tytelr Posted October 28, 2013 Share Posted October 28, 2013 (edited) -having to backtrack to a Pokemon Center after every match if you hope to train anything to a usable level. I mean, you could buy potions to allevia-oh wait. You get no money in the beginning of the game. Well, I guess I can just grind a bit to make travel a bit easi-oh... You mean my Pokemon stop listening to me if I level them up too much. I suppose that's fair. At least the battles aren't super obnoxiou-oh wait... Nearly every enemy trainer in the game spams Sand Attack/Double Team/Leech Seed + Paralyze/5-hit chain attacks. Oh... :[ And I SWEAR that anything with a flinching move in this game is holding a King's Rock and has Serene Grace. Hahaha I'm not saying that the game is too hard, I'm merely suggesting that tedium is not difficulty. It REALLY isn't. Please. I love the dark, gritty story and such, but this is just getting to the point where it's more annoying than anything. :/ Edited October 28, 2013 by tytelr Quote Link to comment Share on other sites More sharing options...
Skullkin Posted October 28, 2013 Share Posted October 28, 2013 Amethyst is the sole creator of the entire game. Js. Quote Link to comment Share on other sites More sharing options...
tytelr Posted October 28, 2013 Author Share Posted October 28, 2013 The point still stands... <__< And I'm not personally attacking Amethyst either. I'm just getting frustrated trying to proceed through the game. It seems like a great game, but the tedium is bleh. Quote Link to comment Share on other sites More sharing options...
Chromium Posted October 28, 2013 Share Posted October 28, 2013 Well, the game isn't meant to be easy, I think. It's supposed to be a challenge. If you feel like the game is too "tedious" or "difficult", I suppose you can simply stop playin the game. Quote Link to comment Share on other sites More sharing options...
Red'sCharizard Posted October 28, 2013 Share Posted October 28, 2013 This game is meant to be a challenge.. in fact, this is the first time in a while Pokemon was difficult for me(aside from the competitive side). Quote Link to comment Share on other sites More sharing options...
EggtasticTaco Posted October 28, 2013 Share Posted October 28, 2013 For starters, you probably shouldn't have only one team that gets too powerful. Have like 10 Pokemon ~5 levels below the cap instead, and you'll be more prepared for things. You're supposed to think about how to progress instead of just running through it like in Nintendo games. Plan, decide, etc. make it so that you hit the level cap as you fight the next gym leader, then spend the next 10 levels getting to the next gym. It's not supposed to be easy. Btw, common candies are a godsend. Quote Link to comment Share on other sites More sharing options...
ShatteredSkys Posted October 28, 2013 Share Posted October 28, 2013 -having to backtrack to a Pokemon Center after every match if you hope to train anything to a usable level. I mean, you could buy potions to allevia-oh wait. You get no money in the beginning of the game. Well, I guess I can just grind a bit to make travel a bit easi-oh... You mean my Pokemon stop listening to me if I level them up too much. I suppose that's fair. At least the battles aren't super obnoxiou-oh wait... Nearly every enemy trainer in the game spams Sand Attack/Double Team/Leech Seed + Paralyze/5-hit chain attacks. Oh... :[ And I SWEAR that anything with a flinching move in this game is holding a King's Rock and has Serene Grace. Hahaha I'm not saying that the game is too hard, I'm merely suggesting that tedium is not difficulty. It REALLY isn't. Please. I love the dark, gritty story and such, but this is just getting to the point where it's more annoying than anything. :/ You ever tried grinding wild pokemon to a usable level during story mode? Yeah this happens a lot when you try to do that its all part of raising a pokemon unless you have an exp share. If your talking about the trainers I've never had any trouble with them or any troubles with money. The game is meant to be a challenge, its not challenging to take on bosses with pokemon 5 more levels than them. If your having trouble with leech seed and sand attack switch out? Haxs are a part of pokemon, you get some your opponent gets some and sometimes your just unlucky. Oh and btw flinch moves and kings rock don't stack. Like everyone else has mentioned this game is meant to be a challenge, yes it's annoying as hell when a grimer spams minimize all day and you can't kill it and yes i wanted to rage quit when my boldore left Corey's crobat with red hp with a 3 hit rock blast and let it sweep my team. But getting past these annoying and difficult things are one of the things that I enjoy in this game over the regular canon games. Quote Link to comment Share on other sites More sharing options...
Tomas Elliot Posted October 28, 2013 Share Posted October 28, 2013 (edited) Well, it is true that a Pokemon game is meant to give advantages to the player: the player's Pokemon have EVs while the opponents have not, the player can breed for stronger moves while the opponents cannot, the player has a strategy in picking the moves, why the opponents perform actions at random, under the guide of a not-so-good AI. So yeah, if you want to balance this out, and turn a Pokemon game into a real challenge, what do you do? Full teams on every plot-relevant opponents? That's nice, but still an AI cannot be as strategic as a living, breathing and above all thinking human being. Level cap? NPCs are subjected to that as well. No money? There are many ways to get around that, pickup immediately comes to mind, specially considering that Pachirisu is obtained early on... So yeah, I can understand that a honest programmer, wanting to make their game harder, may give in to the temptation of abusing hax. Hax-themed teams, entire NPCs built around hax, gym battles ruled by hax, movesets specifically created to enhance hax, to the point of giving the illusion (but is it actually an illusion?) of a game programmed to give an unfair advantage to the NPCs, albeit for the noble reason of balancing out the unfair advantage the player has by definition. It is fully understandable that one might give in to such a temptation to make a name for their game as the hardest Pokemon game ever seen, however one should try and avoid causing a feeling of Fake Difficulty (be that justified or not) in their public... Let's face it, some passages in the game are specifically designed to frustrate the average Pokemon player (the Ice gym comes to mind). That being said, it would be up to the maturity of the player to find a way to play around it and enjoy the good aspects of the game, which surely exist, or just quit the hell off this game without causing avoidable drama on the forums. It is the magic of Pokemon Reborn: the gameplay is filled with fake difficulty and the plot with gratuitous deaths, to the point that playing through it is an experience comparable to walking on shattered glass with bare feet while carrying a bag of bricks on your back during a thunderstorm, and you probably find yourself in the middle of the night praying for unmentionable things to happen to its programmer. But for some reason you just cannot stop playing it, can you? That, my friends, is clever marketing. Edited October 28, 2013 by Tomas Elliot Quote Link to comment Share on other sites More sharing options...
Administrators Amethyst Posted October 28, 2013 Administrators Share Posted October 28, 2013 -having to backtrack to a Pokemon Center after every match if you hope to train anything to a usable level. I mean, you could buy potions to allevia-oh wait. You get no money in the beginning of the game. Well, I guess I can just grind a bit to make travel a bit easi-oh... You mean my Pokemon stop listening to me if I level them up too much. I suppose that's fair. At least the battles aren't super obnoxiou-oh wait... Nearly every enemy trainer in the game spams Sand Attack/Double Team/Leech Seed + Paralyze/5-hit chain attacks. Oh... :[ And I SWEAR that anything with a flinching move in this game is holding a King's Rock and has Serene Grace. Hahaha I'm not saying that the game is too hard, I'm merely suggesting that tedium is not difficulty. It REALLY isn't. Please. I love the dark, gritty story and such, but this is just getting to the point where it's more annoying than anything. :/ I definitely agree; tedium is something I'd like to avoid. Now as to the comment about evasion/flinching/etc, it sounds like you've had some bad luck. However, I haven't adjusted the 'hax' values for the game at all from the canon, so if there does seem to be more of that, it's purely your own luck- OR it could be that there are more luck-based elements in play than in most canon games. By that I mean- does there happen to be an abundance of NPC trainers with double team? I myself can only think of a few, but I don't choose the movesets for the casual trainers (although I could, I've opted to give them their level-up movesets for the time being because anything I choose will probably be better-equipped to handle player teams). So I suppose its possible that the there is an overflow of Pokemon I've assigned to trainers that just happen to learn double team, sand attack, or whatever. If that's popularly annoying, it can be changed, but it's not something I've noticed. Regarding Leech seed/paralysis- I feel like you might be referring to those couple Cherubi at the beginning of the game? I don't recall if they have paralysis, but I'm struggling to think of anything else outside of story battles that uses it. Please correct me. Anyway, it's a stall strategy- which is something that's perfectly competitively viable, and takes different tactics to get around than just hyperoffensing your way through every match. I'm not going to say that it's deliberate that I've made it this way with random trainers, but I'm not uncomfortable with it. I'm also unsure why it's lumped into the hax category. Similarly, I'm confused as to why multi-hit moves are in there. With the exception of Noel's Cinccino (which is, I believe, the only thing in the game that's holding a King's Rock), I can't think of why that would be particularly tedious (except for the time it takes for those moves to finish their animation cycles, something I wish they would change in the canon). So that leaves us with the conflict you begin with- difficult to level things up without healing which is either expensive or a bit annoying, and you're forced to level other things up because of the level cap. Let's talk about the money thing, first. One thing I notice in Pokemon games that don't have ridiculously expensive clothes shops is that money is not even an object. Just from battling the 9385 trainers in each game you get to be infinitely rich so that you don't ever have to even think about the price of anything at all. From a gameplay perspective, this is off-putting to me. I feel like there's some decision making lost in not really having to consider the prices of things. Although I understand that at some point of the game it will become futile to try to inspire this thinking, I want players to, as much as possible, have to make reasoned decisions about what they do with their money, rather than just "lol i have 999,948,28apple,492,700 pokedollars; lets. go. SHOPPING~~~~~~" However, I agree that having to backtrack so often is rather tedious. It's for this reason that I began adding in the Light Shards- and tell me, tyeltr- have you been playing Episode 9 or the 9.5 release? If the former, you won't know about the Light Shards, which are basically one-time healing points scattered about the world for the purpose of making it so you don't have to go back. Although it will not entirely solve the problem of having to heal 'younger' things, I think it will especially help traversing dungeons and areas with them. So yeah, I can understand that a honest programmer, wanting to make their game harder, may give in to the temptation of abusing hax. Hax-themed teams, entire NPCs built around hax, gym battles ruled by hax, movesets specifically created to enhance hax, to the point of giving the illusion (but is it actually an illusion?) of a game programmed to give an unfair advantage to the NPCs, albeit for the noble reason of balancing out the unfair advantage the player has by definition.It is fully understandable that one might give in to such a temptation to make a name for their game as the hardest Pokemon game ever seen, however one should try and avoid causing a feeling of Fake Difficulty (be that justified or not) in their public... Let's face it, some passages in the game are specifically designed to frustrate the average Pokemon player (the Ice gym comes to mind). Checking out that trope I actually am struggling to see Fake Difficulty in Reborn- however, the article links to "The computer is a cheating bastard" is what's going on. The programmer of the Essentials platform (which I make the game based off of) and I had a chat once about the AI and he told me it does this at higher levels- it basically checks what the player is going to do and THEN makes its move. Its supposed to simulate prediction, but I rather dislike it. In the end, he would not be convinced to change it (it would be a lot of work to do so, so I can't really blame him). In that regard, I am also very often disappointed by the AI and the methods it uses. If I ever get sufficient scripting help, I would like to revamp it, but that will take a backseat to things like finishing move and ability effects, getting 6th gen and Mega Evos in, and whatnot. In short although I would like it to happen, it will likely not in the foreseeable future. Quote Link to comment Share on other sites More sharing options...
Tomas Elliot Posted October 28, 2013 Share Posted October 28, 2013 (edited) Well, I was about to say that Hax-themed teams like Serra's can be considered Fake Difficulty, but you claim that you didn't alter the hax mechanics at all and of course I believe you on your word... And I wasn't aware of the pseudo-prediction thing, I am discovering it right now! I knew it wasn't normal that Noel always nailed my Honckrow with Thunderbolt on the switch... Edited October 28, 2013 by Tomas Elliot Quote Link to comment Share on other sites More sharing options...
Administrators Ikaru Posted October 28, 2013 Administrators Share Posted October 28, 2013 Okay, so, for one, to everyone but the initial poster- Every time I see the "if you don't like it, get out" response I cringe. To address the "fake difficulty" thing, though I can't fully speak for Ame, it's not intended that way except in Serra's case because that's exactly what she does in the server League as well: triples blizzard spam, and in fact, had the program allowed it, it would have also been a triple battle ingame too. The reason the game is harder is, imo, because everything the leaders can have are as competitive as they can be at the current level in the game. I 110% expect the endgame leaders and the champion to have fully competitive teams (as far as monotype can go) and movesets, because it's likely that by then, so will we. Can't really say much else since I have no actual hand in the making of the game.EDIT: Shen'd because I take so long to say little things, don't mind meEDIT2: DON'T EVEN TALK TO ME ABOUT GETTING PREDICTED ON THE SWITCH IN 1 Quote Link to comment Share on other sites More sharing options...
Administrators Amethyst Posted October 28, 2013 Administrators Share Posted October 28, 2013 Well, I was about to say that Hax-themed teams like Serra's can be considered Fake Difficulty, but you claim that you didn't alter the hax mechanics at all and of course I believe you on your word... Looking at the page you linked, luck-based things aren't really counted there... Unless we consider them in the "The outcome is not reasonably determined by the player's actions" category? Serra has a few bright powders (down from more than a few brightpowders) to compliment her Snow Cloak, but those are all canon mechanics as well- along with the 60% (90 for the center pokemon in triples!) chance of being frozen from Blizzard. That said, I realise I'm still going to have to adjust Serra some more because I don't want sun to be the only way to beat her. Quote Link to comment Share on other sites More sharing options...
Tomas Elliot Posted October 28, 2013 Share Posted October 28, 2013 Looking at the page you linked, luck-based things aren't really counted there... Unless we consider them in the "The outcome is not reasonably determined by the player's actions" category? Serra has a few bright powders (down from more than a few brightpowders) to compliment her Snow Cloak, but those are all canon mechanics as well- along with the 60% (90 for the center pokemon in triples!) chance of being frozen from Blizzard. That said, I realise I'm still going to have to adjust Serra some more because I don't want sun to be the only way to beat her. I swear, there wasn't a single Blizzard tha didn't crit and/or freeze me, and the added bs value of seeing this coming from Pokemon that are competitively meant to be physycal attackers (like Mamo) only felt worse... To the point that I thought you had tampered with the chances of hax happening, this is why I mentioned Fake Difficulty! But I repeat, if you say that you didn't I can only believe you on your word... EDIT: Shen'd because I take so long to say little things, don't mind me Damni ninjas! Yes I am really trying to get this trend of saying "Greninja'd" started, I'll succeed sooner or later! Quote Link to comment Share on other sites More sharing options...
Godot Posted October 28, 2013 Share Posted October 28, 2013 I don't see the problem with Serra... people in league beat her with limited tries... Why can't people with Unlimited retries and access to outside resources do it? Even though I haven't been playing the game due to computer problems.... I think people should jus, I dunno figure out how to get around itmmm I am sure people have multiplle options that they aren't utilizing... Quote Link to comment Share on other sites More sharing options...
Soysauce Posted October 28, 2013 Share Posted October 28, 2013 Hello, Hmm how about making Psyduck (somehow) easily obtainable around the ice gym plot/city, instead of a game corner prize? And add an NPC quote saying hey you know there are some Pokemon who can alter weather or annihilate it, i don't know? Sun makes it a bit too easy, but Cloud Nine (no i'm not refering to the NA team!) can be a solution... I cried a bit when i got a lot of crits in my face in the early stage of the game but it was pure unluckiness. Sometimes you'll get haxed, sometimes we just get 3 crits in a row and sweep a gym, but it just won't happen often. Quote Link to comment Share on other sites More sharing options...
The Radiant Aeon Posted October 28, 2013 Share Posted October 28, 2013 While I admit that the game has a lot of frustrating battles and hax can be annoying, guess what, THIS ISN'T THE ONLY TEDIOUS AND DIFFICULT GAME OUT THERE. Complaining about a game like say, Castlevania for the NES, that is fine. Saying that a lot of things seem tedious and unfair in Reborn? Normal. But saying that the cheap and annoying factors are flaws is no way near correct. In fact, that can be a good thing because it forces the player to create strategies to beat enemies. Fox example, Serra has Brightpowder Hail with Snow Cloak. "Oh no! How can I counter a weather?! Well, there was that one Vulpix that had Drought (unless you were unfortunate to not have one) I got a while ago. But that held item is still making me miss. But wait, I have Sweet Scent on that Weepinbell, and they have Chlorophyll! But, they are weak to ice though. Hmm..Maybe I could use Knock Off, because surely I have access to Pokemon that can learn it, such as Crawdaunt! All right!" See what I mean? Another game series that does this effectively are the Devil May Cry games. Spamming Stinger is not going to get you far (okay, maybe on Easy or Normal, but not DMD) but there are many different weapons and moves, and you can make some powerful combos out of them(we all know how good Cerberus and Beowulf were).In a game or situation that I deem frustrating, I make things go smoothly using my HEAD. Something that a lot of games do not support anymore, due to them wanting the fun factor rather then making people think before doing it. If you wanna be rash and charge through the boulder, go ahead. See how much bruises you'll have once you go through. Meanwhile, I'll check my surroundings and go around the boulder. Quote Link to comment Share on other sites More sharing options...
Tomas Elliot Posted October 28, 2013 Share Posted October 28, 2013 While I admit that the game has a lot of frustrating battles and hax can be annoying, guess what, THIS ISN'T THE ONLY TEDIOUS AND DIFFICULT GAME OUT THERE. Complaining about a game like say, Castlevania for the NES, that is fine. Saying that a lot of things seem tedious and unfair in Reborn? Normal. But saying that the cheap and annoying factors are flaws is no way near correct. In fact, that can be a good thing because it forces the player to create strategies to beat enemies. Fox example, Serra has Brightpowder Hail with Snow Cloak. "Oh no! How can I counter a weather?! Well, there was that one Vulpix that had Drought (unless you were unfortunate to not have one) I got a while ago. But that held item is still making me miss. But wait, I have Sweet Scent on that Weepinbell, and they have Chlorophyll! But, they are weak to ice though. Hmm..Maybe I could use Knock Off, because surely I have access to Pokemon that can learn it, such as Crawdaunt! All right!" See what I mean? Another game series that does this effectively are the Devil May Cry games. Spamming Stinger is not going to get you far (okay, maybe on Easy or Normal, but not DMD) but there are many different weapons and moves, and you can make some powerful combos out of them(we all know how good Cerberus and Beowulf were).In a game or situation that I deem frustrating, I make things go smoothly using my HEAD. Something that a lot of games do not support anymore, due to them wanting the fun factor rather then making people think before doing it. If you wanna be rash and charge through the boulder, go ahead. See how much bruises you'll have once you go through. Meanwhile, I'll check my surroundings and go around the boulder. Well, you aren't really making a point... In your logic, communist dictatorship was fine because Hitler was worse... If something is broken it doesn't become fine because something is more broken! The point here is simply that Reborn is NOT broken... Quote Link to comment Share on other sites More sharing options...
The Radiant Aeon Posted October 28, 2013 Share Posted October 28, 2013 Well, you aren't really making a point... In your logic, communist dictatorship was fine because Hitler was worse... If something is broken it doesn't become fine because something is more broken! The point here is simply that Reborn is NOT broken... Hmm..Looking at this..You make a point, if slightly missing my message. What I was trying to say that you should try to cope and maybe adapt to something, do something else. There are a plethora of things in Reborn that can be bypassed, simply by working hard, training, and creating strategies to win while doing your best for yourself to have fun. It is a game, and a really thought out one, even for a fanmade game. And I wasn't trying to say that Reborn is broken. Oh hell no it is fine as it is. The annoyance can be dealt with, and hell, this is coming from a guy who yells at people at lunch for taking too long paying money. Reborn has that..S/NES era gaming feel where designers expect you to be smart and not hold your hand. And as someone who had those kinds of games littered around his house (via uncle), Reborn has that childhood charm that I liked growing up. Busting my ass and playing Castlevania by myself with no help from cousin Will and playing Reborn are the same to me. And if an impatient, easily irritated by everything kind of person can handle that, well why can't someone else do the same? And that little bit about communism dictatorship? No go bro. I was not even implying such a thing, though I admit my poor ability in explaining my views on things has made worst impressions than you did. Quote Link to comment Share on other sites More sharing options...
Tomas Elliot Posted October 29, 2013 Share Posted October 29, 2013 And that little bit about communism dictatorship? No go bro. I was not even implying such a thing, though I admit my poor ability in explaining my views on things has made worst impressions than you did. That's what we call a hyperbole, I was just taking your logic to the extreme... Don't take it too personally Quote Link to comment Share on other sites More sharing options...
Godot Posted October 29, 2013 Share Posted October 29, 2013 Shouldn't you guys have Heat Wave, Magnitude, eruption, or rockslide by this point in the game? Also there are other ways to eliminate weather besides drought Also fun fact! Fire and steel resist and are Super Effective against ice... Also many people including myself have beaten Blake and/or Serra without removing or countering her weather.... I am also worried how some of you guys would react to an RPG game by Atlut I wouldn't use DMC as an example here... but maybe Shim Megami Tensei or Persona! There is also a difference between making a game easier and being too generous Quote Link to comment Share on other sites More sharing options...
rustytengo Posted October 29, 2013 Share Posted October 29, 2013 can i point out that i always find it funny when people say that you need multiple teams or more pokemon. when i was playing the game(before my good computer got stolen) i never had a problem with over leveling and my team stayed the same for the most part at most i switched one pokemon out before cory then again around kiki being i switched a meowith out for phanpy only becasue the phanpy was shiny and then i switched out a grabador for skorupi becasue garbador had a horrible ability (stupid weak armor). other then that and i was traing a mudkip to switch with donphan before fighting noal (which i never did stupid people stealing my computer) my team stayed the same for the most part except those switches so no you don't need a lot of pokemon to get though the game you just need to know how to use the ones you got and luck always helps too. i not even that good at the games and i had no real problem in the game at all. then again i could of just got lucky (and yes i had to restart on the gyms a bit except aya i restarted a lot on her. this is before ame made her a little weaker.) Quote Link to comment Share on other sites More sharing options...
Requieon Posted October 29, 2013 Share Posted October 29, 2013 Fire and steel resist and are Super Effective against ice... Also many people including myself have beaten Blake and/or Serra without removing or countering her weather.... This. I had my Mawile and Klingklang handle that. Iron Heads and Ground Gears equal crushed ice in mah drink. Quote Link to comment Share on other sites More sharing options...
Mordoth Posted November 12, 2013 Share Posted November 12, 2013 The opening post in this thread is ridiculous. He got haxed a couple of times so now he's going to whine that the entire game is broken and out to get him. There's a small handful of hax-ish pokemon in the game, but nowhere near enough to warrant his complaint. The fact that he claims to need to go back to heal up after every trainer is silly. There's only a small handful of hax-based trainers and none of them are all that egregious. Serra was difficult, but only to a degree that beating her was really satisfying. Sure you might have to fodder off a couple teammates, but as long as you have someone with a setup move (scrafty, blaziken, toxicroak, gyarados,,, the list goes on) it's not that difficult to sweep her. Other than Serra, the only other gym leader who I found really tough is Aya, and that was mostly because my best pokemon was over the level cap (back before common candy was implemented). I admire Ame's patience with him, but he really doesn't have a valid point to make from my experience with the game. Quote Link to comment Share on other sites More sharing options...
Magus Posted November 12, 2013 Share Posted November 12, 2013 Ame is good at ripping your soul out of your eyelids, breaking it like twig and handing it back to you. I think that is why I find this game so much fun because It isn't about me saving Reborn from team Meteor, or beating the League, it is a 1V1 war with my patience, and sanity on the line, against a sadistic game designer. Oh Ame how I love this game. Quote Link to comment Share on other sites More sharing options...
Motoko Posted July 24, 2022 Share Posted July 24, 2022 On 10/28/2013 at 8:26 PM, Red'sCharizard said: This game is meant to be a challenge.. in fact, this is the first time in a while Pokemon was difficult for me(aside from the competitive side). And that's the problem. That is not a challenge. I don't mean to attack anyone with this, but I believe the gameplay is what ruins this game. And maybe the overly emo characters, but basically the gameplay. And listen here, I'm a souls player and my favourite fighting game is Tekken, so I believe I know a lot about difficulty. When we talk about RPG I do Shin Megami Tensei, so I believe I know a lot about difficulty. For starters the pokemon battle system has always always had the flaw of being too simple (After all the target was always children) but putting some fake difficulty on the system is not going to make it better, or challenging. I feel I need to make a difference between "challenging" and "tedious" that a lot of people seems to mix up. Challenging is that you will have to use your brain to find a certain way to archieve a goal, using your own skills. And usually there are different ways to archieve a goal in videogames. Tedious is basically putting a single way to archieve a goal, that is going to take forever. When you play SMT (for example) you are not forced to use certain demons. And in Pokemon Reborn you are basically forced to use X Pokemon that will be imposible to archieve. This is not challenging, this is expecting that everyone will want to spend hours doing tedious task to archieve an objective. In comercial games, this kind of situation is evaded (even is SMT) with what we call anti-fustration features. The only thing that spares Pokemon Reborn right now, is the game being free. And I hope the original game Ame is working on is not following the same premise Pokemon Reborn uses, because it will become a sales bust before it even manages to get out. I mean, yes we creators create things that we like, and that works truly well when you are a writer or an artist. But not when you are doing videogames. Because videogame development is a two sided road. So as much as you want to tell people and guide them on "You must play the game THIS way because this is how I want YOU to play" this is quite a bad idea in the long run. You are basically cutting your target audience. I remember playing and quitting the game after defeating Shelly. And you will probably ask me "Why would you quit after defeating someone?" and that's because I got feed up with how the battle went. I didn't see much problem with all the other trainers, or even the meteors, okay it wasn't easy it, but there was some sense of balance. But then we come to Gym Leaders. The most disasterous thing this game has, from a gameplay point and from a plot point. I think it has never been said directly, but there has been implied (Specifically in Pokemon Black and white and the following generations) that Gym Leaders and the Elite Four are somehow of a goverment thing. So there were two things that baffled me. 1. How certain people (Like Shelly, Titania, Laura or even Amaria) managed to land a the job, given how they are all fucked in the head. 2. How for some reason they whole Gym Leaders thing seems to be hereditary. This is the recipe for disaster. For gameplay, it was basically the reason I quit. Julia's fight was a bit weird, but well it was an electric field with electric pokemons, so I didn't pay it attention. I defeat her at the first try, and we were done with it. But then I started noticing something really weird after defeating Flobot (I forgot her name). I was going with a team that was her counter 100% and I was kicking her ass, then at her last pokemon, she did some OP shit totally out of the blue and nearly whipped my team. I ended kicked her ass anyways, but it was weird. So I go with Corey and the same situation happens once again, for some reason they AI decides that since I'm kicking their ass, is time to cheat. But I decided to keep going, until I got to Shelly. So I followed the whole "If the enemy uses rain use water attacks" I was prepared for that, but for some reason even tought all my mons were level 35, and I had one using fire while the other using water, at ONCE AGAIN the last two pokemons suddenly went OP for no reason (Even using movements that they shouldn't have) and I was done. That's not difficulty neither is challenge, at this point all I feel is that you are bullshitting me. And then I read some forum post of people complaining about the same stuff and people answering "Oh but you need to use X pokemon" and I'm like "This is not how a pokemon game works". This is not a puzzle. If we wanted puzzles I think we would play some candy crush or stuff like that. I believe it's really sad and disappointing when you see that the IA of a game bullshitting at you like that. And it's really dissapointing when Ame or the dev's concept of challenge and difficulty, is the IA straight up cheating in your face. I'm sorry for this is horrible. And once again thankfully this is a free game. I played this game before some years ago, so I had a saved file. But I wanted to play it from the start since the game was completed, so I started a new game. But hell no. I'm not going trough this. Why should I? Just to read the plot? So I need to basically play a horrendous gameplay just to somehow enjoy the plot? Well no. I'm sorry but this not a good game. It's a disasterous game. I played other pokemon fangames that were difficult, real difficult, and reborn is not one of them. I actually annoys me, because Reborn had a lot of potential, and back in the day everybody was talking about. But it got totally and 100% ruined, because for some reason the devs decided that making a gameplay that is not only tedious but straight cheats on you, you would be a fucking great idea. After saying this, I'm out. 1 Quote Link to comment Share on other sites More sharing options...
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