SJMistery Posted March 15, 2020 Share Posted March 15, 2020 Redesigned for Gen 7 Battle Spot Singles, the only tier I enjoy these days: Remember, the main gimmick of this team is that, as the name says, when you face it, you have to outplay my coin flip. Two near-identical looking teams, but with completely opposite counterplay: First, we will take a look at the defensive variant, with my good old SubDDnite as it's ace: Belgabad (Dragonite) (M) @ Flyinium Z Ability: Multiscale Shiny: Yes EVs: 156 HP / 144 Atk / 36 SpD / 172 Spe Adamant Nature IVs: 0 SpA - Fly - Dragon Dance - Roost - Substitute For the new blood that doesn't remember (and rage at the first sight of) this set, the idea is to basically be an unkillable pain in the ass that will set up to +6 in your face, and you won't be able to do much about it. The speed investment offers enough speed to get the jump on Serperior at +1, and enough atk to annihilate Salamence with a +1 Z-Fly. The rest is meant to survive a Choice Band Outrage from Garchomp, or a boosted Double Edge from Mega Salamence, as well as a Choice Specs Draco Meteor from Latios and Naganadel, and lets me substitute stall Aegislash reliably. Revenge! (Ditto) @ Choice Scarf Ability: Imposter EVs: 248 HP / 252 Def / 8 SpD Relaxed Nature IVs: 1 SpA / 0 Spe - Transform Self explanatory, really. HP Ice for little to no reason. Clefail (Clefable) (F) @ Leftovers Ability: Unaware EVs: 248 HP / 252 Def / 8 SpD Bold Nature IVs: 0 Atk - Moonblast - Wish - Heal Bell - Protect To ensure Dragonite stays alive for longer Tempestad (Empoleon) (M) @ Aguav Berry Ability: Torrent EVs: 228 HP / 84 Def / 196 SpD Calm Nature IVs: 0 Atk - Scald - Icy Wind - Whirlpool - Yawn Traps and sleeps dangerous pokemon, especially fairy types Sniper (Dugtrio) (F) @ Focus Sash Ability: Arena Trap EVs: 252 Atk / 4 SpD / 252 Spe Jolly Nature IVs: 0 SpA - Earthquake - Sucker Punch - Reversal - Fissure Helps Empoleon with the trapping role Albitr (Aegislash) (F) @ Spell Tag Ability: Stance Change EVs: 192 HP / 60 Atk / 252 SpA / 4 SpD Quiet Nature IVs: 0 Spe - Shadow Ball - Shadow Sneak - Sacred Sword - King's Shield Breaks through defensive cores and lures and cleans up Tyranitar on a pinch. And here is the heavy-offense variant, remade from the previous "stall" variant after reconsidering how little offense the original team had: Belgabad (Dragonite) (M) @ Dragonium Z Ability: Multiscale Shiny: Yes EVs: 252 Atk / 4 SpD / 252 Spe Adamant Nature - Outrage - Fire Punch - Extreme Speed - Dragon Dance Redesigned to be able to come early and get some damage in before Clef or Aegi come to clean up Revenge! (Ditto) @ Focus Sash Ability: Imposter EVs: 248 HP / 252 Def / 8 SpD Relaxed Nature IVs: 1 Atk / 1 SpA / 0 Spe - Transform Meant to be used as a lead more than a revenge killer, as well as improve sweep capabilities with some additional support Clefail (Clefable) (F) @ Leftovers Ability: Magic Guard EVs: 248 HP / 248 Def / 12 SpA Bold Nature IVs: 0 Atk - Moonblast - Moonlight - Thunderbolt - Calm Mind The only thing that really worked on the "stall" variant, the EVs are intended to ensure Thunderbolt breaks Gengar's Substitutes Tempestad (Empoleon) (M) @ Choice Specs Ability: Torrent EVs: 216 HP / 228 Def / 64 SpA Modest Nature IVs: 0 Atk - Hydro Pump - Grass Knot - Ice Beam - Sleep Talk Without a cleric, I need a solid answer to sleep spam teams. Sniper (Dugtrio) (F) @ Groundium Z Ability: Arena Trap EVs: 252 Atk / 4 SpD / 252 Spe Jolly Nature IVs: 0 SpA - Earthquake - Stealth Rock - Memento - Stone Edge Suicide rocks user, still able to trap some things and capable of luring flying types that expect the sash variant wich is easy fodder for them. Albitr (Aegislash) (F) @ Life Orb Ability: Stance Change EVs: 252 HP / 252 Atk / 4 SpD Brave Nature IVs: 0 Spe - Swords Dance - Shadow Claw - Shadow Sneak - Gyro Ball Designed as an all-out cleaner Quote Link to comment Share on other sites More sharing options...
Bennylava Posted April 24, 2020 Share Posted April 24, 2020 A newbie question, trying to learn new stuff: How come your first Dragonite has an IV of 0 SAtk? What's the point? Quote Link to comment Share on other sites More sharing options...
SJMistery Posted April 28, 2020 Author Share Posted April 28, 2020 On 4/24/2020 at 2:29 AM, Siv said: A newbie question, trying to learn new stuff: How come your first Dragonite has an IV of 0 SAtk? What's the point? Sheer paranoia of some day a special clone of Foul Play being created, when I breed my mons in-game. In the simulator, I put it solely to be consistent with the actual team. Right now it's mostly an artifact because I no longer play in-game after my 3DS got broken. If there still existed a semi-competitive Reborn community, I'd considering to take the Reborn MMO and restart my breedings there. Quote Link to comment Share on other sites More sharing options...
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