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This mod adds several quality of life settings & enables the debug menu.

Simply replace Data/Scripts.rxdata with this file.

 

This is actually my first time working with rpg maker scripts, it took about nine hours to make.

 

#IMPORTANT NOTICE

When applying this mod to an existing save or applying an update be sure to toggle all new settings as adding new settings to reborn causes them to visually default to 0/first option even if they internally default to another value and this can cause wierd behavior

 

If you have any suggestions or issues please post them.

 

current features (V 1.2.0)

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Changelogs

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Scripts.rxdataFetching info...

Edited by dirtlord
Update to V 1.2.0
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Hello! I think that installing this messes with the weather settings, as One file I've had it's rained every day and on another file I haven't ran into a single weather condition since starting the new game. I might just be unlucky, but i know weather normally changes per day-ish

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  On 7/28/2020 at 2:52 PM, pantros1 said:

Hello! I think that installing this messes with the weather settings, as One file I've had it's rained every day and on another file I haven't ran into a single weather condition since starting the new game. I might just be unlucky, but i know weather normally changes per day-ish

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It rained on the file that hadn't seen weather so i'm just gonna chalk it up to extreme unluckyness lol

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  • 4 months later...

This is a great mod dude, great job!
The only thing I feel is missing is a team editor that other script mods have.
The ability to select a party member to change their Species, Name, OT, Level, Nature, Gender, Ability, Moves, EVs, IVs, shiny status, pokerus status, pretty much everything short of changing their typing.
If that is a feature and I'm not seeing how to use it I do apologize, but if it isn't I feel that's the only thing stopping short of making this perfect.

Update : Nevermind, apparently it just doesn't show up with the mod pack I had in the data folder

Update 2 : I discovered the culprits in the mod pack I have. Apparently this script mod doesn't work with the NoTMXNeeded mod nor the ChooseStarter mod. Neither of which matter with this debug mod in play because we can just edit mons and there is already a noHM option available.

Edited by Shuyin178
Investigation Concluded
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Sorry for not posting in a while.

 

  On 12/20/2020 at 10:29 AM, MalaKaczka said:

Loading an existing save crashes the game - tried using the mod with the modularm odpack and without it. Toggled all the options before loading the game, but it crashes regardelss.

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I don't know why this would happen I tested it with a copy of an existing save. are you using game or game-z, I made this on an older computer that doesn't support game-z so if you're using that try using game.

 

  On 2/6/2021 at 1:23 PM, vocaoanh said:

I just found this mod, but it's unavailable. Can anyone give me a working link please?

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The link still appears to work for me it should directly download the file

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  On 7/13/2021 at 2:34 PM, Luligod said:

is there a way to add money with this debug? or its just for the pokemon?

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Yes the main debug menu has a set money option.

 

  On 7/15/2021 at 2:26 PM, Krayt said:

How to let my pokemon get pokerus? I didn't encounter with any pokemon that have pokerus as status condition

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If you turn pkrs chance to always all newly generated pokemon should have pokerus,  also the party/storage debug options should include an option to give pokerus manually.

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