StormLord Posted July 5, 2020 Author Share Posted July 5, 2020 As Francis gets into the ring his Meow Wow gets into position, as does the Moogle's Hebby Repp. As they stand there Francis notices three shapes coming into existence in front of each of them, after a few seconds three cards drop into his hands. They look nice, various bright colors, generously gilded, fancy white bordered black text. They seem to each represent an action his Meow Wow could take. Horn Dive 1: The Meow Wow gouges at an enemy with its horn, trying to gore them. Deals 1d12+3 damage. Cure 4: The Meow Wow casts a healing spell. Restore 1d4+8 HP. Balloon 4: The Meow Wow summons up three balloons that home in on enemies and detonate. Launch three balloons for 1d6+4 damage each. Status: Spoiler Meow Wow: 22/22 Hebby Repp: Healthy Notes: Spoiler Choose an action to perform each round and expend that "card", whoever plays the highest value card goes first and in the case of a tie the person who went last previously. Instead of taking an action you can expend a card to block for that value, if your block is higher than the enemy's action their action is canceled and a card of your choosing is powered up. Link to comment Share on other sites More sharing options...
kj1225 Posted July 5, 2020 Share Posted July 5, 2020 Francis looks over his choices, before deciding to take a gamble now when there's the least risk. Block with Balloon 4. Link to comment Share on other sites More sharing options...
StormLord Posted July 5, 2020 Author Share Posted July 5, 2020 [Hebby Fire 10] The Hebby Repp moves with incredible speed and spits out a fireball that deals 10 damage! [Defend 4] Despite Meow Wow's best effort they bring up their defenses a split second after the fireball hits. Status: Spoiler Meow Wow: 12/22 Hebby Repp: Healthy Cards: Spoiler Horn Dive 1: The Meow Wow gouges at an enemy with its horn, trying to gore them. Deals 1d12+3 damage. Cure 4: The Meow Wow casts a healing spell. Restore 1d4+8 HP. Slow 10: Meow Wow casts weak time magic on their enemy. Target always moves last for three rounds. Link to comment Share on other sites More sharing options...
kj1225 Posted July 5, 2020 Share Posted July 5, 2020 Francis almost curses, but decides to be safe in case there's children in the audience. Then he selects Slow 10. Link to comment Share on other sites More sharing options...
StormLord Posted July 5, 2020 Author Share Posted July 5, 2020 [Slow 10] Meow Wow casts a spell entrapping Hebby Repp. Hebby Repp is slowed. [Burning Rubber 1] Hebby Repp's legs start spinning in comical little disks as it charges Meow Wow and leaves behind a trail of fire. Meow Wow takes 5 damage and more if they make a physical attack next round. Status: Spoiler Meow Wow: 7/22, Flame Trail, Hebby Repp: Healthy Cards: Spoiler Horn Dive 1: The Meow Wow gouges at an enemy with its horn, trying to gore them. Deals 1d12+3 damage. Cure 4: The Meow Wow casts a healing spell. Restore 1d4+8 HP. Vanish 8: Meow Wow casts a spell that makes them invisible, making them harder to hit. User gains 75% dodge chance for two rounds. Link to comment Share on other sites More sharing options...
DragonRage Posted July 5, 2020 Share Posted July 5, 2020 "They're sometimes called laser swords, but that isn't accurate. They're actually plasma contained in a magnetic field," Mirri ignites her lightsaber, the blue glow lighting up the hanger, "And focused through a Kyber Crystal, or more than one. Any crystal can become a Kyber when it's used as a focus for the Force, steeped in its energy by an adept, and... the color generally reflects their disposition and how they prefer to wield the Force. Thanks to energy conservation hardware, they only expend power when cutting, so the power cells last a lot longer than you'd think." Link to comment Share on other sites More sharing options...
kj1225 Posted July 7, 2020 Share Posted July 7, 2020 Francis looks over his cards for a few moments before having meow wow use cure. Link to comment Share on other sites More sharing options...
StormLord Posted July 8, 2020 Author Share Posted July 8, 2020 [Cure 4] Meow Wow regains 12 HP! [Hebby Fire 8] Hebby Repp spits out another fireball, dealing 6 damage. Status: Spoiler Meow Wow: 13/22 Hebby Repp: Healthy, Slowed 1, Cards: Spoiler Horn Dive 1: The Meow Wow gouges at an enemy with its horn, trying to gore them. Deals 1d12+3 damage. Vanish 8: Meow Wow casts a spell that makes them invisible, making them harder to hit. User gains 75% dodge chance for two rounds. Balloon 10: Meow Wow summons up three balloons that home in on enemies and detonate. Launch three balloons for 1d6+4 damage each. Link to comment Share on other sites More sharing options...
kj1225 Posted July 8, 2020 Share Posted July 8, 2020 Francis orders Meow Wow to Block with Balloon 10. Link to comment Share on other sites More sharing options...
StormLord Posted July 8, 2020 Author Share Posted July 8, 2020 [Block 10] Meow Wow summons a magical barrier. [Hebby Needle 3] Hebby Repp's darts in to stab at Meow Wow with its tail only to have it deflected and get stunned for a moment. Choose one card to power up into something new. Status: Spoiler Meow Wow: Hebby Repp: Healthy, Cards: Spoiler Horn Dive 1: The Meow Wow gouges at an enemy with its horn, trying to gore them. Deals 1d12+3 damage. Vanish 8: Meow Wow casts a spell that makes them invisible, making them harder to hit. User gains 75% dodge chance for two rounds. Horn Bounce 2: The Meow Wow uses its large ball like body to bounce around the battlefield and jab at enemies with its horn. Deals 1d6+2 damage twice. Link to comment Share on other sites More sharing options...
Endlessblaze Posted July 8, 2020 Share Posted July 8, 2020 --------------------- Leo --------------------- Leo pulls the potion out of the chest and stores it away"I see no reason not just to keep going up. I don't think we missed anything in that last room..." Onwards! --------------------- Takumi--------------------- That felt kinda weird. Not bad, but...weird? Maybe it had some kind of parameno component that could pick up on the world's feelings that created the water, and translate them into perception of it? Did that make sense? It vaugely felt like wearing a parameno ring. Curious. Maybe he could pull some equipment together and study these to figure out how they worked, though by this point most of his patience and ability to ask questions had been worn away. Getting pulled around like this and thrown out of your depth was, perhaps obviously, pretty taxing.Either way Takumi puts them on and closes the fountain, then makes sure to finish cleaning up, returning the key to where he had found it. He then decides to look around the hotel and its rooms a bit, to see if there's a bath he can use. Maybe behind the blue door? Link to comment Share on other sites More sharing options...
kj1225 Posted July 8, 2020 Share Posted July 8, 2020 Francis Powers up Vanish, and has Meow Wow use Horn Bounce. Link to comment Share on other sites More sharing options...
Powder Miner Posted July 9, 2020 Share Posted July 9, 2020 Satomi spent a while considering her next move. The path on the right seemed... festive. As in, literally, it looked like festivities were going on there, which would likely just end up distracting her, if anything -- she really did want to do something actually meaningful right now, even if she was perhaps maybe incredibly lost and wasn't likely to actually find the clocktower. Then there was the very shadowy part of the city, which Satomi... well... she... she hated to admit it even to herself, but she maybe couldn't see very well. And maybe she would have an even harder time seeing things if there wasn't a whole lot of light with which to see. So by the process of elimination, that left her only one real option, in her mind: take the middle path and maybe investigate whatever that large building over there was. "Right, well... hope I find something..." she muttered quietly. Link to comment Share on other sites More sharing options...
StormLord Posted July 9, 2020 Author Share Posted July 9, 2020 [Hebby Needle 2] Hebby Repp hits Meow Wow with their tail for another 8 damage. [Horn Dive 1] Meow Wow dives down an slashes up catching Hebby Repp with their horn for 15 damage. Vanish 8 powers up and becomes Balloonza 8! Status: Spoiler Meow Wow: 5/22 Hebby Repp: Badly Wounded, Cards: Spoiler Balloonza 8: Meow Wow summons up five huge balloons that home in on enemies and pop into many smaller balloons which also home and detonate. Fire five balloons that each deal 4d4+4 Water element damage. Horn Bounce 2: The Meow Wow uses its large ball like body to bounce around the battlefield and jab at enemies with its horn. Deals 1d6+2 damage twice. Horn Dive 6: The Meow Wow gouges at an enemy with its horn, trying to gore them. Deals 1d12+3 damage. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ After taking only a few steps down her chosen path Satomi hears a loud *cough* from above. Her vision trails upward and behind to a blurry figure wearing a black coat and hood that stuck out against the dark but ever so slightly blue night sky. The figure is sitting quietly on the corner of the of the buildings, one leg dangling down into the intersection below and the other propped up on the rooftop they're sitting on."You look..-" The figure spoke in a gravely low voice, and as they spoke they pulled out a pipe and lit it with a snap of their fingers."-Like you could use some directions." They gave the pipe a few puffs to get it going before exhaling a small cloud of smoke and leaning down to get a better look at her. Link to comment Share on other sites More sharing options...
kj1225 Posted July 9, 2020 Share Posted July 9, 2020 Francis has Meow Wow use Balloonza 8! Link to comment Share on other sites More sharing options...
StormLord Posted July 9, 2020 Author Share Posted July 9, 2020 [Balloonza 8] Meow Wow springs into the air and summons their cluster of highly volatile water balloons before sending them crashing towards Hebby Repp with a big belly flop. The resulting cacophony of popping sounds leaves Francis' ears ringing and the Hebby Repp flopped on the ground watching the stars spin. Meow Wow excited starts bouncing back towards Francis. A handful of metallic medallions appear in the air in front of Francis and drop into his hands. He remembers what the creature out front said about trading medals for fabulous prizes. Link to comment Share on other sites More sharing options...
kj1225 Posted July 9, 2020 Share Posted July 9, 2020 Francis "Oohs" at the shinies he now possesses for a moment before taking a knee to give Meow Wow a good proper petting along with plenty of praise of course. After he has appropriately praised the unicatster, Francis goes back to the front to let Meow Wow go rest and then inquire about the prizes mentioned by the floaty creature. Link to comment Share on other sites More sharing options...
StormLord Posted July 9, 2020 Author Share Posted July 9, 2020 The Meow Wow gives Francis a few good licks before letting him up, and then trots behind him down the corridor back outside. It stops for a minute by the doorway back to the pens. After a few deliberative grunting puffing sounds it finally decides to follow Francis outside. Meow Wow has joined the party! The creature waiting outside near the balloon seems excited to see Francis being followed by the Dream Eater."Kupo! Kupo."(You're back with a friend I see! You must have won, in that case you'll want to spend your medals.) Shop Contents: Spoiler Francis has 6 Medals to spend. 1M, Slot Edge: A special martial technique that summons semi-random effects. Make an attack with a melee weapon and let the games begin. 2M, Sliding Dash: Dash across the battlefield to friend or foe. Choose any target and move to their Init(+/-10 limit), make a weapon attack against enemy targets. 3M, Zantetsuken: An impossibly fast blade technique. Choose three targets and charge for a full round. On the user's next primary action they make a melee weapon attack on each target, weak targets are often destroyed on the spot(GM discretion.). 1M, Fire Barrier: Summon of magical panels of fire for protection. Reduces incoming damage by 20% for one round, melee attackers are ignited for 2d4+4 fire damage for three rounds, cooldown of two. 2M, Plasma: Fire off a concentrated ball of electricity. Deals 2d8+Syn or Ess electric damage to one target, cooldown of three. 3M, Trinity Limit: Unleash a devastating light attack with the help of two friends. When used the user begins charging and chooses Ess or Syn, adding that value to the attack's Power. Two allies can donate an action to the Trinity Limit, each choosing Ess or Syn and adding that to the attack's Power. After the second ally joins the attack is unleashed dealing 3d6+Power light-element damage to four targets, usable once per encounter. 1M, Confetti: A spell that summons confetti, use it before battle and you might just be glad you did... The user's next attack has a 30% chance of dealing double damage, cooldown of 3. 1M, Fireworks: A spell that summons lucky fireworks, use it and you might just be glad you did... The next time the user takes damage they take exactly 7 points and can't take damage for the rest of the round, usable once per encounter. 2M, Victory Pose: Strike a Victory Pose after a hard earned win and you might just be glad you did... Once per plot if Victory Pose was in your loadout for the entire duration of an encounter gain one(additional) Merit at the end of that encounter. Cannot be modified, duplicated, trained, or lost. 1M, Megalixer: A gilded bottle containing a powerful elixir. Restores one target to full HP and resets all their cooldowns(up to once-per-encounter duration), single use only. 1M, Candy Grabbag: A bag of goodies containing a Confetti Candy, Shield Cookie, Block-It Chocolate, Ice Dream Cone, and Royal Cake. 1M, Water Barrel: A training toy for pets, can be used in downtime to improve Con, Str, or Syn. Usable once per plot. 1M, Bundle of Balloons: A training toy for pets, can be used in downtime to improve Dex, Int, or Ess. Usable once per plot. Link to comment Share on other sites More sharing options...
StormLord Posted July 14, 2020 Author Share Posted July 14, 2020 Making their way up the ladder to the clocktower top and around the maintenance walkway at the top to look down on the clockface and get a better idea of what's going on Leo and Ena quickly dicover the problem. There is some kind of mechanical device made of green and purple painted metal latched onto the clock no unlike some bizarre metal tick. Every few second a pulse of energy washes over the clock face, resetting the second hand back to its previous position. The device is about the size of a watermelon and has some large gold writing on the side. Spoiler Doofenschmertz Evil Inc. 'Antibonginator' ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Collecting the blue key and entering the blue room Takumi isn't sure what he expected to find. Spoiler It was not however, to see three sharks sitting in chairs playing poker. The largest, a great white, appears to be placing a bet as Takumi walks into the room. "I'll raise you three sanddollars..." As he drops three small tan chips in the middle of the table he grins menacingly towards the sharks on his left and right, two much smaller hammerhead and mako sharks."You know what Bruce? I'll call your bluff and match your bet!" As the hammerhead is reaching out to drop three more sanddollars into the pile as all three suddenly notice Takumi and turn to look at him at the same time. Link to comment Share on other sites More sharing options...
kj1225 Posted July 14, 2020 Share Posted July 14, 2020 Francis looks over his choices for a bit, seeming to have a conversation with himself without actually speaking, before finally making his choices. Francis gets the Water Barrel, Megalixer, Fireworks, Plasma, and Slot Edge. Link to comment Share on other sites More sharing options...
StormLord Posted July 14, 2020 Author Share Posted July 14, 2020 Francis collects his rewards and starts going over the wad of notes the odd man had given him. Apparently there was some kind of cave near a "Third District" that was making strange noises at night. Consulting his map and heading back to the place he woke up and then beyond it a little. Spoiler Stepping through into the third district that this cave supposedly connects to Francis finds a small courtyard with a fountain in the far right corner depicting...a pair of dogs kissing over a plate of pasta? Oddly specific. He also notices a pounding beat coming from some distant source. There is a door on the side of the courtyard directly opposite the one he entered from, it seems to be the source of the sound and also judging from his map the direction to this cave. Link to comment Share on other sites More sharing options...
kj1225 Posted July 14, 2020 Share Posted July 14, 2020 Francis looks over the map again, before pausing to look at the fountain with a confused look. He starts to step towards it, before shaking his head and then heading towards the pounding beat. Music most likely... Which made this all the more odd. He'd been in caves before so he knew they weren't that great for music of that volume and type, which only could mean that it was someone who didn't want their music making found.... Hopefully it was just a party rather than anything more... sinister. With thoughts of dark lords and goblins running through his head, Francis walks towards the door, and with a deep breath, opens it. Link to comment Share on other sites More sharing options...
StormLord Posted July 14, 2020 Author Share Posted July 14, 2020 Spoiler As soon as Francis opens the door he can hear the music more loudly and clearly. On the other side the ground is that of a smooth blueish stone well trodden by many years of wear. Out ahead of him he sees a huge open cavern with a deep underground lake, out in the middle of the lake atop a small island is a strange structure. It consists of primarily a large cylindrical base leading to a wide round roof that goes from a shallow pitch to a drastically steeper one about halfway up(Looking not unlike a wizard's hat). Stalks and heads of various giant mushrooms stick out and plug holes in the roof while various fungal patches cover up collapsing and crumbling walls. A glowing light shines from inside the structure and flickers various shades of red, purple, green, and blue as it changes with the beat of the music. The light catches more fungus on the roof of the cave, hundreds of tiny glowing mushrooms that flicker and change to mimic the light from the structure. There are a series of smaller rocks between the shore and the central island with large flat mushrooms grown and woven together into pathways and bridges between them leading up to the front doors of the "teapot". Link to comment Share on other sites More sharing options...
kj1225 Posted July 14, 2020 Share Posted July 14, 2020 Francis looks around with a sense of wonder. Okay, not an evil sorcerer at least, they don't tend to like mushrooms that much. Maybe goblins? But they aren't much for music or magic... Which leaves a witch or something of the like. And that was fine by him, witches are a good lot he found. Living in forests and swamps, healing people, making potions. He never believed those stories about eating kids and candy houses himself. But he was getting off track, first he takes some samples of the mushrooms. They didn't seem very alive so he didn't feel the need to worry that he was hurting anything. And who knows, it could make a good snack if nothing else! After getting a piece of each type of mushroom he could find, he walked up to the tower, starting to bob to the beat unconsciously as he pounded on the door. Link to comment Share on other sites More sharing options...
StormLord Posted July 14, 2020 Author Share Posted July 14, 2020 [Francis obtains Red, Brown, and Green mushroom samples] After the second knock Francis hears something shift inside and the door slowly creaks open. Inside Francis sees a large round room with a grungy brick floor, the whole place is lit by lamp sized versions of the tiny glowing mushrooms outside. Tables with chairs are sparsely littered around the outside of the room while in the center there is a raised round platform with a ring shaped bar around it surrounded by stools. The collection of occupants is obscure and odd to say the least, starting with the...thing that opened the door; A large mushroom creature with stalky arms and legs at least five or six inches across at their narrowest point and small beady eyes. Next what Francis can only assume are the bartenders; two old men wearing age-tattered robes held together with small patches of creeping mycelia, they both have long white hair and beards and yellowed eyes that look like they've been totally consumed by cataracts or something similar, one is wearing a large pointed hat that appears to quite literally be the top of a mushroom. They're standing around a pot in the middle of the raised area slam full of some kind of glowing yellow-green liquid, every now and then one of the stops to pour a drink and set it on the bartop where it is either taken by a patron or the large mushroom bouncer. One of the bartenders adds something to the pot as the music fades, and to the glee of the other another song begins. Spoiler The patrons seem just as odd; a cowboy in black leathers passed out drunk next to another much more lively cowboy in brown at the bar. A knight in brass armor sitting alone nursing a shot of something that glows. A group of purple-skinned lizard people with shiny shoulder pauldrons cackling around a table. A norseman with arms like trees sitting at a table talking to a woman in a fancy purple 1800s era dress. Some kind of vaguely humanoid creature that looks like its made of the night sky twisted into the shape of a man, it sits at a table with hundreds of tiny humanoids that flicker and twitch in and out of being as if they're only feint outlines. Two astronauts sitting together with their helmets off, one a man in a much older bulkier suit and the other a woman in a slimmer newer suit with various glowing panels and gadgets. Link to comment Share on other sites More sharing options...
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