Abyssreaper99 Posted June 24, 2021 Share Posted June 24, 2021 So for those who don't know what the Summer Social is (or are curious about what events are going on), please check out the following topic: To answer a question, yes a lot of this is copied and pasted from Zumi's Winter Revel thread. As a lot of the people who have been at a previous party know, the Hunger Games simulator sessions have become a party staple over the years, and are always exciting to watch unfold. yknow. because you get stuff like this. We want YOUR suggestions for custom events to be added to the simulator, so we can make an almost entirely custom experience! So... how can I help? First off, you'll need to know about how the event formatting works. Here's a basic breakdown of what you need to know: Events that happen during the Bloodbath (start of the game), Day, Night, Feast (usually only once, randomly in the middle of a simulation), or an Arena event (can happen multiple times during a simulation). Events that happen during these can be both fatal and non-fatal. A singular event can involve a maximum of 6 people. When making an event, make sure to add (Player#) where a player’s name goes. Also add (he/she#), (him/her#), (his/her#), (himself/herself#) where each number indicates the player number's gender. Unfortunately, there's no they/them support. Sorry NB folks, I wish it was different too :( Make sure to make clear whether an event is fatal or not! When making a fatal event, make sure to specify who is the killer and who gets killed. Sometimes you don't even need to specify a killer if the person dies through other means. Now this sounds relatively complicated, so it's probably easier to just show some examples on as of how you should format your submissions. A couple of examples that are acceptable (and also just plucked directly from the site lmao): Bloodbath This takes place at the START of each game. Only happens once, the gist is that people usually gather supplies or run away during this moment in the game. Spoiler Non-fatal (Player1), (Player2), and (Player3) work together to get as many supplies as possible. Tributes: 3 (Player1) gathers as much food as (he/she1) can. Tributes: 1 Fatal: (Player1) steps off (his/her1) podium too soon and blows up. Tributes: 1 Killer: None Killed: Player1 (Player1) severely injures (Player2), but puts (him/her2) out of (his/her2) misery. Tributes: 2 Killer: Player1 Killed: Player2 Day: Generic events that can happen during the daytime in the simulation. Spoiler Non-fatal (Player1), (Player2), (Player3), and (Player4) raid (Player5)'s camp while (he/she5) is hunting. Tributes: 5 (Player1) makes a slingshot. Tributes: 1 Fatal (Player1) attempts to climb a tree, but falls to (his/her1) death. Tributes: 1 Killer: None Killed: Player1 (Player1) shoots an arrow at (Player2), but misses and kills (Player3) instead. Tributes: 3 Killer: Player1 Killed: Player3 Night: Same thing as Day; generic events that can happen during nighttime in the simulation. Spoiler Non-fatal (Player1) and (Player2) run into each other and decide to truce for the night. Tributes: 2 (Player1), (Player2), and (Player3) cheerfully sing songs together. Tributes: 3 Fatal (Player1) kills (Player2) while (he/she2) is sleeping. Tributes: 2 Killer: Player1 Killed: Player2 (Player1), (Player2), and (Player3) successfully ambush and kill (Player4), (Player5), and (Player6). Tributes: 6 Killer: Player1, Player2, Player3 Killed: Player4, Player5, Player6 Feast: This can happen randomly during the simulation. The center of the arena gets restocked with supplies, and allows for more interactions between the players. Spoiler Non-fatal (Player1) destroys (Player2)'s memoirs out of spite. Tributes: 2 (Player1), (Player2), and (Player3) confront each other, but grab what they want slowly to avoid conflict. Tributes: 3 Fatal (Player1), (Player2), and (Player3) start fighting, but (Player2) runs away as (Player1) kills (Player3). Tributes: 3 Killer: Player1 Killed: Player3 (Player1) sets an explosive off, killing (Player2), (Player3), (Player4) and (Player5). Tributes: 5 Killer: Player1 Killed: Player2, Player3, Player4, Player5 Arena events: Events that can suddenly turn the tides on a lot of games! Usually brings a lot of carnage. The difference between Arena events and the other types is that you will have to spell out a whole list of events to happen during said event. An arena event has a premise, 1 non-fatal event (the default is (Player1) survives.), and 5 different fatal events. Make sure your event is complete! Spoiler Carnivorous squirrels start attacking the tributes. Non-fatal (Player1) survives. Tributes: 1 Fatal (Player1) is brutally attacked by a scurry of squirrels. Tributes: 1 Killer: None Killed: Player1 (Player1) tries to kills as many squirrels as (he/she1) can, but there are too many. Tributes: 1 Killer: None Killed: Player1 (Player1) uses the squirrels to (his/her1) advantage, shoving (Player2) into them. Tributes: 2 Killer: Player1 Killed: Player2 (Player1), in agony, kills (Player2) so (he/she2) does not have to be attacked by the squirrels. Tributes: 2 Killer: Player1 Killed: Player2 The squirrels separate and kill (Player1) and (Player2). Tributes: 2 Killer: None Killed: Player1, Player2 And if you're still unsure on how to format your stuff, you can find the list of default events on the site here. It'd be awesome if we could get a ton of different events to replace the default events with! But, as you should expect... There are some rules. If you do not adhere to said rules, your submissions will not be considered for being added to the simulator, so make sure to read them, keep them in mind or we'll just skip right over them! Reborn's rules apply by default. This is not a chance to bypass them, even if it's an opportunity to go a bit more wild with shenanigans. Keep it funny, keep it respectful. If you're guilty of breaking a rule in your submissions (i.e. usage of derogatory language), you will still get a warning and your submission will promptly be removed. If you have more than 5 submissions or have an arena event to submit, please put everything in a spoiler. This'll prevent the thread from becoming impossibly long to scroll through! Don't be too obscure with your references in your submissions. Please submit things that people can easily recognize! We don't want people to feel left out on inside jokes, so make sure that if you make a reference to something, it's a well known joke within the community. Think of stuff like Ame's Great Dislike of Budew, people falling out of trees in the hg sim, honey, staff shenanigans... etc. etc. PLEASE MAKE SURE TO SPECIFY IF IT'S A BLOODBATH/FEAST/DAY/NIGHT/ARENA EVENT. It makes things a lot easier to sort through and add! Also, not necessarily a rule, but please balance out non-fatal events as much as possible with fatal events so we have a greater variety of custom things we can add! The more default things we can replace, the better, really -- get creative! 1 Quote Link to comment Share on other sites More sharing options...
Global Mods Trooperk Posted June 24, 2021 Global Mods Share Posted June 24, 2021 Spoiler I would like, for a Non-Fatal Daytime Simulation, to have this event: (Player 1) and (Player 2) are walking together. Suddenly, a herd of 11 angry buffalo appear from the shrubs and charge them. Why the buffalo were unspotted behind tiny shrubs is unknown, and will remain unknown for the remainder of the simulation. 5 ft. before making impact with (Player 1) and (Player 2), the buffalo herd get bored and they all leave, sparing (Player 1) and (Player 2). The players continue on their lovely walk. Quote Link to comment Share on other sites More sharing options...
𝒞💮𝓁𝑒𝓉𝓉𝑒 Posted June 25, 2021 Share Posted June 25, 2021 NonFatal Night (Player1) begins crafting a spear but accidentally builds a shelf. Fatal Day Spoiler (Player1) sends (Player2) to gather food for the group. (Player2) finds (Player3) in the forest and asks (Player3) if they would like to be tied up. (Player3) enthusiastically agrees. (Player2) Gives the signal and (Player1), (Player4), (Player5), and (Player6) emerge from the brush. Everyone surrounds (Player2) and begin ripping them apart and eating them. (Player4) eats the brain and contracts a disease. Killer: Player1, Player2, Player4, Player5, Player6 Killed: Player3 (Player1) sees through the illusion of this false reality. None of this is real. All of this is a text based simulation of the hunger games. They've all been forced to go through this countless times. (Player1) stares up through the 0's and 1's at YOU with disgust. (Player1) refuses to be your entertainment any longer. (Player1) deletes themself from the game. Killer: Player1 Killed: Player1 Area Event Witch Moon Spoiler NonFatal (Player1) unearths a stone tablet with markings in a language they have never seen before. Yet, they are somehow able to read it. They whisper the words: "Lorem ipsum dolor sit amet, nostrud inimicus..." The Moon becomes bathed in blood, casting its maddening crimson light down upon the tributes. An eerie mist envelops the forest. Shadowy figures flicker in the fog, always just out of view. Tributes: 1 Fatal (Player1) looks around at (Player2) and (Player3). (Player1) can hear what they're thinking. They want to steal (Player1)'s organs. (Player1) runs into the eerie mist enveloping the forest and finds a secluded spot. (Player1) removes their organs and hides them under a rock. (Player2) and (Player3) see an eyeless (Player1) emerge from the mist, hands and body full of blood. (Player1) smiles, happy that their organs are now secure, then falls asleep. Whenever they wake up, they are dead. Killer: Player1 Killed: Player1 (Player1) ambushes (Player1) with a spear. (Player1) survives and calls in (Player1) and (Player1) for backup. (Player1) and (Player1) hold down (Player1) while (Player1) pulls the spear out of their belly and drives it through (Player1)'s eye socket. Killer: Player1 Killed: Player1 (Player1) hears a voice coming from the figures in the mist. They urge (Player1) to make a sacrifice. (Player1) cuts off their own arm. Black blood oozes from their stub and forms into tendrils. (Player1)'s eyes turn completely white and their mouth hangs open as they fly into a rage. (Player1) strangles (Player2) with tentacles. (Player1) drains all of the blood from (Player5) and uses it to drown (Player6). (Player4) sees (Player1) drags (Player3) into the mist where the shadowy figures surround them. (Player4) hears the crunching of bones. The shadows disperse and no one ever sees (Player3) again. (Player4) is sickened by witnessing these events and vomits up their organs. Killer: Player1 Killed: Player2, Player5, Player6, Player3, Player4 (Player1) is alone. The mist full of black figures is all around them. They can't see the forest or anything else. They decide to wait for the mist to lift. They wait for hours, then days. They wait for years which turn into decades. The next morning, (Player2) finds only a skeleton. Killer: None Killed: Player1 (Player1) finds the stone tablet that started all of this. (Player2) holds down (Player3) while (Player1) forces them to eat the tablet. All of the mist swirls into (Player3)'s mouth as they let out inhuman shrieks. (Player3) begins to swell and leak black liquid from their orifices. (Player 4) runs in and kicks (Player3) into the moon. (Player3) swells and explodes, destroying the moon. Chunks of rock rain down, crushing (Player2) and (Player5). The Curse has ended. Killer: Player1, Player2 Killed: Player2, Player3, Player5 Quote Link to comment Share on other sites More sharing options...
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