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Pokemon Reborn Redux [Mod][E18.71 Version Released]


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Hello would like to report Minor Bug in Coral Ward I went into the house where you get skitty and to my surprise its a snubull but however when i gave the ultra potion i get skitty even tho its snubull on the over world granted i did decline at first then save to talk to the lady again for easier soft resetting thanks -TLN PS Loving this Mod beat Julia on master today man what a epic and challenging battle 😄

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  On 2/5/2019 at 3:34 AM, TheLonelyNihilego said:

Hello would like to report Minor Bug in Coral Ward I went into the house where you get skitty and to my surprise its a snubull but however when i gave the ultra potion i get skitty even tho its snubull on the over world granted i did decline at first then save to talk to the lady again for easier soft resetting thanks -TLN PS Loving this Mod beat Julia on master today man what a epic and challenging battle 😄

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yea the master fights are indeed quite a challenge requiring near pro-competitive level strategy in order to win without cheese/stall tactics if u thought julia's master fight was a challenge just wait til later on hehehehehehehehehehe

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  On 2/5/2019 at 2:40 AM, !!yxnT said:
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I'm at Florinia and really enjoying it so far.

 

3 things I noticed

  • Item-ban option was not listed in the features section in the original post, so I unnecessarily downloaded the modular modpack.
  • The first fight of the mythic Magikarp sidequest did not seem to be edited.
  • I wish the rematch trainers in the Grand Hall did not give prize money.
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Edited by salgrem
remembered about item-ban mode being a built-in option
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The Taka and ZEL double battle was tough despite my team being overleveled.

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  On 2/8/2019 at 3:54 PM, salgrem said:

The Taka and ZEL double battle was tough despite my team being overleveled.

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me thinks u may want a fire type.............. just a suggestion there, that and maybe a poison type, i would recommend torchic for the fire type but that would almost certainly require u to start over as for the poison type i would personally recommend alolan muk tho idk when that can be obtained off the top of my head as i sent mine in from rejuvenation

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  On 2/8/2019 at 5:04 PM, ArcBolt27 said:

me thinks u may want a fire type.............. just a suggestion there, that and maybe a poison type

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In the Game Center,

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Edited by salgrem
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Corey master was close but straightforward.

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  On 2/10/2019 at 10:19 AM, salgrem said:

Corey master was close but straightforward.

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good stuff................. out of curiosity what abilities does hariyama manectric and stoudland have? personally i would recommend static intimidate and thick fat respectively as for swoo i would recommend unaware to help it combat possible enemy setup strats

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  On 2/10/2019 at 10:23 AM, ArcBolt27 said:

good stuff................. out of curiosity what abilities does hariyama manectric and stoudland have? personally i would recommend static intimidate and thick fat respectively as for swoo i would recommend unaware to help it combat possible enemy setup strats

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Thick fat, lightning rod, and intimidate respectively. I don't plan to keep Manectric for long since it's probably useless in double battles due to its stab being damaging to allies. For Swoobat, ability Simple lets it become pretty threatening with calm minds, which he's already learned. It has pretty low defenses so I doubt it would be useful defensively even with a good defensive ability. Against setup, I so far have roar on Stoutland and Whirlwind on Hariyama.

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  On 2/9/2019 at 6:13 PM, !!yxnT said:
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  On 2/10/2019 at 10:41 AM, salgrem said:

Thick fat, lightning rod, and intimidate respectively. I don't plan to keep Manectric for long since it's probably useless in double battles due to its stab being damaging to allies. For Swoobat, ability Simple lets it become pretty threatening with calm minds, which he's already learned. It has pretty low defenses so I doubt it would be useful defensively even with a good defensive ability. Against setup, I so far have roar on Stoutland and Whirlwind on Hariyama.

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i was recommending unaware as it makes it so when swoobat is being attacked the enemy will do less damage to u if u have buffs up (less physical damage if physical defense is buffed and vice versa) and it also lets u ignore enemy buffs as well and do more damage in the process, really useful when dealing with seeds...... believe me i know how useful simple can be but there's times where i wouldnt have won a battle if it wasnt for unaware...... if anything lightningrod can be useful in doubles against other electric types as if you team manectric up with say swoobat they will be forced to not use electric moves due to lightning rod which can help swoobat in more cases than 1... worst case scenario if its main stab hurting allies (im guessing discharge?) u can always teach it charge beam or something of that sort then u wont have to worry as much.... sure u may lose the cleave but u also gain increased surviviability in doubles which u will NEED later on

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  On 2/10/2019 at 11:33 AM, Pozyher said:
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  On 2/10/2019 at 9:58 PM, !!yxnT said:
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  On 2/11/2019 at 5:40 AM, Zarc said:
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