Joker Posted November 5, 2013 Share Posted November 5, 2013 Rebirth Ah, it has been far too long since I made one of these things. Welcome, everyone, to my first Generation 6 RMT! The team name is because of Blaziken, named Phoenix, and becaue of the revival of what used to be a very stale game. As such, I built this team around Blaziken! @ Leftovers Trait: Flash Fire EVs: 192 HP / 64 Def / 252 SDef Calm Nature (+SDef, -Atk) - Stealth Rock - Lava Plume - Protect - Hidden Power [Rock] Starting off with a familiar face is Heatran. When choosing Blaziken as the focus of this team one thing popped into my head, Talonflame. Heatran is by far the absolute BEST counter to Taloneflame and completely walls it, which is perfect considering Taloneflame destroys Blaziken. However, I didn't really want Heatran to be a defensive wall as I prefer the special walling variant. I have Steal Rock to break sashes and sturdy Pokemon, as well as to help with Pokemon like Talonflame, Volcarona, etc. It's also just generally helpful with chipping away at the opponents team in general, which in turn makes Blaziken's job easier near the end. Lava Plume is basically a STAB attacking move, while Protect is there to get lefties recovery. HP Rock is to also deal with Talonflame and the like, but I might go back to roar if needed. @ Choice Band Trait: Huge Power EVs: 4 HP / 252 Atk / 252 Spd Jolly Nature (+Spd, -SAtk) - Earthquake - Stone Edge - Return - U-turn Diggersby here is mainly on the team to deal with Aegislash. That thing is pretty common, and very dangerous in the right hands, as such I didn't want it ruining my day, so I brought on the best Aegislash check. Courtesy of Shofu, since I wouldn't have even thought of it until I was stomped on several times. The moveset should be easy to understand. EQ OHKO's Aegislash with Choice Band, and its little Kings Shield will not help save it. Stone Edge is for coverage, while Return is for extra STAB. U-turn is there in case I predict some switchs, pretty situational, but it does help some, plus the momentum it gives is always nice. @ Life Orb Trait: Levitate EVs: 4 HP / 252 SAtk / 252 Spd Timid Nature (+Spd, -Atk) - Psyshock - Draco Meteor - Energy Ball - Hidden Power [Fire] Standard Latios from Gen 5 says hi. This guy is my special sweeper, and there isn't really too much to explain. He has nice synergy with the other members, so I thought it best to use him as my special sweeper. @ Expert Belt Trait: Illuminate EVs: 4 Def / 252 SAtk / 252 Spd Timid Nature (+Spd, -Atk) - Rapid Spin - Ice Beam - Scald - Psychic Now here is where the team is iffy. You see, two Pokemon with a ghost weakness is bad. Why? Gengar, that's why. However, I haven't thought of any decent replacements other than one or two. Those being Hitmontop and Forretress. Regardless, Starmie is the teams spinner(although probably soon to be replaced). The moveset is common so not much really needs to be said. I only have Expert Belt because Life Orb wasn't really working out, and Lefties seems like a waste on such a frail Pokemon. @ Blazikenite Trait: Speed Boost EVs: 252 Atk / 4 Def / 252 Spd Adamant Nature (+Atk, -SAtk) - High Jump Kick - Fire Punch - Swords Dance - Protect Here he is, the star of the show. Mega Blaziken, the one, the only, Crusher of Souls! I'll be honest, the only difference in this set as to the one that was used in Gen 5 is Blazikenite. Other than that, it is a fairly common set to use, and its really effective. Blaziken here always comes out late game and cleans up house. I will almost always Mega Evolve with Protect giving me a 100% safe evolution, and a nice +1 speed. If I know that the opponent will switch out, I will Mega Evolve and Swords Dance instead. After that, everything dies. High Jump Kick is a nice powerful STAB, and even the bravest of Fairies cower in fear of taking a hit from this. Fire Punch is my fire STAB of choice as I didn't really like the recoil from Flare Blitz. @ Leftovers Trait: Levitate EVs: 252 HP / 252 Def / 4 SAtk Bold Nature (+Def, -Atk) - Will-O-Wisp - Volt Switch - Hydro Pump - Pain Split Rotom-W only got better this gen, and as such, is my way to deal with Azumarill. Like Talonflame, Azumarill can easily wipe the floor with Blaziken, even more so with its new found fairy typing. Which is why I felt that Rotom-W was my best shot of dealing with it. Like most of the team, the set is common. Only difference probably being the evs. Which, again, I'm sure have been used like this before. Regardless, if it ain't broke, don't fix it. That's it. I look forward to making more of these in the future. Gen 6 is really fun so far. And if you have a suggestion for a replacement spinner for Starmie, let me know. and no, defog is not an option. Cheers. Quote Link to comment Share on other sites More sharing options...
Tomas Elliot Posted November 5, 2013 Share Posted November 5, 2013 (edited) You want a Rpid Spinner that laughs at each and every ghost in existance? Mega Blastoise. Not only is it bulky enough to take any hit from Mega Gengar, it also get Mega Launcher AND Dark Pulse, guaranteeing a KO on Gengar even with no EVs invested in SpAtk. Screw Mega Blaziken, the broken chicken deals more damage in its normal form, with a Life Orb equipped... And yes, get Roar back on Heatran. Aside from that, nice team. I am a Talonflame guy, so yeah, you could be my nemesis EDIT: and if you want to keep Starmie, for the love of God give it an ability that has an effect in battle... Natural Cure to turn it into a status absorber or Analytic to hit hard on switches! Illuminate does absolutely nothing... Edited November 5, 2013 by Tomas Elliot Quote Link to comment Share on other sites More sharing options...
Sapphire Posted November 5, 2013 Share Posted November 5, 2013 (edited) I'd replace Starmie myself. As the last poster said, Mega Blastoise is better than Starmie in this gen, and the Blazing Chicken does the job with a Life Orb. I'd also consider using Night Slash over swords dance for better coverage [not shadow claw, because then a normal type can switch in on you]. If you DO remove SD I'd also go with Blaze Kick over Fire Punch fir the extra power. Yes, you suffer from an acc drop, but you do get a higher critical chance and a good bit more power for a low accuracy drop. Edit: You mentioned Gengar. if you're worried about Gengar why not try Chesnaught? He gets spikes, and walls Gengar completely. Edited November 5, 2013 by Secundum Quote Link to comment Share on other sites More sharing options...
Tomas Elliot Posted November 5, 2013 Share Posted November 5, 2013 How does a Grass/Fighting type wall a Ghost/Poison type? O.o Quote Link to comment Share on other sites More sharing options...
Sapphire Posted November 5, 2013 Share Posted November 5, 2013 Because of his ability, bulletproof. It makes him completly immune to Sludge Bomb, Shadow Ball, Focus Blast. All of Gengars staples. As well as hting like Aura Sphere, Gyro Ball, etc. Quote Link to comment Share on other sites More sharing options...
Tomas Elliot Posted November 5, 2013 Share Posted November 5, 2013 Oh ok, I wasn't aware of that... Still, it can switch into Gengar, but cannot hurt it back (but maybe now we are going a little off topic...). About Blaziken: to gain coverage with Shadow Claw or Night Slash while retaining power, you could drop Protect instead of Swords Dance... Blaziken can force switches and use Swords Dance on the switch... Or maybe Hone Claws, so that you don't suicide with a random HJK miss... Quote Link to comment Share on other sites More sharing options...
Sapphire Posted November 5, 2013 Share Posted November 5, 2013 (edited) Chesnaught can just earthquake mega Gengar, or Shadow Claw him...Back to Blaziken, I'd replace Swords Dance with Hone Claws whatever you do. I completely forgot about that. As for protect, I'd say keep it imo, as you don't want blaziken to be taking a hit before he can start sweeping. His defenses aren't that good. Edited November 5, 2013 by Secundum Quote Link to comment Share on other sites More sharing options...
Joker Posted November 5, 2013 Author Share Posted November 5, 2013 Yeah, I keep forgetting to put Natural Cure on Starmie. <<< As for Blastoise, the thought did cross my mind at one point. But I love Mega Blaziken too much. However, the Night Slash thing could work as a way of dealing with Gengar or any other ghosts for that matter. I'll probably get rid of Swords Dance, and then just put Flare Blitz back on. I think I will try Mega Blastiose out first though, as the Gengar issue is much more of a problem atm. Quote Link to comment Share on other sites More sharing options...
Vex Posted November 5, 2013 Share Posted November 5, 2013 i like this choose of pokemen they are loyal i hope you train them well in battle because if you do not have th right gym badges you pokemen will not obey 10/10 i think you should use glalie because he is so cute dont you think? and be careful of blaziken move miss and make him 50% low 10/10 Quote Link to comment Share on other sites More sharing options...
Godot Posted November 6, 2013 Share Posted November 6, 2013 Does blastoise learn Dark Pulse? My squirtle refuses to learn it in game... Quote Link to comment Share on other sites More sharing options...
Sapphire Posted November 6, 2013 Share Posted November 6, 2013 That's because a Squirtle is not a Blastoise. It's a Squirtle. Quote Link to comment Share on other sites More sharing options...
SJMistery Posted November 25, 2013 Share Posted November 25, 2013 (edited) Chesnaught can just earthquake mega Gengar, or Shadow Claw him...Back to Blaziken, I'd replace Swords Dance with Hone Claws whatever you do. I completely forgot about that. As for protect, I'd say keep it imo, as you don't want blaziken to be taking a hit before he can start sweeping. His defenses aren't that good. I have never seen Chastnaught with earthquake, which is mostly redundant, as he can just leech seed him away, or setup spikes on his face without fear. Hone Claws can pair good with an unacurate move but HJK rarely misses, while Fire Punch (altought he could use blaze kick instead) really needs the +2 boost to do good damage; turning Hone Claws virtually senseless unless you try to pair it with something like Stone Edge. Talking about that, in my opinion, shadow claw and stone edge are great alternatives to protect, as they prevent Lati@s, Salamence, defensive Starmie and especially Chandelure and Dragonite from walling it cold. It's defenses are bad, but he can take a hit of defensive pokémon, or switch on a choiced resisted move. Edited November 25, 2013 by SJMistery Quote Link to comment Share on other sites More sharing options...
Sapphire Posted November 25, 2013 Share Posted November 25, 2013 HJK Misses enough that the acc boost is worth considering. HJK missing has cost me more battles than anything else. Quote Link to comment Share on other sites More sharing options...
SJMistery Posted November 25, 2013 Share Posted November 25, 2013 Really? when used against me, it never misses (excluding Chandelure switches of course). Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.