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Pokemon Reborn - Smeargle Only Challenge


MechSteelix

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Hey everyone!

I recently joined the Reborn forums, but I've been playing Pokemon Reborn for some time now. I'm starting up this run that was inspired by Pikasprey's infamous 6 Smeargle Challenge run of Pokemon Crystal. I've been meaning to do something like this sooner (and I have no idea if anyone attempted to do a run of Pokemon Reborn using the same challenge), but I will be attempting to do the same challenge.

 

Rules:

1. Can only use Smeargle on my team.

2. Bag items are allowed.

3. Am allowed to use the HM mod (for surfing, using rock smash, etc.) and other Pokemon for overworld interactions (e.g. headbutt).

 

I'm probably not going to last any further than the second gym, but let's see how far I can get with this.

 

The first thing I did was heading to the Grand Hall, get my starter Pokemon (Mudkip), and quickly rushing through the battles so I can box it as soon as possible. I then picked up my members of the team. I think they need no introductions, but here they are! :

 

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Some early thoughts: It seems that while Technician would be good in the early game to boost some of the weaker attacks (Tackle, Quick Attack, etc.), it would become useless beyond the first or second gyms. It'd ultimately boil down to evasion boosts from Moody spam (unless I can somehow get Transform on one of my Smeargles, but that seems highly unlikely). X items would also be great, but I'll probably only get them around mid-game (I forget when exactly). Terrains will also be annoying to deal with unless I can get some reliable way to beat the terrain effects that the gym leaders will inevitably have. Throughout its lifespan, Smeargle also only can learn 10 moves (only around 2 to 3 moves before the first gym, realistically speaking) so uh.... that's not a good sign. I might decide to breed multiple Smeargle? only if it gets really tough though.

 

I decided that I should find moves that I would use consistently afterwards, but it's so difficult finding moves with a high base power early game 😞

 

As of now, I didn't have a single Pokemon with an attacking move, so I picked up a random trainer with a Yungoos that knew Tackle, and traced it on Willy Wonka, who has Technician. Tackle should receive a sizable boost because of that. I wanted Nani to be my special attacker, so I had it trace Water Gun off a trainer's Ducklett.

 

Willy Wonka was able to grow to level 11 by this time (since it was the only one with a decent attack), so I finally went through this double battle, so it could sketch Fury Cutter:

 

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I'm expecting Willy Wonka to carry our next few battles - Fury Cutter is just busted early game.

 

I then decided to battle the fisherman in Lower Peridot Ward? to sketch his Horn Attack with Jimbo (effectively a 97.5 BP move after STAB). It's a bit unfortunate that Horn Attack's BP (65) just barely misses the Technician boost, or else I would have used Willy Wonka to copy it. I found a Sea Incense in the back room, so I equipped it on Nani to give it a small boost to its Water Gun attack.

 

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We find a Kricketot, which is so helpful. I know what I'm naming it:

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I was then able to get Swift on Nani from a trainer's Ledbya:

 

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I proceeded to get ember on my Elgreams by stealing it from a trainer's Salandit... (yea I'm using Sketch wayyy too liberally for my liking, but I will need the Fire type attack for later on... We'll definitely have to mass produce some more Smeargles after this one).

 

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In the meanwhile, I trained up a Zigzagoon on the side and taught it Headbutt. With this, I could now use it to find Burmy in Seacrest's Garden, and obtain Protect for Gooper. Gooper doesn't have any attacking moves right now, but it should be fine because I can get attacking moves later on anyways. Protect just helps guarantee a Moody boost for me.

 

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My goal for this update was just to beeline to Fern and quickly beat him, so that's exactly what I did.

 

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We beat Fern relatively easily... so that's a good sign, right? 

 

Team Recap:

 

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This is my first time posting, so hopefully there aren't any mistakes >.>. Let me know if y'all have any suggestions, tips, or advice for my run! Will be posting later with more updates.

 

List of current updates:

 

Edited by MechSteelix
Added list of current updates.
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This is a really interesting run imo.

My recommendation is for you to get acid spray from ZEL's Tangrowth and tailwind from Julia's Oricorio, these moves should help out A LOT.

I know it might be rough to get a move in a gym battle but gyms might be the places where you get most of your moves.

YOU CAN DO IT!

Edited by Liroy
typo
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  On 6/9/2020 at 7:10 AM, Liroy said:

This is a really interesting run imo.

My recommendation is for you to get acid spray from ZEL's Tangrowth and tailwind from Julia's Oricorio, these moves should help out A LOT.

I know it might be rough to get a move in a gym battle but gyms might be the places where you get most of your moves.

YOU CAN DO IT!

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Thank you! I actually do copy Tailwind from Julia's Oricorio 🙂

I'll post the update later today.

 

  On 6/9/2020 at 9:12 AM, VividGrey said:

Since there isn't a TM for EQ as of yet, this would be a great addition to the moveset of a smeargle. 

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This could be interesting, but I think it'll be a while before I can get EQ on my Smeargle. Still, definitely going to try to get this!

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Update #2 - Beating Julia

 

This is just another update of my run! My goal this time is to get past the first gym leader.

 

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We make our way to the Mosswater Factory after Julia calls us to there:

 

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After the Mosswater Factory battle, I set the weather to harsh sunny so I can buy some healing items from the Ice Cream vendor. 

 

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I then scurry onto my first battle with Julia. I'm going to be completely honest - I never intended on winning this battle: I just wanted to copy her Oricorio's Tailwind (and maybe Air Cutter, if I can get it). 

 

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Honestly, Julia wasn't so tough. I expect our first challenge to come with the Pulse Tangrowth (and possibly Florinia). Will update later!

Edited by MechSteelix
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looks very interesting, I wish you good luck!

 

Maybe the Grand hall trainers have some interesting moves, since they often get competitive sets, though I'm not sure how early/late they do.

Also event mons' egg moves might be worth it.

Edited by Edo
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  On 6/10/2020 at 9:12 AM, VividGrey said:

Are you gonna steal some fire moves from the lil pansear under the bridge for the fight with Tangrowth?

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Not from the Pansear under the bridge (I got a Panpour, which is a bit an oof), but from another Trainer's Pansear. I'll post my update soon about this!

 

  On 6/10/2020 at 10:18 AM, Edo said:

looks very interesting, I wish you good luck!

 

Maybe the Grand hall trainers have some interesting moves, since they often get competitive sets, though I'm not sure how early/late they do.

Also event mons' egg moves might be worth it.

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Thank you! There is a Pichu I could potentially steal Volt Tackle from, but I haven't looked into it yet. I did a doubles battle with two Grand Hall trainers, but they didn't have that much interesting moves tbh (I presume that I haven't finished enough of the story for them to have their competitive sets yet). I'll probably start looking at each day's trainers to see what moves they have after some more gym badges.

Edited by MechSteelix
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Update #3 - Defeating first PULSE machine

 

Hi everyone! This will probably the longest update I have because I just have so much things I need to go over that I don't even know where to start.

 

I guess I'll start chronologically. From where I last ended off, I had Jimbo sketch Yawn from a trainer's Slakoth:

 

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I decided that I should train up my Smeargles up until level 21 to get another Sketch, so I found this place where I can get Woobats in the underground tunnel. This is also pretty good for farming speed EVs, but I think their impact will be relatively minimal at this point.

 

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I forgot the recap last time, so here it is:

 

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I manage to sketch Leaf Tornado on Elgreams....

 

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and just before going into the Obsidia Slums, I'm stopped by Victoria for a second rival battle.
 

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We then get into more Sketchy stuff! I pick up the following moves for my Smeargles:

 

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After reaching the end of the Obsidia Slums, I encounter the next boss battle with Scrafty:

 

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Cain Battle

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We get to progress a bit further into the story, and encounter our first PULSE battle:

 

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I decide to complete the Daycare side quest, so that I can mass produce more Smeargles:

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I'm really sorry if this post's commentary is so deadpan 😞 ... I tried doing this yesterday, but nothing from the post I made was saved, so I had to remake this entire post. I then decided I'm breaking this up into two parts! Next update, you'll see me suffer against Florinia, as well as mass produce some Smeargles.

Edited by MechSteelix
Minor formatting error.
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  On 6/13/2020 at 1:51 AM, Vinnie said:

This looks like a lot of fun actually. Also shiny smeargle is justice. 

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It is! And thank you for your walkthroughs - I've been a big fan of them because they are helping me get through this run 🙂

 

Update #4 - Beating Florinia

 

Hi everyone! In this update, I tackle the second gym leader, Florinia. But before I do, I breed some more Smeargles, which I name after some famous historical painters / artists (I searched up most of these online):

 

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I get into more Sketchy stuff, starting with the moves I sketch onto Michelangelo:

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The moves I get for Frida are:

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O'Keeffe will be a Moody sweeper, so it's essential I get about the same moves from Michelangelo onto O'Keeffe:

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I decide to make Leonardo my "priority" Pokemon, so I feed it tons of priority-attacking moves.

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Artemisia gains a Moody sweeper's set-up:

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Raphael won't be getting Moody for a while, so I just set out to find some powerful moves it can copy:

 

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Some questions I anticipate that may arise from my move selections:

  1. Why did you choose to copy Night Shade on O'Keeffe and Artemisia?  Because they offer consistent damage. If I'm not wrong, this should guarantee me a 3HKO on every Pokemon around my level (as long as the Pokemon doesn't have an absurd amount of HP, like Blissey or Wailord).
  2. Why did you choose to copy Disable?  This should theoretically give me 3 Moody Boosts, if it is played right. Protect first scouts out my opponent's move. If my Smeargle is faster than it (which it should be), I can Disable it the next turn, and my opponent wastes a turn trying to use the move. I can then use Protect on the third turn to get another Moody boost. That's a total of 3 Moody boosts without having to lift a finger. I know it's a bit of a brain-dead gameplay, but I got to seize any advantage I can get. My only regret is not copying Disable on Gooper.

Anyways, our next battle... is against Fern.

 

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I do some preparations for Florinia:

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And now we're prepared to face off against Florinia!

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Congratulations are in order for the team that pulled me through:

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And that's all for this update! Thanks for y'all who have been so patient / following up with my updates. I'll see you all in the next one!

Edited by MechSteelix
Added a detail.
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