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Pokémon Resilience is recruiting!


Urusius

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(This logo is susceptible to change and is, therefore, not final)

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Hi Pokéfans, we are looking for dedicated and talented people to help us produce the best fangame possible!

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Description of the game

Pokémon Resilience would be a game made entirely on RPG Maker XP with the starter kit Pokémon Essentials and strongly inspired by Pokémon Black and White/Black 2 and White 2 with the gameplay updated to gen 7. I want to offer the world a fangame that is as universal as possible, an experience that would appeal to veterans and casual players alike. With this project, we intend to use the traditional Pokémon formula, while enhancing it by adding our personal touch. This project consists of reminding people that the license still has great unsuspected potential and that it is possible to tell a deep story with this colorful world created by Game Freak... Like Pokémon, our project is a call to travel. Not towards the other or the elsewhere, but towards ourselves ... Because Resilience is a game made by fans for fans.

 

Gameplay objective

The goal of the game is to exploit and highlight the three aspects that are considered the most important and symbiotic to each other in a Pokémon game: exploration, capture and fighting.

 

Battles

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The fights will be a little difficult and strategic. If you choose the hard mode, you should even expect gym leaders or bosses with a full team + IVs, EVs, adequate movesets, appropriate strategic objects and well-built teams with good synergy. Obviously, their power will be adapted as the player advances in the game. I plan to implement better AI in the game so that opposing trainers make reasonable choices and deliver decent battles. It will therefore be impossible to abuse the logical weaknesses that we are used to. The formula for gym leaders will also be modified. Indeed, all the battles against them will be in a double format and the theme of their team will no longer be centered on the monotype. From now on, for the sake of balance and innovation, it is the habitats that will define the members of their team. The reason behind these decisions is to bring an interesting and constant challenge throughout the game. Double battles force the player to vary the roles of their Pokémon in order to be able to adapt to the different possible scenarios. Gone are the days when a player could complete an adventure with a Pokémon. Gone are the days when a Pokémon with great attack and speed stats could beat an entire opposing team on its own. This game will reward perseverance and ingenuity above all else. However, it remains true that this kind of implementation will complicate the fights, especially at the start of the game where the player has practically nothing. Getting stuck in front of a boss you can't get past and who you have to defeat at all costs to advance the main story as in classic games can be very frustrating. Fortunately, this is where the mechanics of the open-world come into play and the next point: capture.

 

 

 

 

Capture

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Most of the time, people already have a general idea of the team with which they are going to face a Pokémon game. Others go there by following their instincts and by capturing Pokémon based on their personal preferences. In my game, this kind of thing will be possible, but only at a certain point. I plan to implement in the game the same level cap principle as in the wild areas of Pokémon Sword and Shield for capture. The reason is very simple, it will be possible to capture almost all Pokémon, but the game is intended to be a minimum hard. Giving access to certain Pokémon that are known to effortlessly beat the license without problems at the start of the game is therefore inconsistent. The player will only be able to capture stronger and stronger Pokémon if his number of badges in his possession allows it tough. This is a great way to smash potential elitism on the part of the strongest Pokémon. You will certainly have to get rid of your personal preferences and find some harmony with the Pokémon that will be within your reach to defeat the different bosses in the region. The fact that there are so many Pokémon in the same game gives the player the opportunity to find happiness in terms of synergy which is very important for the many reasons I mentioned in the "battles" aspect. . To triumph over your opponents, you will need to know how to juggle between bulky and support Pokémon for gym leaders and their double battles, but also between speed and offensiveness for single battles. This vision of the challenge thus reinforces the interest of the capture but not only, because the exploration will also be an important point.

 

 

 

 

Exploration

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The strength of the trainers in this region will most certainly push you to abandon the gym leader/ boss you are facing in order to look elsewhere (unless you are smart enough and manage to find relevant strategies each time and from the first tries). With this semi open-world mechanic, it is possible to go practically wherever you want at some point in the game. Are you having a gym that proves to be insurmountable for the moment? No worries, as facing other NPCs, completing quests, gaining resources scattered across the region are all worthwhile options.. Most of the time, there will be a way to avoid fighting the trainers if you're sneaky or clever enough to use the design of the routes or their patterns to your advantage. The gym leaders of the region can't be beaten in any order, however. Only the areas are up to discoveries since each gym will be available for battle depending on where you are in the story. Exploring in this game is not mainly to see the different environments but also to get stronger by garnishing your Pokémon options and collecting information. Since gym leaders teams are based on the habitats they're in, exploring the locations and meeting local Pokémon is a great way to see which Pokémon they can bring against you. Exploration is an integral part of the Pokémon universe and this kind of gameplay truly pays tribute to it.

 

Features

dxv1yLv.png Every Pokémon from gen 1 to gen 7 can be caught (putting aside most legendaries).

 

augmented-game-go-gym-pokemon-reality-video-icon-a6f1dc2e946ddc743773fb009d948837.png8 gyms are in double battles format and based on habitats instead of the simple monotype. They are gonna have balanced teams that will gradually have IVs, EVs, strategic items and much more as the trainer progress to conserve a certain challenge.

 

Dream_Eject_Button_Sprite.pngBrand new artificial intelligence to provide high-quality battles and a better experience for players.

 

Dream_Rare_Candy_Sprite.pngA side quest system to allow players to collect all kinds of useful resources during their adventure by completing them.

 

 

map-people-pokemon-nintendo-video-game-gaming-gartoon-512.png Semi open-world mechanic. Watch out for stronger than average trainers and wild Pokémon roaming the tall grass! Note that you can't catch a Pokémon that exceeds the level limit to which the player is restricted.

 

Dream_Adrenaline_Orb_Sprite.pngThe SOS battle mechanic from Sun and Moon. The summoned Pokémon would sometimes have eggmoves and also allows the player to find rare Pokémon at a lower level so they can be caught sooner than normal.

 

Dream_Expert_Belt_Sprite.pngA hard mode to face the same important trainers, but stronger.

 

Bracelet_Macho-PGL.png Dungeons, special places filled with puzzles, act like Alola's trials and can be found all over the region.

 

Dream_Exp._Share_Sprite.png A skill tree system whose skill points are obtainable through achievements to be completed such as the medals mechanic of Pokémon Black 2 and White 2.

 

Dream_Amulet_Coin_Sprite.png A secondary “money” named credits will only be obtainable during side quests or special events. Similar to the Battle Points in Pokémon, these credits would allow the player to buy some rare Pokémon/items that are only available in that way.

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╔════❘༻༺❘════╗
◈❖◈Resilience plot◈❖◈

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The law of the strongest reigns, the ravages caused by the war of independence are numerous and a new functioning of society is born following these events. The great power of wild Pokémon, which are far too numerous at this time in the region, must be channeled, at the risk of leading to disasters. The importance of Pokémon training, therefore, becomes indisputable, as well as the control and protection of cities by military forces. Important laws are brought in to limit threats and keep society going fairly through Pokémon battles. Thus, only six Pokémon can be owned at the same time by a single Trainer and each defeated fighter must give a certain amount of money to his opponent. Treatments at the Pokémon Center become free thanks to the association of the army and religion with the state. The dressage policy works wonderfully and children are introduced to it from an early age. According to the philosophy of the Master of the region, its most brilliant trainers must become strong in order to prevent the return of their oppressors. Every trainer is then a soldier and has to train and restrain the wild Pokémon in order to defend the region in case of attack. To counter the threat of this self-emancipated region, other nations isolate it economically and politically. In order to be able to live in complete self-sufficiency, forced labor returns to run the most economically profitable area: intensive Pokémon farming. Working conditions, under the abuse and austerity of the leaders, have rarely been so harsh for the locals and the Pokémon, while sadly recalling the policy of the former tyrants.

 

The winds of a second revolt are getting stronger and the enemies of the regime are plotting in the shadows ... In view of his remarkable notes at the school of trainers, the hero is brought to team up with one of the eminent scientists, Professor August, for his project on an innovative idea: the Pokédex. This tool, of considerable technological progress, is created in order to better know these extraordinary creatures which can be a real danger for the human being. In exchange for the stored information that he collects with his invention, the latter offers him the possibility of choosing a Pokémon from the military reserves to start his quest. It is in this world that your newly initiated character evolves, gaining influence and power thanks to his victories against the Gym Leaders. Pokémon Resilience tells the story of a region that has gained its freedom by its own strength and its fight against the current paradigm of enslavement and imperialism.

 

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Epuria, land of fire and discord: a region where the place of humans, Pokémon 
and their relationship has never been so uncertain and unstable...

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Do not hesitate to click on the image to listen to a selection of our original musical collection!

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Map screenshots

These maps are more of the technical prowess of our team than a real final work that you will find during a possible demo. Since we are still looking for our own visual identity, it was above all about showing the efficiency of our mappers while respecting the screenshots instructions.

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Enjoy the optimal comfort of our new ergonomic and polished user interface, strongly inspired by that of Pokémon Sword and Shield!

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Mappers

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A level designer has several possible fields of expertise to exploit within our team. The development of puzzles is an aspect that will be recurrent in the game. This area, therefore, requires one to be creative, experienced and logical. There's also the design of the different zones to make them thrilling to explore and visually cohesive. By opting for this specialty, it will be necessary to have a certain sense of harmony and aesthetics. Also, the roads will be the aspects of the game that will require your intervention the most (as well as some special places with a unique atmosphere).

 

Level designers

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A level designer has several possible fields of expertise to exploit within our team. The development of puzzles is an aspect that will be recurrent in the game. This area, therefore, requires one to be creative, experienced and logical. There's also the design of the different zones to make them thrilling to explore and visually cohesive. By opting for this specialty, it will be necessary to have a certain sense of harmony and aesthetics. Also, the roads will be the aspects of the game that will require your intervention the most (as well as some special places with a unique atmosphere).[

 

Tile makers

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The game will be developed in a graphical style of gen 4 but without that particular 3D effect. Since there are few resources and the project takes a singular artistic direction, tile makers to create the graphics of our maps and give an identity to the game are an absolute priority. Given the heavy workload that this role requires, it goes without saying that the project will use a lot of public tiles. We would still like some custom decor elements in the game for better immersion.

 

Concept artist

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Through technical drawings or drafts, the concept artist allows the other artists in the project to advance more effectively in their work. Indeed, the sketches of a concept artist would be used as references, thus allowing to give a more advanced artistic direction to the project. With his designs, the latter helps the locations and characters in the game develop a much deeper level of finish. This role is essential to make the aesthetic requirements of the project manager much clearer.

 

Pixel artists

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We will probably use a bunch of OW sprites pre-made by Game Freak, but there are a lot of them that need to be done from scratch. I count among them to make those of the protagonists, the rivals, the gym leaders and much more! All this is not to mention the backgrounds, vs sprites or even battle sprites. However, in terms of style, we are aiming for the gen 4 aesthetic.

 

Interface designers

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Beauty may not be everything, but it's still a big bonus! For optimal navigation in the different menus of the game, we are looking for UI designers who will be able to make Pokémon Resilience even more innovative and attractive. There is much to do, but we have already an interface designer with us who can support you in this responsibility.

 

Scripters

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As you've noticed, Resilience is pretty ambitious on its gameplay promises. Therefore, we are looking for competent scripters to work on different parts of our codes. Many of the features we want to add are on the Internet but there are others that turn out to be more specific, like our AI. If you like variety in your work or are looking to create something unique, this role is perfect for you.

 

On behalf of the Resilience team, thank you for taking the time to click on the thread and read this far! We hope you will consider joining us or at least supporting the project in the future ^^

 

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Uru#8449

 

 

 

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pokemonresilience@hotmail.com

 

 

 

Right now, the members of this game project are:

Urusius: Project supervisor/director, game designer, writer, level designer, bug tester, concept artist, balancer
Zuxxu: Scripter, bug tester
S3mmy23: Game designer, eventer, balancer
Akira: Mapper, eventer
Isaac: Musician
TeruTeruSky: Musician, bug tester
Silverlime: Scripter, bug tester
Henry*: UI designer
Brumirage: Artworker, tile maker, level designer, concept artist, pixel artist
Kilima: Pixel artist
Hnturs12: Musician
BittersweetNSour: Musician
Clary Hera: Bug tester
Phantombass: Scripter, bug tester

PKTheDragon: Writer, Balancer

LordBN: Tile maker, pixel artist, concept artist

 

So, what are you waiting for?...

 

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