CrystalStar Posted February 26, 2023 Share Posted February 26, 2023 you can enable or disable autorun by pressing W in the bag when in a fight I also noticed that battles started via the debug menu dont have this problem, only the regular trainer battles have this problem 1 Link to comment Share on other sites More sharing options...
treeckoz Posted February 26, 2023 Share Posted February 26, 2023 Spoiler cedric somehow appeared again at the roof of celia manor, after i completed the waterscape segment and woke back up. i fought him again, he said the exact same dialogue, and gave me another eevee. Link to comment Share on other sites More sharing options...
Global Mods Dred Posted February 26, 2023 Global Mods Share Posted February 26, 2023 5 hours ago, treeckoz said: Hide contents cedric somehow appeared again at the roof of celia manor, after i completed the waterscape segment and woke back up. i fought him again, he said the exact same dialogue, and gave me another eevee. Are you using debug, and or is your save from E5? Link to comment Share on other sites More sharing options...
PlasmaBald Posted February 27, 2023 Share Posted February 27, 2023 While battling Nova at Cellia manor, I used parting shot on her mega absol. It bounced back the move and thus switched out, then her gothitelle came in and used swords dance. Funny little interaction that's very specific and not super relevant but I thought I'd point it out 1 Link to comment Share on other sites More sharing options...
Yumil Posted February 27, 2023 Share Posted February 27, 2023 On 2/23/2023 at 10:23 AM, The Argnam said: Just had a Misdreavus land a Will o Wisp through my Substitute in dreamscape Also in Dreamscape, Magic Bounce form my Espeon did NOT bounce sticky webs back from a trainer Ariados upon switch-in Edit: A suckle, also in dreamscape, ignored the subtitute and used toxic on my sharpedo behind a sub Apparently substitute is not properly blocking status moves. Hi! We fixed the substitute bug, but we're having trouble reproducing the magic bounce one. Anything you recall about that fight that could have interacted with that ? Link to comment Share on other sites More sharing options...
whyyu25 Posted February 28, 2023 Share Posted February 28, 2023 ttried using all types of repels but every single one of them doesnt have the use button 1 Link to comment Share on other sites More sharing options...
Ravi Kabir Posted February 28, 2023 Share Posted February 28, 2023 The Infiltration battle event is repeated if the healing station in the Fox hideout was the last used healing spot before blacking out (After completing the event) 1 Link to comment Share on other sites More sharing options...
Global Mods Dred Posted February 28, 2023 Global Mods Share Posted February 28, 2023 21 hours ago, whyyu25 said: ttried using all types of repels but every single one of them doesnt have the use button Repels were replaced in E6 with jinx scent. You can sell those for a high price 1 Link to comment Share on other sites More sharing options...
Julius Posted March 1, 2023 Share Posted March 1, 2023 im getting this when im trying to enter the weeping hill Game_2 - Julius - 60 - 5h 16m - 1 badges - Weeping Hill.rxdata 1 Link to comment Share on other sites More sharing options...
Flaffney64 Posted March 3, 2023 Share Posted March 3, 2023 I updated to E6 from a completed E5 file and I was exploring old towns to see the changes. When I talked to the guy in front of Helix cave in Redcliff town it added the "Cave of Scriptures" sidequest, but I already did that sidequest and now as far as I can tell I have no way to get it marked as completed. Edit: other issues from having updated from E5 include dialogue in Addenfall town that was from earlier in the story, talking to Aderyn at the exit of Route 2 as if it's the first time meeting her and this adding a main story quest that I can't get marked as completed, and talking to a guy in a house on Route 2 which adds the quest "Man of the Sea" as completed, but the first part of the quest (find jarred in Celeste City) is still incomplete Link to comment Share on other sites More sharing options...
Global Mods Dred Posted March 5, 2023 Global Mods Share Posted March 5, 2023 On 3/3/2023 at 5:03 PM, Flaffney64 said: I updated to E6 from a completed E5 file and I was exploring old towns to see the changes. When I talked to the guy in front of Helix cave in Redcliff town it added the "Cave of Scriptures" sidequest, but I already did that sidequest and now as far as I can tell I have no way to get it marked as completed. Edit: other issues from having updated from E5 include dialogue in Addenfall town that was from earlier in the story, talking to Aderyn at the exit of Route 2 as if it's the first time meeting her and this adding a main story quest that I can't get marked as completed, and talking to a guy in a house on Route 2 which adds the quest "Man of the Sea" as completed, but the first part of the quest (find jarred in Celeste City) is still incomplete If you saved at any point, revert back to the conversion point, and interact with your bed. Link to comment Share on other sites More sharing options...
Yumil Posted March 7, 2023 Share Posted March 7, 2023 On 3/1/2023 at 7:17 PM, Julius said: im getting this when im trying to enter the weeping hill Game_2 - Julius - 60 - 5h 16m - 1 badges - Weeping Hill.rxdata 170.17 kB · 1 download Hi I tried investigating that bug but when I tried the savefile you provided I was able to enter weeping hill with no issue. Anything you changed in the settings I should know about ? If not, then I guess i'd just recommend re-downloading the game fresh and trying to load it from there. Link to comment Share on other sites More sharing options...
Eight3One Posted March 7, 2023 Share Posted March 7, 2023 (edited) Not game breaking, but kinda big This comes up every time i try to use conversion2, i can't summon glitch field :( Edited March 7, 2023 by Eight3One 1 Link to comment Share on other sites More sharing options...
Flaffney64 Posted March 8, 2023 Share Posted March 8, 2023 On 3/5/2023 at 3:29 PM, Dred said: If you saved at any point, revert back to the conversion point, and interact with your bed. I'm already pretty far into E6 and I don't wanna revert my save for just a few minor annoyances but thanks for the response! Link to comment Share on other sites More sharing options...
Global Mods Dred Posted March 8, 2023 Global Mods Share Posted March 8, 2023 10 minutes ago, Flaffney64 said: I'm already pretty far into E6 and I don't wanna revert my save for just a few minor annoyances but thanks for the response! Those "minor annoyances" won't let you into most of the early game locations. I would HIGHLY recommend it. Link to comment Share on other sites More sharing options...
Flaffney64 Posted March 9, 2023 Share Posted March 9, 2023 33 minutes ago, Dred said: Those "minor annoyances" won't let you into most of the early game locations. I would HIGHLY recommend it. I went through pretty much all of the early game locations and didn't have any issues except the ones I said, and even those didn't prevent me from going anywhere Link to comment Share on other sites More sharing options...
Julius Posted March 10, 2023 Share Posted March 10, 2023 On 3/8/2023 at 2:08 AM, Yumil said: Hi I tried investigating that bug but when I tried the savefile you provided I was able to enter weeping hill with no issue. Anything you changed in the settings I should know about ? If not, then I guess i'd just recommend re-downloading the game fresh and trying to load it from there. oh i see thanks Link to comment Share on other sites More sharing options...
Auron Posted March 17, 2023 Share Posted March 17, 2023 Hello, saw this when trying to mod in a similar ability. Dragon Pulse doesn't get affected by Mega Launcher because of a typo. 1 Link to comment Share on other sites More sharing options...
Kyuube Posted March 19, 2023 Share Posted March 19, 2023 Spoiler I started playing for the first time just yesterday and this happened At first i ignored it because it's not game breaking but it' really annoying 1 Link to comment Share on other sites More sharing options...
Global Mods Posty Posted March 19, 2023 Author Global Mods Share Posted March 19, 2023 3 hours ago, Kyuube said: Hide contents I started playing for the first time just yesterday and this happened At first i ignored it because it's not game breaking but it' really annoying This more or less feels like corrupted graphic files, which is on your side, which I would recommend you re-installing the game. If you are on an older graphics card that also might be the case, but yeah. Link to comment Share on other sites More sharing options...
Amadeus Omegus Kronos Geiiius Posted March 19, 2023 Share Posted March 19, 2023 Hello. I'm gettin this message while using Work Up. No stat boosts results from it either 1 Link to comment Share on other sites More sharing options...
Iron Crusher Posted March 23, 2023 Share Posted March 23, 2023 Hi, using a Magical Seed under Inverse Field appears to be bugged. It loops the effect indefinitely until the field runs out, passing turns without either side being able to take actions until then. This also occurs if the opponent's pokemon is holding a Magical Seed. 1 Link to comment Share on other sites More sharing options...
Global Mods Posty Posted March 23, 2023 Author Global Mods Share Posted March 23, 2023 Hi, including the bug posted above, any bug posted from now on will be fixed for Episode 7! Please do continue reporting bugs if they crop up, but unless its extremely game breaking, no further patches will be pushed out for Episode 6. So if you notice your post marked with a check mark but isn't fixed in game. We have seen it, We have fixed it, it's just not fixed in the Episode 6 build. Link to comment Share on other sites More sharing options...
CrystalStar Posted May 30, 2023 Share Posted May 30, 2023 Ancient Power has Power Gem's description 1 Link to comment Share on other sites More sharing options...
Developers stardust03 Posted May 31, 2023 Developers Share Posted May 31, 2023 Psychic Terrain's boost to psychic moves applies even if the attacker isn't grounded, which I think is unintentional (it's a canon mechanic, and the field terrain script attempts to check for it but checks the wrong type in fieldtxt.rb) 1 Link to comment Share on other sites More sharing options...
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