Developers Popular Post Caz Posted July 7, 2020 Developers Popular Post Share Posted July 7, 2020 To keep you guys updated in the clearest way possible, I thought I should make this a thing. I'll throw a big thank you to the GOAT devs Jan and Ame for this groundbreaking graphic. >>The Development Blog has now moved! Find us now here https://www.rebornevo.com/deso/desodev/<< _________________________________________________________________ Pokemon Desolation Episode 6 Development Progress Ờ̴̩͐͐l̵̼̥͉̒ͅd̸̡̫̜̼́̀ ̶̡͙̫̒C̶̢̖̩͇̬͇̄̋̏̍ȍ̶̯̭̙̞͆̿͆͘ͅͅñ̴̺̭̩̥̐͑͋̀͘t̵̰̔̃͜é̴̢͖͉̭̙n̶͉͔̝͉͙͊̌̓͘t̶̲͎̟͕̮̼͒͐̎͗ ̸̱͔̹͉͋̒̿̎#̶̧̨̱̗͇̓̈#̷͙͈̣͇̀̊͑̇#̶͙̅̕#̴̧̨͕̳̍̍̒͘#̵̻̑̾͗̐̈́̒#̵̧̅̔̈̆#̷̼̆͋̑͘͝#̶̨̲̲͍̘̩̃̽̅͋̾͂#̴̬̖̀̊̔#̸̲̤̮̿#̵͇̿̌#̵͍͈̈̓͊̕#̴̨̹̣̌͛̋͘#̴͇̭̗̦̯̭̓͗́̒͛#̷̱̤̱̀̋̉#̴̛̤͖́̄#̸̰̜̘̱̤̆̇̃̕#̷͉͔̚#̵̡̯̼̗̳͇̂̄̋̈̈͝#̷̩͌̑͋͛̉ ̷̼̖͓̂̈́͂͊̈|̶̮͛̽͘ ̷͇̤̩͐̈́̃͗M̷̢̼̫̗̂͊̎̀̕ͅa̴̬̣͌ṕ̶̙̜̻̣̜̂́͛͝ ̵̼̩͊͒̈́Ừ̷͈̮̇͛͊͝p̵̗̰̎̎̈́̚͘͜d̴̫̣̤̭̬͒́a̸̲͕͉̝͇̚ţ̸̠͐̍̿͆͝͠é̴̩̯̕s̷͎̤͛̕ ̴̱̟̳̅͑̏̋(̶͚̫́̍̊̂%̷͉̃̃̏̎̑)̸̤͉͍̑͐̆̈́̽́ ̷͍̪̉̆̈́͝#̸̦͎̦̿̈#̴͕̒̚ͅ#̸̤̮͒̒̆̍#̸̲̺̞͂̀̿̊#̴̡̨̮̗̣͎͑͒̚#̸̛̹̏̋͘#̸̩͇̹͕̓#̶̜̗̙̃̈͑͊͊#̶̢̨̛͖̣̜ͅ#̸̨̙̟̱̹̫͂̏̈́̓#̸̮͚̺̙́͝#̸̰̼̗͒#̶̛̝͆́͗̕#̵͓̯͖͖̌ͅ#̴̨̯̋#̴̢̰̯̮̇#̴̧̱̼͈̍̋̈#̸̯͂̇̀͝ͅ#̶͓̹̻͆͐̈̂̀̕#̶̥͖͎͇̿̉͑ ̴̧̒|̷̡̱̲͕̙̉ ̴̧̠̫̝̠̏̏̇S̴̩͇͔̱͌c̵͙̙̍͜r̸̢̭̠̥̼̮̿i̷͓͓͎̿̇͛̍́̊p̶̛̜̟͙̱̩̔́͂̊t̵͔̘̥̔̊̃ ̶̡͈̻̙̽U̸̧̡̐p̷͇͙̟͖̘̃́͂d̷̨̙͉̙̦̈́͌͐͌͝a̶͇̺̼̎́̔̾͌͘t̴̥̐͊͠ḛ̷̡̦̽s̴̹̤̳̝̝͂̏ ̵̞͇̮̩͙̞̇̆%̷̡̡͊̉)̵͈͂͠ ̴̫͈͓̈̂̈́̔͛͝#̸̦͇͕̟͆̋͛̔̆̄#̵̬̠̯͆#̸̛̤̝̩̮̞͗͂̍̀͛͜#̵̖͖̲͔͈̭̅͊̚#̴̨̡̈́́̈́̈́̈́̚#̶̫͍̚#̵͙͈̈́#̶̝͚̣̫͆̓͗̊#̸͓͈̥̘̊̈́#̷̩̹̿̀͜#̴̹̘̥̙̥͊̌̇̂͊͜#̸̧̜͕͎̪̊͜͝#̸̘͍̺̻́#̶̢͔̪̪̟̞͊̾́#̴̡̯̃́̀̃#̴͎̓̿̈́͝͝#̸͉̰́#̵̪̾͂#̷̭͇̯̋͝ͅ#̴̧̬͍͖̗̻̓̔͆̇̕ ̶͖̤͍̞͆̎̃|̷̪̞̈́̈́̾̈́͠ ̷̧͚̱͍͕̜͝Ṗ̷͉̼̠͈͖͂a̸̜̩̪͈̱͐̃͆̄s̶̤͊̈́̃͘t̵̩̗̦̩̥̺͐̂͒ ̶̝̭̻͚͇̊͊ͅË̸͙͓́p̵̭̘̔̀i̷͉̬̙̘͍̓̃ŝ̶͈̓͋ȯ̶̘̜̍̃̑̈́͘ͅd̷̛̰͍̙̆̈ẹ̶̛̉̏͗ ̶̨͎͈͗̂̽R̴̡̞͚̩̦̀̊̍e̵̤̯̟̻̫͛͝ͅm̷̪̗̱̼̂̄͐͑ä̴͎́̅͗͝s̵͎͎͑ť̵̙̮̆̇̓ě̸̺͇͋͐̌́̚r̴̫͙͉̟̱̒͌͆͐̉͘s̷̬͙̻͉̰̦̉ ̶̯̽͋͋̄̀́(̸̛̞̙%̴͖̥̽)̷̘͈͚̟̒̀ ̶̡̛̙̙͎̹́̀̐̏͝#̵̢̺͎͒̀́̂̔#̵̧̭̞̳͕͆#̶̢̟̖̬̒̎͒͌͌͐ͅ#̸̢̪̦͚̻͑̏̈́#̴̲̘͙̒̔̈͐̃̍#̴̟̾#̶͚̥̺̭͒̔̏̔#̵̬͛̑̆̄͜͝#̶͙̂̃̄͑̅#̶̖̝̘̝͇̈̅̋̋#̵͓͈͗̿̌͒#̸͕̰̯͉̪͗#̴̲̞̜̞̙̱̓̏̈́̇͐̀#̸̣͖̍̌̌#̴̹̦̻̖̇̌̈́̿̚#̵̨̯̟͚͉͌̀̆̀̄͘#̵̤̻̪͚͇̖͑̍̏̎̽͘#̸̻̞̺͎̈̅#̵̺̪́#̷̠̭̣̉͐͛̅̈ ̸̯̃̀̏̂̈|̸͙̯͔̃̽́͗̈́ ̸͓̜͔͗̉̕͜M̶̹̆͌̐͗i̵͓̍s̴̨̛̛̤̑̈́̋c̷̘̟̹̗̩͝ ̵̼̘̤͈͙̆̈́̍̓́̍ͅ(̶̗͂͌̂̃%̷͌̅ͅ)̵̨̪̠̣̋̈̿͒̚͜ ̷̺̠̣̪͐̏̒͊͜͝͝-̸̬͒-̷̫̗̅͂-̴̦̞̞̜͎̐̅ͅ-̷̠́̽͝͠-̴̣̗̝̈́̈́͆͋-̶̠̀͜-̶̟̣͗-̵̝̦̫̹̎̀̄̾͝-̷̖͉̲̖̭͍͋̌͘-̵͉̍̀̆̚-̷̘̦̖̹͂͘-̵͈̖̠͈̀-̶̱͇͓̹̘̐͝-̷̮͖̤̙̘̗͋̃̊͌̎-̶̗̜̣̟͊̌͗͊͛͜͜-̸̛̭̈́-̴̪̹͈̘͚̒̈̓̚-̷̡̛̛͖̈́̉̀̃-̸̥̗̘̦̻́͘͘ͅ-̵̝̳̽̓̌-̵̝̗̒̎̒̿͠-̴̟͙͋̚-̴̧̧̭̫̪̬̍̆̐́́͝-̷̳͒-̴̡̻̬͌̀͆̐̂͝-̷̨̡̼̭̂͛̂͌̊̈́-̴̧̛̘͎̺͑͆̽̊-̶͚͙̝̚-̵̧̜̺́̍̓̂́-̴͇̳̜͗-̶̞̳̼̺̬̪͌̏-̶̠̻͈̥̖̀̈̊̆͆-̵̫̟͔̹̆̇-̵͎͍̗̼̟͐-̵͚̝͕̖̣̦̿̉͒-̵́͜-̸͈̥̠͉͇́-̸̱̼̝̫̳̪̐̄̂̿̀-̵̗̃̏̓̕͝-̷̜̱͑̀̄̇͋-̵̰̘̗́͐-̸̮̼̂̉-̷̧̻̝͋̓-̸̞̥̳̀-̸̪̻̦̱͍̑-̶̬̺͈̣̣͝-̸̧̣͕̘͙̰̃͐͒-̵̟͔͎̋̄͊̈́͘͜͝-̵̧̻͚̪̪̋̾̄̿͐͜-̴͔̩̣̒͐͗ ̴̗͉̜̙̐̒Ǹ̷̛͚̯̭̌͑̽͊ë̸̘̞̘͈͊̀̉w̵̡̤͇̙̮̄͋̓͜ ̷̲̟̑̌́͝ͅC̵̨̧̛͖̮̖̯̈́̈̅o̷̺̱͎̒̈́̂̓̒̕n̷̡̯̄t̵̬͔̝̰̿̀̅͛͝ę̶̧̻̳͕͖̀̚n̶̖͂̏̓͝t̴̞͙͚̫̙͋̉̓̈́͌ͅ:̸̒̑͜͝͝ ̷̺̭͙͂ ̶̣̱̣̬̲̇̌̍̑̕͝#̴̖͕̳̭̓̀#̵̛̲͕͔̫̗̫͊̀̑͠#̵̨̼̞̒́̾ͅ#̸̮͈̺͖̘́͊#̷̗̟̠̼̜̿̉͌ͅ#̸͍̭͇͕̃̏̂͗ͅ#̵̬̦̝̓͐̈́̌ͅ#̸̛̗͋̀͗#̵̨̮̩͕̗͓̉̉̈́͝͝͝#̴̪͍͇̝̎̓͘͝#̵̨̯̪̽̾͌#̴̛͔̱͓͈̠̈́̄̈́͠#̸̹̘͔̰̮͑̑͋̾̚̚#̸̡̛̛̑#̸͕̎͒ͅ#̵͖̦͗#̸͎̮̳̯͛́̀̃́#̴̗͙͚̭̺͌͐͊́͂#̸̤̬͈̼̃͛#̸̧̥͔̓̀̾͗ ̸̻͉̪̐̅͂͗̑̉|̴͙̺̼͐͛̏̚ ̶͍̐̽̋̈́S̴̗̼̪̪̣͉͗̀̾͝ț̷̥̦̹̟̰́ǫ̷͉̺̟̂̒r̸̠̮̖̫͚̓͘͜y̶̯͎͎̼̱̾ ̸̢̖͂̒́(̶̙̲̝̘͈͇̑̆̑̄̕%̵͙͚̘̀͝)̶̡̧̧̠̦̑͊ ̴͈̿#̴͍̳͚̳̬͈̓#̶̙̇͒#̶͎̬̘̞͇̪̽̏̌̕#̶̝̺̤̂͛̄͋#̴̯̗͕̺͔͉͑̈#̷̀̊͜#̶̛̻̩͇͉̄̋̂̿͠#̵̧̬̯̰͓̒̆̉͒̈͝#̴͇̩͐#̷̮́̇͛͋̕̚#̵̱̰̽̍̿̕#̵̝̅̏̌̚#̸̱͓͛̅̑̾͠#̸̨̦̻̖̈́̽̒̍͗#̸̰̺̥̞̐̅#̵̯̭̟̆̀̆̽̀͑#̶̡̻̎͆̎̀#̶̟͉̭̙̘͛̍#̴͖̖͇̹͒̇̂͂͊#̷̥̼̿̏́ ̵̨̺̯̍̀͑̕͝|̴͓̦̀̈́̄́̚͠ ̴̢̫͓̬̟͂͐̀͛̏͝M̶̨̪͕̮̋ả̴̜̯͊p̷̰̭̯̘̰̊ͅṗ̶̧̻̼̈́̉̈́̆͝ī̴̡͇̳n̸̝̺̼͊̎̍̓̊̔g̴̢̳̝͉̫̏̚ ̸̨̤͙̘̖̀̐͂̔͘̕(̶̞̝̿̌͌̀̀̋%̴̩̟̦͌̂̋̽)̴͉̣̀̈͜ ̴̥̥̰͚͓̹̈̆̀̀#̵̛̘̣̥̪̿̎̿͑̐#̴̢̫̪͍͈̺̌#̷͕͙̬͈͖̈̿̈̒͒͛#̶̡͔̰̰̜̞̍̉̿̄͝#̸̨̢̫̲͇̲̇͊#̶̟̬́#̶̰̘͊̒#̴̨͉̯̼͒#̵̖̏̔͆́̔͠#̷̲̰́̀̈́#̴̙̪̹͊͒̐͒͒͠ͅ#̸͔̖̰̫͖̣̓̾̓̅̇#̸̢̞̱̖̖̹͋̿̐̆#̷̛̫̪̠̩̓̈̈͒͠#̶̢̨͈̺͈̈́̆#̷̹̜̱̚#̶̼̳͔͝#̵̧̛̟͚͉̞̍̓͑͠#̴̲́#̴̖̮̆̈́̇͌͘ ̵̲̘͔͌̐͊̌̎̅|̷̤̣͆͐ ̶̧̞͖̠̹̖̽Ṡ̷̺̘͊̆͗c̴̟̖̬̐́r̶̡̛͕̗̰̫̈̈́̅̕i̸̗͉̜̫͝p̸͈͙̞͈̔̓͒̈́t̵͙͑̈̏̕i̸̛̱̎̎ṋ̴̢̙͈͊̂̓͘͜ǵ̵͎͚̫̦̣̞̾́͝ ̷̨̺̯̖̾̆̂̒̈́͜(̴͙͓̬͈́%̷̗̱́̀̕̚)̷̨͇͚̺̽̓͂ ̴̧̖̗͍̪̏̈́̃̋ͅ#̷͙̰̠͙͒͜#̴̞̹̪̀#̵̫͕̝̽̓#̸̣͖̗̻͒̃̒͋̎#̷͈́̆̈́͂#̵̡̫͈̒̈#̴̼̟͚̥̇͆̓͜#̴̛̥̯̻̫͙̬#̴͔̜̣̻̌͊̄̿͑̔#̷̨͈̤̤̅̉̀́̓͘#̶̟̞́͛̏̈́#̴̛̟͎̬͖#̴̹̒̈ͅͅ#̷̝͖͔͚̈̏̑ͅ#̸͎̉̚#̶̢̬̼͈̥̿̓̎͆̾̓#̸̨̜̘̘̫̈́͜#̵͎̫͖̎̂̅̾͘#̸̨͉̫̩̜̉̾ͅ#̷̫͂͆̒͐͘ ̵̣̗̘͚͎̽̚|̶̖̩̫̱̋͝ ̴̞̰̖͔̎̿͑Ṣ̶̉̃̎͐i̷̧̛̠̲̱͗d̶̦̮̲͖̻̐́̈́̇͜e̸̼̝̪̤̝̔̈́͊̾̀q̷͍̝̞̻͔̕͝͝u̵͎̒̈̓̐͘e̶̩̮̲͎͒̍ṡ̷̗̎̌̿͊͘t̴̳̙͓͚͌s̸̹͗ ̶͇̠̙̳̻̯̓(̶̳̫͎͌͜%̵̹͔͋̊͛̕)̷̲̆̐͠ ̵̠̞̻͛̀̎-̶̺́́-̷̡͍̖̽-̸̟̺̘̦͗̃-̵͔̭̣͌̾̕-̶̡̥̜̥͒͂͗́̆-̸͈̮͙͑̑͌͒͠-̶̰̗̞̈́́͗-̶̖̯͓͇͓̞̀̚-̸̡̡̨̭̞̭̿͗-̴̲̫̈́-̸̬̭͖̥̓̃-̸̱̒́̊-̸̺̯̃-̶̡̗͔̲͕͓̉̐-̷̨̲̯͎̏͝-̷̮̝̻͠-̴̟̳̼̠̩̃̏̌͝-̵̗̯̅͆̿͊̋̄-̸̬͎̗̗̒-̵͕̥̮̣̺̾͋̒̕͘͜͝-̵̨̜̞̈́͜-̴̛͇̮͔̒̉̈́̑͒-̵̻̺̪̑̅-̶̟́͑̔̅̚-̴̢̜̺̙̩͋̇̐-̷͙̙͔͋-̴̨̠̳͕̟̬̎́̔̉̀-̵͍̳͓́̂̕͝-̴̟͆͗̓͘-̸̢͂́̀̍͆̄ͅ-̵̡̗̞͗̈̈́̈̄͐-̷̨͓̟͈̩͌̌̾́͜-̸̝̻͖̫͈̣̍́̐͐̌̕-̸͚̿͐͊̇̽̊-̵̼͆͗̿̔͘-̷͇̝͇̖͒́ͅ-̵̥͚̒͘-̷̱͒̾̾̅͘-̶̢͇̼̙̹͆́̚-̵̙͓̹͚̫̪̇̍-̸̘̟̻̰͘-̴̦͚͈̟̆̿-̷̘̲̞̥̩̖́́̅͘-̶͈̦̘͚͂̾͗̃̈-̷̦̜̻̪̬̈͛̀-̵̖̳̹͈̀̂-̵̝͎̣̓̈́́́͊̆-̶̤͈͓̉͊̃̒̓̔-̶̤̥͓̰̠̓͋̂-̴̣̥̼̦̓ ̸̩̘͉̫̌͑͗̑̉̋#̴̰͗̃͒̕#̸̠̞͖̱͋̌͠#̴̧̣̩̈́͒͆̓͊͜#̷̘̓̄͗̓̕#̸̨̥̓#̶̫̺̜̄͊̏͂̆#̸̡̛̣̠̲̏ͅ#̴̢̛̫̤̘͕̈#̴͖̣̖͓̤̦̏̏̾̈́#̴̰̀̈́̀̕͝#̴̜̭̠̍̓̓͆͘#̷̨̨̞̿ͅ#̶͉̗̉͋̏#̶̫̖̪̱̃́̉͜#̷͚̲̻̩̀̒̔͠#̶̼̋#̵̖͚̲̫̻̄̈́̉̿̌͝#̴̳̯̤͓͊̾̚͠#̷̣̳̓͑̚͝#̴̛̠̩̟͚͎͑̈́̚ ̶̡̟͙͗̅̈́͒͝͠|̶̛̜̹ ̶̤̫́̓̐T̵̮̽̊ò̵̭̯̀͂ț̴̬͝a̷̭̝͓͆l̶̼̐̎̓ ̵̧̜̮̖̉̄͌̇(̸̯͓̺̪́̍̉̎͜ͅ%̶̤̲̋)̷̮̺̞̪̉ It's almost done ok. _________________________________________________________________ Yeah, there's a lot of grey, but we'll get there one day This thread will be locked (in order for all of my posts to be easily accessible), but don't worry, I will provide updates when I have things to report, that is, a few days after posting to Patreon. Development of Episode 6 should be a great time, especially now that Ruby, Posty and I have really got the gears turning in terms of efficiency. I'm excited to see what we will bring to the table, and I'm excited at the prospect of really stepping things up, especially with the feedback that I have received. I'm honestly stoked to see how well Desolation was received by the community, despite it's multi-year absence. We'll be in touch! Caz 68 13 3 4 Link to comment Share on other sites More sharing options...
Developers Popular Post Caz Posted July 13, 2020 Author Developers Popular Post Share Posted July 13, 2020 Hi! I thought I'd give a quick update now that things are starting to tone down a bit. This post will cover some finer points around Patreon, as well as just giving y'all a general update on stuff. This'll be the last update for a while, but it's a good point to just check in regardless. - Patreon - I thought that I would start by discussing my Patreon. This is a really important topic to me, and I'll be discussing why I've started one, why I need it and what its exact purpose is. I will keep this explanation brief, and to the point. It'll be a good ol' heart to heart. After that, you won't hear about it again o7. If you'd rather not hear about it at all, you can just skip the following section. ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- So, Caz, why do you need one? There's basically two reasons Episode 5 took three years, homies. Time and money. Rent prices in NZ are sky-high, especially where I live, so I work a couple of jobs to keep up with that. That'd be fine, but the medical degree I'm doing is also incredibly time-consuming (unfortunately Posty and Ruby can attest to my irritatingly frequent absences), leaving very little to often no time for my project. I get it, everyone works hard, and has their own struggles. This is true, and for this reason I only ask for Patreon support from those who are truly able to support this project without causing any problem for themselves. What's the plan? Do you even have a goal? Yes, I have a very specific goal with Patreon. My ideal situation would be to make just enough to drop one of my jobs, and to inject those hours (from otherwise working) into grinding out this project. This would speed up the development process dramatically, and allow me to put more time into crafting a product that I could be genuinely proud of. Closing thoughts In an ideal world, I wouldn't require Patreon. Unfortunately, it's not really an ideal world for me at the moment. That being said, I actually believe that Patreon, if utilised correctly (using the tiers), should be pretty fun for everyone involved. It's also where you can join my Discord and hang out with the team aww damn. In conclusion, Patreon is an avenue that allows me to work on my game as much as I want to, which is far more than I am currently. I cherish working on the game, and I would love to spend more time doing so. For that reason, I see Patreon as a means to largely improve upon this project. I'm glad to have got that off my chest. I'll shut up now, don't worry! Love y'all <33 ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Anyway... moving on! Intermission wholesome boi from Ruby - Aftermath, and looking forward! - It's been just over a week since we dropped Episode 5 and boy, it has been wild. It's been so great to see the community's reaction to the new art polish, the balancing, and the story that I worked so hard on. Before I released Episode 5, there were a large number of things that I worried about - did we live up to expectations? Could I continue the story in a way that I was actually happy with while respecting the characters that I had already created? Did Desolation still have a community that would hold it up after it re-launched? Despite the issues that Desolation launched with, I'm pleased to say that things went pretty well. So then, where to from here? I just started a new medical run at the hospital that I'm studying in, and time has already started to run away from me again. The hours at my (less desired) jobs have increased as well, following New Zealand basically returning to normal. This time, at least, I've put a lot of thought into how I can keep Desolation moving forward (at a reasonable pace too!) without wearing myself out, and I'm excited to see how that turns out. To be fair, I don't have much else to tell you guys at the moment - except to watch this space. I'm looking to make some big changes with Desolation in the near future, especially with the help of some friends in the community who have really broadened my outlook on what can be done (mechanically) with a fan game like this. As time goes by, I'll be certain to keep you guys updated when there are interesting things to report. For now, I'll keep a pin on things, but I'm incredibly happy with the future story of Desolation. Thanks again for your support, it really means a lot! Cheers, Caz 36 3 Link to comment Share on other sites More sharing options...
Developers Popular Post Caz Posted August 17, 2020 Author Developers Popular Post Share Posted August 17, 2020 ~ Snippet from Patreon ... it's about the friends we made along the way! Hi guys! Just a quick update today. I've finished up with the final bits of writing for Episode 6, and I've very happy with how it's turned it. There's still some side quest stories that I want to iron out, but following that and we'll be starting to chop through things at a faster pace. I wanted to dedicate this post to showing off some of the work that Posty and Ruby have been doing, and illustrating how much their role has expanded since they jumped on this rickety wagon. Firstly, Ruby is now playing a much larger role in the design elements of the environment, with Cellia East being our first look at Ruby's work in turning a city map into a fun, engaging, and unique experience. Here is a small spoiler-free showcase of some of the pieces she has been working on. Ruby's created some over cool things that I'd love to show off, but we're keeping that stuff hidden for now! I want to give Posty a shoutout here as well! When he first joined on he was solely involved in balancing teams, but his role has expanded quite a bit since then. He's been doing quite a bit of mapping, and his recent maps, in particular, have been awesome! Here's a snippet of the kind of stuff he's been up to in the Dreamscape, which we're greatly expanding upon in Episode 6. I'm really looking forward to all of you checking out what we have in store for the Dreamscape! I've got quite a bit planned for this area in Episode 6. Taking the feedback from Episode 5 into account, I really do feel like this will be a staple of the game in the future. Anyway, this is it for now. Cheers for the ongoing support guys! I've been really busy with medical school lately, but things are coming along quite nicely. I'm still alive, I guess. 'Till next time, homies. Caz 47 2 1 Link to comment Share on other sites More sharing options...
Global Mods Popular Post Posty Posted August 30, 2020 Global Mods Popular Post Share Posted August 30, 2020 ~The Chaotic City of Nightmares~ Hey everyone! It's me this time, your local Postman! I wanted to make this blog post to talk about a certain area within the game that many players have struggled with.. and by struggled I mean getting lost in the vast lands known as Blackview City. A number of you have given feedback/complaints about how hard it is to navigate through the city, from searching for the crazy girl Emily to figuring out where the hell the Jinx Grid Teleporter is trust me it also took me a while to figure out where that was lol. So I took it upon myself to polish up the city. So firstly, to showcase the changes and my thoughts into going about this, here's a map of Old Blackview: Spoiler I'm gonna keep them in spoiler tags because well, Blackview is massive and I don't want to flood this post lol. Anyways as you can see, the main issue with Blackview was that, well the layout was extremely clunky with paths leading to dead ends to a lot of clutter around the centre, its no wonder people got lost around here. The city is suppose to have this chaotic nature about it which is why when I looked to give it a the polish up, I wanted to keep this feel about it! This was a bit of a challenge but after discussing with the team, this is what I came up with as a concept: Spoiler I wanted to divide Blackview into 4 "main streets" with alley ways going in-between, this way it would help to keep this feel of a chaotic city which was our vision, while helping to tackle the issue players have been struggling with. And for the big polished up reveal.. this is what Blackview looks like now: Spoiler its probably best to just, open both images in tabs and clicking between to have a better view of the before and after pics. This polish up took a bit of time to sort out, considering I didn't want to start from scratch with the map, due to overall eventing and the map itself was fine, it just needed a little 2020 polish up since this map is well.. 4 years old now? To conclude, this isn't the complete final design, we are looking to potentially implement something else to help navigation around Blackview. Other than that, development is going at a reasonable pace, I've just finished up a set of maps for Episode 6 and looking to start the next set soon Speaking about development, Caz has updated his Patreon with some spicy Episode 6 content! I'll shove the link to it below, but if you wanna have a more in-depth view on our development for Episode 6, consider pledging to him! all the support everyone gives us helps massively! whether it be pledging to just leaving comments about their enjoyment with the game. https://www.patreon.com/posts/41016883 Anyways that's it from me, hope you all have a great weekend and we'll talk again soon~ Posty 32 2 Link to comment Share on other sites More sharing options...
Global Mods Popular Post Posty Posted September 28, 2020 Global Mods Popular Post Share Posted September 28, 2020 ~A Fiery Passion~ Howdy folks! Its me once again giving you a good ole Desolation update! So lets just jump right into it shall we? So September has been a bit of a hard hill to climb over, from personal reasons to just the world going even more into the gutter. I did turn 21 this month so that's something atleast ahahahahah good lord I'm old. To put it bluntly, we just as a team haven't been terribly motivated to work on Deso/we have been busy with other stuff, Ruby has been working hard on zine work and other artistic practices, Caz is currently on an intense surgery run and myself, well besides trying to get them dubs in Fall Guys and framing someone to be the imposter (it worked several times, sorry Ceri), I've just had my focuses on other situations, also uni has just started up today, so I've been preparing for that. This month has just been more difficult than we anticipated but we are getting there! This doesn't mean we haven't been working on Desolation, no far from it! Just development has been a bit slower than we hoped, but we are progressing! Anyways life update DONE, time for the gamer talk. So this month, I've taken it upon myself to work on some hot areas in the game, some areas which you will get access to in EP6! so here have some hot content I wonder where on earth this could possibly be maybe you can figure it out~ I won't be saying anything. oh dear fucking god don't tell me its another one of these puzzles, how could you do such a thing?!?! So as you can see.. some very HOT areas will be available for exploration in EP6! why have I made these? what will we be able to discover here?? is this leading to nothing and you just want us to suffer?? who knows... well I know cause I made the maps.. and the team knows as well cause they also work on the game... you get the point! Maps aside, I've debated potentially making a community survey to determine which important battles that were in EP5 should be changed around, buffed, nerfed, etc you get the idea, that'll most likely be coming in a few weeks so look out for that! the feedback from that survey will really help me when re-balancing these teams, and don't worry, we are working on fields as well, so expect a field manual next EP as well as some revamped content! Thats about it for this dev update, Caz has once again dropped a Patreon post which is showcasing a really spicy area available in EP6 and holy fuck I can't wait to release this to the public! so if you want the more indepth scoop of our development, considering pledging to his Patreon! On top of that, we are closing in to our pledge goal which would mean we'll look into doing development streams! so if you're interested, do consider it! https://www.patreon.com/posts/42103055 shameless plug over That's all I have for you all today! Thank you for the continuous support! Stay safe and wear a mask out there :] Cheers~ Posty 31 2 Link to comment Share on other sites More sharing options...
Developers Popular Post Caz Posted October 3, 2020 Author Developers Popular Post Share Posted October 3, 2020 ~ Excerpts from Patreon ~ ~How much neon do we need? How about... an entire city!~ Oh, hey. It's certainly been a while - sorry about that. Anyway, yup, we darn did it. After some careful deliberation, we decided to go completely bonkers and make a district entirely neon... In concept, I knew getting the feeling and atmosphere for Cellia East right would be very difficult, but after an awful amount of time, and several changes to its theme, I'm pretty satisfied with the result. Without further ado, here's what I've come up with ~ Yeah, we've got purple lights. Why? Because normal lights don't do justice for the never-ending party in Cellia East. Boy, am I excited to bring this place to life. Ah yes, the one partygoer in Cellia East. Okay, truth be told - it doesn't look exactly riveting at the moment. I've got to get round to fully populating Cellia East and giving NPC's a meaningful story in this small neon microcosm. I really want to create this perfect little part of the game where every nook and cranny feels like a joy to explore, and for each part to feel like it has a story to tell. Despite Cellia East being party-central, I thought it'd be nice to add some greenery to one of the city districts for once. It's a nice change of pace. Anyway, there's still much to be done with East. I'm really happy with how progress is coming along, and I'm excited for all of you to play through what I have in store in the future. Posty's work on mapping (with our existing tile sets), as well as Ruby's work on characters and new, complex tiles really lets me focus on systematically building an experience that I'm truly proud of. I'm finding myself spending much more time on details, and perfecting each little part that I work on. It's really fun, and I haven't had this much of a blast developing stuff in a while. That's all from me. We've got some cool new things cooking outside of Cellia East... and in due course, we'll reveal all. All I can say is that the creativity from the team is really starting to shine through! Thanks again for the support! Caz 34 7 Link to comment Share on other sites More sharing options...
Global Mods Popular Post Posty Posted October 12, 2020 Global Mods Popular Post Share Posted October 12, 2020 ~Time for Reflection~ Hey y'all! hope you are all doing well! Today ain't really an update of sorts. Its more of a "its time to ask the community on what they think about our game" kinda update, and what kind of feedback am I looking for... Battles. Yes battles, you know the part which helps contributes to the "Pokemon" aspect of the game? If you haven't noticed (well if you have played the game, idk how you haven't), all the important battles in the game have had an overall revamp in EP5, courtesy of me (and a few others who I asked for opinions from, you know who you are, shoutout to you lot). When I came onto the development team for Desolation, my main job was to well, improve the overall gameplay of the game, aka improve the balance since there were some wild battles back in EP4 which got hit with the NERF HAMMER.. well I thought they did ahaha..... oh how ole and naive 2019 Posty was. It's apparent that the game still suffers from balance at certain points cough Garret was a walk in the park cough and I am to blame. So this is where you! yes you reading this post right this second on a Monday Afternoon after you've had your third coffee of the day trying to get through your daily routine, come in. Linked below is a Google Form with questions that lists all the major battles as of EP5 and gives you three options to choose from, "Buff, Nerf or Leave". For those who don't understand these terms, "Buff" means making the battle more difficult! if you felt like this battle was a push over and could be a bit harder, tick this! "Nerf" means the exact opposite, if you felt the battle was WAAAAY too hard for this specific point in the game, tick this! and finally "Leave", well this one is obvious but if you felt the battle was completely fine, just tick this box. Please do take in account the point in the game these battles take place when answering, Pokemon Availability, Level Caps, etc. >>Warning: Form contains EP5 Spoilers<< >>>https://forms.gle/tJD7dmMVURE9HnLt9<<< This feedback will be very beneficial for me to overall pinpoint which battles I should focus on when adjusting balance for EP6, with the addition of Generation 8 as well, of course teams will be adjusted regardless, but just knowing which battles I should prioritise will help to develop an overall enhanced gameplay experience. I will be closing the form on Sunday 18th October at 11pm BST so please get your responses in before that time! Cheers y'all for taking your time to read and fill in the form! also continue submitting shinies, i'm enjoying a lot of the recent ones coming in Til next time~ Posty 18 1 1 2 Link to comment Share on other sites More sharing options...
Veterans Popular Post Ruby Red Posted November 21, 2020 Veterans Popular Post Share Posted November 21, 2020 ~New Faces~ Hi all! aaa this is my first dev blog post!! I'm excited and nervous lol. Firstly, thank you for your patience with us! We've all had an incredibly busy few months apart from Deso, and we've now got a good steady workflow! Exciting! You all know me as the sole arts person for the team, and it was fine for the last episode, with the character overhaul and all. Now we're revamping a lot of old areas, and updating/adding more to the tilesets, which ups my work by... a lot lol. But luckily, we've got ourselves a new member in the team! She'll be helping out with making new tiles, and giving a polish up to the older ones, so I can focus more on the character art amongst other character sprites (and a few tiles here and there!) Her being around has already proved to be incredibly helpful, and she's super speedy with her work! You've surely seen her around, but everyone give a warm welcome to @crimsoncrim!! Go give her love for being absolutely incredible! ;v; Other than that, I've added the art for the protagonists- wait- who are these two...? And they're included with the protagonists!? That must mean... Yes! We've got two new protagonists for Desolation! (aha new faces get it?) Check them out alongside the other protagonists in the Art Gallery! You'll also be able to download their sprites for the game, and get icons of them! Last thing!! Since Crim is a new addition to our team, we'll be reopening the dev Q&A!! Thanks for taking the time to read this, I hope it was at least a little entertaining~ Take care, and until next time! Ruby 26 Link to comment Share on other sites More sharing options...
Global Mods Popular Post Posty Posted December 2, 2020 Global Mods Popular Post Share Posted December 2, 2020 ~Who's your Favourite Character?~ Hiya everyone! Today I do not have any latest development stuff (if you want extra content follow the patreon :']). However we do have something else! Similar to what Rejuvenation did a while back, we have decided to do a poll to see who is Desolation's most beloved character! Why are we doing this you ask? well the main reason is well.. a secret :) which you all will find out about in due course, what could it possibly be? who knows! well we do on the Desolation Team ahahah.. Another reason why is well, we are just genuinely curious on who everyone's favourite character is? Is it the Hothead Connor? Maybe the Mysterious Lilith? ..Amelia? Or is it gar bea,, i mean Garret. Linked below is the Poll, click on it, choose your favourite character and submit! that simple >>>FORM IS NOW CLOSED, THANKS FOR VOTING!<<< The poll is set to end on January 1st 2021 so please get your votes in before time runs out! Take care of yourselves! Posty 11 Link to comment Share on other sites More sharing options...
Developers Popular Post Caz Posted December 4, 2020 Author Developers Popular Post Share Posted December 4, 2020 ~ Excerpts from Patreon ~ ~ A trip to the beach... ~ Just a short update today. While I continue to work on the sprawling, spoiler-ridden beast that is Cellia East, I offer you a brief respite to... the beach? I would say that it's the perfect time of year to hit the beach (it's summer where I am) but I suppose that's not super applicable to everyone, especially with lockdowns, so I'll just get on with it... There's more than one reason we're suddenly interested in beaches. With Episode 5, we aimed to polish the game bit by bit - to improve small elements of every nook and cranny. In Episode 6 - we're remaking entire chunks of the game. This overhaul starts with... well, the start. I'm sure most people think that the introduction to this game is pretty dated, and you'd be right - so we're starting things out by completely remaking the introduction - both writing-wise and graphically. Here's a sneak peek. Yup - a much more modern layout, with more colourful, flashy tiles - it's a WIP, but it's certainly getting there. Obviously, this is where I give a huge shoutout to our recent addition, crimsoncrim, who has been taking an enormous role in creating fresh, vibrant tiles for the game, and we're super grateful to have her on board. Bear in mind that this is just one map - we've got a lot more to offer (starting with a certain cruise ship), so we'll keep you posted. That being said, we're not completely stuck in the past. The tiles that Crim has been working on also pioneer future areas of significance in Episode 6. Here's a little sample of some new tiles that we've been playing with for a new area: Crim's been on fire lately, for sure. We hope she's got sunscreen, with all the time she's spent on the beach. Anyway, that's all for now. I'll be sure to send y'all more stuff when it's available. Until then, take care. Caz 33 3 Link to comment Share on other sites More sharing options...
Global Mods Popular Post Posty Posted December 22, 2020 Global Mods Popular Post Share Posted December 22, 2020 ~ The Wiki Project ~ Happy Holidays everyone! Hope you are all doing well and keeping safe during these times. Today I bring not a development update of sorts, well on the development side though things are going smoothly, I've finished up university for the term with only one major project to go until I graduate, so myself and the others (besides Caz, he's been on that grind) are getting back into the groove of things! Okay that aside, today we are introducing another Community Project of sorts, unlike the Shiny Project this one will involve a lot more hard labour and g r a m m a r. I present to you the Official Pokemon Desolation Community Wiki Project! Essentially like Reborn, Rejuvenation, Insurgence etc, we on the development team thought it would be a good idea to develop our own Wiki Site for everything Desolation related! Considering the game includes custom forms of Pokemon, it would make sense to store the stats, changes to movesets, etc for these forms somewhere! Not to mention a bit of information regarding Main Characters, Gym Leaders, Field Effects, would extremely help with players playing through the game, especially newcomers! However we on the team want to prioritise giving you top quality content so we need a bit of help. So this is where YOU! yes you right there, come in. We are looking for volunteers who can help us create this Wiki! If you are interested in giving us a hand, linked below is a form which you can fill out and apply to be apart of the Pokemon Desolation Community Wiki Team! If we accept you onto the team, you will be invited to a private discord server organised by myself where we can dedicate tasks and really look to develop the site. A few things to keep in mind before you apply: - We are looking for dedicated individuals who will be able to be consistent enough to help us, please consider your availability before you apply! Please let us know if you are going to be inactive for a period of time, we will be in close contact and if you do not respond over several attempts of being reached out to, you may be potentially kicked from the Project. - Age requirement for the project is 18+ This is subject to change, we want to keep things professional however we may make exceptions depending on your presence in the community. - Some coding knowledge would be handy, however we still need people to help write out parts! so its not massively necessary. >>>https://forms.gle/EXTu7mEM4aqTvqBh9<<< Applications will close on the 29th December so you have one week from this post to apply if you are keen in giving us a hand! That's about it, once again thank you all for the support so far regarding Development, the Shiny Project, and all the nice positive comments! It really does go a long way! Anyways, I hope you all have a wonderful break over the holidays Cheers Posty 10 4 Link to comment Share on other sites More sharing options...
Global Mods Popular Post Posty Posted February 2, 2021 Global Mods Popular Post Share Posted February 2, 2021 ~ The Long Awaited.. Character Poll Results! ~ Howdy Folks! So this has been long overdue.. whoops, we have been busy with development and other January blues that this was left for a good while, until now! So without further ado, the Winner of the Desolation Favourite Character Poll is... Spoiler Ava! With a whooping 69 nice votes! How did you lot even manage to get the funny number god dammit. Anyways in 2nd, 3rd and 4th place we have... Spoiler 2nd Place Garret - 47 votes 3rd Place Shiv - 24 votes 4th Place Hardy - 23 votes Wow what a line-up of characters! Thanks again for everyone who voted! we had a total of 327 votes~ maybe we will do something with this information in the future? who knows! For now, look out for upcoming updates involving the Development of Episode 6! We are very excited for what we have planned :) That's it for now! stay safe out there and wear a mask! Cheers Posty 20 4 Link to comment Share on other sites More sharing options...
Developers Popular Post Caz Posted February 7, 2021 Author Developers Popular Post Share Posted February 7, 2021 ~ Excerpts from Patreon ~ ~ Clubs, Corporations, and Corruption ~ It's been a long time since I posted a substantial update on this development blog, so I thought it was time to get everyone here up to speed, and make sure you hadn't completely forgotten about me. Firstly, wow - it's 2021, and I haven't even made a post yet. Although this is late, I really hope everyone had a fantastic holiday season, and that 2021 shapes out to be better than 2020. While 2020 wasn't a great year for most, it was a big year for Desolation - we launched Episode 5, which featured huge upgrades graphically and mechanically, as well as the continuation of the story you know and love. I also got to publicly celebrate bringing Posty, Ruby, and Crim into the team and the future of this project. In 2021, we really hope we can share with you how we've continued to grow this game, and we're really excited for you to try it. Now... I may as well get started... with some percentages, I guess. Pokemon Desolation Episode 6 Development Progress Old Content #################### | Map Updates (45%) #################### | Script Updates (30%) #################### | Misc (25%) -------------------------------------------------- #################### | Total (33%) New Content: #################### | Story (40%) #################### | Mapping (55%) #################### | Scripting (40%) #################### | Sidequests (40%) -------------------------------------------------- #################### | Total (44%) I never really updated these bars, so I thought it might be good to get some grey out of the picture. Development is going about as smoothly as I could hope, all things considered, and we've made some great progress recently. Our personal release window still hasn't changed (I mean, it's ready when it's ready hehe ;]), which is all I can really hope for. I won't blabber on about that stuff, because I'm sure you guys just want to see some screenshots, art, and features... so let's move on, shall we? Aurora WIP by Ruby I'll kick things off with a quick look at one of the most important pillars of Cellia East... its sprawling nightlife. ~ Clubs ~ The holiday seasons has passed, but there's no shame in getting your groove on! The renowned nightlife of Cellia East comes in all shapes and forms, and if you want to party, there's no better place to do so than at Bar 101, Cellia East's exclusive nightclub. Don't let that deter you, though... there's other places you can party in Cellia... The nightclub is a great place to show off some moves, or even see some other characters pull some stunts, but it's also more than that. The nightclub acts as a hub where you can interact with some of the other characters of Desolation in a more informal setting. After all, the characters we all love need to loosen up eventually. Be it at the bar, in the VIP areas, or on the dancefloor... there's always someone to hang out with. You might fight yourself at the club quite frequently in the coming episode... ~ Corporations and Corruption ~ Cellia East, and the wider Cellia, is mostly looked after by the Cellia Council, located in Cellia East. This is an assortment of legal, structural, and research teams that look to improve the lives of those who live in Cellia. However, it's increasingly difficult to look after these citizens in the wake of the economic crisis left by the Foxes, particularly on the rebuilding Cellia North. The council itself has fallen on particularly tough times, and its ability to fund initiatives within the city has been cut short. This particularly harms the Research and Development Team... who may have to resort to other means to get the money they need for their research... Which is of course, a situation you might find yourself caught up in. Do remember... you don't always have to do the right thing, at least not in Cellia East. ~ Looking back ~ In developing this future content, there's nothing wrong with looking back at what you've done, and figuring out exactly where to improve things. For Desolation, there's some obvious points. For now, I wanted to share with you an update on the cruise ship that was meant to take you to Cellia in the first place. It is no secret that the graphical elements of this entire sequence were pretty outdated, which is why we've put a lot of effort into remaking this entire area from scratch, so players can feel the work our artists have put into the game from the get-go, instead of waiting for newer episode content. Here's a sneak peek: I've got to admit, even as a WIP it's a massive improvement to what things looked like before. Maybe you could even go for a swim. There's a lot of interior work going on as well, although I'm under specific instruction from Posty (who is pioneering the remake of the boat maps) to leave more of that for later. Anyway, I'm sure you get the idea. We're aiming for a massive upgrade of this area overall, to back up upgrades to other earlier areas, like the Keneph Beach. We're really looking forward to you guys playing through these areas! ------------------------ To wrap up - this is just a little peek at what's to come. I've been working on a ton of spoiler-ridden story content lately, which has made updates require a little more... savvy. As I develop these new areas and ideas, I really want to expand them to a point where they really fit into the world of Cellia East. It's a lengthy process, but I'm just so incredibly excited about Cellia East that I want it to be perfect. There's a lot of different beats that are being worked on simultaneously. It's no secret at this point that Episode 6 is the largest undertaking we've had, and it's an enormous amount of work. However, it isn't insurmountable, and I'm excited about where things are heading. This year is going to be Desolation's biggest, and we can't wait for everyone to see what's next! Cheers Caz Note: The majority of this content is from Patreon - if you'd really like to support us and what we do, you can do so there <3 38 1 5 Link to comment Share on other sites More sharing options...
Developers Popular Post Caz Posted March 7, 2021 Author Developers Popular Post Share Posted March 7, 2021 ~ Excerpts from Patreon ~ ~ March Madness (because there's no theme) ~ So... this content update that has no theme or correlation, how exciting! I have been hard at work on Desolation's main story, which continues to go smoothly. However, this unfortunately means that I have less to show off than the usual update. Desolation's story is the heart of the game, and its twists and turns are best experienced for the first time by you, the players. Although... that doesn't mean I don't have things to show you! ~ A new location ~ The team has been throwing some tiles together to a new location that you will explore at some point in Episode 6, and I just wanted to showcase some of the tiles Ruby and Crim have worked on... I wonder what kind of area this might be? Bear in mind that this isn't actually an in-game map, but more of a testing area where Posty was trying out some of Ruby and Crim's tiles. You might notice that the statue is a bit out of place in this area... and you'd be right. Don't worry, I've shifted it. These were a really nice touch in making Cellia East look just the slightest bit sharper. I also thought I'd throw in a wee screenshot from one of the nightclub's back areas as well, just for good measure. Once again, there's a ton of new areas to explore in Cellia East and beyond, whether you like the city, or the great outdoors. We have chosen not to share every little location with you, as I'm super excited to see what you guys think when you experience them firsthand... ~ Character Updates ~ Ruby has also done a ton of updating to the sprites of characters that we already know and love. There are a couple of new faces in Episode 6, but we will refrain from introducing them until later... for now, here are some updated familiar faces: As you can see, Connor's face has had a complete redesign (again), and Lilith's outfit had a complete overhaul, as Ruby values authenticity quite a bit. It's safe to say that these turned out pretty well. In terms of content for this month... the rest is obscured in spoiler territory, I'm afraid. There'll be some more things to show off in the near future, but for now, I'll just have to leave it there. To finish, here is some unreleased concept art of a particular Mega evolution that you have already seen, as designed by Ruby. She's super fantastic when it comes to this kind of art, and I'm very excited for you all to see what new forms she has come up with... Hint: There's definitely more than one ;) Until next time! Caz 33 5 Link to comment Share on other sites More sharing options...
Global Mods Popular Post Posty Posted April 1, 2021 Global Mods Popular Post Share Posted April 1, 2021 ~ Wallpapers... Wallpapers Everywhere ~ So... Wallpapers, yes Wallpapers, we all love a good ole wallpaper, you most definitely have one on your desktop right now! you and your cheeky little anime wallpaper from the latest Attack on Titan Episode it was a banger i will say. Wallpapers give us all life, they are something pretty we are met with when we look at our desktop background or like our mobile phones. "But Posty, why are you talking about Wallpapers" Well little Timmy, lemme tell you Today the Desolation Team would like to give you all some FREE and extremely COOL custom Wallpapers!! Yes that's right, you, yes you right there, can have an OFFICIAL CUSTOM DESOLATION WALLPAPER! So let me show you what we have to give to you :) FIRSTLY, I present what I call "Holy heck I do love me some flowers" Spoiler Such a beautiful wallpaper, Ruby chose this one.. and I can see why! it really fits her sort of aesthetic, god I wish I had a wallpaper like this, but now I do!! Secondly, this wallpaper I would like to call "Bricks.. so many fudging Bricks" Spoiler The amount of Bricks in this wallpaper oh HOT DAMN, the colour really brings this wallpaper to life, Crim does have a eye for such incredible wallpaper I must say wait is this even a wallpaper Thirdly, quite frankly my FAVOURITE wallpaper of them all, I present to you the "Basic af but damn that's hot" Spoiler Sometimes plain and simple is the way to go, Caz I must say this is a Divine choice of wallpaper, it really just makes you think of the smaller things in life.. and the less detailed, truly breathtaking. And Finally, our final wallpaper, provided by myself.. I present to you.. "ULTIMATE SWIRLAGE" Spoiler OH BOY WHERE DO I BEGIN, DO YOU EVEN SEE THOSE SWIRLS? Its the type of Wallpaper that well, as Ruby put it, you would want to make dents in using your nails.. you can see a small swirl and a BIG BOI SWIRL, such beauty in the form of Swirls.. But sadly, that's all the Wallpaper we have to give to you.. for now, I hope you all can appreciate and cherish the wallpaperage we have provided you today! Until Next Time~ Posty 9 10 7 5 Link to comment Share on other sites More sharing options...
Developers Popular Post Caz Posted April 8, 2021 Author Developers Popular Post Share Posted April 8, 2021 ~ Excerpts from Patreon ~ ~ Justice is Served ~ Hey Reborn, it's been a good ol' month, so we are BACK at it. I hope everyone enjoyed the stream we conducted over on the Reborn server some time ago - we had a load of fun with that. We've also just had a load of fun in general on development for this month, so without further ado... let's get started! As the developers, we've really been doing the time this month when it comes to bringing this game to life just a tad more. So, to repay you, the fans, we thought you'd do the time too... in prison. Episode 6 drops you into the midst of Cellia East, a sprawling developmental marvel of Cellia that features the best the city has to offer... but not everything is perfect on that side of town, as it also features two other locations that are somewhat less welcoming - the Cellia Dockside and Cellia Outskirts. These locations serve to temper out Cellia East the slightest bit and let you know that the foundation of every beautiful location in this game has, at its core, a sinister undertone. The Foxes? Team Crescent? Or more? For now, it's hard to say what's unfolding on this side of town. Whatever the case, something in this town is not as it seems... It might feel like Cellia East keeps increasing in scale to the point where it'd be the largest city content drop of any episode... and that feeling would be right. Cellia East is doubtlessly the most ambitious cityscape that I've built, and seeing everything fit together so well is truly satisfying. Within the heart of the Cellia Outskirts, you'll find the Cellia Prison. How, or why, you end up here... is up for debate. Whatever the case, it looks like when Episode 6 drops, we'll all be doing some time here. It's not so bad, really. For now, that's it from me. Cheers again for the support, and we'll be in touch soon! Caz 35 2 6 Link to comment Share on other sites More sharing options...
Developers Popular Post Caz Posted May 3, 2021 Author Developers Popular Post Share Posted May 3, 2021 ~ Excerpts from Patreon ~ ~ Starting your Quest... ~ Hey Reborn! New month, new update! So let's cut to chase and talk about what's new. Spoiler alert - there's some cool stuff in this one. This month's update is particularly important, as we have taken a broader look at things that we have needed to improve from both a UI and RPG perspective in order to make the game run more seamlessly. Two major ways we've decided to increase accessibility to the game's RPG elements is through character selection and an in-game quest log - both of which being completed features that are ready to go for Episode 6! So, let's dive in... ~ Ruby's WIP of Hardy, after he becomes a lieutenant of the Black Foxes ~ Character Selection ~ To kick things off, I had best talk about how we have altered character selection and the role of gender. From E6 onwards, your character look and gender will be completely separate variables. Initially, we settled on having two new non-binary protagonists, which were unveiled by Ruby some time ago. However, it seemed obvious later on to completely separate these altogether. You can now, for example, select your gender as 'female' or 'non-binary' and continue to select Chad or Diego as your character model. To celebrate the full extent of these changes, we have decided to completely overhaul the character selection menu at the beginning of the game. Let's see what Ruby's been up to: After introducing yourself to Rosetta, you will be brought to this elegant menu in which you can choose your starting character - be it Daniela, Sienna, Robin, Chad, Diego, or Avery. If these profiles aren't enough for you to make a decision, you can feel free to select one of these characters and bring up a secondary menu (shown in Patreon only just for now). From these selections, you can see your transition sprite, trainer sprite, and overworld sprite. Ruby has made a great stylized template for all six characters. If you feel like you'd like to change characters later on, this remains a feature in Cellia Central. For those of you who are worried about the selection of your gender in your E5 save - the game will ask you to clarify your gender when you begin E6 content. There's more to characters in E6 - including features that we are keeping closer to the chest for now. It's an exciting time to be working on the game, that's for sure. ~ Quest Log ~ Oh boy, it's happening. One of the most HEAVILY requested features in Desolation has been to implement a Quest Log for the game that informs the player of what they have done, and where they need to go next. I put this off the longest period of time, mostly due to my own technical limitations - however, we were 100% saved by one member of the Reborn community - Yumil. Yumil has been working on the Quest Log for some time, alongside his other fan-game additions, so we would like to give him a massive shout-out from us for pioneering this component of the game and getting it to work so well. Feel free to send a thank-you his way for the effort he has put into this. That aside, let's get into what he has created... Firstly, the menu can be accessed in the PokeGear, as shown here: At first glance, the menu doesn't really show much of anything - as undiscovered quests will appear as '???' until they are discovered later on. When you are exploring the in-game world, you will interact with NPC's and other characters that will trigger quests to be started. Once a quest is started, or an objective is complete, you will be prompted with this update: After you are prompted, you can access the Quest Log to see your newly discovered quest... When you access this newly discovered quest, you will be met with your completed objectives, and the next objective you need to complete, as prompted by the quest-giving NPC you previously interacted with: Orange represents an incomplete quest or objective, and green represents a completed quest or objective. For better representation of this, this is what a completed quest looks like: When a quest is completed, it is shifted to the bottom of the Quest Log and marked "DONE": So yeah - that basically explains it. It was originally intended to exclusively track side-quests, but as we developed it further it was clear that it could be certainly used for main quests as well. As such, the side-quest and main-quest tab has been separated and can be switched between. Finally, we've also decided to have a bit of in-game fun with the quest log... you'll certainly find out how so soon enough! Again, massive shoutout to Yumil for all the work he has put into this feature. We wouldn't have been able to bring in this awesome feature without him. It's been super fun writing and implement the main quests for this game (although I'm not sure how much fun Posty has had to do the same with the side quests). Also a wee shout-out for Ruby and Crim who worked on many of the sidequest names. This pretty much wraps up our content for this month. I've been working on the story on the side, of course, but for obvious reasons, I am keeping that in-house for the moment. Cheers for the support everyone, let's keep this going! xoxo Caz 43 3 6 Link to comment Share on other sites More sharing options...
Developers Popular Post Caz Posted June 5, 2021 Author Developers Popular Post Share Posted June 5, 2021 ~ Excerpts from Patreon ~ ~ Third Act ~ Hey everyone! Just thought I'd check in with you all in a super quick update. There's not much spoiler-free stuff to report on today, so I'll keep it super brief. To start with, here's this little graphic that gives everyone a bit of reassurance that things are ticking along... Old Content #################### | Map Updates (70%) #################### | Script Updates (50%) #################### | Misc (50%) -------------------------------------------------- #################### | Total (57%) New Content: #################### | Story (55%) #################### | Mapping (70%) #################### | Scripting (50%) #################### | Sidequests (50%) -------------------------------------------------- #################### | Total (56%) Eventually this thing will be finished up. Otherwise, things are coming along slowly, but definitely getting there. In the meantime, here's a wee snippet of something Ruby has been working on: Okay, this one is pretty fun. I recently played through Crisis Core: FFVII and noticed that they concluded significant events in a really cool way - using a stylized snippet from the previous events that really help you reflect on everything that's just happened. I thought this would be an excellent feature, and with Ruby's skill and our own self-moderation, we planned exactly how this would play out in-game. Each 'Act' in the game is actually very long, and there are only a total of three Act screens thus far. For example, the first act begins after the events on the boat, and is only completed after the events that transpire shortly after Emily is defeated. These screens, therefore, signify a short segment to sit back and reflect when truly story-altering events have just occurred. We've had a lot of fun with these, and I'm sure you will too. As it stands, I'd say that Ruby is about 75% done with these (although this is completely a guess as, surprisingly, Ruby and I are not the same people), so there's definitely some cause for excitement. Again, show her some love - it's so cool for me to see these characters bought to life in such a dynamic way, and it's one of the things that really gets me motivated. Here are some maps that Posty has worked on recently from the prison area, just to illustrate some of his work. They're a WIP, and will have some additions soon: Anyway, that's it for today! Apologies that it's a bit of a short update. I've been working heavily on story, which I try to keep pretty separate from these updates. Thanks for stopping by, we'll be back soon! Caz 38 2 3 Link to comment Share on other sites More sharing options...
Developers Popular Post Caz Posted July 5, 2021 Author Developers Popular Post Share Posted July 5, 2021 ~ Excerpts from Patreon ~ ~ Old Times ~ It is now July... which makes this a pretty important month for us in the ol' dev team. In fact, this month celebrates one year since we put our hearts on our sleeves and revived Desolation by dropping Episode 5. Boy, time has really flown. We feel extremely privileged to have received such incredible support from everyone since the initial release, and during this long development period. Honestly, thank you guys so much! On the theme of reflecting on the old times, I thought I'd spend a bit of this update looking back on some old locations and people... and how we've modernized them just a bit. The New Let's begin with some new stuff. Well, work continues on the eventing side of the Dreamscape's new area, the Waterscape. It's much larger than the Dreamscape we are used to in E5 and full of new stories to hear... and secrets to unfold. As was the goal for the original Dreamscape - exploration outside of the main course is paramount and will be greatly rewarded. Besides, there's nothing like helping some folks in need, or spending some time to prove that you're the best, I guess. You won't travel to every area in the Dreamscape in the new Episode of Desolation, so make sure that you take some time to have a look around... it might help you out later! This part of development is taking a long time, as it is much less linear than most other areas we are used to, meaning there are a lot more gaps to fill - I want this area to feel like it's full of content, rather than just empty space - every corner should be well-utilized! In conclusion, it's an experiment that I still want to realize to its maximum potential. In my mind, the Dreamscape is a mostly open-world experience, and Ayrith is pretty linear, and E6 will mostly reflect this. Moving quickly on... The Old(?) I query whether this is actually 'old' content... because it isn't really. We've done a bit of overhaul work recently on the majority of the outdoor maps on Amaria Island, just to help bring them to the polish of newer locations such as Cellia East. It's come along rather nicely. This one just reflects some changes to trees, a new sand tile, and some better transitioning between the grass and the sand. This one is more comprehensive, featuring increased detail, some new tiles, and an overhaul of the existing trees. This one just has some logs lol. Yes, a bridge exists here but events don't appear on the view I used to get these screenshots. Don't harass me for this error pls xo But for real, it's nice to see some of these areas look just a wee bit sharper. Speaking of old stuff looking sharper... this brings us to the fun part of this update... an update to the Rangers! Ruby has gone ham once again and redesigned the existing Rangers that you may remember from early Rangers quests. With their increased future importance, it felt fair to give them more familiar faces going forward. For now, I'll simply share with you the concept sketches that Ruby created: The three characters (from left to right) are Myrtle, Dan, and Lucas. I'm as excited to see them in-game as I hope you are! Again, I'm very excited to see these characters feature in the E6 update, and feel just a bit more alive. Anyway - that concludes the update for today. In a general sense, development is going well, and I'm extremely happy with our current progress. We're getting there, and we're proud of what we're creating. It's a fun ride! Again, thanks for the support from everyone here. I can't believe it's already been one year since we came back - here's to many more! Until next time, Caz 42 3 2 Link to comment Share on other sites More sharing options...
Developers Popular Post Caz Posted August 8, 2021 Author Developers Popular Post Share Posted August 8, 2021 ~ Excerpts from Patreon ~ ~ New Frontiers ~ It somehow feels like forever since I last posted on this blog, even though it's just been a month. It's been a busy time, both in the deso dev-verse (expanded universe with myself, Posty, Ruby and Crim coming soon) and just general life. I'm in the last half-year of my medical degree, so times have been pretty hectic. Regardless, I'm here to bless you with content, not my life story (which is much less interesting. Here's another wee update into our inner workings! It's a pretty short wee update, so I may as well just get into it and not mess around. To begin with, lemme drop some bars real quick: Old Content #################### | Map Updates (75%) #################### | Script Updates (50%) #################### | Misc (60%) -------------------------------------------------- #################### | Total (62%) New Content: #################### | Story (60%) #################### | Mapping (80%) #################### | Scripting (55%) #################### | Sidequests (65%) -------------------------------------------------- #################### | Total (65%) Anyway, now onto the actual update. Moving onward and upwards To start with, I'll keep it straight - the Dreamscape has been 100% completed, which makes me pretty happy. The Dreamscape was a huge undertaking this time around, and I really think that it's paid off to continue in that direction. I'm much happier with the sidequests, the exploration, and the continuing lore that's developing there. Now, it's time to focus on new (and some old) frontiers. This month I'll be focusing my efforts on the cityscapes we will be exploring, expanding the outer districts of Cellia, and giving them the background they deserve. I'm working my hardest to make these areas as vibrant and full of character as I can. I don't have too much more to expand upon in my explanation of the Dreamscape - only that there's far more optional and explorative content than there's ever been before. Make sure you have a look around and talk to the locals! - A WIP version of one of Ruby's in-game artworks - Ryding into the sunset With the redesign to the Rangers Guild (discussed in last month's update), we decided to keep up the tradition by giving some love to a character that... kind of just accidentally stumbled into existence. Yeah, I mean Ryder. In fact, here's his new look. Don't be too judgmental - some of us believe in form over function: Yes, he has bright pink slippers. Okay, so when I created Ryder, he was more of just a character to introduce a story arc rather than anything else. He had no purpose, and almost all of his dialogue was contrived memery at best. But... something happened. I enjoyed writing his character and his dialogue far more than I should have. Furthermore, the general audience really seemed to enjoy him. So... plans changed. Reality can be whatever I want. I rewrote things just a bit to make an allowance for this wonderful gentleman to make his return. Whether you like Ryder or not, he and his pink slippers are here to stay :) A word from the balancing trenches To finish things off, here is a brief message from Crim and Posty, hot from the game-balance trenches: ---------------------------------------------------------------------------------------------------- Hi everyone! Crim and Posty here. As you might know, we’ll be adding Gen 8 in Episode 6! As a result, the both of us have been going back through the old encounter tables and adding some Gen 8 mons into the encounter tables to spice things up— trying to keep both balances, thematics, and fun events in mind when rebalancing and reworking some of the encounter tables. Not all Gen 8 mons will be available in Episode 6 to start with, of course! We’ve also been trying to keep in mind the current balance and mons that are overused or a bit too good / slightly unbalanced for where they are currently in the game. We want to keep the episode a fun and diverse experience, yet preserve some of the challenge within the game as well! You might even see some new mons in the starter selection as well! We’ve also been thinking about reworking and adding Gen 8 as appropriate into battles, too— again, not every trainer will have a mon from Gen 8, but if we think there’s room for a bit of balancing for the fight (stares directly at Aderyn) or if their team needs a bit of a rework otherwise we’ve been addressing those issues as well! If there’s any feedback you have about anything relating to balance or encounter tables, or anything of the sort, feel free to let us know as well! We hope you enjoy the revised tables and battles and that they provide for an improved and updated experience in Episode 6! ---------------------------------------------------------------------------------------------------- And that'll about round things up for now. Once again, cheers for sticking with us! Can't wait for y'all to see what we have in store. Next month, there'll be loads of screenshots of the goss' in Cellia East. Get ready for that! Until then, Caz 32 3 4 Link to comment Share on other sites More sharing options...
Developers Popular Post Caz Posted September 12, 2021 Author Developers Popular Post Share Posted September 12, 2021 ~ Excerpts from Patreon ~ ~ Urban Smoke and Nature's Bliss ~ Hey everyone, long time no see. It's that time of the month again where I jumble together a number of items we've worked on, and try to find a theme that links everything together. It's certainly a reach to call that process a success this month, but it's the thought that counts. Today, I'll briefly discuss our inner workings in a number of locations, including Cellia East and some... well, areas we've decided to leave unnamed. - A snippet of one of Ruby's masterpieces that will appear in-game. - To begin with, let's take a step back to see how the greenery has been growing: Old Content #################### | Map Updates (80%) #################### | Script Updates (55%) #################### | Misc (65%) -------------------------------------------------- #################### | Total (67%) New Content: #################### | Story (65%) #################### | Mapping (90%) #################### | Scripting (55%) #################### | Sidequests (75%) -------------------------------------------------- #################### | Total (71%) Yup, it's getting there. Bear in mind that these parameters are educated guesses more than anything. Anyway, now onto the actual update. Big Smoke and Blinding Lights Work continues on the bright lights of Cellia East. Only now, the end is actually within sight. Frankly, it's very comforting to actually see that nightlife coming together exactly as intended. It's been a long time coming, but it's definitely getting there. Thanks for hanging in there, you must be... The last few bits and pieces in Cellia East includes completing and tidying up some sidequests, and finishing the eventing processes within the Prison. These are all areas that have been previously revealed. After that, we can finally say with certainty that we're proud of the overall package that we call "Cellia", which is an exciting prospect. There's also a lot of balancing that still needs to go in within this area, including battles, item placement, quest rewards etc. It's the largest city area that has been created for the game thus far, so there's a lot of tweaks that need to be done for us to avoid things going awry at launch. A final reason as to why Cellia East has taken so long is one that I have iterated many times before. This district is my first real attempt to nail the world outside of the main story. Not just NPC's, but characters within sidequests, and the stories they have to tell. I want to make sure that every story is interesting within itself. This is something that I'm dedicated to, in order to reduce filler, and increase the amount of interesting and thought-provoking plotlines to explore. A Breath of Fresh Air Some of you may recall that we actually ventured outside of the dark and catastrophic atmospheres of Cellia and the Dreamscape in a past update. Well, we figured that it's been long enough since we broadened our horizons, and decided to share that with you. Obviously, it's clear that we've kept everything outside of Cellia and the Dreamscape pretty carefully under wraps, and we'll continue to do the same... at least for a little longer. But... there's definitely room here for at least a couple of screenshots. Yeah... your eyes aren't deceiving you. There's actually a world outside of the city! Firstly, you'll immediately note that the general aesthetic of this area is pretty unique, especially compared to past areas. This is because the talents of Crim, both from a graphical and mapping perspective (with help from everyone's favorite post-man, Posty), have allowed this entire section of the game become a unique area with its own personal feeling. I'm really proud of the work they've done on this, and following, areas. I can't beat around the bush - there's still lots to do. From the main story, to side quests, to general world-building... it's a lot. However, I feel like I can express some genuine happiness in saying that the end is actually within sight. There is an endpoint, and I feel as though we are no longer lost within a swamp of dev tasks. I find that pretty exciting, and I hope you do too. That'll be all for now, folks. Cheers for sticking with me! Till next time, Caz 50 1 Link to comment Share on other sites More sharing options...
Developers Popular Post Caz Posted October 15, 2021 Author Developers Popular Post Share Posted October 15, 2021 ~ Shrouded In Mystery ~ Hey everyone! It's good to be back giving you all an update on things! I couldn't really organize our inner workings into a single theme, so you'll just have to bear with a smattering of... well, things. Due to the chaotic nature of everyone's lives at the moment, we've all been working on different stuff at different times. This means there aren't really clear sections on what I'll be talking about, so I hope you like... uh... words. Let's get started. - A very early WIP concept Ruby has been working on - For me, life has been pretty crazy lately. I'm about to sit my final exams for medical school, so my life has consisted of essentially living in the hospital, then working when I'm not there. The most exciting part is that the end is in sight... but I'm just not quite there yet. This has meant that I haven't had ample time to stick to one task (like I usually do) i.e. main story, longer side quests, and questlines, etc. Instead, I've been working on a lot of 'stuff' throughout the month. This includes shorter side quests, scripting, and graphical updates, as well as some general tinkering. It's all useful stuff that I've more or less been procrastinating, really. On the bright side, I have had some pretty great output on the writing side of things, but I'll leave that for another update. Now, enough of me moaning. I've stolen the spotlight ranting about myself long enough, so I'll show off some of Posty and Crim's work too. Posty's been busy working on many of the new areas that we will explore outside of the city in E6. He's beginning to deeply expand his role, and I'm pretty proud of the guy. Lately, he's started branching out into side quest building as well. This has sped things up more than you can imagine. We're working at slightly different points of the game, but it means that the gaps are being filled in far more quickly. Speaking of side quests, I just wanted to mention that there was a wee update to the quest log look. It might stand to change some more, but I thought I'd keep you all in the loop. Finally, I'd like to touch on an area Crim has spent a huge amount of time working on, and it definitely paid. It's definitely the highlight of this monthly update, which again makes me super grateful to have her around. The colors and atmosphere in this area are pretty great, and I can't wait for you to see it in E6. Note: A gif version of this area showing the animations can be found on patreon! Yeah, it's pretty good fun bringing this area together. What's it meant to be used for? Well... we'll leave that in mystery just for the time being. Once again, super proud of Crim's work. Well, that's it for this month's update. Once again, I apologize for the disjointed nature of our inner workings. It's just been a chaotic time outside of development. We're hanging in there, and I'm glad you're hanging in with us. Till next time, Caz 37 3 1 Link to comment Share on other sites More sharing options...
Developers Popular Post Caz Posted December 16, 2021 Author Developers Popular Post Share Posted December 16, 2021 ~ A Team Effort ~ Howdy folks, long time no see. It's been a long couple of months, that's for sure. I finished up my final exams earlier this month, so that's a huge relief. As discussed a number of times previously, this is a great thing for this game, as a huge amount of my time was just dedicated to studying for the latter half of this year. Anyway, you're not here to listen to my ramblings about life, so I may as well get to rambling about the game. In fact, you'll find later that I got two others to ramble with me! Let's get started with one of these things, as I know a number of people attach sentiment to these numbers: Pokemon Desolation Episode 6 Development Progress Old Content #################### | Map Updates (80%) #################### | Script Updates (85%) #################### | Misc (85%) -------------------------------------------------- #################### | Total (83%) New Content: #################### | Story (70%) #################### | Mapping (90%) #################### | Scripting (85%) #################### | Sidequests (80%) -------------------------------------------------- #################### | Total (82%) We're certainly getting there. As you can see, a lot of recent time has been going into scripting, more of which I will cover in this update. ~ A snapshot of Aaron, as part of character art for the game. ~ To begin with, I have been working on what I believe to be the most tedious part of development, at least personally. Scripting. Yes, I am currently in the developer depths updating the game to gen 8, as well as updating to the new version of the engine employed by other favorite fan games. It's a long and frustrating process, but I am beginning to see the light at the end of the tunnel. With this, we can finally work on updating our battles, encounters, and quest rewards to accommodate for gen 8. With the engine optimizations, this should allow for greater performance in larger areas, allowing me to fill up new areas, such as Cellia East, with more content without sacrificing performance. Here's more or less what I'm working on: After this is done, my focus will return to the main story, as well as the last major sidequest that I left half-finished before realizing it was time to get to this new engine. I hope you guys are excited about seeing a much-improved engine for Desolation. Now, as promised, I didn't come alone! Next up, I brought Crim along to discuss the creation of remakes for old/entirely original NPC's. Today, we're going to be talking about the new Ace Trainers - the trainer class I've been the keenest on giving a new identity. ------------------------------------------------------------------------------------------------ Hi, I’m crim I draw stuff sometimes! The process, at least for NPC classes is mainly wanting to make them match together yet still be distinct. A lot of personality can be communicated within the sprite so I’m quite excited to work on these, even if they’re just NPC classes it’s fun to give little bits their own personality through expression, or pose/ trying to make their poses fit together. The process for these concepts wasn’t really anything pointed, but I definitely wanted to make them look well-dressed / kinda classy— especially since Ace Trainers are a step up above the rest. Also because people in suits are pretty. For colors, I just sort of what I think looks nice - palettes are fun to pick. I didn’t want to make them too outlandish since they're NPC's, so keeping bright accent colors subtler- things like that, are important. That was a lot of words for “hairstreaks pretty hehe”. ------------------------------------------------------------------------------------------------ That's it from Crim in this update, now, we'll hear from Posty's side of things! ------------------------------------------------------------------------------------------------ Howdy folks! It’s your local Postman delivering you some juicy Devsolation updates straight to your doorstep! Caz gave me a little segment on this post to talk about what I’ve been up to these past few months. Well besides sitting at home browsing the job market 24/7 to being in gacha hell trying to pull one specific character pain and suffering incarnate, I’ve been expanding my role a lot more on the team and have now dove headfirst into eventing! When I first joined the team back in 2019, the main tasks that I took on were balancing the game in terms of battles and the availability of Pokemon, a true text file editor. Then I began learning the ropes with mapping (which is now what I’m looking to do for a job!), and now I’m taking a crack at eventing. Now why am I telling you all of this? What relevance does this have to this update? Well, I thought I would share with you all a little sneak peek at what I’ve been working on! With my new eventing powers, I have been working on sidequests, and will be working on more with future releases! It has been quite the experience and honestly enjoyable to be working on this side of development, and I seriously can’t wait to show off all of this to you all! This quest in particular focuses around the Visinite Current, a new area that is accessible within Episode 6. Sadly, this is all I can show you of the quest, guess we’ll have to leave what happens for you to discover! Anyways, that wraps up what I have to offer, I’m really excited to soon be able to share with you all what myself and the others have been working on. Until then, I’ll pass it back to Caz to finish off this post… (see what I did there, post, posty, haha okay goodbye). ------------------------------------------------------------------------------------------------ Big thanks to Posty and Crim for writing sections for this post - I assumed y'all weren't too interested in seeing me in scripting hell, so I'm glad they gave you guys something cool to check out. The point is, I'm really proud of the work everyone is putting in, and I'm excited for the future of this game. ~ The new badge Ruby has created for E6, can you guess the Typing? ~ That'll wrap up the update for this month guys. As I've said, I'm excited about the future, especially after we've got this shift to the new engine and gen 8 complete. There's an exciting world in E6 for everyone to explore, and we're getting closer to that being realized. Until next time, Caz 44 Link to comment Share on other sites More sharing options...
Developers Popular Post Caz Posted January 12, 2022 Author Developers Popular Post Share Posted January 12, 2022 ~ Excerpts from Patreon ~ ~ New and Familiar Faces ~ Well, it's about that time again. Except... this time it's a little bit different. So, this update is a pretty important one, and concerns steps we felt were necessary for the future of this game. But don't worry - it's all good news! Let's not waste any more time. Myself, Posty, Crim, and Ruby had a lengthy discussion recently about the future of Desolation, and the steps that would be necessary to allow the game to fulfill the potential we believe it has. There is a lot to be done - a lot of updates that are both "catch-up" per se, and also additions that are entirely novel. There was a lot to handle, and not enough of Caz to go around. There was one obvious conclusion that we reached: if we wanted the game to be as great as we thought it could be, we needed help. Furthermore, we knew there were people that were just as willing, and just as passionate about the game, that could help accelerate things, and even improve them. So here we are, at this update. To welcome Desolation into the new year, we are welcoming three new faces, a couple of which you are likely to know already. Andracass Firstly, let's give a warm welcome to andracass, the entity more or less engineering Reborn's and Rejuv's scripts from the ground up, who is now formally on our development team as well. She has been helping us out for a long time, and it made sense that she was given a more formal role allowing her to work with our scripts with ease, rather than having to liaise with my (often small) brain. This has already been super useful for us, and I'm looking forward to how things roll moving forward. You can often find her around the reborn server, or in our Patreon server telling us to use vscode. It's great to have her on board. Yumil 2) The second new addition some of you may already know as one of the longer-term patrons on this server - Yumil. I have been working with Yumil on implementing some of his scripts privately for some time, most of which you will have seen as the Quest Log, which was featured here previously. Yumil has taken some time to briefly re-introduce himself, so I won't steal his thunder anymore: "Hi hello there I’m Yumil. If you’ve been playing Deso for the past year or so you might have run into some of the things I did for the game, like the 100% guide – don’t listen to me telling you to use it, listen to Caz saying he uses it despite, y’know, making the game (or a good chunk of the Wiki, or the tvtropes page). Aside from writing a lot of text, I like coding – I do it for a living and according to my bosses I’m pretty good at it. You might remember back when Caz introduced the Quest Log to you in a previous dev post – yeah, I made that. So, as of today, I’m joining the team in an official capacity after something like, idk, a year of messing around with RPG maker for fun. It’s an honor! I hope you’ll enjoy the stuff I’ve worked to create. Some of the stuff I made you can expect to find in Deso besides the quest log: 1) NPC reactions: yeah I might have taught the NPCs to call you out if you abuse items to win, or to comment that they got swept, or on the contrary, almost had you. They also notice if you changed your team since the last time you fought them in the story. That kinda thing. Here have an example of Shiv commenting a few different things across rematching him: (Ignore the decorum I might have turned the boat cabin into my own little experiment playground.) 2) An encounter rate slider – listen Deso’s encounter rate in silver rise drove me off the wall so I figured I’d be the change I want to see in the world. So yeah, I made a thing where you can set a multiplier to the existing encounter rate, all the way to 0% and up to like, 10K%. You get your shiny hunting QOL and I get to traverse silver rise in a fifth of what it takes now without opening a mortgage on repels, we all win. There's some more stuff it’s prolly best to keep under wraps for now – let’s just say that if at some point the game’s script inflicts mental damage to you personally you can probably blame me for enabling Caz’s weirdest ideas. You’re welcome." And that's all from Yumil - he's done a lot for the game in the past, and I have no doubt he'll continue to take things to the next level in this more official capacity. It's an absolute pleasure to have him. Darius Finally, the newest member of our development team is something we've always wanted to have onboard, and it's incredible slowly seeing that dream being realized - Desolation now has its own musical composer - Darius! Darius joined us recently, and after hearing a few of the tracks he has created, it's become clear that this is the next best thing for the game. We're super excited to have him on board. He's also here to introduce himself: Hey everyone! My name is Darius and I'm a freelance composer for different Pokemon fan-games. I have been writing music for a few years now and have been a musician for 14 years. Music is an interesting aspect of a Pokemon game because it's not necessarily needed for development but adds so much to the atmosphere of a game. My specialties are Area and Encounter themes, but I really like writing battle themes as well! I'm so excited to join the Deso team and make a lot of really cool music for you all! Feel free to reach out to me or check out my portfolio at: http://dariusmusiccompany.org/ https://musescore.com/dariusm Once again, it's a fantastic privilege and opportunity to have a composer like Darius on the team. Just to tide everyone over, we'll show a pair of Darius' recent tracks: Firstly, we have the first rendition of Ava's theme. Themes such as this are planned to fluctuate somewhat under different circumstances, which is a pretty cool thing to work with. - Ava Theme - Secondly, we have one of Darius' recent works on another fan-game. This is one of the tracks he has been working on. It represents where he is at from a fan-game composition point of view pretty well. - Mt Athreos - Once again, I am super pleased to have Cass, Yumil, and Darius on the team. This allows the experts to focus on their fields and optimize them far better than I could, and also allows me to focus on what I do best - the story. The future is pretty exciting. ~ A peek at Crim's new Ace Trainer sprites ~ That pretty much concludes my update for the new year. Things are pretty exciting around here, but there is still much to be done. We'll be in touch guys. Cheers, Caz 49 1 Link to comment Share on other sites More sharing options...
Global Mods Popular Post Posty Posted February 17, 2022 Global Mods Popular Post Share Posted February 17, 2022 ~ Excerpts from Patreon ~ ~ A Brief Intermission... ~ Hey everyone! Just a really short update this month. Of course, the majority of the team have been playing Legends: Arceus so there's a bit of an intermission! Next month there will be more to say, I'm sure. So apologies in advance, but this update is very short. To summarise in one sentence, things are progressing pretty well. We can't show off all that much, since everyone has been working on spoilers (i.e. Ruby completing the new cover art). It's one of those months where everyone comes together and shrugs when we try to figure out what to show off. ~ Random NPC 1 of Cellia Dockside ~ The majority of this month has been dedicated to scripting. Firstly, Cass has been working on an enormous scripting project that will a) Completely overhaul the game, and b) Completely overhaul how the game is developed in the future from a scripting perspective. This is a massive undertaking and is taking up the majority of development time, but it will certainly pay off in the long term. More details will emerge on this as things progress. One issue with this is that a large number of scripts aren't exactly working as expected, and this will take some time to completely resolve, and this is where our attention currently lies. ~ Random NPC 2 of Cellia Dockside, yes you can play basketball in the game ~ Otherwise, it has more or less been progress as usual. I continue to work on the main story, and things are panning out quite well. We are still on track for our planned release, and we're definitely in more of a grinding period now, so take that as you will. Again, once this scripting buzz is over, we will have more to show. It's certainly been a busy month. ~ A snippet of the map for Arcanius Island, Desolations newest area to explore ~ Again, my apologies that there hasn't been much to discuss or show off in this update. We've been trying pretty hard to get this episode through this engine update, and I really appreciate you guys for being patient with us. We'll go into scripting changes in future updates, and in terms of other content, next month will be pretty interesting! Until then, enjoy PLA, and stop in for Games' Night on our Discord sometime (yes we have a Discord! no not just reborn Exclusive to those who pledge to us on Patreon)! Until next time, Caz ~ Moving on from the Patreon post ~ hi, its me, your local Postman, hijacking the end of this dev blog update. Caz has been quite busy lately so I decided to write up this dev blog today for him! So... since you all have been very good and very supportive, I have a little present for you all! A little exclusive from Ep6 that I just wanted to share with you all!! Just gonna spoiler tag this incase you wish to not be spoiled haha... Spoiler yes, they're in jail, don't ask about it, you don't want to know the crimes they have committed. So? pretty good gift am I right?? I'm known to deliver the best of presents!?! Hope you enjoyed the little sneak peek of what's to come! And on that note, I'm signing off. Until next month folks. Cheers, Posty 31 1 1 Link to comment Share on other sites More sharing options...
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