Harryd1998 Posted October 24, 2021 Share Posted October 24, 2021 Does anyone have a compendium for pokemon fan games? Quote Link to comment Share on other sites More sharing options...
Fayrisu Posted July 7, 2022 Share Posted July 7, 2022 Does anyone have a compendium for pokemon fan games ? The old one was really useful but is no longer available... Quote Link to comment Share on other sites More sharing options...
Mister_ecks Posted July 9, 2022 Share Posted July 9, 2022 Go into the scripts of the respective fangame and add "$DEBUG = true" somewhere. Quote Link to comment Share on other sites More sharing options...
Valor Above All Posted July 9, 2022 Share Posted July 9, 2022 56 minutes ago, Mister_ecks said: Go into the scripts of the respective fangame and add "$DEBUG = true" somewhere. Don't do this, it ignores HM requirements and a bunch of other stuff and is not meant to be played with if the game is to progress correctly. It is not the same as some of the other Debug mods which only show the menu to use and make sure that none of the other test environment stuff makes it through. This will probably break whatever game it is played on since it can bypass a lot of things which the player is not suppose to. Quote Link to comment Share on other sites More sharing options...
Charon Posted July 10, 2022 Share Posted July 10, 2022 8 hours ago, Valor Above All said: Don't do this, it ignores HM requirements and a bunch of other stuff and is not meant to be played with if the game is to progress correctly. It is not the same as some of the other Debug mods which only show the menu to use and make sure that none of the other test environment stuff makes it through. This will probably break whatever game it is played on since it can bypass a lot of things which the player is not suppose to. It'll only break the game if you're an idiot and use it incorrectly. Don't try going God Mode and adding Key Items and shit before you're supposed to have them, don't go warping to maps you haven't been to, and don't fuck around with the Switches or Variables unless you know damn well exactly what it is you want to change and where it is. Don't mess with anything that compiles anything without having a backup of the entire game handy, and you have no reason to touch the Map Connections, Animation Editor, or Terrain Tags unless you, again, know exactly what you're doing. Basically, don't be an idiot and you'll be fine. Just having the damn thing active and available isn't going to do anything, you need to have messed around with stuff. I should know, I played Reborn from beginning to end with that kind of Debug active, and encountered absolutely no bugs stemming from it. Quote Link to comment Share on other sites More sharing options...
Valor Above All Posted July 10, 2022 Share Posted July 10, 2022 15 hours ago, Charon said: It'll only break the game if you're an idiot and use it incorrectly. Don't try going God Mode and adding Key Items and shit before you're supposed to have them, don't go warping to maps you haven't been to, and don't fuck around with the Switches or Variables unless you know damn well exactly what it is you want to change and where it is. Don't mess with anything that compiles anything without having a backup of the entire game handy, and you have no reason to touch the Map Connections, Animation Editor, or Terrain Tags unless you, again, know exactly what you're doing. Basically, don't be an idiot and you'll be fine. Just having the damn thing active and available isn't going to do anything, you need to have messed around with stuff. I should know, I played Reborn from beginning to end with that kind of Debug active, and encountered absolutely no bugs stemming from it. It literally allows you to use HMs you do not have the badge for and removes a few other regular restrictions. It is NOT just the menu when you enable it with the $DEBUG. Even if you are careful you can still screw it all up when it is enables in that manner. Quote Link to comment Share on other sites More sharing options...
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