 2013 Share Posted August 19, 2013 (edited) @ Black Sludge 252 SpA/ 76 Hp/ 180 SpD - Modest ~ Chlorophyll Sludge Bomb Solar Beam Sunny Day Leech Seed/Sleep Powder/Growth @ Leftovers 252 SpA/ 252 Spe - Modest ~ Serene Grace Thunder Wave Aura Sphere Air Slash Nasty Plot @Bright powder 252 Atk / 252 Spe - Adamant ~ Whatever Flare Blitz Close Combat Wild Charge/Crunch/Outrage/Flamethrower Extreme Speed @Leftovers 252 Atk/ 212 Hp/ 44 Spe - Adamant ~ Torrent Waterfall Earthquake Toxic Protect/Ice beam (Till move tutors are released) @Bright Powder 252 Atk/ 252 Spe - Adamant ~ Justified Psycho Cut Close Combat Shadow Sneak Swords Dance @Leftovers 252 Spa/ 252 Hp - Modest ~ Sturdy Flash Cannon Thunder Wave Discharge Metal Sound I can only be bothered doing Unowns and bats under Opal bridge for EV's but might make an exception for Mag/Swamp and possibly get some defense Ev's on Ven. Not sure if i wana cheese it with sleep powder or take leech seed or growth. Getting Wild Charge + Close Combat Arcanine via Smeargle is becoming pretty bothersome as the only way is to quick claw with a weak pokemon to CC it and pray it activates then capture it b4 it Struggles to death which actually happened to me once. -.- Edited August 27, 2013 by Stiffins Quote Link to comment Share on other sites More sharing options...
Woobowiz Posted August 20, 2013 Share Posted August 20, 2013 (edited) I would prefer Magnet Pull on Magnezone rather than Sturdy. It's basically a "You're stuck with me bitch" Sweeper. Speed EV's with Sturdy is a bit redundant, if you truly want to keep sturdy, I would suggest HP EV's instead, because most super effective moves vs Magnezone will require 1 more hit to kill with that extra HP (caution for Sp.Atk fire types though) Stack the extra HP from EVs with sturdy and you've effectively tanked 2 extra shots compared to a Speed EV + Magnet Pull Magnezone whose job is to basically sweep, which is definitely a lot more reliable damage, not to mention a guaranteed extra 1-2 attacks Edited August 20, 2013 by Woobowiz Quote Link to comment Share on other sites More sharing options...
Corvus Posted August 20, 2013 Share Posted August 20, 2013 Where did you find Murkrow in-game? I've been looking around, but not having much luck =/ Quote Link to comment Share on other sites More sharing options...
Woobowiz Posted August 20, 2013 Share Posted August 20, 2013 Where did you find Murkrow in-game? I've been looking around, but not having much luck =/ Team Aqua's Hideout on a Windy Night. If you have any questions looking for more pokemon, just consult this guide http://www.pokemonreborn.com/forum/index.php?showtopic=4737 Quote Link to comment Share on other sites More sharing options...
Stiffins Posted August 20, 2013 Author Share Posted August 20, 2013 I can't really be bothered grinding hp Ev's. I don't see how Magnet pull is preferable, i've had 1 gym leader switch a pokemon once. He should be able to tank hp fires if anything even has that aside from unowns o.o and learns magnet rise later to avoid those deadly grounds. I could always switch into Toge/Honch on a ground anyways or Arc/Swamp on a fire. Might switch him for Jolteon and Honch for some other steel, i want at least 1 steel. xD Quote Link to comment Share on other sites More sharing options...
ThBe Posted August 20, 2013 Share Posted August 20, 2013 Instead of Honchkrow, you could get... A POWERFUL STARAPTOR!! Quote Link to comment Share on other sites More sharing options...
JayDo Posted August 20, 2013 Share Posted August 20, 2013 (edited) If it wasn't for the 3 ability glitch, I would say you should breed for Moxie on the Honchkrow, but if insomnia vs Superluck, I will still go for superluck. Because the +1 crit chance with night slash stacks. Two flying types is a red flag for me, but that just comes from Stealth Rock trauma, so in game you should be okay. I would use extreme speed over thunder fang on Arcanine. The coverage is nice, but 65 base power does not hit hard enough, and you can afford not to have it with that magnezone. Unless you are doing a lot of fishing, we haven't really encountered a lot of water pokemon anyway, and when we do eventually face Amaria, if you have to resort to Arcanine, then a thunderfang won't make too much difference. I really wish Wild Charge was an in game TM, because my typholsion needs it too. Edited August 20, 2013 by JayDo Quote Link to comment Share on other sites More sharing options...
Stiffins Posted August 22, 2013 Author Share Posted August 22, 2013 (edited) Decided im gonna drop honchkrow. 4 phys is no gusta. Not sure what to replace him with yet though. Yeah, thunder fang really only covers water as flare blitz would still do more to flying aside from gyarados and other water/flying. Ill drop crunch for Extreme speed and keep TF for now. It is possible to get a wild charge + CC arcanine but it would require me to close combat a wild smeargle, pray that it lives (not likely, do pokemon retain their moves if they've been deleveld using common candy?(Yes they do)) then take that smeargle to find a 39+ blitzle and keep it alive till it wild charges me after relearning Sketch obviously. It sounds somewhat tedious but i might try it later. Also, changing my Swampert to slightly more defensive with a bit less coverage with Toxic + Protect replacing ice beam and the 4th slot. In order to do this i need to toxic a smeargle then breed it with a psyduck then breed it with a seaking till it learns waterfall then breed that onto a Remoraid to finally breed it onto my Swampie XDD. Oh well, nothing else to do. Edited August 22, 2013 by Stiffins Quote Link to comment Share on other sites More sharing options...
ThBe Posted August 22, 2013 Share Posted August 22, 2013 Instead of that, you can breed a lvl 32 Foongus/Amoonguss with a Bulbasaur (if you've got it) and then Bulba with Swampert to get Toxic. Quote Link to comment Share on other sites More sharing options...
Stiffins Posted August 22, 2013 Author Share Posted August 22, 2013 (edited) Then i wouldnt be able to get waterfall oh wait yes i could just breed swamp onto remo then onto seaking then back onto remo then to swamp. o.o Edited August 22, 2013 by Stiffins Quote Link to comment Share on other sites More sharing options...
ThBe Posted August 22, 2013 Share Posted August 22, 2013 Ok. Then do that! Quote Link to comment Share on other sites More sharing options...
Delhezi Posted August 22, 2013 Share Posted August 22, 2013 HONCHKROW IS NEVER REPLACEABLE EVER Staraptor is a very good replacement choice for a Murkrow. Quote Link to comment Share on other sites More sharing options...
Stiffins Posted August 22, 2013 Author Share Posted August 22, 2013 Oh.My.God. Getting a Close Combat on a smeargle is a fucken nightmare. It's been about an hour at 5x speed so far with no success. I started out doing Sleep powder, switch to mime jr and trick it an iron ball then switch to lvl 17 growlithe to close combat it but he would never wake up when i wanted him to. SOOOO, then i started quick claw lvl 15 growlithe attempts, after about 4 female smeargles i actually quick clawed on my first male and got a bit giggidy. BUT NOOOO, HE HAD TO DIE IN 1 HIT WITH HIS STUPID NEGATIVE DEFENSE NATURE. Then after agood 15 or so minutes (5x speed btw) I managed to get another quick claw off and he lived. BUT GUESS WHAT? After 8 ultra balls he decided not to come with me and struggled himself to death LOOOOOOOOOOL. Oh god time for a break. -.- Quote Link to comment Share on other sites More sharing options...
ThBe Posted August 22, 2013 Share Posted August 22, 2013 Poor guy!! I can relate... Quote Link to comment Share on other sites More sharing options...
Stiffins Posted August 27, 2013 Author Share Posted August 27, 2013 (edited) Ditched the Honch for a Venusaur. Probably gonna adjust my EV's a bit too. How's it look? Edited August 27, 2013 by Stiffins Quote Link to comment Share on other sites More sharing options...
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