vepper Posted August 27, 2021 Share Posted August 27, 2021 Is there any way to use debug mode to force a field for a trainer battle other than simply moving to the area physically like a variable to change? Some fields can't be found naturally and outside of more extensive modifying of the game; would I need to use more advanced methods like to do things like that? (or even just test a battle in doubles format versus a trainer rather than it needing to be 2 seperate trainers) Pardon if this is stupid, this is my first time at all experimenting with modifying a Pokemon Essentials game, but I'd seen people make custom battles for Reborn and Rejuvenation before and wondered how people best did it. Link to comment Share on other sites More sharing options...
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