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Debug Mode: What to use and what not to use.


VirtualizingProductions

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Since the recent re-upload of Spork 8 was available last Sunday, I've taken the time to test out each and every functions that Debug Mode has to offer. However, there are some features that can crash the game (and consequently close the game).

 

1. Switches: Don't Crash (I guess this is something to not be tampered with unless you have RPG Maker to view the events that involve those control switches.)

2. Variables: Don't Crash (I guess this is something to not be tampered with unless you have RPG Maker to view the events that involve those variables.)

3. Refresh Map: Don't Crash

4. Warp to Map: Don't Crash (though you might be positioned in a way that make you stuck in certain areas).

5. Heal Party: Don't Crash

6. Add Item: Don't Crash

7. Fill Bag: Don't Crash

8. Empty Bag: Don't Crash

9. Add Pokemon: Don't Crash

10. Fill Storage Boxes: Will Crash the Game! (No specific reason why, but it happened a few seconds after I selected this)

11. Clear Storage Boxes: Don't Crash (This will wipe out ALL of your Pokemon in the PC, so don't click this feature unless you know what you're doing!)

12. Use PC: Don't Crash

13. Set Player Character: Don't Crash

14. Rename Player: Don't Crash

15. Randomise Player ID: Don't Crash

16. Change Player Outfit: Don't Crash

17. Set Money: Don't Crash

18. Set Coins: Don't Crash

19. Set Badges: Don't Crash

20. Give Demo Party: Don't Crash (However, the moment you select this option will override your current party, so you better put some Pokemon in your PC before you do that. Unfortunately, one of your Pokemon will be overwritten regardless. Do not save your game if it happens.)

21. Toggle Running Shoes Ownership: Don't Crash

22. Toggle Pokegear Ownership: Don't Crash

23. Toggle Pokedex Ownership: Don't Crash

24. Dex List Accessibility: Don't Crash

25. Ready Phone Rematches: Don't Crash

26. Manage Mystery Gift: Don't Crash

27. Day Care Options: Don't Crash

28. Quick Hatch: Don't Crash

29. Roaming Pokemon Status: Don't Crash

30. Advance Roaming: Don't Crash

31. Set Encounters: Will Crash the Game! (Without Encounters.txt your edits won't go through. Regardless, pressing X to exit from editing that feature will crash the game, regardless if it was edited or not.)

32. Set Metadata: Will Crash the Game! (Without Metadata.txt your edits won't go through. Regardless, pressing X to exit from editing that feature will crash the game, regardless if it was edited or not.)

33. Set Terrain Tags: Don't Crash (Though editing some of the terrain tags might keep you from progressing the game. I.E. if you change the Waterfall tag, you might not be able to scale waterfalls.)

34. Edit Trainer Types: Will Crash the Game! (Without Trainertypes.txt your edits won't go through. Regardless, pressing X to exit from editing that feature will crash the game, regardless if it was edited or not.)

35. Reset Trainers: Don't Crash

36. Test Wild Battle: Don't Crash

37. Test Double Wild Battles: Don't Crash

38. Test Trainer Battles: Don't Crash

39. Test Double Trainer Battles: Don't Crash

40. Relic Stone: Don't Crash

41. Purity Chamber: Don't Crash

42. Extract Text: Don't Crash

43. Compile Text: Don't Crash

44. Compile Data: Will Crash the Game! (Mostly because the entire PBS files aren't present)

45. Map Connections: Don't Crash* (Even though trying to move around the map connections will cause the error message to pop up, it doesn't close the game)

46. Animation Editor: Don't Crash

47. Debug Console: Don't Crash

48. Toggle Battle Logging: Don't Crash

 

Out of 48 features, 5 of them will crash and close the game. That is because certain files are missing, and it won't process your edits. For other features that don't crash your game, it may generate things that might be detrimental to your adventure. Now that you are armed with this information, you'll know what to do to not accidently close the game, undoing some of your progress.

 

(On another note, Rillaboom has Base 85 Speed, not 86...)

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