Jump to content

Set field for testing custom battles w/ debug


vepper

Recommended Posts

Is there any way to use debug mode to force a field for a trainer battle other than simply moving to the area physically like a variable to change? Some fields can't be found naturally and outside of more extensive modifying of the game; would I need to use more advanced methods like to do things like that? (or even just test a battle in doubles format versus a trainer rather than it needing to be 2 seperate trainers) Pardon if this is stupid, this is my first time at all experimenting with modifying a Pokemon Essentials game, but I'd seen people make custom battles for Reborn and Rejuvenation before and wondered how people best did it.

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...