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Pokémon Rainbow: Arc 4 released!


Cervys

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Ooh, interesting~ Def wanna give this a try.

Some of the custom sprites (I may have already downloaded and played a lil bit) look a bit... jpeg-y? pixelly? in places, but they're really nicely done otherwise! Better than anything I could ever do, that's for sure~ And even though there's not much by way of detailed story description in your post, something about it is really intriguing. I hope development goes well! Remember not to overwork yourself! Yourselves? If there's multiple people in the team or not, do remember to take breaks, is what I'm trying to say. 😛

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  On 8/24/2020 at 8:29 PM, shinymissingno said:

Ooh, interesting~ Def wanna give this a try.

Some of the custom sprites (I may have already downloaded and played a lil bit) look a bit... jpeg-y? pixelly? in places, but they're really nicely done otherwise! Better than anything I could ever do, that's for sure~ And even though there's not much by way of detailed story description in your post, something about it is really intriguing. I hope development goes well! Remember not to overwork yourself! Yourselves? If there's multiple people in the team or not, do remember to take breaks, is what I'm trying to say. 😛

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Thank you very much! I would definitely not call myself a great sprite artist either, so I'm hoping to eventually find someone who can improve upon the stuff I made. I've been working on it on and off for quite a while, so I'm not really at risk of overworking at the moment, even if it's mostly just me for now. 

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http://prntscr.com/u89l3v - Another bug - in Mauviel City, you can walk down into the door from the ledge above it and softlock yourself.

 

http://prntscr.com/u89utl - Small tiling error here with the priority.

 

Also just a suggestion - I'd maybe change the obedience cap, seeing as the Bergmite doesn't obey you from when you first receive it.

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  On 8/30/2020 at 3:02 AM, Michael_ said:

http://prntscr.com/u89l3v - Another bug - in Mauviel City, you can walk down into the door from the ledge above it and softlock yourself.

 

http://prntscr.com/u89utl - Small tiling error here with the priority.

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Thanks again!

  On 8/30/2020 at 3:02 AM, Michael_ said:

Also just a suggestion - I'd maybe change the obedience cap, seeing as the Bergmite doesn't obey you from when you first receive it.

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This one has nothing to do with an obedience, actually! You may not have noticed it with the starters, but Rainbow Pokémon need to get used to you before they trust you enough to follow commands (Meaning they need to be above a certain level of friendship before they start obeying you).

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  On 8/30/2020 at 9:27 AM, Cervys said:

Thanks again!

This one has nothing to do with an obedience, actually! You may not have noticed it with the starters, but Rainbow Pokémon need to get used to you before they trust you enough to follow commands (Meaning they need to be above a certain level of friendship before they start obeying you).

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Ah, neat. I didn't realize so my mistake. Thanks for letting me know! 

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Hey i just started playing the game and found a game breaking bug where you get soft locked in the haunted house (side quest).  I lost the fight with "MAUVE" and didn't get teleported to the poke center but went back to the room before. I tried leveling up with rare candy to win the battle with Chandelure but it keeps matching my level.

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  On 9/3/2020 at 3:32 AM, xmjk21 said:

Hey i just started playing the game and found a game breaking bug where you get soft locked in the haunted house (side quest).  I lost the fight with "MAUVE" and didn't get teleported to the poke center but went back to the room before. I tried leveling up with rare candy to win the battle with Chandelure but it keeps matching my level.

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Ah, I'm sorry, I fixed that for the ghost battle before, but apparently I forgot it for the Mauve battle. If you send me your save file, I can bring you out of there.

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Finished the current content and it's honestly pretty great! Some bugs, suggestions and questions below.

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Thank you so much for your feedback, I'm glad you're enjoying it! All the errors that I could figure out immediately are fixed. Your suggestions are very helpful, and I'm probably going to implement most of them.


Some more specific replies:

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  • 1 month later...

Hey folks, development is pretty slow at the moment and probably will be for a while, but I do have something I can show off, namely the Rainbow Pokémon you will be facing in Arc 3! (and maybe even catch one day...)
    477_rnbw.png.001710cf56baa950efbd70063c32570e.png                                            461f_rnbw.png.e9a7d5551a009024773384a54b7fc0d5.png                                       286_nbw.png.3ab24c2b0206e6fc7afa41ca0c7d5052.png              

           Raibow Dusknoir                                                       Rainbow Weavile                                                 Rainbow Breloom

        Ability: Rainbow Siphon                                             Ability: Rainbow Hunter                                         Ability: Rainbow Stimulant

     Drains a bit of the opponent's                                 Its attacks hit opponents before                                  In Double Battles, boosts 
    HP at the end of each turn (like                                they can switch out (like Pursuit).                              its partner's physical Attack

                Leech Seed).                                                                                                                                               and Defense.

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  • 3 months later...
  • 4 months later...

Been a while since I posted here, but I've got a little Arc 3 feature I can show off: Personality Traits!

 

image.png.d6c214b9c559cdc42c86265f337c5ca5.png

 

As you may have noticed while playing the game, our protagonist is about as much of a blank slate as any other Pokémon main character. However, in Rainbow, I wanted to play with that idea a little bit. So, the character you play as may start out as someone with no characteristics or quirks, but as you play the game, certain actions may unlock new personality traits that have beneficial effects in our outside of battles. 

 

As an example: You may be someone who enjoys Rainbow Pokémon a lot and wants to collect as many of them as you can. As soon as you've put together an entire party with nothing but Rainbow Pokémon, you will unlock the personality trait Colorful. This personality trait represents your character's love for Rainbow-type Pokémon and will cause them to gain friendship much faster while they're in your party. Additionally, certain NPCs might take note of your newly developed personality and offer you access to new areas or sidequests that might be unavailable to you otherwise. 

 

image.png.adadfa17dbe60047da94fcc7fd9aaf93.png         (You can view your current PTs on your Trainer Card)

 

You can have up to two of these personality traits at the same time. If you unlock another one after that, you'll have to choose which one you want to discard. In total, there's probably going to be about 10 of them in Arc 3, depending on how many ideas I have. 

 

 

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  • 5 weeks later...
  On 6/29/2021 at 9:26 AM, ORAORAORA said:

was just wandering, how many hours of gameplay are there currently?

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Strongly depends on how much you explore all of the little optional side areas, but if you're thorough you can probably get something close to ten hours. 

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  On 6/30/2021 at 3:50 PM, Cervys said:

 

Strongly depends on how much you explore all of the little optional side areas, but if you're thorough you can probably get something close to ten hours. 

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thank you very much for your answer! in that case, i'll wait for future update(s)

i still need to finish rejuvenation (i'm at 120+ hours :') ) and REMsolation ;)

your game seems very promising. does it have fields like in reborn and the likes? 

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  On 7/2/2021 at 11:58 AM, ORAORAORA said:

your game seems very promising. does it have fields like in reborn and the likes? 

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Thank you! I've chosen not to include field effects at this point, since it would slow down development even more and I do hope to finish this at some point. 

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  • 1 month later...

Just finished your game, and I'm loving it so far!

 

A few critiques I have:

  • There were quite a few bugs I encountered, most of which were already reported by Fabularis above. One that I didn't see on their list was that sometimes the game seemed to ignore the secondary types of my Pokemon? Like, when I was fighting Roy, I set up Toxic Spikes using Scatterstrike, then switched into my Gloom... Who, instead of absorbing the spikes, was poisoned by them, and then proceeded to take super effective damage from Clawitzer's Sludge Wave. You might want to look into that if you haven't already.
  • In a few places, it can be difficult to tell where entrances and exits are. Most of the time there's at least a dark patch of ground indicating an entrance, but other times, such as a few of the alternate entrances into Mauviel from the Enchanted Forest, there's no indication whatsoever, and it can be difficult to figure out how to leave the area.
  • While all the game's puzzles are very creative, there were a few that I found extremely frustrating. I'm mostly talking about the Squirtle collection quest and the second Dusclops maze here. For the Squirtle quest, there's no indication of how many Squirtle you're looking for in the first place or when you've found them all, so I ended up scouring the entire route to find the next one, then walking all the way back across the route to the quest-giver, only to find out that there were still more I had to find, so I had to scour the entire route again, for hours. I feel like it would be relatively easy to fix by just having an indicator of how many Squirtle are left every time you find one. As for the Dusclops puzzle, I feel like having to navigate that ridiculously complicated maze in the dark with only a very confusing, disjointed way to discover the layout would be enough of a challenge on its own - sending you back to the start every time you mess up is just adding insult to injury. I ended up saving the game at every branching path and just soft resetting every time I messed up.
  • I'm not sure about the music choices you went with. For the towns and cities in particular, you reused a lot of tracks from Reborn - tracks that were meant to convey the grim, oppressive atmosphere of a post-apocalyptic city with danger around every corner. Your story seems to be a lot less grim than that, at least in the beginning where the biggest threat is Team Spectrum harassing random children and standing around in ruins. I would either choose some different songs for those areas or, if you're trying to go for the grim oppressive atmosphere, have more dark stuff happen earlier in the game to reflect that.

 

Things I really liked:

  • By far my favorite aspect of the game is the focus on exploration. There's just so much cool optional stuff to find! It really makes the journey feel like an organic process of discovering cool new stuff rather than just going down the checklist of everything you have to do to finish the game.
  • I love the color theming of the region - definitely a unique take on the Pokemon series, and I always appreciate it when Gym Leaders (or the region's equivalent) are themed around something other than type. In particular, I like how the Arc Angels' colors were worked into their personalities and/or motifs in addition to their Pokemon teams - Violet being a magician because purple is associated with magic, Roy constantly "feeling blue," Vera (I think that was the green girl's name?) being very strong-willed in what I assume is a reference to Green Lantern's color symbolism, ect.. Great stuff.
  • I really like all the new moves from the Arc Angels and all the new Rainbow abilities - they add some really cool new dimensions to combat. In particular with Scatterstrike, I really like how there are both huge advantages and potential disadvantages to using it - I had to make sure to keep two Poison-types in my party so that I could absorb my own spikes while still poisoning all my opponents.
  • I like the version of the level cap you used, with Pokemon stopping gaining EXP at the cap, but still obeying you if you push them over it with a Rare Candy. This way, if you're struggling with a particular boss fight, you can spend a candy to circumvent the level cap for that fight only, but you won't have that candy for future fights that might be even harder, making you think carefully about how to spend them.
  • I personally appreciate the mechanic of Rainbow Pokemon not obeying you until their Friendship is high enough. It's never really sat right with me that Pokemon just immediately obey your every command the instant you kidnap them from their natural habitats. Having to earn their trust before they help you makes it feel more like a mutual partnership than like they're just collectable objects.
  • My favorite moment from the game was probably the Rainbow Gyarados fight. Having to find a way to outlast an opponent who is much more powerful than yourself is a very unique challenge for a Pokemon game.

Overall, fantastic job, and I'm eagerly awaiting the next release!

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  • 2 weeks later...
  On 8/11/2021 at 12:20 AM, VoidlitAudino said:

Overall, fantastic job, and I'm eagerly awaiting the next release!

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Thank you very much for your feedback! The critiques are all very valid and I'm already working on improving these aspects, so thank you for pointing them out. 

 

It's really nice to hear that some of the things I was going for worked well for you! I'll admit that I wasn't even aware that Pokémon continued to obey you past the level cap, but if it's appreciated, I'll definitely keep it as it currently is. 

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