thiccivy Posted July 21, 2021 Share Posted July 21, 2021 (edited) EDIT: it got fixed in the patch nvm When the first fight in the nightmare Axis High area is about to be initiated (with the Puppet Master's goons), I get this error message: Exception: RuntimeError Message: Script error within event 9, map 33 (Route 01): Exception: SDLError Message: 053:*BitmapCache:322:in `initialize': Error loading image 'Graphics/Tilesets/NPU-Route01-02-Moki-Kevlar': Out of memory ***Full script: pbTrainerBattle(PBTrainers::FISHERMAN,"Marko",_I("Okay, so maybe not JUST Water Pokémon."),false,0,false,0) 044:Interpreter:243:in `pbExecuteScript' 053:*BitmapCache:322:in `initialize' 053:*BitmapCache:389:in `new' 053:*BitmapCache:389:in `load_bitmap' 055:* SpriteWindow:866:in `initialize' 055:* SpriteWindow:314:in `new' 055:* SpriteWindow:314:in `initialize' 055:* SpriteWindow:354:in `new' 055:* SpriteWindow:354:in `pbGetTileset' 035:* Spriteset_Map:156:in `_animationSprite_initialize' 044:Interpreter:276:in `pbExecuteScript' 044:Interpreter:788:in `command_111' 044:Interpreter:320:in `execute_command' 044:Interpreter:193:in `update' 044:Interpreter:106:in `loop' 044:Interpreter:106:in `update' 168:MKXP-Z OVERRIDES:270:in `update' 168:MKXP-Z OVERRIDES:268:in `loop' 168:MKXP-Z OVERRIDES:268:in `update' 192:Debug Passability:259:in `main' 192:Debug Passability:247:in `loop' 192:Debug Passability:247:in `main' 252:Main:66:in `mainFunction' 173:** Compiler:64:in `pbCriticalCode' 252:Main:38:in `mainFunction' 252:Main:73 252:Main:72:in `loop' 252:Main:72 What can I do to fix this> Edited July 21, 2021 by thiccivy no longer an issue Link to comment Share on other sites More sharing options...
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