Smooge Posted January 30, 2020 Share Posted January 30, 2020 Pokemon Reborn EXTREMEWhat is this Mod about? This is a hack aimed at changing Pokemon and game difficulty, but to a more extreme degree(Or as someone told me, "memeborn tier bs"). Not only is the game more difficult, but I buffed EVERY Pokemon massively, including stats, much better movepools, and abilities. How massive? Let's take a look at Samurott, a Pokemon often considered one of the worst starters. Spoiler [503] Name=Samurott InternalName=SAMUROTT Type1=WATER Type2=FIGHTING BaseStats=125,160,104,100,170,104 (HP, Atk, Def, Spe, Sp.Atk, Sp.Def) GenderRate=FemaleOneEighth GrowthRate=Parabolic BaseEXP=238 EffortPoints=0,0,0,0,3,0 Rareness=45 Happiness=70 Abilities=TORRENT,LIGHTNINGROD HiddenAbility=ADAPTABILITY In addition to Torrent, Samurott now has access to 2 great abilities in Lightning Rod and Adaptability, along with the fighting type. It's movepool also accommodates its new POWERFUL attacking capabilities. The point of this mod is to make every Pokemon viable for a playthrough, while also adding difficulty to the game that matches some other mods that exist. I've been told that Terra is a nightmare. Some may think based on that Samurott that this game is an unbalanced mess... And as of right now you're slightly right, I've been doing A LOT of balancing and I think I have the game in a reasonably releasable state. There will not be any updates to this mod until after e19, all the time will be spent balancing based on what I see in this thread, and in the Reborn-mods channel on discord. (I will also start working on a Rejuvenation version) This game is honestly best played with Debug mode, so I have left scripts with debug on in the main folder. The PBS is also included so you can browse all new Pokemon changes, or even the trainers if you're interested in that. (Oops theres 2, its the folder PBS not the winrar or 7zip one) It is also compatible with any mod that does not directly change the scripts or PBS.Features: Buffed Pokemon, every Pokemon is "broken". Completely remade gym leaders, some teams are completely different than before, while some use similar Pokemon but more complementary movesets according to the field. A "tech nerd" NPC that sells you EV training items, which now MAX out a stat with only 1 use. (This game expects you to be EV trained before Florinia) A somewhat large list of type changes, move changes, and an item change. All Team Meteor battles are now more difficult. 18.2 AI All type changes, move changes, and more: Spoiler Arbok-Poison/Dark Golduck-Water/Psychic Raichu-Electric/Fighting Seadra-Water/Poison Dratini-Dragon/Water Dragonair-Dragon/Water Sudowoodo-Rock/Grass Granbull-Fairy/Fighting Zangoose-Normal/Fighting Seviper-Poison/Dark Solrock-Rock/Fire Lunatone-Rock/Fairy Milotic-Water/Fairy Castform-Ghost-Psychic/Fire/Ice/Water Delcatty-Normal/Fairy Glalie-Ice/Dark Illumise-Bug/Fairy Volbeat-Bug/Fighting Vibrava-Ground/Bug Luxray-Electric/Dark Pachirisu-Electric/Normal Floatzel-Water/Fighting Lopunny-Normal/Fighting Mismagius-Ghost/Fairy Purugly-Normal/Dark Cresselia-Psychic/Fairy Phione-Water/Fairy Manaphy-Water/Fairy Darkrai-Dark/Ghost Shaymin-Grass/Fairy Serperior-Grass/Dragon Samurott-Water/Fighting Watchog-Normal/Psychic Purrloin-Dark/Normal Liepard-Dark/Normal Stoutland-Normal/Ground Simisage-Grass/Fighting Simisear-Fire/Poison Simipour-Water/Fairy Musharna-Psychic/Fairy Audino-Normal/Fairy Gigalith-Rock/Steel Lilligant-Grass/Fire (I know, its a bit of a stretch.) Basculin-Water/Dark Gothitelle-Psychic/Dark Alomomola-Water/Psychic Eelektross-Electric/Water Klinklang-Steel/Electric Shelmet-Bug/Water Accelgor-Bug/Dark Cofagrigus-Ghost/Poison Druddigon-Dragon/Fighting Heatmor-Fire/Ground Mienshao-Fighting/Psychic Haxorus-Dragon/Steel Meowstic-Psychic/Fighting Florges-Fairy/Grass Sliggoo-Dragon/Water Goodra-Dragon/Water Slurpuff-Fairy/Fighting Lurantis-Grass/Fighting Tsareena-Grass/Fairy Pyukumuku-Water/Normal Crabrawler-Fighting/Water (Has similar stats as Crabominable, so you dont have to evolve it into that ...crabomination.) Zeraora-Electric/Fighting Move Changes - BP=Base Power - %=Accuracy Water Pulse 60BP 100% - 80BP 100% Night Daze 85BP 95% - 100BP 100% Spike Cannon [Changed to Steel Type] 20BP 100% - 25BP 100% Comet Punch [Changed to Fighting Type] 18BP 85% - 25BP 100% Fury Swipes [Changed to Dark Type] 18BP 80% - 25BP 100% Barrage [Changed to Fire Type] 15BP 85% - 25BP 100% Double Slap [Changed to Fairy Type] 15BP 85% - 25BP 100% Fury Attack [Changed to Flying Type] 15BP 85% - 25BP 100% Arm Thrust 15BP 100% - 25BP 100% Water Shuriken 15BP 100% - 20BP 100% Octazooka 65BP 85% - 100BP 100% (Now boosted by Mega Launcher) Shadow Punch 60BP 100% - 75BP 100% Plasma Fists 100BP 100% - 110BP 100% Ice/Fire/Thunder Fang 65BP 95% - 75BP 100% Poison Fang 50BP 100% - 75BP 100% Sucker Punch 70BP 100% - 80BP 100% Drain Punch 75BP 100% - 80BP 100% Dizzy Punch 70BP 100% - 85BP 100% Fire/Ice/Thunder Punch 75BP 100% - 85BP 100% Aura Sphere 80BP ~% - 90BP ~% Beak Blast - Now works like Flying Press; it's now simultaneously Flying/Fire type and has a 20% chance to Burn. No longer has decreased priority. Blaze Kick 85BP 90% - 95BP 100% Flash Cannon - Now boosted by Mega Launcher Mega Kick [Changed to Fighting Type] 120BP 75% - 120BP 90% (Now has 20% chance to flinch, and 15PP instead of 5PP) Dragon Rush 100BP 75% - 100BP 90% Dragon Pulse - Now has a 10% chance to Paralyze. Magma Storm 100BP 75% - 140BP 100% Drill Run 80BP 95% - 90BP 100% (Now has 20% chance to flinch.) Item Changes Protective Pads are now a Physical version of the Assault Vest, while also retaining it's original effects. Assault Vest can now be found where the Amplifield rock usually is (This is a nerf to field changing, while giving you something worth using.) Since it can no longer be obtained, Amplifield rock now makes Trick Room last 21 turns on certain fields. Have fun! Extreme Evoboost is now used with Hyper Voice Other El has his own music now, along with an actual team. Features planned for e19: A large end game gauntlet I'm calling the "Pit of 100 Trials" where you fight 90 trainers and 10 bosses on 10 different fields, while only being able to change your team every 10 battles. An overhaul of wild encounters, events, and other things. Since every Pokemon will be "broken", there shouldn't be a need to have some Pokemon be so far into the game. Custom events Anything else I think of between now and that release After 2 long years of development and procrastination, I present the download link:https://mega.nz/#!HjxljYYJ!RoYPYQURs9v5gszKHiIzUezqS-X-LjMQmlt3hUVNnFU The game will create its own folder for saves, so no need to backup any of your current Reborn saves and stuff. Please keep in mind that this is only a beta release, it is not completely in the state where I want it to be, some important battles may be much easier than others, and I am continually working on making every battle as hard as others. You can message me any bugs you find on discord at Smooge#7338, I am also open to suggestions! Also for those who followed the development thread, thanks for all the support. Some of the stuff mentioned in that thread is not yet in this version, but will be with e19.I made a mistake with the Corsola question in Florinia's Gym, the correct answer is 745 and not 735 oops 8 Quote Link to comment Share on other sites More sharing options...
Global Mods Dreamy Posted January 30, 2020 Global Mods Share Posted January 30, 2020 2 Quote Link to comment Share on other sites More sharing options...
WSGreen Posted January 30, 2020 Share Posted January 30, 2020 holy shit i looked here on a whim and oml Quote Link to comment Share on other sites More sharing options...
Reino20 Posted January 30, 2020 Share Posted January 30, 2020 Hello im have one problem with teddiursa chase so im want some help with reseting and im netherlands sorry. here is my save file. Game.rxdata Quote Link to comment Share on other sites More sharing options...
Dante52 Posted January 30, 2020 Share Posted January 30, 2020 Haha, dude. I have been waiting for this! So excited to play with pokemon I like that are kinda crappy officially! 2 hours ago, Reino20 said: im have one problem with teddiursa chase so im want some help with reseting What is the problem? What are you trying to reset? Quote Link to comment Share on other sites More sharing options...
Reino20 Posted January 30, 2020 Share Posted January 30, 2020 hello dante52 im trying to reset the teddiursa chase and any time teddiursa is gone any place i can not catch him well im use debug to add pokemon so im have now this one. sorry for this problem. Quote Link to comment Share on other sites More sharing options...
Chairbender Posted February 2, 2020 Share Posted February 2, 2020 Excuse me, I'm currently stuck at Onix ward. I can't answer the question with Corsola base stat total. I tried input 380, 410 and even 735 (total stat after buff). All of them are incorrect. Can anyone help me? Quote Link to comment Share on other sites More sharing options...
Smooge Posted February 2, 2020 Author Share Posted February 2, 2020 oops. apparently i can't count, the correct answer is 745. my bad Quote Link to comment Share on other sites More sharing options...
Mithy Posted February 6, 2020 Share Posted February 6, 2020 Just finished up a Normal monotype run (no items, no terrain moves, set mode) and first off wanted to say thanks for making it, was a lot of fun to play and secondly I'll give my two cents after playing through it. I always like mods that encourage using pokes that have traditionally been useless/weak and Fearow and Delcatty were early game monsters and of all pokes it was probably Gogoat that put in the most work over the run. Difficulty is always hard to accurately talk about when I've only done one playthrough but I really liked the difficulty curve this game has. The other mods throw you in the deep end of insane difficulty and this one gradually rises towards it with every Meteor battle and the gauntlets being very difficult towards the end. The exception to this is the very first Aster & Eclipse fight which is a huge outlier in terms of difficulty; hardest among all the modpacks and probably the hardest fight until El and while I don't think everything should be balanced around challenge runs this very first fight stops many monotypes which is unfortunate. I'd like to see it nerfed a bit or Fern buffed, seeing Rhyhorn die in one hit to even Power Gem is sad. If you are struggling with it I found Pachirisu with cotton guard+parabolic charge can solo the fight if you kill the lunatone beforehand. I did end up having to install something to cap exp at level cap when I got to Glass Gauntlet, but honestly with most difficulty mods it is better to have one installed from the beginning, probably used over a hundred common candies. As far as bugs go in the beta I didn't find too many. For movesets I did see a lot of pokemon learning the same move twice a few times (bouffalant jump kick at 26 and 46 for example). Dark Void was added to some pokemon but since Gen 7 only Darkrai or pokemon transformed into Darkrai can use the move. On fighting Titania's Aegislash the ability seems to bug out when you transform into it. It doesn't have Stance Change but when ditto transformed into it, it would activate stance change on using an attack but instead of changing forms it would change back into a ditto. The Golbat from the first Glitch field fight in ametrine city would cause an error message when trying to attack, but it wouldn't crash the game it just prevented it from attacking. You changed Eevee's Z-move to work off Hyper Voice but you can only equip the stone while Eevee knows Last Resort. Easy workaround though, just have it know Last Resort, give it the stone and then replace the move. I wasn't doing many of the side quests so I don't know if there are any bugs there. Given the wording of the first post I am not sure if you meant to make Amplified Rock impossible to get or just removed it from the early game because you can still buy it from the 9th floor of the department store. Harvest Snorlax is blessed. Quote Link to comment Share on other sites More sharing options...
Smooge Posted February 6, 2020 Author Share Posted February 6, 2020 I'm glad you enjoyed! Quote Link to comment Share on other sites More sharing options...
Paperblade Posted February 10, 2020 Share Posted February 10, 2020 I'm seconding that Aster&Eclipse 1 is a huge difficulty jump. Fern is completely useless as his pokemon are outsped and OHKO'd by either enemy and he only has 3 of them. After clearing out every single trainer (including sidequests) available before this fight, I have a party of 3 at levels 15/18/19 which is not enough to essentially 1v2 this battle. Without access to even Grand Hall trainers at this point, we're left with the Peridot Alleyways to grind levels, which sucks isn't great when I'm trying to get pokemon up to 18ish just to stand a chance vs. these leads. I will say I like that vitamins max out the stat's EV 1 Quote Link to comment Share on other sites More sharing options...
whitestardust Posted February 22, 2020 Share Posted February 22, 2020 so I got rid of yawn for dark void on my Musharna but whenever I try to use it it is telling me it cant use the move can ya pls fix this I get no other put to sleep moves when I lvl it up now Quote Link to comment Share on other sites More sharing options...
Trufa Posted February 22, 2020 Share Posted February 22, 2020 hey @Smooge nice to know this mod, I'd like to know if it works with SWM Modular Pack. I have a team that took me long enough to bred on Vanilla Reborn, and I'd like to try them on you mod as well, and I don't want to repeat all the breedings. I don't really know, but maybe I can do it using the Debug you mentioned? I don't have a clue about that So, that's it. I'll give it a go after I finish Redux mod. See ya~ Quote Link to comment Share on other sites More sharing options...
Smooge Posted May 13, 2020 Author Share Posted May 13, 2020 On 2/22/2020 at 7:21 AM, Trufa said: hey @Smooge nice to know this mod, I'd like to know if it works with SWM Modular Pack. I have a team that took me long enough to bred on Vanilla Reborn, and I'd like to try them on you mod as well, and I don't want to repeat all the breedings. I don't really know, but maybe I can do it using the Debug you mentioned? I don't have a clue about that So, that's it. I'll give it a go after I finish Redux mod. See ya~ I am SUPER late, but yes, it should work. Quote Link to comment Share on other sites More sharing options...
FriarTruck Posted May 17, 2020 Share Posted May 17, 2020 I was laughing at how weak Fern was, that stopped quickly when I reached the factory. God that's so mean XD Then there's the two grunts with a Lunatone and Solrock and the foreboding grows after seeing their abilities... then WHAM first hard fight of the mod is Aster and Eclipse who totally dumpster Fern and I Quote Link to comment Share on other sites More sharing options...
FriarTruck Posted May 19, 2020 Share Posted May 19, 2020 (edited) Can't seem to battle Grand Hall trainers Spoiler Alola forms with Kanto form abilites when caught, Ability capsules switch to Alola abilities Spoiler Edited May 19, 2020 by FriarTruck Quote Link to comment Share on other sites More sharing options...
Hammerbro24 Posted August 31, 2020 Share Posted August 31, 2020 @Smooge really enjoying this mod so far! However, there are a few things that have happened. It's said that the SWM Modular Modpack can work, however it says it's incompatible because it's in 18.2. Also, anyway to stop experience gain at the level cap? Kinda annoying to use Common Candy's after every trainer fight. I've seen other people who played the game with the SWM Modpack and have gained no experience. Just a few things I've had questions about. Quote Link to comment Share on other sites More sharing options...
TripleHHH Posted August 31, 2020 Share Posted August 31, 2020 7 hours ago, Hammerbro24 said: @Smooge really enjoying this mod so far! However, there are a few things that have happened. It's said that the SWM Modular Modpack can work, however it says it's incompatible because it's in 18.2. Also, anyway to stop experience gain at the level cap? Kinda annoying to use Common Candy's after every trainer fight. I've seen other people who played the game with the SWM Modpack and have gained no experience. Just a few things I've had questions about. Did you try the v59 version (on the first post of the SWM page) that is compatible with 18.1? About exp cap, there is one of the Additional Options on Aironfaar's Mod Box, probably compatible since it was released long time ago, before the new E18.3+ changes. Quote Link to comment Share on other sites More sharing options...
Hammerbro24 Posted August 31, 2020 Share Posted August 31, 2020 Thank you for telling me this! I found out a little bit after posting this the mod to have the exp cap, but I didn't know about the 18.1 version of SWM modpack. Thank you for telling me! Quote Link to comment Share on other sites More sharing options...
Nicocchi Posted January 29, 2021 Share Posted January 29, 2021 Is there anything I can do myself to 'fix' Alolan Marowak? It learns Mind Blown instead of Shadow Bone at 27, but when you hover over the move the game crashes. Is this an intentional change? Cause it doesn't learn Shadow Claw via TM either, so you don't really have access to a ghost move... Here is what happens when you go to the move relearner: And when you go down to Mind Blown: Quote Link to comment Share on other sites More sharing options...
QueenAriados Posted January 30, 2021 Share Posted January 30, 2021 Hello, sorry for the extremely basic question but how do I open this .rar file to play it? Should I put it somewhere in the Reborn file I have? Quote Link to comment Share on other sites More sharing options...
Nicocchi Posted January 30, 2021 Share Posted January 30, 2021 @QueenAriados No, this is its own stand-alone game. So it's like you did with normal Reborn: extract the folder anywhere, then just run the Game.exe within it. It'll create its own save files in your Saved Games folder. Quote Link to comment Share on other sites More sharing options...
QueenAriados Posted January 30, 2021 Share Posted January 30, 2021 2 hours ago, Nicocchi said: @QueenAriados No, this is its own stand-alone game. So it's like you did with normal Reborn: extract the folder anywhere, then just run the Game.exe within it. It'll create its own save files in your Saved Games folder. When I click that download link it only downloads a .rar file - should a full folder be downloading? Quote Link to comment Share on other sites More sharing options...
Nicocchi Posted January 30, 2021 Share Posted January 30, 2021 1 hour ago, QueenAriados said: When I click that download link it only downloads a .rar file - should a full folder be downloading? The folder is in the .rar-file. You need a decompression program like WinRAR or 7zip to extract the folder from the .rar-file. 1 Quote Link to comment Share on other sites More sharing options...
QueenAriados Posted January 30, 2021 Share Posted January 30, 2021 1 hour ago, Nicocchi said: The folder is in the .rar-file. You need a decompression program like WinRAR or 7zip to extract the folder from the .rar-file. Thank you! Quote Link to comment Share on other sites More sharing options...
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