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V13 Melia vs Madelis Tips


ty_taurus

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I'm well aware that the Melia vs Madelis fight is meant to be lost; however, since it's winnable, my motto with games is "If it can be completed, it must be completed," so I have to do it.

 

That said, just wanted to share my experience with it on Intense difficulty thus far and share some information that others can use if they want to attempt the same. I'm currently not passed it yet (about 2-3ish hours of attempts so far with roughly 2-3 attempts per minute). Here's what I've gathered:

 

Melia vs Madelis is NOT a test of your skill nor a test of your knowledge of Pokemon. It is strictly a test of luck--luck that is exclusively gatekept by your ability to get a very narrow selection of moves from Metronome and get lucky with successive Ancient Power boosts. Know that there's less than a 0.01% chance of winning this fight for any given attempt before trying this yourself.

 

Houndoom will always use Nasty Plot into Incinerate every time unless Metronome attempts mess with it. You cannot get Houndoom to double Nasty Plot, thus Yawn is unusable from start. Echoed Voice does absolutely nothing and should not be touched at all during this fight. Regarding stats:

- Hapi has Serene Grace, so you actually have a 20% chance to activate the Ancient Power boost and gain secondary triggers from any Metronome pulls.

- Houndoom will always kill Hapi if Houndoom has at least a +1 advantage between her Special Attack and Hapi's Special Defense

- Hapi needs a +3 advantage on speed to outspeed Houndoom, so moves like Agility, Scary Face, and Tailwind are dead pulls. Hapi cannot outspeed a paralyzed Houndoom; however, you can still hope for paralysis chance (You would need 2 back-to-back paralysis triggers and 2 Ancient Power boosts to have a chance at victory).

- If you pull something that negates Houndoom's Nasty Plot, such as Eerie ImpulseHaze, or Clear Smog, will cause Houndoom to use Nasty Plot again, so it's basically a reroll attempt. Moves like Trick Room or Speed Swap can also be effective rerolls, but they will be advantageous if your next Metronome can disrupt Houndoom.

- If your Metronome confuses Houndoom, reduces her accuracy, or boosts your evasion, you should attempt to Yawn, which requires you avoid 2 attacks in a row to successfully put Houndoom to sleep.

- Sleep is your most reliable attempt at defeating Houndoom. You must get at least 2 Ancient Power boosts before Houndoom wakes up or you'll be KOed before you can finish the fight. 3 boosts is ideal because Hapi can then outspeed Houndoom.

- Hapi is lower level than Houndoom, so 1-hit-KO moves will always fail.

- If you get Encore, forcing Houndoom into Nasty Plot, you should use 1 Ancient Power, then Yawn to maximize the amount of time you have to defeat Houndoom.

 

It's such a shame that Hapi has Echoed Voice instead of Encore. That one change would change this fight form having a <0.01% chance of success to a much higher chance.

 

Anyway, back to the grind. If you decide to take on the challenge, then good luck.

 

 

 

 

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Yeah, i gave up in v13 on Intense in this fight after 5 hours of retries. 2 boosts in a row cannot let you outspeed Houndoom and it will always kill you on turn 3, and with metronome even Water Spout or Head Smash crit wont kill it. I just do not possess amount of free time, patience and cracks in my head to try it for more. This was just another fight that wasnt properly thought out for Intense difficulty, but since it's such an early and obvious one, i hope future versions will address this. 

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It is admirable to try to win this fight, but don't forget that you can lower the difficulty at Luck's Tent and then return it to the previous one once you have 3 Red Shards. Because, let's face it, most people want this extra rep point with Melia, especially the completionists like me, and spending so much time in the RNG's grasp just to do so is frustrating and a bit unreasonable, because, as you've said, that battle doesn't test your knowledge or skill and is basically a waste of time.

On the other note, wow, you really spent a lot of time for this, I'm sure that people that do want to try this after all appreciate it!

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2 minutes ago, alisekoroleva said:

It is admirable to try to win this fight, but don't forget that you can lower the difficulty at Luck's Tent and then return it to the previous one once you have 3 Red Shards. Because, let's face it, most people want this extra rep point with Melia, especially the completionists like me, and spending so much time in the RNG's grasp just to do so is frustrating and a bit unreasonable, because, as you've said, that battle doesn't test your knowledge or skill and is basically a waste of time.

On the other note, wow, you really spent a lot of time for this, I'm sure that people that do want to try this after all appreciate it!

 

Yeah it's something I've been debating. I just need to look for 1 more hidden red shard and I'll probably just take that route. It's just a shame because it would be cool if it was still very difficult but wasn't gatekept behind Metronome. Like I said, if Echoed Voice just got swapped for Encore it would be infinitely more feasible while still at least requiring ancient power boosts of some amount to survive.

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I remember trying this in V12.  I just wanted the victory scene and eventually came to the realization that spamming Metronome for hours was not the way to go.  I think I spent a couple of days trying to get it, but eventually gave up and just lowered the difficulty to easy.  I'll probably do that again when I restart for V13 (just waiting for the third patch to come out).

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I won this fight purely on luck and a little strategy.. here's how I did it.

First attack with ancient power to get the boost. You you don't then soft reset because hapi is super ded. Provided it doesn't crit, hapi will survive the incinerate and can use yawn. Use a max potion while while hound attacks with snarl to lower your special attack. The hound doom will sleep.

That's all for the strategy.

This is the luck part.

I got lucky a whole tone with metronome because hound while asleep for 3 turns and I pulled tackle, ancient power with boost(lol), and a very lucky whirlpool. When houndoom woke up, I stalled it with potions. I was incredibly worried because I wasn't sure if whirlpool damage is enough to KO but luckily it was.

 

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1 hour ago, Gediel1500 said:

I won this fight purely on luck and a little strategy.. here's how I did it.

First attack with ancient power to get the boost. You you don't then soft reset because hapi is super ded. Provided it doesn't crit, hapi will survive the incinerate and can use yawn. Use a max potion while while hound attacks with snarl to lower your special attack. The hound doom will sleep.

That's all for the strategy.

This is the luck part.

I got lucky a whole tone with metronome because hound while asleep for 3 turns and I pulled tackle, ancient power with boost(lol), and a very lucky whirlpool. When houndoom woke up, I stalled it with potions. I was incredibly worried because I wasn't sure if whirlpool damage is enough to KO but luckily it was.

 


What you describe is normal difficulty, which is a winnable fight, Intense is a bit of a different story. The only way to even survive Snarl after 1 boost with 3 hp is when Houndoom got -Sp. Atk Nature, and even then you are in a dead end situation, not to mention Item ban. 

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I'm too scared to change it via luck tent to true intense because I'm not a masochist and do prefer playing with  items and switch. There s a reason I gave up on Pokémon empire after the second gym.

On true intense I suppose it is impossible without items. Potions become paperweights after a while

Edited by Gediel1500
Could be in one reply instead of 2
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