Developers Haru,, Posted May 7, 2020 Developers Share Posted May 7, 2020 (edited) This ended up very buggy and also poorly written no matter what I did. One for V13 that will actually like,,, work will come out with no estimation date. I'll work on it when I work on it uwu Anyway until then my sweets~ - the nerd who pretends they can code side note: leaving the downloads up in case y'all are interesting in a roulette wheel on whether or not it will function correctly: The Rejuvenation Challenge Pack! What is it? It's a bundle of various modifications made to spice up the gameplay that you can select from the start of a new save. Features: - Nuzlocke mode - Solo run mode - Pokemon Randomizer - Item Randomzier - Moveset Randomizer - Move Base Damage Randomizer - Move Type Randomizer - Type Randomizer - Ability Randomizer - Trainer Randomizer - Team Randomizer - Mystery Challenge - Brave Challenge If any mode is unclear, they are explained in detail in the Challenge Selection Menu. There are bound to be bugs, so report them here or over Discord, @Haru#6175! Please supply me with your save when reporting bugs to make things faster on getting fixed! (You must be in the Reborn Discord server to be able to contact me through Discord) Changes (Red means fixed/removed, Green means new/added, Yellow means being worked on, Blue means it has been completed and will in the next update) : Spoiler - Typos - EXP Bar resetting in Team Randomizer - EXP Bar will now follow the percentage filled when randomized - Items without names should no longer be generated on Pokemon/in the field (Note pre-existing items like this will be stuck on Pokemon, sorry!) - Struggle will no longer generate as a move in Move Randomizers - Improved code so that the script will no longer be left "hanging" - The move Hot Tempo will no longer show up as a move in Move Randomizers - "No such file or directory" error - Pokemon now randomize correctly - TMs will now appear in Item Randomziers - TM and HM moves now work properly (actually this time) - Legendaries and other Pokemon in the "Undiscovered" Egg Group will be changed to always have 3 Perfect IVs - Gym Leaders will be changed to always have Pokemon to match their field in Trainer Randomziers - Legendary Pokemon now randomize to other Legendaries in Pokemon Randomizers - Rift Pokemon will not be randomized no matter the mode - Any Trainer with a Crest is now guaranteed to have a Crest Pokemon in Trainer Randomizers - Any Trainer with a Mega Pokemon is now guaranteed to have a Mega Pokemon in Trainer Randomizers - Any Trainer with a Z-Crystal is now guaranteed to have a Z-Crystal in their team in Trainer Randomizers - Add in a Confirm button and a working Cancel button for the Challenge Menu - Added support for the SWM Modular Modpack - Add support for DemICE's MKXP Port Will be waiting for V13 for the MKXP version as it is very unstable - Completely reworked the Trainer and Pokemon Randomizer code - Fixed Surf still randomizing in a Move Randomizer - Added alternate formes to Trainer and Pokemon Randomizers - Revamped the Solo Run mode: Spoiler - You can now freely modify Solo Run Pokemon in-game (IVs/EVs/Nature/Moves) - The player now has free access to all Golden Tools - Added in the ability to select Rift Pokemon, Crests, Alternate Formes (Goomink, Kawopudunga, Delpha, Ruins, etc), Permanent Mega Evolutions, Z-Crystals - When entering a double battle, you will temporarily receive an exact copy of your current Pokemon - Thinking of changing the above to an option you pick, thoughts? - Fixed an issue where the function for the Confirm button was mapped to the Mystery Challenge option - Fixed an issue where the Ability list and Type list would reset every time you opened a save with the Ability Randomizer active - Fixed an issue where I spelled "randomizer" wrong in the script causing the game to crash (oops) - Removed random encounters and Trainers in Randomizers having Mega/Rift Pokemon where they shouldn't - Fixed a bug where gifted Pokemon would not be randomized in Pokemon Randomizers - Fixed a visual bug where some gifted Pokemon may have their default names set to whatever the original Pokemon was in a Pokemon Randomizers - Fixed a visual bug where Trainer Pokemon with nicknames lose their nicknames in Trainer Randomizers - Fixed an issue where Pokemon with Alternate Formes would not have the correct Typing and Ability - Fixed an issue where Pokemon with Alternate Formes would have the same Ability and Typing as the Regular Forme in Ability Randomizers and Type Randomizers - Revamped the Ability and Type Randomizer *again* to make Alternate Formes easier to account for: Spoiler - All Mega Pokemon (Including Primal Reversions) will have different Typings and a different 6 Ability options than their normal counterparts - All Alolan Pokemon will have different Typings and a different 6 Ability options than their normal counterparts - All Rift Pokemon (Including the party members of the Rift Pokemon) will have different Typings and a different 6 Ability options than their normal counterparts - All Eclysia Sentry Pokemon will have different Typings and a different 6 Ability options than their normal counterparts - Purple Kecleon, Solatone, Kawopudunga, Big Betty, Tuff Puff, and Delpha will each have different a different Typing and a different 6 Ability options than their normal counterparts - Rift Hippowdon will have a different Typing and 6 different Ability options based on its gender - All versions of Goomink will have the same Typing and same 6 Ability options - All versions of Rift Gardevoir will have the same Typing and same 6 Ability options - All versions of Rift Ferrothorn will have the same Typing and same 6 ability options - All versions of Rift Regirock will have the same Typing and same 6 ability options - Arceus will have different Typings and 6 different Abilities per form - Silvally will have different Typings and 6 different Abilities per form - Deoxys will have different Typings and 6 different Abilities per form - Burmy will have different Typings and 6 different Abilities per form - Wormadam will have different Typings and 6 different Abilities per form - Lycanroc will have different Typings and 6 different Abilities per form - Mega X and Y forms of Charizard and Mewtwo will have different Typings and 6 different Abilities per form - Giratina will have different Typings and 6 different Abilities per form - Shaymin will have different Typings and 6 different Abilities per form - Hoopa will have different Typings and 6 different Abilities per form - Dufaux will have different Typings and 6 different Abilities per form - Necrozma will have different Typings and 6 different Abilities per form - Rotom will have different Typings and 6 different Abilities per form - Zygarde will have different Typings and 6 different Abilities per form - Kyurem will have different Typings and 6 different Abilities per form - Oricorio will have different Typings and 6 different Abilities per form - Darmanitan will have different Typings and 6 different Abilities per form - Tornadus will have different Typings and 6 different Abilities per form - Thundurus will have different Typings and 6 different Abilities per form - Landorus will have different Typings and 6 different Abilities per form - Keldeo will have different Typings and 6 different Abilities per form - Meloetta will have different Typings and 6 different Abilities per form - Fixed an error which results in an error message "Unknown method 'push'" - Added Move Base Damage Randomizer - Added Move Typing Randomizer - Fixed an error where the game would fail to recognize method 'calcStats' - Fixed an error where the info message for respective challenges either failed to show anything for showed the wrong message - Fixed an issue where the new Randomizers would not activate even if you selected them - Fixed an issue where the Type Randomizer did not utilize the correct method (Note: This should fix itself when you reload your save in the current version) - Fixed an issue where Future Sight, Doom Desire, and Hex when the user has the ability Temporal Shift would not function as intended in a Move Randomizer - Fixed an issue where the Base Power of Future Sight, Doom Desire, and Hex when the user has the ability Temporal Shift would not match the Base Power shown in the Move Summary in a Base Damage Randomizer - Fixed an issue where the Move Typing of Future Sight, Doom Desire, and Hex when the user has the ability Temporal Shift would not match the Move Typing shown in the Move Summary in a Move Typing Randomizer - Fixed an issue where a Pokemon could have no Ability assigned in an Ability Randomizer - Fixed an issue where the Darchlight Mirror and Dark Matter were unobtainable items and therefore locking story progression if you had not previously received them before the Darchlight Caves in an Item Randomizer. Note that you must have a save prior to collecting the item balls where these items should have been - Fixed an error where random trainers would crash the game in Trainer Randomizers - Fixed an issue where Eggs would not be randomized when you receive them. Eggs received from the Day Care Man will function as normal - Added a feature where breeding two Ditto will output a randomized egg. This egg can contain any of the 809 Pokemon in the game in any form - Fixed an issue where Forecast could be generated as an Ability in new save files. Old save files will still have Forecast appear - Fixed an issue where Base Stats of Pokemon would sometimes transfer over to the randomized Pokemon - Fixed an issue where an opponent's Pokemon's Form would change if you reset against them in a Trainer Randomizer - Fixed an issue where an opponent's Mega Evolution would change if you reset against them in a Trainer Randomizer - Fixed an issue where Pokemon would heal even after they fainted in a Nuzlocke - Fixed an issue where outside of a Pokemon Randomizer any wild/gifted/Egg Pokemon would lose their forms upon being created - Fixed an issue where the game would crash any time an item was received in an Item Randomizer - Changed how the Nuzlocke mode functions: Spoiler - Pokemon no longer faint after every battle - Losing to Amanda after picking your starter will no longer mark your starter as "dead" - Losing to Ren after picking your starter will no longer mark your starter as "dead" - Losing to Madame X in Blacksteeple Pinnacle will no longer mark your team as "dead" - Losing to any other trainer not previously mentioned where you will not lose money after battle will no longer mark your team as "dead" Please let me know if there are any other fights in similar manners to these mentioned! Downloads: Google Drive MediaFire Edited July 29, 2021 by Haru,, oops 2 1 Link to comment Share on other sites More sharing options...
zancross Posted May 8, 2020 Share Posted May 8, 2020 Damn you! Just when I thought I didn't have more reasons to keep playing this amazing game until the next chapter YOU show up to give me more incentives xD I guess I will be a masochist and give this a try~ Link to comment Share on other sites More sharing options...
zancross Posted May 8, 2020 Share Posted May 8, 2020 I don't think the Randomizer likes me using the randomizing machine to select a starter... or any starter, for that matter This pops up when I select Randomizer and Seeded (the game didn't ask me to enter a seed btw). Link to comment Share on other sites More sharing options...
Developers Haru,, Posted May 8, 2020 Author Developers Share Posted May 8, 2020 Typos are great. I should've checked harder. Most bugs you've found should be fixed as of now. Link to comment Share on other sites More sharing options...
Developers Haru,, Posted May 8, 2020 Author Developers Share Posted May 8, 2020 2 hours ago, zancross said: Damn you! Just when I thought I didn't have more reasons to keep playing this amazing game until the next chapter YOU show up to give me more incentives xD I guess I will be a masochist and give this a try~ You're quite welcome (apart from the smallest of typos you happened to encounter) Link to comment Share on other sites More sharing options...
Heart Mug Posted May 10, 2020 Share Posted May 10, 2020 The Team Randomizer mode resets your Pokemon's experience after each battle. I don't know if it is supposed to be like that but it's pretty annoying. Link to comment Share on other sites More sharing options...
Developers Haru,, Posted May 12, 2020 Author Developers Share Posted May 12, 2020 On 5/10/2020 at 9:09 AM, RadolfSchneizen said: The Team Randomizer mode resets your Pokemon's experience after each battle. I don't know if it is supposed to be like that but it's pretty annoying. Quote EXP Bar resetting in Team Randomizer (Level will still change, still working on a fix that doesn't change EXP bar) Like I said, I'm working on it. Work and exams are currently getting in the way of that. Link to comment Share on other sites More sharing options...
silverlime Posted May 17, 2020 Share Posted May 17, 2020 I have random items turned on, and sometimes one appears that is unable to be collected. This normally isn't a problem if it's an item in the overworld because it will be a different item the next time, but since one of my Pokemon is holding it, it can't be removed and no item can be given to it. The item seems to have no name. Here are some screenshots that could help: Spoiler (Usually if there's no item, it says "None" in the area that displays the item, but this doesn't say anything. Also, sometimes (relatively frequently) when battling another Pokemon, it doesn't take its turns at all. I haven't seen any pattern with this, but it happens pretty often so I thought I'd mention it. Also, if a Pokemon gets the random move Struggle, when hovering over the slot that it appears to occupy (top right in this case), this error occurs: Spoiler Link to comment Share on other sites More sharing options...
Developers Haru,, Posted May 21, 2020 Author Developers Share Posted May 21, 2020 (edited) On 5/17/2020 at 7:23 PM, silverlime said: I have random items turned on, and sometimes one appears that is unable to be collected. This normally isn't a problem if it's an item in the overworld because it will be a different item the next time, but since one of my Pokemon is holding it, it can't be removed and no item can be given to it. The item seems to have no name. Here are some screenshots that could help: Hide contents (Usually if there's no item, it says "None" in the area that displays the item, but this doesn't say anything. Also, sometimes (relatively frequently) when battling another Pokemon, it doesn't take its turns at all. I haven't seen any pattern with this, but it happens pretty often so I thought I'd mention it. Also, if a Pokemon gets the random move Struggle, when hovering over the slot that it appears to occupy (top right in this case), this error occurs: Hide contents For the issue with Milotic's item, I can't locate an item that isn't defined, so the only thing you can do is debug the item off of it. If you can't do it/don't know how, just send me your save. For the error with Pokemon not taking turns, I've yet to encounter anything like that on my own. Could you send me your save so I can take a look? For the Struggle error, I'll work on a fix for that now. It completely blanked my mind that Struggle needs to be banned from the movepool. Edited May 21, 2020 by HauDareYou Link to comment Share on other sites More sharing options...
silverlime Posted May 25, 2020 Share Posted May 25, 2020 Found a problem with Doom Desire. After using it, on the strike turn, it says "___ took the Chatter attack", the attack doesn't do any damage, and this error message pops up: --------------------------- Pokemon Rejuvenation --------------------------- [Pokemon Rejuvenation V12.1] Exception: NoMethodError Message: undefined method `>=' for nil:NilClass PokeBattle_Move:4220:in `pbReduceHPDamage' PokeBattle_Battle:5846:in `__clauses__pbEndOfRoundPhase' PokeBattle_Battle:5809:in `each' PokeBattle_Battle:5809:in `__clauses__pbEndOfRoundPhase' PokeBattle_Clauses:42:in `pbEndOfRoundPhase' PokeBattle_Battle:4710:in `pbStartBattleCore' PokeBattle_Battle:4709:in `logonerr' PokeBattle_Battle:4709:in `pbStartBattleCore' PokeBattle_Battle:4693:in `loop' PokeBattle_Battle:4714:in `pbStartBattleCore' EDIT: Also, if I'm using random moves, how am I supposed to use the TMX moves without buying all the golden items? The TM number for each TMX move stays the same, but when you use it on a Pokemon, it teaches a move that is different from the one listed in the TM. Is there a mod like the one included in Reborn's randomizer where you don't need HM moves to interact with the field? Link to comment Share on other sites More sharing options...
Developers Haru,, Posted May 30, 2020 Author Developers Share Posted May 30, 2020 On 5/24/2020 at 11:38 PM, silverlime said: Found a problem with Doom Desire. After using it, on the strike turn, it says "___ took the Chatter attack", the attack doesn't do any damage, and this error message pops up: --------------------------- Pokemon Rejuvenation --------------------------- [Pokemon Rejuvenation V12.1] Exception: NoMethodError Message: undefined method `>=' for nil:NilClass PokeBattle_Move:4220:in `pbReduceHPDamage' PokeBattle_Battle:5846:in `__clauses__pbEndOfRoundPhase' PokeBattle_Battle:5809:in `each' PokeBattle_Battle:5809:in `__clauses__pbEndOfRoundPhase' PokeBattle_Clauses:42:in `pbEndOfRoundPhase' PokeBattle_Battle:4710:in `pbStartBattleCore' PokeBattle_Battle:4709:in `logonerr' PokeBattle_Battle:4709:in `pbStartBattleCore' PokeBattle_Battle:4693:in `loop' PokeBattle_Battle:4714:in `pbStartBattleCore' EDIT: Also, if I'm using random moves, how am I supposed to use the TMX moves without buying all the golden items? The TM number for each TMX move stays the same, but when you use it on a Pokemon, it teaches a move that is different from the one listed in the TM. Is there a mod like the one included in Reborn's randomizer where you don't need HM moves to interact with the field? Could you send me your save for this? Both of those shouldn't be happening but it's entirely possible I could've missed them. Link to comment Share on other sites More sharing options...
veron922 Posted June 8, 2020 Share Posted June 8, 2020 when having randomizing wild and trainer pokemon, it seems that the trainer pokemon still have their original moves like a Dialga having tidal wave when used by Valarie Link to comment Share on other sites More sharing options...
Abyawb Posted June 13, 2020 Share Posted June 13, 2020 help it keeps giving me the message script hanging at random moments Link to comment Share on other sites More sharing options...
Beter Posted June 13, 2020 Share Posted June 13, 2020 (edited) In the team randomizer, my levels keep jumping around (im assuming that the amount of exp is just retained, not level). Is this intended? Edited June 13, 2020 by Beter spelling Link to comment Share on other sites More sharing options...
Beter Posted June 14, 2020 Share Posted June 14, 2020 (edited) I got this crash error and then continue to get it when i try to load the save (Playing on the team randomiser, as mentioned above) The crash happened when i opened the party and when i tried to load up the save, so maybe it gave me a mon that doesnt have an icon, and theres no catch for that sort of thing? Edited June 14, 2020 by Beter Link to comment Share on other sites More sharing options...
Abyawb Posted June 14, 2020 Share Posted June 14, 2020 help it keeps giving me the message 'script hanging' at random moments in the randomizer mode not team randomizer wut to do Link to comment Share on other sites More sharing options...
Abyawb Posted June 14, 2020 Share Posted June 14, 2020 I happened while a battle was starting up and usuallry it save then I have tro delete the save it created but at the battle with venam it kept crashing even after deleting the save it made Link to comment Share on other sites More sharing options...
Nooooooo Posted June 28, 2020 Share Posted June 28, 2020 Can you readd the option to not randomizer the opp's mons? Link to comment Share on other sites More sharing options...
DrewR Posted July 1, 2020 Share Posted July 1, 2020 Multiple times throughout the randomizer I have been experiencing "script is taking too long to respond" and "the script is hanging" messages. This mostly occurs either when a wild encounter is about to be revealed or the first turn of a battle is about to commence. Is it certain pokemon/moves that are causing the problem? (I did a completely random setting changing pokemon, movesets, and abilities. I am also having trouble chasing after Nim since a different tm replaces rock smash.) Link to comment Share on other sites More sharing options...
DrewR Posted July 21, 2020 Share Posted July 21, 2020 Link to comment Share on other sites More sharing options...
Developers Haru,, Posted August 16, 2020 Author Developers Share Posted August 16, 2020 Mmmmmmmmm things came up and I'm suuuuuper sorry about not responding to any of this. Things should be fixed now? And to the person who asked for the opposite team to not randomize, that caused a bit of an issue implementing in the old one and a lot of excess code to implement. Sorry~ 1 1 Link to comment Share on other sites More sharing options...
veron922 Posted August 20, 2020 Share Posted August 20, 2020 cant open the game now... Grabilla screen capture_ 2020-08-20 16_48_05.html Link to comment Share on other sites More sharing options...
Developers Haru,, Posted August 29, 2020 Author Developers Share Posted August 29, 2020 More issues n stuff fixed. I see the README file might not have updated so I included it as a seperate download as well. 1 Link to comment Share on other sites More sharing options...
veron922 Posted August 30, 2020 Share Posted August 30, 2020 I found the problem for my situation. The mega download is not updated, use the google drive link until further notice. Thank you for your hardwork Haru!! <3<3 Link to comment Share on other sites More sharing options...
Shiguresama Posted September 7, 2020 Share Posted September 7, 2020 On 5/7/2020 at 11:32 PM, Haru,, said: The Rejuvenation Challenge Pack! What is it? It's a bundle of various modifications made to spice up the gameplay that you can select from the start of a new save. Features: - Nuzlocke mode - Solo run mode - Pokemon Randomizer - Item Randomzier - Moveset Randomizer - Type Randomizer - Ability Randomizer - Trainer Randomizer - Team Randomizer - Mystery Challenge - Brave Challenge Recent changes: Reveal hidden contents - Replaced the boring mouse controlled menus with a sleek new options-esque menu - Removed the game forcing you to not pick certain functions - Added in-game descriptions for every mode - Ability randomizers for the previous versions have been updated, so the game will reroll all abilities, sorry. This change was necessary to make the game run better + make other functions work better - Re-added the option to have Trainer teams unrandomized - TMs can now show up as random items There are bound to be bugs, so report them here or over Discord! @Haru#6175 (You must be in the Reborn Discord server to be able to contact me through Discord.) Bug Fixes: Reveal hidden contents - Typos - EXP Bar resetting in Team Randomizer (Level will still change, still working on a fix that doesn't change EXP bar) - Items without names should no longer be generated on Pokemon/in the field (Note pre-existing items like this will be stuck on Pokemon, sorry!) - Struggle will no longer generate as a move - The dreadful hanging script bug (Please see that other people have reported it before mass reporting it kthx) - The move Hot Tempo will no longer show up as a move in randomizers - "No such file or directory" error fixed x2 - Pokemon now randomize how they should Downloads: Google Drive Mega Local - Temporarily removed due to issues README.txt 677 B · 8 downloads this happened when i run it Link to comment Share on other sites More sharing options...
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