Yooommeee Posted November 18, 2020 Share Posted November 18, 2020 I'm not sure if this was already stated but there is a problem with Ditto. I use imposter and then it just doesn't work and then I try to transform with it and it just crashes my game. Maybe its only my game though. Link to comment Share on other sites More sharing options...
nam23 Posted November 18, 2020 Share Posted November 18, 2020 I never had this problem in my own game Do you have rejuv latest version? Link to comment Share on other sites More sharing options...
DaPika2 Posted November 19, 2020 Share Posted November 19, 2020 Impostor seems to have a couple bugs/errors around it... I happened to run into one while shiny hunting an impostor ditto with my shiny silvally. Don't worry about it it seems impostor just has some bugs that need to be worked out. Link to comment Share on other sites More sharing options...
Mimikyu Posted November 19, 2020 Share Posted November 19, 2020 Thats most likely cause How essentials [im just making guesses here] operates with the ability Normal: Check for Mon's Dex # Checks for Shiny or not Becomes the Mon Changes moveset In case of Silvally Checks for Mon's Dex # Checks for Shiny Errors because the sprites for Sivally are the highest # being 38 different sprites and it has to do Shiny And Type selection Attempts to change moveset but throws the Error up Link to comment Share on other sites More sharing options...
DaPika2 Posted November 19, 2020 Share Posted November 19, 2020 (edited) Wouldn't be surprised if mods could fix that by making a exception in the code: IE) Check for Mon's Dex # Is Dex # 773? Checks for Shiny or not If Dex # is #773 check typing If #773 Become Silvally w/ typing based off type If not, Becomes the Mon Changes moveset This would allow the game to properly select the correct silvally sprite, and typing. As well as keep silvallys moves working as intended Only way I could see this algorithm failing in any sort of way is with moves like soak. Of course a workaround for soak could have it check silvallys item and see if its a memory but that could cause a multitude of glitches as well. But I wouldn't know I'm not a dev Edited November 19, 2020 by DaPika2 Link to comment Share on other sites More sharing options...
DaPika2 Posted November 19, 2020 Share Posted November 19, 2020 Another simple workaround would just be to always use the normal silvally sprites for transform seeing as ditto, transformed or not, doesn't have a memory. Link to comment Share on other sites More sharing options...
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