Chaosocial Posted August 7, 2020 Share Posted August 7, 2020 (edited) This is essentially a miniproject/mod for giving all moves missing animations some placeholder fitting animations using existing graphics that generally fit the idea of the move. The goal is in no way to faithfully recreate any of the unfinished moves animations, the idea is to give some cool visuals to look at when using your debug-mon running competitive sets and overpowered exclusive moves on underpowered pokemon. I'm using Reborn's v18.4.1 game.exe to make the edits on debugs animation editor and once i save em i compile the game using the game-z,exe which is pretty speedy in compiling but its animation editor doesn't properly display so i hop between the two. Any scrapped/unfinished/in-progress .anms using reborn's graphics resources are welcome. Edited August 8, 2020 by Chaosocial Quote Link to comment Share on other sites More sharing options...
laggless01 Posted August 8, 2020 Share Posted August 8, 2020 Maybe ask some of the devs working on animations directly, so you won't be doing double duty. @smeargletail might be able to help you, for example. Quote Link to comment Share on other sites More sharing options...
Developers Samtale Posted August 8, 2020 Developers Share Posted August 8, 2020 I don't know but there was a topic on pokecommunity that covered this, go down a bit and cass posted there https://www.pokecommunity.com/showthread.php?t=429390 Edit: I mistook this as a requesting a way to import animations to another game lol 1 Quote Link to comment Share on other sites More sharing options...
Chaosocial Posted August 8, 2020 Author Share Posted August 8, 2020 Went through some tutorials, and only option seems to be to give default animations by Type which is a pretty meh solution, i'll try cook up some fitting animations for moves generally used competitively using the existing graphics folder assets to have as placeholders until more official animations come out, also considering you @smeargletail are working on your own nicely done animations on some moves, is there a resource for currently in-progress/unreleased move animations that aren't released in reborn yet? That way i can know what moves are soon to get animated so we don't work on the same ones. The goal is to have this as a mini-mod while the game is in progress and also for a bit of move animation practice for myself. Quote Link to comment Share on other sites More sharing options...
Chaosocial Posted August 8, 2020 Author Share Posted August 8, 2020 phew, did half of them trying to mix some proper bgs although while i can get geomancy's charging to work for w/e reason the animation for actually using the move won't display even though i've used the format seen in solarbeam/skyattack etc Quote Link to comment Share on other sites More sharing options...
Developers Samtale Posted August 9, 2020 Developers Share Posted August 9, 2020 we have almost all moves done and these are the ones we are left/currently working on, sorry for not responding sooner. I am currently working on geomancy but would still love to see yours if you do one. There are 3 of us doing them so we should be good Roar of Time- Fusion Bolt- Flare Blitz- Searing Shot- Razor Wind- Doom Desire- Autotomize- Geomancy- Lands Wrath- Oblivion Wing- Water Shuriken- Precipice Blades- Dragon Ascent- Thousand Arrows- Diamond Storm- Hyperspace Hole- hyperspace fury- Power Whip- Power Gem- Zen Headbutt- Thief- Shore Up- First Impression- Darkest Lariat- Sparkling Aria- Solar Blade Spotlight- Lunge- Fire Lash- Power Trip- Revelation Dance- Core Enforcer- Trop Kick- Instruct- Clanging Scales Dragon Hammer Fleur Cannon Psychic Fangs Sunsteel Strike Moongeist Beam- ############################################################### Supersonic Skystrike Acid Downpour Tectonic Rage Continental Crush Savage Spin-Out Corkscrew Crash Inferno Overdrive- Devastating Drake- Sinister Arrow Raid- Malicious Moonsault- Guardian of Alola Soul-Stealing 7-Star Strike Stoked Sparksurfer Genesis Supernova Catastropika- Clangorous Soulblaze Splintered Stormshards Let's Snuggle Forever Searing Sunraze Smash Menacing Moonraze Maelstrom Quote Link to comment Share on other sites More sharing options...
Chaosocial Posted August 9, 2020 Author Share Posted August 9, 2020 (edited) Damn, yeah noticed it too as i went through the animation editor, i'll still mess around with missing ones or some abysmal looking old ones like solarbeam, considering i've been porting some gen8 moves that use existing mechanics i'll put that elbow grease there. Checking the work that's been done for Z-moves really impressed me, guess with some creative movement and positioning one can simulate these dynamic 3d effects. Just wish there was a CTRL+F in that animator editor in debug, half the time i'm scrolling up and down to check if there's a needle arm animation i can tweak for grass knot. Edited August 9, 2020 by Chaosocial Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.