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Pokémon Ashen Frost [Case 20 + Revamp]


Michael_

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Updated the game once again. This update fixes a bunch of issues found, updates some old documentation and such! Download up above!

 

3 hours ago, Display name said:
  Reveal hidden contents

Hey Is leo supposed to beat you with articuno when you play as mordecai in the last case

 

Spoiler

Yes, it was agreed upon beforehand that the Zapdos fight doesn't make sense to be winnable because of the fact that Zapdos is very much drained - this may be changed in the future though!

 

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It's time for another update - I'll actually include a changelog this time

Spoiler

Changelog:

- Fixed all issues, typos, tiling errors that were reported on Discord server

- Swapped out PDF files for URL files that directly open the google doc feels - easier editing

- Added Mudsdale to Olde Riverviewe - Changed Delcatty Mod's effect - Normal-type moves deal super effective damage to Ghost, Rock and Steel-types as opposed to every type now

- Updated Zoroark, Galvantula, Druddigon and Mienfoo's overworld sprites

 

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Another big update today - Changelog:

Spoiler

Version 1.5.7:

- Fixed all errors reported in #af-bug-reports-and-help

- Fixed TM/Move Tutor movesets for all Alolan/Galarian forms

- Fixed Aurora Wolves sidequest

- Fixed Stolen Key sidequest

- (Hopefully) fixed Battle Roulette crash

- Fixed error whereupon losing to a trainer with a custom animation would not cause the screen to black out

- Fixed error where if a revive is used on a fainted Pokemon in doubles while you only have one Pokemon left alive in your party, said revive Pokemon can be attacked into, despite not being sent out

- Updated all Luciano overworld sprites

- Updated Roaming Tracker functionality

- Fixed link to Move Relearners, tutors and deleters doc

- Added in more custom shiny sprites

 

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I've updated the game to 1.5.9. Links above as always~
 

Spoiler

Changelog:
- Corrected a bunch of map names
- Fixed TM list in Casino
- Fixed softlock errors in Case 2/Serenity Sidequest
- Terrain seeds now show an animation when consumed

- Fixed Volturn animation error where Pokémon would randomly fade out
- Fixed Pokémon TM/move tutor moves
- Fixed Body Press effect

 

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Version 1.6.0 is now out - this update provides a bunch of new fixes and amendments to bugs. As always, changelog below, links above:

Spoiler

- Fixed softlock during Case 11's jumping segment
- Fixed softlock during Case 12's Rococo Retreat segment
- Fixed areas where music wasn't playing when it should be
- Rewrote Battle Roulette - removed doubles mode, made roulette teams only give valid team compositions, fixed reputation ratios, variable clearing
- Fixed broken piano events
- Rewrote daycare script
- Fixed status icon display - now shows Pokerus and fainted icons
- Updated EV/IV summary screen to be more organized
- Updated bag screen for clarity
- Added small paths between staircases outdoors for better clarity during night
- Dialed back some levels in Cafe District
- Updated outdated map names
- Fixed incorrect item icons

 

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Another night, another update - V. 1.6.1:
 

Spoiler

- Added more shiny sprites
- Tidied up some maps
- Reorganized teams
- Coins are now received for winning in the Battle Roulette
- Added a fast travel option to Mt. Trebel that unlocks with the end of case 11
- Added the ability to change the battle theme that plays in the EV training centers
-  Updated Pancham, Scraggy, Bisharp, Pyroar, Dwebble, Garbodor, Vikavolt and Litwick overworld sprites
- Fixed animation error with Phantom Force disappearing
- Corrected some typos

 

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  • 2 weeks later...

So after a hectic October, finally got around to continuining the game! Some thoughts and/or probably issues

 

Spoiler

Currently at the blizzard bay/casino case (Disclaimer: These are just some suggestions and comments! hahaha ^_^")

 

Music taste is impeccable as always. I hear some Mewmore tracks as well!
 

Many characters are introduced and sometimes not all of them get the kind of introductory spotlight that would make me think "Oh, this guy's important. I better remember his name/mug." It wasn't a problem in earlier cases, but it became apparent around the Python/Monty case, I've had instances wherein I went... "who?? Have I met this guy already?" Idk what can be done. Maybe make Syl have an expanded intro as we meet the character for the first time? Or have a bio in the menu for important people that appear across cases. One thing the Ace Attorney games does is making the characters/witnesses plenty unique through their exaggerated appearance or personalities. And that game has limited exploration and NPC interaction, compare AA to this where we talk to a -lot- of people... I think it would help here if their sprites are more unique, but I can understand it would somehow clash with Noir-esque vibe this game is going for.  So maybe a bio thing like what we had in FRLG for the gym leaders would be nice?

I love that we meet the characters after the cases! Something I'd love to have seen in the AA games. Though I feel these characters can be expanded further aside from how they are doing. Unless.. there IS something that happens in the future cases for them. 

Bugs (I think):
You can bypass the lock on depositing Truffles by catching a mon and letting truffles go to the PC

Game crashes when I speak to the lottery guy again after the lotto numbers are revealed.

Is the "Level 50" supposed to have your mons at their natural level and not bumped to 50? Or is this intentional?

 

Other than the above, I'm having a blast with the game! ❤️

 

 

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20 hours ago, CryoSparks said:

So after a hectic October, finally got around to continuining the game! Some thoughts and/or probably issues

 

  Reveal hidden contents

Currently at the blizzard bay/casino case (Disclaimer: These are just some suggestions and comments! hahaha ^_^")

 

Music taste is impeccable as always. I hear some Mewmore tracks as well!
 

Many characters are introduced and sometimes not all of them get the kind of introductory spotlight that would make me think "Oh, this guy's important. I better remember his name/mug." It wasn't a problem in earlier cases, but it became apparent around the Python/Monty case, I've had instances wherein I went... "who?? Have I met this guy already?" Idk what can be done. Maybe make Syl have an expanded intro as we meet the character for the first time? Or have a bio in the menu for important people that appear across cases. One thing the Ace Attorney games does is making the characters/witnesses plenty unique through their exaggerated appearance or personalities. And that game has limited exploration and NPC interaction, compare AA to this where we talk to a -lot- of people... I think it would help here if their sprites are more unique, but I can understand it would somehow clash with Noir-esque vibe this game is going for.  So maybe a bio thing like what we had in FRLG for the gym leaders would be nice?

I love that we meet the characters after the cases! Something I'd love to have seen in the AA games. Though I feel these characters can be expanded further aside from how they are doing. Unless.. there IS something that happens in the future cases for them. 

Bugs (I think):
You can bypass the lock on depositing Truffles by catching a mon and letting truffles go to the PC

Game crashes when I speak to the lottery guy again after the lotto numbers are revealed.

Is the "Level 50" supposed to have your mons at their natural level and not bumped to 50? Or is this intentional?

 

Other than the above, I'm having a blast with the game! ❤️

 

 

Spoiler

Glad you're enjoying the game so far! I can definitely look into coding a character menu for the game. I'm thinking about revamping how the case menu works to begin with for the next demo so there's always potential there. The only thing is that I can see it causing problems with compatibility between those who already have made saves into the game due to the constantly updating character descriptions. I can think of a few ways to circumvent that though.

As for your bug reports:

 

Ashen Frost v. 1.6.4 is now released! Links up above as always!

 

Spoiler
  • Added salesman who sells power items after all EV trainers are found
  • Updated Sylvester's backsprites
  • Fixed crashing error with Snubbull in Ellsemere Alley
  • Fixed level scaling in Lonardo Casino
  • Fixed crashing error with lottery event
  • Fixed oversight that allowed Truffles to be deposited while in battle
  • Fixed piano events in Sylvester's Apartment
  • Fixed Tourist encounter theme not playing

 

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Spoiler

Helium is in the locked back room -> you'll need to find a way to unlock all the doors in the lab first 

2 minutes ago, GreyLord101 said:

I'm having a bit of trouble with the:

 

  Reveal hidden contents

Serenity Labs Sidequest.

 

I've looked everywhere and I can't find:

 

  Reveal hidden contents

Helium. I assume she's in the greenroom, but can't find her there or anywhere else. Could just be being dumb though haha!

 

 

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Lol sorry to be back so soon.

 

Spoiler

Just wanna report that the Double Battles for the Casino option has been removed. It automatically assumes the player chose Single Battles. 


EDIT: More things
I've had 2 instances wherein the cursor would just go crazy and just pick an option without me clicking on anything. The first one was in an old version before the first Hart fight. But as I'm currently using the latest version and it has happened again (in the second Hart fight) I think the first one is buggy as well. 

There are instances when I battle where the battle-text gets really small for some reason. Wasn't able to note the specific cause but it has happened multiple times. It goes back to normal in the next battle though. 

EDIT 2: More things (im sorry huhu)

I'm pretty sure I received the Rock Tomb TM twice already (the second one came around Case 7-9??


Story/Pokemon Related concerns:

Also, not a bug. But I'm stumped with the Cascade Capers case. I've scoured the campgrounds with both Syl and Mordy and I've gotten only three clues: the autopsy, one of the twin's testimony and Eloise testimony that the Rockruff isnt hers. So far, I've chased the purrloin with the key and got out of the well, talked to the twins. But I dont have the key nor is Juno anywhere (maybe she's behind the locked door, but I wouldn't know lol). I've checked beyond the campsite, and gotten Morpeko, Throh, and some things I missed with Mordecai in Neo.

Oh, I also had (Adamant I think) Truffles chasing that guy, but that led to nowehere lol. So yeah, kinda lost about this 

I never did find the Applin after saving it in the Cafe District. Was it a bug or am I not trying hard enough xD

 

Edited by CryoSparks
Noticed more bugsv2
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  • 3 weeks later...

I'd like to add that I've also been stumped by the Cascade Capers case like the above poster. Stuck at about the same place as them with regards to finding 

Spoiler

Juno.

 

Regardless, I want to add that this is perhaps one of the most polished and creative pokemon fangames out there. You should really be proud of yourself. Great work here.

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47 minutes ago, GreyLord101 said:

I'd like to add that I've also been stumped by the Cascade Capers case like the above poster. Stuck at about the same place as them with regards to finding 

  Hide contents

Juno.

 

Regardless, I want to add that this is perhaps one of the most polished and creative pokemon fangames out there. You should really be proud of yourself. Great work here.

 

Spoiler

You can find Juno by climbing up the vines on the east side of the house

 

  

Ah, I didn't see the edited message from before, sorry about that

 

On 11/6/2020 at 5:22 AM, CryoSparks said:

Lol sorry to be back so soon.

 

  Reveal hidden contents

I'd like to add that I've also been stumped by the Cascade Capers case like the above poster. Stuck at about the same place as them with regards to finding 

  Hide contents

Juno.

 

Regardless, I want to add that this is perhaps one of the most polished and creative pokemon fangames out there. You should really be proud of yourself. Great work here.

Spoiler
  • Double battles being removed was intentional
  • Case 10 is addressed in the above spoiler
  • The cursor isn't yours, it's Hart's cursor - he's asking YOU the questions
  • TMs might be duplicated, yeah, I'll look into it
  • The Applin is unobtainable
  • Adamant's cutscene just changes some dialogue later on - its unrelated in the long run though

 

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Finished the game a day after I posted lol but thanks for the reply!

 

Spoiler

Warning: Random story ramblings ahead! Skip to avoid bad opinions xD

I never got the impression it was Hart all along making the choices, maybe b/c I always play at 2x speed so it looked like an error xD 

 

Mordecai being a Flores was a twist that I did NOT see coming! It just made the guy even more interesting, as if Larry Butz was suddenly made the judge for a day for some crap reason xD Though his initial thoughts about 'Syl just using him' or that 'he can trust no one but himself' -prior- to Roswell getting into his head about these things felt a little forced. Their relationship seemed swell; Syl even offered him a place to stay in the meantime when he was evicted, so it felt off. Or idk maybe I missed a line or two of interaction between them that made Mord's thought normal

Is SylxLuciano gonna be a thing or are the characters observing their interactions just being playful?? Regardless, they cute together romantically or otherwise ^u^ LuSyl/Syluci FTW

 

The retreat house in Mt Trebel can stand to be a bit more "zen". The inside's fine, it's the outside I mean xD

 

I appreciated the Bidoof Serenity sidequest (but Bidoof 's cries will no longer be innocent to me) as this expounded on the world outside the 3 prominent families in the city. The main chapters make the most simple sidequests (see: lost Vespiquens and Combees) and link them back to the Lonardos. And while this is great cause it just solidifies the grip they have over the city, it was nice to a quest that was NOT caused by them (yes yes Bidoof connects to the scientist that went poof I know, but the Lonardos had no hand in their failed experiment)

 

The chapter with the courtroom and judge. My god. So good. Honestly, this was what I was expecting back when Pokemon Present was still an early thing. This has all the right stuff going for it, and it's made even better by its scarcity. Quality over quantity of room court cases 


Just random battle/exploration things ahead!
Based on a previous poster's msg here, the Zapdos vs Articuno fight was supposed to be unbeatable? You can exploit Fly or even avoid using Wild Charge for the recoil and Arti dies to the weather present, which kinda makes it derpy lol (unless it was patched up to be that way)

 

Forgot to mention that Regenerator doesn't work methinks. Tried with U-Turn and manual switching and healing never happens

 

The way the game greets you upon entering Mt Trebel base (i.e. the game somewhat opening up akin to entering Chrysolia (sp?) forest for the first time in Reborn) was just amazing. The music was on point and the area was just really well made, the trek towards the mansion was great! But the decor of the place was something unexpected and even seemed archaic when compared to the Lonardo's mansion

 

Overall, the demo was great! The cases, the selection of music and setting, and the characters are <3. I'm just a little sad that not more people are giving this the attention it deserves. All the best to the developers! :)) 

 

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On 11/27/2020 at 10:10 PM, CryoSparks said:
Spoiler

Based on a previous poster's msg here, the Zapdos vs Articuno fight was supposed to be unbeatable? You can exploit Fly or even avoid using Wild Charge for the recoil and Arti dies to the weather present, which kinda makes it derpy lol (unless it was patched up to be that way)

 


I can answer this
 

Spoiler

The Zapdos v Articuno fight isn't necessarily unbeatable, but it is probably going to result in a defeat 90% of the time. If you win Zapdos just flies away, so it's possible, just unlikely. Yeah, you can cheese it. Either way you end up battling Leo normally afterward.

 

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Updated once again, links above as always!

V. 1.6.8 Changelog:

Spoiler

- Fixed Regenerator
- Fixed Neutralizing Gas - ability effect and description
- Added Marco backsprite
- Updated Luciano backsprite
- Updated Eloise backsprite
- Fixed priority in certain areas
- Added incense salesman to mall after Case 3
- Cleaned up outdated code

 

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  • 4 weeks later...

I've updated the game once again, links above as per usual

V. 1.6.9 Changelog:
 

Spoiler

- Fixed crash when a Pokemon that used a switching move goes into Zoroark
- Fixed Doctor fight to use the correct team on Casual mode
- Added missing Quick Guard and Obstruct code
- Adjusted Pokemon levels in Casual mode

 

[EDIT] Fixed a rounding error that would cause the game to crash due to scaling if a Pokemon was level 1 on casual mode. If you already have 1.6.9 downloaded, just get the scripts from this link.

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  • 2 months later...

After finally finishing I can safely say this is my second favorite fangame behind Reborn.

 

However, I still have some issues.

Spoiler

So first of all it should be noted that I played this game on "Competitive" mode the whole way through.  I expected a hard time, and got what I expected.  But there are two points where the difficulty spiked like nothing I've ever seen, and those are the first two fights against Lucile (well actually the only two fights against her, but I'm sure that won't be the case when the game's finished).  Compared to those two fights, everything in the game felt like casual mode!  Even the optional loss against Maisy was easier!  Even the easter egg fights against level 100 Pokemon were easier!  Seriously, here's a screenshot of me beating the one at the end of the demo!  Why was Lucile so much harder, you ask?  Because their difficulty scaled way higher than the actual available resources (kinda... that's another problem I have that I'll get to later).  The "Pokemon mod location guide" claims that the second Lucile fight is an optional loss, but... I didn't think to take a screenshot but I SWEAR I got a game over from losing to it.  Also I realize now that the Magcargo mod would have really helped for the second fight, but since I can't see the future I chose the Noctowl mod.  Maybe don't lock something that important behind a permanent choice like that?

 

Speaking of the second Lucile fight being an optional loss (supposedly), why do you get a special reward for winning it, but not for winning the fight against Maisy?  Or beating Hart in his little "detective competition"?  Or beating the Ace Attorney segment of the game with Arturo without failing?  I was already weirded out that the game had these clearly harder story options, that all ended the exact same, but gave you nothing for your effort.  It's even weirder that one of them DOES, but the others just DON'T.

 

Now for something that doesn't relate to battles.  The only time I had to look at the walkthrough to progress was in case 14, and while it's true I was missing something I feel like it wasn't entirely my fault and was poor game design.  After a cutscene with Sylvester falling into a river it switches to Mordecai in the dining room with Rosewell, who says some stuff that makes me think I need to go talk to Arturo.  I go to Arturo's office and the receptionist says something like "he went off somewhere".  I run all over the underground and see a cutscene of Adamant in the pawn shop, where Mordecai says "this looks like trouble, I need to find Arturo".  Even more affirmation that I need to find Arturo.  So I run around the entire game looking for him, but to no avail.  I finally give up and look at the walkthrough, and guess what?  I WASN'T supposed to go look for Arturo yet!  I was supposed to go to the room right NEXT to where I started and talk to Luciano first, which sends me on a COMPLETELY DIFFERENT SEQUENCE OF EVENTS THAT HAS NOTHING TO DO WITH ARTURO.  It's only after those events that I can actually speak to Arturo and progress the story!  How about, I dunno, start me off in the room with Luciano?  Instead of in the room with a guy who tells me to go do stuff I can't actually do yet?

 

Speaking of the walkthrough folder, I didn't even open it until that point in the game because I didn't want spoilers.  Which means I didn't find out until the game was almost over, that I could use trade-evolution-items on Pokemon like they were regular evolution stones!  This means I actually had access to Pokemon who could have really helped against both of Lucile's fights, but had no idea!  Maybe put an NPC in the game who actually tells the player this?

 

Also speaking of those guides, the "Obtainable Pokemon" list is incomplete.  Maractus is on the "by location" list but not the "by ID" list, and Mudbray/Mudsdale are not on either list even though I know for a fact they're in the game.  There's probably more mistakes like this that I don't know about.

 

I find it honestly baffling (and very frustrating) that neither ability capsules, nor everstones are anywhere to be seen in the game.  Having only one but not the other would be fine by me, but having neither means I spend WAY too long soft-resetting for a Pokemon who has not only the right ability, but a decent nature and not-horrible IVs.  And in Competitive Mode, you really need to do that.

 

Speaking of having the right ability, this isn't so much a problem as it is a question:  I noticed that hidden abilities appear on Pokemon normally in the wild, but way less often than their normal abilities.  Does the same apply to eggs, or can I only breed hidden abilities from Pokemon who already have them?  I don't want to spend hours breeding Eevees if hidden abilities are impossible on them (they're only available through eggs).

 

Also, this might seem petty but I resent that instead of a jukebox in the menu, you have a ton of "little" jukeboxes throughout the game that play different tracks.  It's annoying, I've already forgotten where most of them are, when you do find them they only last as long as you stay in the room, and I'm pretty sure they don't even have all the music in the game between them (I never found one with Leonardo's battle theme which I really want.  What theme is that?).  Just put a jukebox in the menu like Reborn.

 

Finally, a few bugs I found:

-Rarely, when changing player characters I found the sprite didn't change and was still the previous character.  Nothing I did seemed to fix it so I soft reset and did the transition again.  I observed this in 2 spots, when finishing the ditto quest (going from Truffles to Sylvester) and during the Ace Attorney Segment (going from Mrs. Scottsborough to Mordecai)

-Talking to this Koffing crashes the game.

-Going to this spot as Mordecai gets you stuck.  Yes, I went here while fruitlessly searching for Arturo.

 

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9 hours ago, Eagleby18 said:

After finally finishing I can safely say this is my second favorite fangame behind Reborn.

 

However, I still have some issues.

  Reveal hidden contents

So first of all it should be noted that I played this game on "Competitive" mode the whole way through.  I expected a hard time, and got what I expected.  But there are two points where the difficulty spiked like nothing I've ever seen, and those are the first two fights against Lucile (well actually the only two fights against her, but I'm sure that won't be the case when the game's finished).  Compared to those two fights, everything in the game felt like casual mode!  Even the optional loss against Maisy was easier!  Even the easter egg fights against level 100 Pokemon were easier!  Seriously, here's a screenshot of me beating the one at the end of the demo!  Why was Lucile so much harder, you ask?  Because their difficulty scaled way higher than the actual available resources (kinda... that's another problem I have that I'll get to later).  The "Pokemon mod location guide" claims that the second Lucile fight is an optional loss, but... I didn't think to take a screenshot but I SWEAR I got a game over from losing to it.  Also I realize now that the Magcargo mod would have really helped for the second fight, but since I can't see the future I chose the Noctowl mod.  Maybe don't lock something that important behind a permanent choice like that?

 

Speaking of the second Lucile fight being an optional loss (supposedly), why do you get a special reward for winning it, but not for winning the fight against Maisy?  Or beating Hart in his little "detective competition"?  Or beating the Ace Attorney segment of the game with Arturo without failing?  I was already weirded out that the game had these clearly harder story options, that all ended the exact same, but gave you nothing for your effort.  It's even weirder that one of them DOES, but the others just DON'T.

 

Now for something that doesn't relate to battles.  The only time I had to look at the walkthrough to progress was in case 14, and while it's true I was missing something I feel like it wasn't entirely my fault and was poor game design.  After a cutscene with Sylvester falling into a river it switches to Mordecai in the dining room with Rosewell, who says some stuff that makes me think I need to go talk to Arturo.  I go to Arturo's office and the receptionist says something like "he went off somewhere".  I run all over the underground and see a cutscene of Adamant in the pawn shop, where Mordecai says "this looks like trouble, I need to find Arturo".  Even more affirmation that I need to find Arturo.  So I run around the entire game looking for him, but to no avail.  I finally give up and look at the walkthrough, and guess what?  I WASN'T supposed to go look for Arturo yet!  I was supposed to go to the room right NEXT to where I started and talk to Luciano first, which sends me on a COMPLETELY DIFFERENT SEQUENCE OF EVENTS THAT HAS NOTHING TO DO WITH ARTURO.  It's only after those events that I can actually speak to Arturo and progress the story!  How about, I dunno, start me off in the room with Luciano?  Instead of in the room with a guy who tells me to go do stuff I can't actually do yet?

 

Speaking of the walkthrough folder, I didn't even open it until that point in the game because I didn't want spoilers.  Which means I didn't find out until the game was almost over, that I could use trade-evolution-items on Pokemon like they were regular evolution stones!  This means I actually had access to Pokemon who could have really helped against both of Lucile's fights, but had no idea!  Maybe put an NPC in the game who actually tells the player this?

 

Also speaking of those guides, the "Obtainable Pokemon" list is incomplete.  Maractus is on the "by location" list but not the "by ID" list, and Mudbray/Mudsdale are not on either list even though I know for a fact they're in the game.  There's probably more mistakes like this that I don't know about.

 

I find it honestly baffling (and very frustrating) that neither ability capsules, nor everstones are anywhere to be seen in the game.  Having only one but not the other would be fine by me, but having neither means I spend WAY too long soft-resetting for a Pokemon who has not only the right ability, but a decent nature and not-horrible IVs.  And in Competitive Mode, you really need to do that.

 

Speaking of having the right ability, this isn't so much a problem as it is a question:  I noticed that hidden abilities appear on Pokemon normally in the wild, but way less often than their normal abilities.  Does the same apply to eggs, or can I only breed hidden abilities from Pokemon who already have them?  I don't want to spend hours breeding Eevees if hidden abilities are impossible on them (they're only available through eggs).

 

Also, this might seem petty but I resent that instead of a jukebox in the menu, you have a ton of "little" jukeboxes throughout the game that play different tracks.  It's annoying, I've already forgotten where most of them are, when you do find them they only last as long as you stay in the room, and I'm pretty sure they don't even have all the music in the game between them (I never found one with Leonardo's battle theme which I really want.  What theme is that?).  Just put a jukebox in the menu like Reborn.

 

Finally, a few bugs I found:

-Rarely, when changing player characters I found the sprite didn't change and was still the previous character.  Nothing I did seemed to fix it so I soft reset and did the transition again.  I observed this in 2 spots, when finishing the ditto quest (going from Truffles to Sylvester) and during the Ace Attorney Segment (going from Mrs. Scottsborough to Mordecai)

-Talking to this Koffing crashes the game.

-Going to this spot as Mordecai gets you stuck.  Yes, I went here while fruitlessly searching for Arturo.

 

Thanks for playing the game! Glad you enjoyed it.

 

Now, to address your points: 

Spoiler

- Lucile being a lot harder than every other fight in the game is already known. For the next demo, I'm taking steps to try and both make boss fights more consistent and to feel like they sit on the relatively same plane of difficulty. (Also an aside but Magcargo mod isn't the only way to make Lucile easy, you can also use Wide Guard, or change the weather to something like Sand using Hippowdon. I'm gonna do something different with mods/potentially scrap the concept entirely in the next demo anyway though.)

 

- Not getting a reward for beating Maisy was on account of me being forgetful and I've already planned to add one in the future. The Hart section is technically winnable regardless of what happens because he eventually talks himself into a circle. I can add probably something if you get the first two points right though. The Arturo situation is different, however. Depending on who you choose to defend you and the choice you make with Lucile, Mordecai's relationship with Arturo has story changes (If you don't choose him, he'll be colder to Mordecai, if you choose him and he gets kicked out, Mordecai will be colder to him, etc.)

 

- This is a good point, I remember being a bit confused when I played through this section as well but forgot to say something. I'll bring it up

 

- Good suggestion, it'll be done

 

- The guides are a bit inconsistent, yeah. Mainly due to the fact that Pokemon were added later on, some were removed, etc. and we forgot to change things. It'll get fixed though 

 

- Ability capsules are in the game, actually. If you complete the gangsters for hire sidequest, there's an additional one you can do to get an ability capsule seller to go hang out at the EV training center. Everstones, I can also add in. I'm planning on changing around the items you get for doing things anyway because there's a lot of useless stuff. Also I'd need to double check breeding, I can't recall the way it works off the top of my head. 

 

- The jukeboxes are just an aesthetic thing, aside from the one in the EV training center that changes the music in the battle so don't have much to say here. If you're looking for all the music in one place, there is a playlist: 

Keep in mind though that it has music from the next demo as well. And for reference, Leo's battle theme is Crisis City from Sonic. 

 

- I'll address these bugs. Thanks for the super detailed feedback!

 

 

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