Popular Post BIGFriv Posted February 3, 2020 Popular Post Share Posted February 3, 2020 DEVELOPED BY: BIGFriv - Mapper/Eventer/Writer Aboodie - Pixel Art The Story: It's your 18th birthday, and you finally have the chance to search for your mother, who's been missing for as long as you can remember. Taking the League Challenge is nothing but an excuse to explore more locations and search far and wide. But you soon find out there are bigger problems starting to ravage the region. You begin to learn of the origin of the Canòrr region as it's known today and the history of its current King and Queen. As the hidden secrets become divulged, the dots to your missing mother connect more and more. A prophecy older than time, ancient inscriptions, a mysterious royal plot, divination, and magic new and old all collide in a clash that shakes everything you have ever known. Features: Gen 1-8 Field Effects Regional Pokémon New Items galore (there's gonna be a lot) Cybernetic Pokemon & Runic Pokémon Level Caps & Updated Exp Formula EV Slider Balance Changes (to Pokémon; Moves; Abilities & Items) DOWNLOAD: v0.1 Download Here orro ereH daolnwoD Canorr Region : Spoiler In-Depth info: Spoiler Standard : This mode is slightly harder than the usual GameFreak difficulty, but only slightly. Difference being that Gym Leaders and Rivals will eventually have a full team of six after a certain point in the game. Divulgence : This mode is what I consider to be the canonical one of the game when it comes to story and world. Gym Leaders will have full teams of 6, Rivals will have a couple more mons, and so will some other trainers, levels will also be slightly higher than the prior difficulty. Over The Rainbow : This mode is the "I want to cry" difficulty mode, or at least its supposed to be, I'm sure someone out there will find a way to breeze through this, I'll buff things as I please on this one. Regional Forms: Spoiler Credits: Spoiler ===================== SCRIPTS ===================== [Speed Up Button] by Marin, Phantombass & ra101 [Text Skip Button] by Amethyst & Kurotsune [Difficulty Modes] by -FL- [Name Box & Mugshot] by LorisC [Thieving Into Bag] by GraceAndFame [Modern Quest System + UI] by ThatWelshOne_, mej71, derFischae and Marin [Essentials Deluxe v20.1] by Lucidious89 [Enhanced UI v20.1] by Lucidious89 [Monitor Icons] by Ulithium_Dragon & bo4p5687 [Nature Mint] by 44tim44 & Apples [Tech's Oddities - StarBall] by TechSkylander1518 [Vial of Glitter] by Apples, Asforcia, BIGFriv [Gen 8 Scripts] by Golisopod User, Luka S.J =============================== Pokemon Abilities + Moves =============================== Ludicious69 ClarkWill Rot8er_ConeX Technocraft14 Maicerochico The Master =============================== Music / Sounds =============================== [Generic Battle Themes] Wild Encounter | Trainer Battle [Rivals Battle Themes] Emily | Will | Keren | Synea ===================== TILESET ===================== -Most of these are from Deviantart- [Multiple Tiles] by PkmnAlexandrite - derlo - Magiscarf - Aveontrainer - Pablus94 Maxewenx - KingTapir - Phyromatical - ClaraWah - slawter666 XDinky - greatmaccao - The-Red-Ex - Hek-El-Grande - Alucus Kyle Dove - Dewitty - CNC - Heavy-Metal-Lover - Erma96 WesleyFG - NewTiteuf - Hydrargirium - Rafa - Logiedant ===================== SPRITES ===================== [Gen 4 Styled Healing Balls] by wdmzggk [GEN 4 Styles OWs & Trainer Sprites Collection] by Taiga, DiegoWT, Neo-Spriteman, Vanilla Sunshine, AtomicReactor, PurpleZaffre & PizzaSun [Espathra OW Sprite] by DarkusShadow [Multiple Item Icons] by Aboodie [Region Map Edits] by Aboodie [Type Icons] by RAF-Fakemon [Galarian Mime Jr] by HM-A-Technologies [Alcreamie Cupcake Mixer] by Ulithium_Dragon [Lycanrock Dawn] by zZCristobalZz and THEcubberx [Gen 1-5 Battler Sprites] by veekun [Gen 6 Battler Sprites] by Smogon XY Sprite Project [Gen 7 Battler Sprites] by Smogon Sun/Moon Sprite Project [Gen 8 Battler Sprites] by Sword/Shield Sprite Project [Gen 1-6 Icon Sprites] by Alaguesia, harveydentmd [Gen 7 Icon Sprites] by Marin, MapleBranchWing, Contributors to the DS Styled Gen 7+ Repository [Gen 8 Icon Sprites] by Larry Turbo, Leparagon [Gen 1-7 Egg Sprites] by Appletun's Apples, LMicolash, Reborn & Rejuvenation Dev Teams ===================== MISC ===================== [Gen 1 - Gen 8 Move Animations] by StCooler, Pokémon Reborn, DarryBD99, WolfPP, ardicoozer & riddlemeree [Cave Battle Background] by Carchagui [Sand Battle Background] by Carchagui [Underwater Battle Background] by EchoTheThird / Insurgence Team [Beach Battle Background] by Princess Phoenix [Rocky Battle Background] by Carchagui [Water Surface Battle Background] by EchoTheThird / Insurgence Team [All the Battle Background Edits mentioned above] by Aboodie [Gen 1-6 Pokemon Cries] by Rhyden [Gen 7 Pokemon Cries] by Marin, Rhyden [Gen 8 Pokemon Cries] by Zeak6464 [Party Screen Bear Image] by Keyla Franquitto =============================== Pokemon X and Y sprites =============================== Smogon XY Sprite Project Redrooster (Diggersby; Gorgeist) Legitimate Username (Diggersby; Gorgeist) Wobblebuns (Diggersby; Gorgeist) Layel (Diggersby) princessofmusic (Diggersby) =============================== Pokemon Ultra/Sun and Ultra/Moon Sprites =============================== Amethyst Jan Zumi Bazaro Koyo Smeargletail Alex Noscium N-kin fishbowlsoul90 princess-phoenix DatLopunnyTho Conyjams kaji atsu The cynical poet LuigiPlayer Falgaia of the Smogon S/M sprite project Pikafan2000 Lord-Myre Jasper Fox Leparagon ============================== Old-Team Members Credits ============================== [Trainer & Regional Pokemon Sprites] by Nocolurtv; Relin-Q; Arin Wolfe; Ganymede; Khrona [Concept Art] by Claire & Crimson Discord | Twitter 14 1 Quote Link to comment Share on other sites More sharing options...
Juvath Posted February 3, 2020 Share Posted February 3, 2020 Looks sick mate, even better than rejuvenation 1 Quote Link to comment Share on other sites More sharing options...
BIGFriv Posted February 4, 2020 Author Share Posted February 4, 2020 Oh, wow, I forgot to post the Canorr Region Map: It's not complete, but here you go, big WIP, Canòrr Region (WIP): Spoiler 16 hours ago, Juvath said: Looks sick mate, even better than rejuvenation Ahaha, I don't know if its better. But I hope that at least its decent enough! Thanks for the compliment though! Quote Link to comment Share on other sites More sharing options...
darkwaters33 Posted February 5, 2020 Share Posted February 5, 2020 How many gyms are you planning for this game and would you say the Hard mode is similar to reborns difficulty? Love the plot description. Got me hooked without revealing anything about it honestly. Good luck with eevelopment 1 Quote Link to comment Share on other sites More sharing options...
BIGFriv Posted February 6, 2020 Author Share Posted February 6, 2020 15 hours ago, darkwaters33 said: How many gyms are you planning for this game and would you say the Hard mode is similar to reborns difficulty? Love the plot description. Got me hooked without revealing anything about it honestly. Good luck with eevelopment The game is going to be 10 Gyms long, there will be some secret bosses, that you can consider mini Gyms if you want, but they aren't needed for game progression. Hard mode should be around Reborns difficulty yeah, I'm unsure if I want literally everyone to have 6 mons in Hard mode, but its highly probable that they will. So definitely. Quote Link to comment Share on other sites More sharing options...
BIGFriv Posted February 10, 2020 Author Share Posted February 10, 2020 Sup humanoids, non-humanoids and semi-humanoid creatures! In the main thread, I mentioned I was going to do Pokémon Rebalancing, so i want to give some examples, and where I am with it. I currently have touched upon every single Gen 1 and Gen 2 Pokémon, its mostly based on Drayano hacks, but I also did some things my way, here are some examples: * = New move added to the level up movepool ** = Move replaced by another one in the same level Spoiler #186 Politoed ===================== Stat Changes: Attack: 75 >> 60 Defense: 75 >> 90 Total: 500 >> 500 Ability: Damp >> Icy Veins 0 Cosmic Power * 1 Bubblebeam 1 Hypnosis 1 Hail * 1 Perish Song 1 Water Spout * 1 Icy Wind * 1 Penance * 32 Swagger 38 Hail ** 43 Baton Pass ** 48 Hyper Voice 53 Ice Beam * 56 Light Screen * 60 Water Spout * I gave Politoed Light Screen and Cosmic Power, so it can be slightly more tankier, and Baton Pass for it to do some memey strats with his team,giving him a more supportive role. BUT! I also gave him a new ability, called Icy Veins, this ability powers up water and ice-type moves in Hail, and also give Hail immunity. Politoeds with this ability are capable of becoming more of a power house instead of a supporting role! Water Spout is there for its ultimate water move. Spoiler #124 Jynx ================ Second Ability: Forewarn >> Cute Charm Hidden Ability: Dry Skin >> Charming Touch 0 Wake Up Slap * 1 Draining Kiss 1 Perish Song 1 Pound 1 Lick 1 Lovely Kiss 1 Sweet Kiss * 1 Powder Snow 5 Lick 8 Lovely Kiss 8 Sweet Kiss * 11 Powder Snow 15 Double Slap 18 Ice Punch 21 Heart Stamp 25 Fake Tears ** 28 Psyshock ** 35 Frost Breath * 40 Aura Sphere * 44 Body Slam 49 Calm Mind ** 55 Perish Song 60 Blizzard For Jynx, I gave it some more special attack moves, and made Calm Mind a level up move, nothing too wild there. But I also gave it a new ability called Charming Touch, this ability works like Poison Touch, but instead of poison, it infatuates the target. Meaning that Lovely Kiss and Sweet Kiss will be way more stupid. And these are only some of the changes, there are at least 25 new moves, 15 new abilities, etc... Another thing I want to talk about are the Starters! Pokémon Divulgence won't offer the same starters as Pokémon Reborn or Rejuvenation, or any fangame I know really. The starters are: Don't freak out, I balanced them too, all get 2 new moves and other cool tools : ) 1 Quote Link to comment Share on other sites More sharing options...
darkwaters33 Posted February 10, 2020 Share Posted February 10, 2020 With Divulgence, Enigma and reworld i think we're seeing the next generation of great fangames to go along with reborn and rejuvenation. 1st impression about divulgence is it looks great and story has a good hook to it. Good luck in development. Looking forward to playing 4 Quote Link to comment Share on other sites More sharing options...
dnjdndf Posted February 28, 2020 Share Posted February 28, 2020 If hard mode is the cannon difficulty could you mention it when we start the game. It could inform new player who didn't view the in-dept information. Usually normal would be the mode for the game that is cannon. Good luck with the rest or the developement Quote Link to comment Share on other sites More sharing options...
thedeath245 Posted February 29, 2020 Share Posted February 29, 2020 Wow, this looks awesome. I can't wait to try it. Keep it up!! Quote Link to comment Share on other sites More sharing options...
TopDawg Posted February 29, 2020 Share Posted February 29, 2020 This looks very interesting can't wait until it gets out. On 2/10/2020 at 3:19 AM, BIGFriv said: And these are only some of the changes, there are at least 25 new moves, 15 new abilities, etc... Another thing I want to talk about are the Starters! Pokémon Divulgence won't offer the same starters as Pokémon Reborn or Rejuvenation, or any fangame I know really. The starters are: Don't freak out, I balanced them too, all get 2 new moves and other cool tools : ) Spoiler Is it just me or does the starters give off a We Bare Bears vibe 1 Quote Link to comment Share on other sites More sharing options...
MintMan Posted February 29, 2020 Share Posted February 29, 2020 Beyond excited for this one. Smells like something special. Quote Link to comment Share on other sites More sharing options...
0ddman Posted March 1, 2020 Share Posted March 1, 2020 12 hours ago, TopDawg said: This looks very interesting can't wait until it gets out. Hide contents Is it just me or does the starters give off a We Bare Bears vibe Spoiler I'm SO glad that I wasn't the only one who thought that Anyway, This seems really interesting, hope to see more of this 1 Quote Link to comment Share on other sites More sharing options...
pizzataco999 Posted March 2, 2020 Share Posted March 2, 2020 (edited) i like the looks of this game too it looks cool. Edited March 2, 2020 by pizzataco999 misspelled cool as cook. Quote Link to comment Share on other sites More sharing options...
BIGFriv Posted March 8, 2020 Author Share Posted March 8, 2020 On 2/28/2020 at 7:50 AM, dnjdndf said: If hard mode is the cannon difficulty could you mention it when we start the game. It could inform new player who didn't view the in-dept information. Usually normal would be the mode for the game that is cannon. Good luck with the rest or the developement Sure, I can do that. On 2/29/2020 at 2:35 PM, TopDawg said: This looks very interesting can't wait until it gets out.Is it just me or does the starters give off a We Bare Bears vibe While it wasn't intended, I guess I kinda did base it on them in a way :P, but it was mostly because I like bears. Thank you to everyone else too I've been working on Rustling Grass, Dust Particles and other mechanics like that from Gen 5. Slowly getting the hang of it: Mining Rocks: Spoiler Mining Minigame Dust Particles: Spoiler Dust Particles I've also been doing custom shinys for the Pokémon that will appear in the alpha. Not a lot of progress on that sadly yet, but it's getting there. Quote Link to comment Share on other sites More sharing options...
Michael_ Posted March 8, 2020 Share Posted March 8, 2020 You linked the dust particles gif twice. 1 Quote Link to comment Share on other sites More sharing options...
J-Awesome_One Posted March 8, 2020 Share Posted March 8, 2020 This game looks awesome as hell. I really can't wait for a demo to come out. The plot is interesting as well. Quote Link to comment Share on other sites More sharing options...
Edo Posted March 8, 2020 Share Posted March 8, 2020 This looks really promising, can't wait to play this. And that map looks so huge, I'm surprised the game will only have 10 gyms. Since you mentioned Drayano, will you add the option of choosing between vanilla version (no changes to pokemon) and the rebalanced version (with your changes) like he did with his hacks? Quote Link to comment Share on other sites More sharing options...
BIGFriv Posted March 8, 2020 Author Share Posted March 8, 2020 6 hours ago, Michael_ said: You linked the dust particles gif twice. Oof, my bad, was trying to figure out how to make the gifs show but was unable to! Here's the actual gif; Mining Minigame 4 hours ago, Edo said: This looks really promising, can't wait to play this. And that map looks so huge, I'm surprised the game will only have 10 gyms. Since you mentioned Drayano, will you add the option of choosing between vanilla version (no changes to pokemon) and the rebalanced version (with your changes) like he did with his hacks? Nope, sorry. It would sadly be too much work to, and it would go against the vision I have of this game. Yeah it will only have 10 Gyms, but it will have mini gym-leader kind of bosses for you to find and fight. Quote Link to comment Share on other sites More sharing options...
J-Awesome_One Posted March 8, 2020 Share Posted March 8, 2020 If someone were to suggest to you a regional form, would you consider it? If not, I totally get it but I am curious. Quote Link to comment Share on other sites More sharing options...
Edo Posted March 8, 2020 Share Posted March 8, 2020 2 minutes ago, BIGFriv said: it would go against the vision I have of this game Yeah, already thought so. I can totally understand that. Either way, I'm not against self made rebalances, was just curious, so I'm still looking forward to playing this 7 minutes ago, J-Awesome_One said: If someone were to suggest to you a regional form, would you consider it? If not, I totally get it but I am curious. Regional forms are actually already included: On 2/3/2020 at 10:41 PM, BIGFriv said: Two regional forms: Reveal hidden contents Quote Link to comment Share on other sites More sharing options...
BIGFriv Posted March 8, 2020 Author Share Posted March 8, 2020 1 hour ago, J-Awesome_One said: If someone were to suggest to you a regional form, would you consider it? If not, I totally get it but I am curious. If you have any ideas sure. I don't promise I will add them. But I'll for sure look into it. Same goes for anything really If you have item ideas. Field effects ideas. Move. Abilities. Anything. I'll gladly think about it. I already have a list of things I want to add. I can probably add more. Quote Link to comment Share on other sites More sharing options...
Scyl Posted March 8, 2020 Share Posted March 8, 2020 https://prnt.sc/rdht7x Rip the '. 1 Quote Link to comment Share on other sites More sharing options...
J-Awesome_One Posted March 8, 2020 Share Posted March 8, 2020 36 minutes ago, BIGFriv said: If you have any ideas sure. I don't promise I will add them. But I'll for sure look into it. Same goes for anything really If you have item ideas. Field effects ideas. Move. Abilities. Anything. I'll gladly think about it. I already have a list of things I want to add. I can probably add more. I was thinking of maybe an Aquatic Ekans/Arbok? It'd keep the Poison typing but a water Typing would be added. 1 Quote Link to comment Share on other sites More sharing options...
BIGFriv Posted March 9, 2020 Author Share Posted March 9, 2020 16 hours ago, Scyl said: https://prnt.sc/rdht7x Rip the '. F. Expect grammatical errors. Hopefully whoever alpha tests my game will be able to help me fix those. 16 hours ago, J-Awesome_One said: I was thinking of maybe an Aquatic Ekans/Arbok? It'd keep the Poison typing but a water Typing would be added. :Thonk: could be interesting. I'll think about it 1 Quote Link to comment Share on other sites More sharing options...
BIGFriv Posted March 13, 2020 Author Share Posted March 13, 2020 Yellow again humanoids! In the main thread I said I was gonna add Field Effects, so I wanted to show some custom ones I have made so far; I have been slowly adding the ones In this list to the game, there's still some things that don't work properly, but that is a problem for future me Spoiler 1. Grassy Field [GF] 2. Forest Field [FF] 3. Forest Fire Field [FFF] 4. Burning Field [BF] 5. Electric Field [EF] 6. Library Field [LF] 7. Misty Field [MF] 8. Psychic Field [PF] 9. Water Surface Field [WSF] 10. Underwater Field [UF] 11. Floating Island Field [FIF] 12. Open Air Field [OAF] 13. Light Forest Field [LFF] 14. Dark Forest Field [DFF] 15. Cave Field [CF] xx : Swamp Field xx : Corrosive Mist Field xx : Toxic Water Surface xx: Frozen Field xx : Earths Core xx : Heated Cave xx : Vulcanic Field xx : Graveyard Field xx : Haunted Field The new ones compared to Reborn and Rejuv would be: Forest Fire, Library, Floating Island, Open Air, Light Forest and Dark Forest. The first gym leader is gonna use one of these, good luck guessing which one. For Dark Forest, probably one of my favorite so far, it does this: Spoiler [ ]----------------------------------------------------------[ 14 ] Dark Forest Field [ ]----------------------------------------------------------[DFF] "Monsters hide in the darkness" * Cursed Body has doubled activation chance (30% >> 60%) * Shadow Shield is activated * Prism Armor is de-activated * Justified boosts attack by 1 on entry * These abilities won't work unless the user is dark type: Magic Guard Magic Bounce * Multitype and RKS System will turn the user into a Dark type regarless of held item * Dark-Type moves are boosted by x1.5 * Dark-Type moves ignore stat changes * Fairy-Type moves are boosted by x1.2 * Grass-Type moves are boosted by x1.25 * Psychic-Type moves decrease in base power x0.5 * These moves stat changes are doubled: Parting Shot Memento * Geomancy stat boosts are halved * These moves have 85% accuracy: Dark Void * Pursuit damage is doubled * These moves have decreased effects: Fleur Cannon (now lowers Special Attack by 3 stage) * These moves have increased effects: Nasty Plot (now only increases Special Attack by 3 stage) * These moves heal 75% HP: Wish Synthesis Moonlight * Nature's Madness deals 75% damage from 50% * These moves also activates Lock On effect on the target: Forest's Curse * These moves turn the field into Light Forest and gain a power boost (x1.3): *Fairy-Type moves (use twice) * Nature Power becomes Dark Void * Camouflage turns the user into a Dark Type * Secret Power may lower accuracy * Activates Magical Seed: *Gives +1 Atk, Sp. Atk and Speed *Gives Focus Energy to the user If you want to see others, just tell me I'll post them too. Anyway, another mechanic that I actually have yet to add, but have a lot of ideas for, is based on Field Effects and Natural Objects from Gen 6, for those that don't know, Natural Objects, are things that would sometimes appear randomly in the background of some fights. When using specific moves, you would get a berry or item at the end of battle once you broke them. The new mechanic I am making will be both that AND field effect related, they are called Field Objects, here's an example: Spoiler 1. Speakers Object [SO] 2. Spiderweb Object [SWO] 3. Ice Stone Object [ISO] 4. Mossy Stone Object [MSO] 5. Acid Tank Object [ATO] 6. Whirlpool Object [WO] 7. Pot of Gold [PoG] Speakers Object: > Boost Sound Moves by x1.2 > Sound Moves become part electric type > Activates Throat Spray and Metronome on entry > Boomburst, Overdrive and full power Echoed Voice break the speakers Spiderweb Object: > Raises Speed of bug mons by 1 stage on entry > Can't switch out unless airborne/bug type > -1 prio for all physical moves not made by a bug type pokémon > Destroyed by flying and fire type moves The basic premise is: Does a maximum of only 3 things + always has a method to be destroyed. <o/ The end folks. 1 Quote Link to comment Share on other sites More sharing options...
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