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Pokémon Divulgence


BIGFriv

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Oh, wow, I forgot to post the Canorr Region Map:
It's not complete, but here you go, big WIP,


Canòrr Region (WIP):

 

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  On 2/3/2020 at 11:04 PM, Juvath said:

Looks sick mate, even better than rejuvenation

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Ahaha, I don't know if its better. But I hope that at least its decent enough! 
Thanks for the compliment though!

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  On 2/5/2020 at 4:08 PM, darkwaters33 said:

How many gyms are you planning for this game and would you say the Hard mode is similar to reborns difficulty?

 

Love the plot description.  Got me hooked without revealing anything about it honestly. Good luck with eevelopment 

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The game is going to be 10 Gyms long, there will be some secret bosses, that you can consider mini Gyms if you want, but they aren't needed for game progression.

Hard mode should be around Reborns difficulty yeah, I'm unsure if I want literally everyone to have 6 mons in Hard mode, but its highly probable that they will. So definitely.

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Sup humanoids, non-humanoids and semi-humanoid creatures!

 

In the main thread, I mentioned I was going to do Pokémon Rebalancing, so i want to give some examples, and where I am with it.

I currently have touched upon every single Gen 1 and Gen 2 Pokémon, its mostly based on Drayano hacks, but I also did some things my way, here are some examples:

 

* = New move added to the level up movepool

** = Move replaced by another one in the same level

 

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And these are only some of the changes,  there are at least 25 new moves, 15 new abilities, etc...

Another thing I want to talk about are the Starters!
Pokémon Divulgence won't offer the same starters as Pokémon Reborn or Rejuvenation, or any fangame I know really.

 

The starters are:


startersBEARS.png.cfed2ad5d0ee6cab1ae924764329cd9c.png


Don't freak out, I balanced them too, all get 2 new moves and other cool tools : )

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  • 3 weeks later...

This looks very interesting can't wait until it gets out.

  On 2/10/2020 at 8:19 AM, BIGFriv said:

And these are only some of the changes,  there are at least 25 new moves, 15 new abilities, etc...


Another thing I want to talk about are the Starters!
Pokémon Divulgence won't offer the same starters as Pokémon Reborn or Rejuvenation, or any fangame I know really.

 

The starters are:


startersBEARS.png.cfed2ad5d0ee6cab1ae924764329cd9c.png


Don't freak out, I balanced them too, all get 2 new moves and other cool tools : )

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  On 2/29/2020 at 1:35 PM, TopDawg said:

This looks very interesting can't wait until it gets out.

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 Anyway, This seems really interesting, hope to see more of this

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  On 2/28/2020 at 6:50 AM, dnjdndf said:

If hard mode is the cannon difficulty could you mention it when we start the game. It could inform new player who didn't view the in-dept information. Usually normal would be the mode for the game that is cannon. Good luck with the rest or the developement

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Sure, I can do that.

 

  On 2/29/2020 at 1:35 PM, TopDawg said:

This looks very interesting can't wait until it gets out.

Is it just me or does the starters give off a We Bare Bears vibe

 

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While it wasn't intended, I guess I kinda did base it on them in a way :P, but it was mostly because I like bears.

Thank you to everyone else too 🙂

I've been working on Rustling Grass, Dust Particles and other mechanics like that from Gen 5. Slowly getting the hang of it:


Mining Rocks:

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Dust Particles:
 

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I've also been doing custom shinys for the Pokémon that will appear in the alpha. Not a lot of progress on that sadly yet, but it's getting there.

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This looks really promising, can't wait to play this. And that map looks so huge, I'm surprised the game will only have 10 gyms.

 

Since you mentioned Drayano, will you add the option of choosing between vanilla version (no changes to pokemon) and the rebalanced version (with your changes) like he did with his hacks?

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  On 3/8/2020 at 1:02 PM, Michael_ said:

You linked the dust particles gif twice.

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Oof, my bad, was trying to figure out how to make the gifs show but was unable to!

Here's the actual gif;

 

Mining Minigame

  On 3/8/2020 at 3:50 PM, Edo said:

This looks really promising, can't wait to play this. And that map looks so huge, I'm surprised the game will only have 10 gyms.

 

Since you mentioned Drayano, will you add the option of choosing between vanilla version (no changes to pokemon) and the rebalanced version (with your changes) like he did with his hacks?

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Nope, sorry.
It would sadly be too much work to, and it would go against the vision I have of this game.

Yeah it will only have 10 Gyms, but it will have mini gym-leader kind of bosses for you to find and fight.
 

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  On 3/8/2020 at 7:58 PM, BIGFriv said:

it would go against the vision I have of this game

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Yeah, already thought so. I can totally understand that.

Either way, I'm not against self made rebalances, was just curious, so I'm still looking forward to playing this 😁

 

 

  On 3/8/2020 at 8:09 PM, J-Awesome_One said:

If someone were to suggest to you a regional form, would you consider it? If not, I totally get it but I am curious. 😬

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Regional forms are actually already included:

 

  On 2/3/2020 at 9:41 PM, BIGFriv said:

Two regional forms:

 

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  On 3/8/2020 at 8:09 PM, J-Awesome_One said:

If someone were to suggest to you a regional form, would you consider it? If not, I totally get it but I am curious. 😬

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If you have any ideas sure.

I don't promise I will add them. But I'll for sure look into it.

 

Same goes for anything really 

If you have item ideas. Field effects ideas. Move. Abilities. Anything.

I'll gladly think about it.

I already have a list of things I want to add. I can probably add more.

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  On 3/8/2020 at 9:57 PM, BIGFriv said:

If you have any ideas sure.

I don't promise I will add them. But I'll for sure look into it.

 

Same goes for anything really 

If you have item ideas. Field effects ideas. Move. Abilities. Anything.

I'll gladly think about it.

I already have a list of things I want to add. I can probably add more.

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I was thinking of maybe an Aquatic Ekans/Arbok? It'd keep the Poison typing but a water Typing would be added.

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  On 3/8/2020 at 10:26 PM, Scyl said:

https://prnt.sc/rdht7x

 

Rip the '. 

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F. Expect grammatical errors. Hopefully whoever alpha tests my game will be able to help me fix those.

 

  On 3/8/2020 at 10:33 PM, J-Awesome_One said:

I was thinking of maybe an Aquatic Ekans/Arbok? It'd keep the Poison typing but a water Typing would be added.

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:Thonk: could be interesting. I'll think about it

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Yellow again humanoids!
In the main thread I said I was gonna add Field Effects, so I wanted to show some custom ones I have made so far;

 

I have been slowly adding the ones In this list to the game, there's still some things that don't work properly, but that is a problem for future me 😜
 

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The new ones compared to Reborn and Rejuv would be:
Forest Fire, Library, Floating Island, Open Air, Light Forest and Dark Forest. 
The first gym leader is gonna use one of these, good luck guessing which one.

For Dark Forest, probably one of my favorite so far, it does this:
 

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If you want to see others, just tell me I'll post them too.

Anyway, another mechanic that I actually have yet to add, but have a lot of ideas for, is based on Field Effects and Natural Objects from Gen 6, 
for those that don't know, Natural Objects, are things that would sometimes appear randomly in the background of some fights.
When using specific moves, you would get a berry or item at the end of battle once you broke them.

The new mechanic I am making will be both that AND field effect related, they are called Field Objects, here's an example:

 

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The basic premise is:
Does a maximum of only 3 things + always has a method to be destroyed.

<o/
The end folks.

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