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Question: Modding a Custom Move


ty_taurus

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So something I've been thinking of trying out was trying to mod in my own custom move like how a lot of the other characters have their own, but I'm a little stumpted about how to get it to work. I have the PBS Files and RPG Maker XP to theoretically edit the game to read the move and assign an animation, but I'm not entirely sure how to go about adding it (at least not without replacing an existing move, which I've considered doing for something like Celebrate that otherwise will never get used).

 

Honestly, I'm pretty rusty in my modding skills, but I remember needing to use the script editor I believe in RPG maker to actually integrate something like that into the game; however, I must've done something weird because all that comes up when I open that in RPG maker is in the image I linked below.

 

Was wondering if anyone would have some suggestions for doing this.

 

Also, the move I would really like to make would be to have a Psychic-Type move that adds a random additional type to it like how certain moves work in crystal caves, though that I think would require actually programming that functionality into a move. I have no idea if anyone has any idea how to make that work that might be willing to help. I have a much more straightforward backup plan, but thought I'd throw that out there :p.

scripting window.png

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